Frogger vs Pac-Man Blog

1st TN by studio, 2nd 3rd & 4th are from Stars (that’s me!!!), 5th TN Monkeyboi, 6th from Creeperpasta, 7th from Aether.

“Success is never final, failure is never fatal: it is the courage to continue that counts.”

  • Winston Churchill

Made by Stars!~

Frogger, the hopping hero of Firefly Swamp.

Pac-Man, the spherical savior of Pac-Land.

Back in the 80s, video games weren’t about graphics or complex stories—they were about quick reflexes, simple goals, and the thrill of chasing high scores. But inevitably, those simple games gave rise to gaming’s very first icons. And when two hero legends come face-to-face, only one can claim the title of being the true king of the joystick era. Will Pac-Man chomp his way to victory, or will Frogger leap past the competition? It’s time to find out—in a DEATH BATTLE!

Connections

  • Both are the mascots of iconic early 1980s video games about running around & collecting items while avoiding enemies that kill you on contact. This popularity extended far into the future, netting both more games, reboots, tv shows, & various crossovers.
  • Both are brave, cheerful, goofy heroes that are primarily known for trying to live out a simple life with their family.
  • Both their ‘origins’ were about originally being upcoming heroes in training who needed to prove themselves to the experts of their craft (The Council & Pac-Master), only to impress & even surpass them in the end.
  • Both end up having to save their home from people trying to destroy or take it over time and time again. This led them to travel to many different themed lands, mazes, space, and different points in time.
  • Both are known for their huge appetites for fruits & their innate ability to eat their enemies through consuming power-ups.
  • Yes, Dear… they both consistently fight ghosts & it’s company vs company (Konami vs Namco) ✅. Also both are associated with nature & fairies a lot teehee.

Before We Start…

Canon

This needs to be said upfront, since canon can get a little confusing with long-running characters—but for this blog, everything officially published or trademarked under the Pac-Man and Frogger names will be used. These two have such long-spanning histories that limiting them to a single ‘canon’ doesn’t really make sense. This matchup is meant to celebrate them as icons—especially since finding a definitive canon would be nearly impossible, given that most of their modern content comes from spin-offs and reboots… their original games also have little to no story to work with.

In Pac-Man’s case, most of his content is already said to be a part of his official game timeline to begin with, which includes more controversial games like both of the Pac-Man and the Ghostly Adventures games. Pac-Man 2: The New Adventures is pretty clearly based on the 1982 show’s version of the character—it even features the same villain and family members; meaning the show will also be used in this analysis. The Pac-Man: Birth of an Icon book directly references the show multiple times, and even mentions obscure titles like Pac-Man Pizza Parlor. The Birth of an Icon book is officially licensed and created by Bandai Namco. Given the very ‘open’ nature of Pac-Man—and the fact that the book emphasizes his status as a cultural ‘icon’—it pretty clearly implies that most versions of him are meant to represent the same essential character. The one possible exception & biggest elephant in the room when it comes to this ‘canonicity’, of course, is Shadow Labyrinth. It doesn’t fit the tone of the original Pac-Man, and it doesn’t feature him as the protagonist—or even really mention him—focusing instead on ‘Puck’ and ‘Number 8.’ That said, the game is still usable. Shadow Labyrinth is strongly implied to take place within the wider Pac-Man multiverse: the player remarks that the original Pac-Man sprites look familiar and come from a game they’ve played, the M.A.Z.E. is described as an alternate dimension, and the Galagans make an appearance in the game and are said to originate from a ‘parallel dimension.’ The game even presents a timeline that includes classic Namco titles like Galaxian and Mr. Driller, connecting it back to Pac-Man by extension. While Pac-Man can’t directly benefit from Puck’s lookalike abilities (since they’re separate characters), the game does expand on his broader interconnected cosmology and will therefore be considered for this blog and for the sake of having it documented. To clarify, we’ll be drawing from all of Pac-Man’s games, shows, comics, and other extraneous material.

As for Frogger, the same general rule applies, nothing is ever outright proven to be non-canon, though he also has the benefit of games having references to each other (such as literally all of Frogger’s Ancient Shadow clothing mentioning stuff like: Lost Wand, Forgotten Relic, Helmet Chaos, & Great Adventure). Even ignoring those connections, he’d be in the same boat as Pac-Man… given that most of his games don’t have any notable narrative structure to begin with (arcade character syndrome frfr), so we’ll be pulling from everything & treating it like synonymous/parallel canon—games, shows, and other extraneous material.

In short: For the purposes of this blog, any variant of a character that is meant to represent them, act as their stand-in (like Frogger Toy Trials), or is officially tied to their brand will be counted. If they are officially a SEPARATE CHARACTER (like Puck from Shadow Labyrinth) they will be disregarded for the debate.

Aside from that, this blog won’t be using direct crossover scaling for either character. Realistically, neither of their stats improve that drastically even with in-publisher crossovers like Dig Dug or Castlevania (even if they both have arguments to be canon). And while both characters have appeared in plenty of ‘crossover appearances’, trying to scale them from those appearances spirals out of control very quickly. Most of these crossovers don’t fit the tone of the original series, aren’t officially recognized as canon, or simply feature generic enemies from other franchises. By that same logic we’d get crazy occurrences in other verses, such as Samus from Metroid scaling to Kirby via him fighting and being hurt by Metroids & Little Mac would directly scale to Donkey Kong via kicking his ass—generally this sort of logic would just turn the blog into ‘whose scaling chain is more ridiculous?’ (which I’d really like to avoid, since it quickly devolves into Comp Konami vs. Comp Namco scaling 😭). The last important thing to note is that while Pac-Man and Frogger have technically crossed over already (via properties like Pixels and Wreck-It Ralph), it’s fair to assume that in those properties they have no real reason to scale to eachother & nothing really implies they’re explicitly canon to begin with. Though I digress, crossover scaling was never really a factor that mattered much for this blog in the first place. That said, we’ll use any direct feats that happen in the crossovers, any reasonable items, gear, or abilities both characters have gained from these crossovers—just not the power-scaling that comes from fighting or interacting with other franchises… as again… it doesn’t really change the verdict or stats & nothing really proves it’s outright canon or consistent with their own verses fundamentals.

As always, I really appreciate all of your support! One last thing to note: many of the videos I use for the 1982 Pac-Man Show and Ghostly Adventures come from the Internet Archive. This means a few reload attempts might be necessary, or you may need to navigate to the episode tab page below the video (for example, set it to section 2 of 4) to access a specific clip—unlike YouTube, it’s a bit less straightforward. Just putting this out there so I don’t get flooded with comments about non-working links… consider yourself warned!

Without further ado, I hope you enjoy—and watch out, because there are SPOILERS AHEAD!

All Media Used For Blog

Frogger

Frogger (Game) - Giant Bomb

Games:

Frogger (1981)

Frogger (MSX) (1983)

Frogger II: ThreeeDeep! (1984)

Frogger: He's Back! (1997)

Frogger 2: Swampy's Revenge (2000)

Frogger 2 (Game Boy Color) (2000)

Frogger: The Great Quest (2001)

Frogger's Adventures: Temple of the Frog (2001)

Frogger Advance: The Great Quest (2002)

Evolution Skateboarding (2002)

Frogger Beyond (2002)

Frogger's Adventures 2: The Lost Wand (2002)

Frogger's Journey: The Forgotten Relic (2003)

Frogger's Adventures: The Rescue (2003)

Frogger: Ancient Shadow (2005)

Frogger: Helmet Chaos (2005)

My Frogger Toy Trials (2006)

Frogger Hop, Skip & Jumpin' Fun (2007)

Frogger 2 (2008)

New International Track & Field (2008)

Krazy Kart Racing (2009)

Frogger Returns (2009)

Frogger 3D (2011)

Frogger: Hyper Arcade Edition (2012)

Frogger's Crackout (2013)

Frogger in Toy Town (2019)

Frogger and the Rumbling Ruins (2022)

Movies/Shows:

Frogger (2021)

Non-Accessible Media:

Saturday Supercade (1983) - Only partially, while we did use what was available… a great deal of Frogger’s show is lost media.

Frogger Inferno (2010) - No working APKs online; got partial stuff out of it.

Frogger Decades (2011) - No working APKs online; got partial stuff out of it.

Frogger Pinball (2011) - No working APKs online; got partial stuff out of it.

Pac-Man

Movies/Shows/Commercials/Youtube:

Pac-Man (1982)

Pac-Man and the Ghostly Adventures (2013)

Pac-Man Commercials

Pac-Man Official Channel ('We are PAC-MAN! ' Official MV, PAC-MANIAC 45, PAC-MAN: 45 Years of ImPACt, JOIN THE PAC)

Pac-Man Ghost Zone - E3 1997

Pac Man Cafe

Games:

Pac-Man (1980)

Ms. Pac-Man (1981)

Pac-Man Plus (1982)

Super Pac-Man (1982)

Pac & Pal (1983)

Professor Pac-Man (1983)

Jr. Pac-Man (1983)

Pac-Land (1984)

Pac-Mania (1987)

Pac-Attack (1993)

Pac-Man 2: The New Adventures (1994)

Pac-In-Time (1995)

Pac-Man Arrangement (1996 - Arcade Ver.)

Pac-Man World (1999)

Ms. Pac-Man Maze Madness (2000)

Pac-Man: Adventures in Time (2000)

Pac ‘N Party (2000)

Ms. Pac-Man: Quest for the Golden Maze (2001)

Fever Pac-World (2001)

Pac-Man All-Stars (2002)

Pac-Man Fever (2002)

Pac-Man World 2 (2002)

Pac-Man Vs. (2003)

Pac-Man Arrangement (2005 - PSP Ver.)

Pac-Pix (2005)

Pac-Man Pinball Advance (2005)

Pac ‘n Roll (2005)

Mario Kart Arcade GP (2005)

Pac-Man World 3 (2005)

Pac-Man World Rally (2006)

Pac-Man Championship Edition (2007)

Namco Museum Remix (2007)

Namco Arcade Golf (2007)

Minecraft x Pac-Man [2009] - Crossover was endorsed by the official twitter and publishers.

Namco Museum Megamix (2010)

PAC-MAN Pizza Parlor (2010)

Pac-Man Championship Edition DX (2010)

Pac-Man Party (2010)

Pac-Man Party Java (2010)

Pac-Man Kart Rally (2010)

Pac-Man Battle Royale (2011)

PAC-CHOMP! (2011)

Pac-Man Tilt (2011 - Pac-Man & Galaga Dimensions)

Pac ‘N Jump (2011)

Street Fighter X Tekken (2012)

Mario Kart Arcade GP DX (2013)

Pac-Man and the Ghostly Adventures (2013)

Pac-Man and the Ghostly Adventures 2 (2014)

Pac-Man Monsters (2014)

Pac-Man Friends (2014)

Pac-Man 256 (2015) and 256+ (2024)

Pac-Man Run (2015)

Pac-Man Bounce (2015)

Pac-Man Championship Edition 2 (2016)

Mega Run meets Pac-Man (2016)

Pac-Man Pop! (2016)

Pac-Tune (2016)

Trace It Pac-Man (2016)

The Sandbox Evolution (2016)

Pac-Man Hats 2 (2017)

Pac-Man Note - Escape from the Page (2017)

Pac-Man Puzzle Tour (2017)

Pac-Man Wild Edition (2017)

Pac-Man.io (2018)

Super Smash Bros. Ultimate (2018) - Only Pac-Man’s moveset was researched.

Pac-Man Party Royale (2019)

million x Pac-Man (2019)

Pac-Man Mega Tunnel Battle (2020) & Chomp Champs (2024)

Pac-Man Geo (2020)

PAC-MAN The Card Game (2020)

Pac-Man 99 (2021)

GALAGA WARS+ (2021)

Pac-Man Battle Royale CHOMPionship (2022)

Pac-Man World Re-Pac (2022)

PAC-MAN Simulator: Roblox (2024) - Crossover was endorsed by the official creators, publishers, and appeared in a tribute video by the official Pac-Man channel.

Pac-Man x Stumble Guys (2024) - Crossover was endorsed by the official creators, publishers, and appeared in a tribute video by the official Pac-Man channel.

Shadow Labyrinth (2025)

Pac-Man World 2 Re-Pac (2025)

Comics/Books:

Dig Dug Comic (ShiftyLook)

Non-Accessible Media:

Pac-Man Dash! (2013 - Ghostly Adventures) - We could kind of get stuff from this, it’s just stuff like the summons requires the full version and there’s no working APK of it online.

Pac-Man Hats (2016) - There is no working APK of this thing online, I tried like 30 of them.

Background

Frogger

“Hop. Hop. Hop.”

Konami is a huge company with an even bigger list of IPs, but arguably one of the most important games they ever made—the one that truly boosted them into stardom—was Frogger. Believe it or not, Frogger wasn’t just an idea that appeared out of nowhere. Akira Hashimoto, one of Konami’s original designers, came up with it after one fateful day when he had to help a frog cross a busy road filled with fast traffic. From that moment, the idea for Frogger was born. Like most arcade characters, Frogger hasn’t stayed the same for long in such a fast-moving industry, and his original “story” isn’t exactly straightforward. As a youth, he nearly drowned, which left him scarred and fearful of swimming. Later, he developed his own video game, crossed plenty of roads, settled down as a sort of family-man with his girlfriend Lily, and eventually went on to bigger adventures. Games like Frogger Beyond & Forgotten Relic make it clear that Frogger is a thrill-seeker, unsatisfied with just lounging around; his constant need for adventure and helping others has made him the number-one protector of Firefly Swamp; his home. Over time, he’s done many things to prove himself: he stopped Dr. Wani from resurrecting his old tribe to take over the world, saved Firefly Swamp from total mind control, traveled through multiple points in time, went to alternate dimensions like Magic World, passed the Council’s trials to be recognized as a true hero, and, at the end of it all, he got to do what he loved best—explore. While he’s had many games and endings, none of them are truly “happy endings,” because, as Frogger himself once said, he’s happiest when spending time with the people he cares about. As long as there are people crossing roads, people still playing games and keeping that spirit of fun alive, and people who refuse to just stand still and let life drift past them, you can be sure Frogger is out there somewhere—doing much the same, always chasing new adventures in hopes of a brighter future.

Pac-Man

“Waka. Waka. Waka.”

Pac-Man is a name known by nearly everyone, Capcom’s pizza-shaped grandfather of gaming… but “Pacster” is known by just as many names himself; over the years he’s grown into such a huge sensation that he’s pretty much done everything you can think of across every medium available. But how exactly did Pac-Man become as popular as he is today? His story was actually an awakening of sorts for gaming. He was created as an “antidote” to the overwhelming number of arcade games at the time that revolved around violence and shoot-’em-ups. Instead, Namco wanted something different—something fun, approachable, and universally appealing—and so Puck-Man was born! Of course, that name didn’t last long; when preparing for release in the U.S., concerns arose that “Puck” was one letter away from… well, you can guess… and so, to avoid any unfortunate graffiti or jokes, Pac-Man became his official name worldwide. Unlike many characters, Pac-Man doesn’t have a single “traditional” story—he’s more of an icon. In many canons he’s a family man, just trying to make a living and do his job. And what’s that job? Eating ghosts—and he does it better than anyone! Over the years Pac-Man’s legacy has expanded far beyond the arcades. He’s starred in cartoons, comics, books, even live-action appearances, but at the core, it’s always been about his games. Within those, he’s faced an incredible range of adventures: defeating Golvis and his curse that threatened to turn Pac-Land into balls, stopping Spooky who wanted to destroy Pac-Land entirely, venturing into other dimensions like the Spectral Realm to save it from collapse, and much more. But at the end of the day, Pac-Man’s story isn’t just about high-stakes adventures or saving worlds—it’s about offering an alternative. At a time when games often focused on destruction, Pac-Man showed that joy, creativity, and connection could be just as powerful. And fittingly, despite his ghostly foes, he often ends up befriending them through nothing more than his good-hearted, free-spirited nature. Because really, who could resist him? When you want to share a good time with a friend who’ll stick by you through the maze of life, you can count on Pac-Man to be there.

Intelligence, Experience, & Skill

Frogger

Frogger started his journey around 17 or 18 years old, but now he’s over 30 in-universe. In that time, he’s picked up a ridiculous amount of skill. He’s good at climbing, navigated mazes with inverted senses, memorized invisible paths, figured out pressure plates & instructional drawings, programmed a rocket-ship launch and figured out how to use ancient magical artifacts within seconds. He’s nailed advanced acrobatics, won ten jackpots in a row at a casino (the owner had no idea how), is an expert at Tennis & won a championship, competed at the highest level of the Olympics against the Ref (a so-called “Sports God”), and even caught the eye of pro basketball scouts. The Frog Council, with lifetimes of dangerous exploration behind them, were impressed too. 

On top of that, he coded his own video game, trained under a master ninja, became champion of the Toy Trials, and learned lethal martial arts like Frog Fu. In battle, Frogger’s taken on gladiators, mobster cats, alligators, scorpions, dragons, centaurs, giant robots, undead spirits, ninjas, and bandits who could keep up with royal guards. He even managed to beat another version of himself (who also just so happened to be the embodiment of doom) in a fight. Outside of adventuring, he also works as an ace reporter for the Swamp Gazette in Saturday Supercade.

Pac-Man

Pac-Man is somewhere between 25 and 40 years old in-universe, with over 20 years of adventuring behind him. He’s spent years hunting for new mazes, quick on his feet, acrobatic, and sharp at reading enemy weaknesses. He’s trained under a master ghost hunter (which is reiterated in a manual), briefly studied Pac-Fu under Blinky (a Pac-Fu master) & learned some techniques, and with a Kung Fu Berry even briefly held his own against martial arts masters—though usually gets his ass handed to him in the end. Still, he’s fought things as wild as a 10,000-year-old genie and lived to tell it… so he can probably get away with it.

Outside of combat, Pac has a surprisingly broad skill set. He solved a millennium-old puzzle, mastered kart racing, is great at drawing, plays a mean game of ping pong, piloted giant mech-suits, and once refilled his vehicle by using his own gas when stranded. He’s also shown himself pretty clever—deducing plots on the fly which helped him figure out a dog was possessed & let him outwit the same ghost possessing it. In the 1982 Pac-Man cartoon, he worked with the PPS security agency, joined the Marines in multiple episodes (Ep 12 - Ep 13), and competed in the Olympics. He’s got military training FOR SOME REASON, plus a formal education, and is often seen or stated to be reading or studying. On top of that, he’s recalibrated tech like an ectoplasm sensor and regularly uses his surroundings to fight.

Equipment

Frogger

Game

Power-Ups

Being an arcade icon with over 30 years of history, Frogger’s picked up dozens of power-ups across his adventures—ranging from simple boosts like speed and invincibility to more popular abilities which let him manipulate elements, buff his stats, or outright defy death.

Costumes

One of Frogger’s favorite pastimes is dressing up in all kinds of costumes. While most are just for show, in Frogger: Toy Trials a few of them granted him special abilities.

  • Toy Trials Costumes

  • Brown Afro Wig - "Get in the groove with the afro! Maybe I can even raise a bird in this…"
  • Fire Afro Wig - "My shout is gonna ring throughout Firefly Swamp!"
  • Vegetarian Afro Wig - "My hair is the color of all the vegetables I eat!"
  • Mohawk Wig - "Hiiiiii ya! I'm going to stop on any who defy me!"
  • Eyeglasses - "Great for making yourself look smarter."
  • Nerdy-Looking Glasses - "The thick lenses make the world look like it's spinning."
  • Sunglasses - "I look cool with these shades on."
  • Party Nose-’N’-Glasses - "I'm gonna be the life of the party!"
  • The Firefly Swamp Red Vickies Cap - "Can they win the pennant this year?"
  • Magician’s Cap - "The cap of Hocus Pocus, the Magician, who came from inside the mirror."
  • Graduation Cap - "The hat Finnius wore when he graduated from college."
  • Santa Claus Hat - "Who should I deliver a present to, dressed as Santa?"
  • Cossack Hat - "Cossack, cossack, 'tis fun doing the cossack."
  • Innuit’s Cap (Native Canadian) - "With this, it will be nice and warm even when it's cold out."
  • Pirate’s Cap - "I'm Captain 'Tongue' Hook. Leave the swashbuckling to me!"
  • Crown - "I'm already a prince, but kiss me anyway."
  • Sombrero - "Amigo! Partido del partido! Jalapeno~!"
  • Silk Hat - "Tap ta tap ta tap. How's my tap dancing?"
  • Halloween Pumpkin - "The candy Lumpy gives out on Halloween tastes really good."
  • Cheese - "I love cheese so much, I wear it on my head."
  • Helmet - "Prevents injuries and saves lives. Just not in this game."
  • Construction Helmet - "I'm gonna open a highway through Firefly Swamp!"
  • Spelunker’s Helmet - "Cool! Now I can see in the dark! Oops, out of batteries..."
  • Straw Hat - "The hat Finnius sent from another country."
  • Headphones - "I can sleep without being bothered by noises with these on."
  • Angel’s Wings - "I'm going to spread happiness to everyone with my pure gold heart."
  • Devil’s Wings - "Aren't I a cute little devil?"
  • Peacock’s Feather - "I'm the main man at the carnival!"
  • Bull Horns - "Milk makes you strong as a bull!"
  • Elk Antlers - "Look at my great horns! I'm gonna poke you."
  • Antennae - "I'm going to work hard, just like an ant."
  • Ram Horns - "Hope no one tries to fleece me."
  • Penguin - "My name is Mohan! Buy everything!"
  • Rabbit Ears - "I wonder if I can live in Bunnington Hollow if I wear this?"
  • Lion Mane - "Maybe if I roar loud enough, I can scare the puzzles into solving themselves."
  • Stylin’ Hair - "I'm going to help everyone in need with my sexy looks!"
  • Samurai Hairpiece - “I'm a samurai. But I seem to have lost my sword.”
  • Kappa - "I'm a legendary Japanese water creature! But I STILL can't swim..."
  • Frankenstein’s Monster - "I'm the invincible Monster!"
  • Dragon Horns - "Don't I look as strong as a dragon?"
  • Lobster - "Watch out! If you come near me, I'll pinch you!"
  • Bird’s Nest - "Gee, my head is itchy. Is it because I didn't wash my hair?"
  • Masted Ship - "To the sea! To adventure! To the new continent!"
  • Skull - "Found this in the mountains awhile ago. What kinda animal was this!?"

Elemental Icons

They are the very elements that give life to Frogger’s swamp. Once removed, the swamp began to wither—but Frogger managed to collect them all. Each Icon holds the power to terraform the environment, reshaping it based on which one is used.

Rest Stop

Restores Frogger’s ‘energy’ gauge to give him the strength he needs to keep going; it can also act as a checkpoint (spawn location) for Frogger’s extra lives.

Fruits

Frogger can eat a variety of fruits for different effects. Apples restore one heart, bananas fully heal him, pears cure ailments like Hyper Hop, small fruit restores a quarter of a heart, and large fruit restores a full heart.

OPART Relic Upgrades

The OPART is an ancient relic forged in the distant past, capable of unlocking a wide range of abilities through upgrades. It even shows signs of sentience, saving Frogger from a fatal blow at the end of the game.

Magic Stones

Over his journey, Frogger collected a variety of stones with unique powers—one could shrink enemies small enough to toss into his bag, while others let him fire rapid-fire fireballs, shoot cold ice that freezes foes solid, smash through obstacles, or boost his own speed.

Throwing Stones

Frogger carries an unlimited supply of throwing stones that briefly paralyze enemies on impact, leaving them vulnerable to follow-up attacks.

JumpPlates

Frogger can summon a pretty handy jump pad at will which, well, lets him, y'know, jump higher.

ShotPlates

In good old yoshi fashion, Frogger can use marbles as projectiles by spitting them out from his mouth!

BombPlates

Taking a cue from a fellow Konami hero, Frogger can toss bombs to blow apart obstacles and enemies alike.

DecoyPlates

One handy gadget Frogger carries is a decoy—it makes noise to attract enemies and keep them off his back.

Magic Clover

Frogger has access to a ‘Clover’ which was capable of instantaneously curing a Fairy of a sickness.

Magic Sword

Frogger stole this sword from an Evil General after he defeated him, not only was it able to nullify spells like telekinesis, but it was able to drain the powers out of that General (stopping the spells he currently had casted). It can even fly autonomously and fight on its own.

Magic Cards

Frogger collected around 40 cards that were scattered across the separate dimension known as Magic World. Their most common purpose is unlocking sealed portals that can transport him elsewhere. However, by the end of the game, it was revealed that these cards can also be used to split someone’s power into the cards to weaken them, the cards needed to be flipped to restore their power.

Steel Skull

A treasure that Frogger found during his exploits, it’s said that whomever gazes upon it shall obey the wielder.

Toy Hammer

A hammer that can be used to destroy enemies in Frogger’s way.

Tennis Rackets

A pair of Tennis Rackets that Frogger can wear as shoes to avoid any terrain obstacles like quicksand.

Cricket Bat

Frogger’s actually a fan of cricket—the sport, not the bug (but he likes those too).

Wetsuit

A suit that allows Frogger to fight underwater indefinitely without the need for air.

Birds

Frogger often uses many different types of birds in order to fly around through the sky unimpeded.

Skateboard

Whoa guys look Frogger hitting kickflips!

Snowboard

It’s a snowboard. What do you want me to say?

Spaceship

A spaceship that Frogger found on his journey towards an Asteroid Belt, it’s great for traversal while Frogger focuses on dodging!

Jet

Frogger occasionally hitches a ride on a jet, which is far flashier than relying on birds.

Rocket Ship

A massive rocket ship that Frogger manually programmed himself, it’s capable of taking him far into the fast reaches of space.

Firefly Surfboard

A flying surfboard that glides along beams of light… how it works exactly? Honestly, nobody’s quite sure—it just does.

Saturday Supercade (TV)

Swamp Buggy

A multi-purpose vehicle Frogger uses to get around! It can transform into a boat to cross seas, a helicopter to soar through the skies, or a car to drive on roads (though fuel is limited). It even comes equipped with a built-in grappling hook for snagging other vehicles.

Invisi-Ray

An item that Frogger got from Black Viper… as the name implies, it can shoot a ray at anything to turn it invisible (including people).

Crossover

Krazy Kart Racing Items

Frogger was a part of the Konami Racing Franchise called Krazy Kart, as such he gained access to a new vehicle & a whole lot of weapons (all listed here):

Powerups

Explanation

Speed Booster

This item is only found in blue bells and will give you a nice boost for a few seconds.

Red Missile

The red missile is a deadly homing missile!

Blue Missile

This item fires three missiles from different angles from the front of the kart.

Barrier

The barrier protects you from all weapons. Except for the Pigs object.

Bomb with Timer

This bomb is dropped from the back of the kart and explodes after a few seconds.

Black Hole

The black hole will swallow the unsuspecting driver and spit them out again.

Pig

This mysterious object turns all opponents into pigs for a few seconds; disables items.

Blindfold

The blindfold will make you invisible and immune to certain weapons.

Electric Battery

The electric battery sends an instant lightning bolt to all opponents.

Ice

A wall of ice rises from the ground to stop your opponents and sabotage their driving.

Super Size

Super size makes you grow to enormous proportions. This will allow you to overtake your opponent with ease.

Bats

This item sends a flock of creepy bats to annoy the race leader and invert controls.

Bomb

Vaporizes whoever is holding it after a certain amount of time.

New International Track and Field Items

Frogger, having competed at the highest level in Olympic sports in New International Track & Field Items, has used a wide array of equipment and accessories that could reasonably be adapted for combat.

Pac-Man

Game

Pac-Dots

Pac-Dots are one of Pac-Man’s most common consumables, sometimes even referred to as “Cookies” in certain games. They provide a wide range of abilities: they can open doors or destroy obstacles, heal Pac-Man, allow limited flight, let him exit mazes, and be fired as auto-targeting projectiles at enemies. Consuming them also increases his speed, can make him grow larger with each dot, and raises his Snap Bar (See Abilities). Additionally, eating all the Pac-Dots in a maze boosts his speed, and consuming 256 in a row unleashes a wave of energy that instantly destroys all enemies in the area.

Pellets

Over his 45-year career, Pac-Man has made use of various Power Pellets—one of the most iconic power-ups in video game history—each granting different effects and abilities. While primarily used against ghosts, they can also affect other living creatures.

Power Pellet

Power Pellets act as a baseline, standard power-up for Pac-Man, granting him a wide array of abilities, the most notable being super powered strength. They can give him a shining aura, dramatically increase his size (multiple times over), power up machinery, restore lost energy, create shields, and stun or weaken enemies. They allow Pac-Man to dash, create Pac-Dots, steal items from others, seal enemies into the ground, and are said to induce fear, causing foes to flee in panic at slower speeds. On top of this, Power Pellets make Pac-Man completely invulnerable to ghost attacks and instantly destroy ghosts on contact.

Some of their stranger properties include altering probability— in CR Fever and Wild Edition, Pac-Man could force probabilities, even scrolling back to ones he would have otherwise missed. They can undo fusions of individuals like ghosts, though they typically only affect a limited number of targets at once. Even resistant foes like Golvis can be affected if multiple pellets are consumed consecutively, and eating chains of enemies can refill or extend the timer on pellet abilities and increase Pac-Man’s speed. Additional effects include creating giant constructs for Pac-Man to devour ghosts whole, stealing extra-lives from opponents with them, and even provoking anger in enemies. Overall, Power Pellets remain a versatile and foundational tool in Pac-Man’s arsenal.

Super Pellet

Super Pellets can transform Pac-Man into a giant Super Pac-Man, dramatically increasing his size and speed while allowing him to break through gates normally impassable. They have also been shown to cause nearby enemies to combust.

Trick Pellet

Trick Pellet produces a completely random effect such as turning the maze invisible or changing its color.

Teleport Pellet

Teleport Pellets (as the name implies) teleports Pac-Man to a different point inside of the maze, often saving him from potentially dangerous situations.

Stun Pellet

Stun Pellets cause all nearby enemies to be temporarily stunned & weakened (similar to a normal Power Pellet) for a short amount of time.

Ribbon Loop Pellet

Ribbon Loop Pellets give Pac-Man a small speed boost and leaves a light trail behind him. Making rings around enemies causes them to explode by squeezing together.

Electro Shock Pellet

Electro-Shock Pellets let Pac-Man shoot rapid-fire auto-target electric blasts at enemies, which can also charge generators.

Super Stomp Pellet

Super Stomp Pellets gives a massive damage boost to Pac-Man’s Butt Bounce ability, allowing him to summon destructive shockwaves.

Chrome Pellet

The Chrome Pellet covers Pac-Man completely in a sheet of Chrome which makes him sink in water and makes him completely invulnerable to damage. In the remake, it made Pac strong enough to defeat enemies who are normally invincible to him.

Shrinking Pellet

The Shrinking Pellet reduces Pac-Man to a smaller, more miniature size, making him weaker but allowing him to fit inside tiny spaces. In Re-Pac 2, it was clarified that while small, enemies are unable to detect him. The effect eventually wears off as the power-up expires.

Speed Up Pellet

The Speed Up Pellet makes Pac-Man faster for a certain amount of time; it appears in both the IO game & Pac-Man Mania.

Points Up Pellet

The Points Up Pellet increases the points gained by consuming Ghosts by double.

Ghost Pellet

While Pac-Man ordinarily has the ability to become a ghost after dying, the Ghost Pellet accelerates this process, transforming him into a ghost so powerful that it can defeat other Pac-Men on contact, regardless of their size.

Vortex Pellet

The Vortex Pellet, accessed in a digital space, can be used to trap enemies—such as ghosts—by sucking them into a vortex temporarily.

Power-Ups

Alongside the Power Pellets & Dots, Pac-Man has used a large collection of power-up items throughout his many decades of hunting those mischievous Ghosts, all of which will be listed here:

Costumes / Skins

Every so often, Pac-Man likes to don a hat or costume. While most are purely cosmetic, some in Pac-Man Hats 1 & 2 also grant him unique abilities alongside the change in appearance.

  • Pac-Man Hats 1 (This game is basically lost media, but we atleast know about one hat)

  • Pac-Man Hats 2

  • Hunter - Reminiscent of clothes Pac-Man has worn in the past, these are meant for hunting.
  • Street - A set of street clothes that aligns with the current fashion trends of Pac-World.
  • Cowboy - Yee-HAW!
  • Ushanka - A more russian-themed costume that is designed to withstand cold climates.
  • Explorer - Any great explorer deserves to look the part.
  • Diver - A costume that can presumably actually be used for diving!
  • Magician - You can’t help feeling magical just gazing upon it.
  • Spooky - Whenever Pac-Man is feeling especially spooky!
  • Ghosts - A costume based off of the main four ghosts of the series: Inky, Blinky, Pinky, & Clyde.
  • Pac-Knight - Makes Pac-Man look like the Pac-Knight of old… who may or may not be him.
  • Pac-Wizard - A costume based on the Pac-Wizard who created the Golden Fruits… maybe you’ll start growing a beard?
  • Toc-Man - One of Pac-Man’s most dangerous enemies has been turned into nothing more than a cosmetic… oi vey.
  • Pac-Land - The most iconic hat that Pac-Man has ever worn, it probably smells like fairies.

  • Mask - Perfect for bandits or heroes! Capes not included.
  • Glasses - Makes you look smarter.
  • Retro Glasses - Teachers and diner waitresses love these.
  • Goofy Glasses - It’s who you are both inside and out.
  • Sunglasses - Indispensable for UV protection and driving around in convertibles. Wear indoors for extra points.
  • Star Glasses - For the superstar inside us all.
  • Googly Glasses - Can’t…sit…still…
  • Ghost Eye Patch - Everywhere you look, there’s a Ghost.
  • Hypno Glasses - You are getting sleepy…
  • Aviator Goggles - Feel like you’re flying even when you can only move in four directions on a flat plane.
  • Cyber - Cybernetic enhancements are thew ave of the future.
  • Snorkel Mask - Always fashionable. No water necessary.
  • Biker Goggles - Keeps bugs out of eyes.
  • Ski Goggles - Keep those giant pupils warm.
  • Baseball Cap - The go-to choice for sporting events and bad hair days.
  • Big Hair - Extra volume! Extra bounce!
  • Pompadour - Thank you. Thank you very much.
  • Headphones - Taking your jams with you.
  • Crown of Daisies - Queen Victoria’s idea.
  • Pirate Hat - Arrrrr…
  • Cowboy Hat - Giddy up.
  • Punk - We mean it, man!
  • Reindeer - Where would Santa be without you?
  • Santa Hat - Supreme ruler of the naughty and nice list.
  • Crown - Ruler of your very own copy of PAC-MAN Mega Tunnel Battle.
  • Tiara - Who doesn’t want to be a pretty pretty princess?
  • Moose - Mystical, magical, 100 percent!
  • Bee - Sting like a bee.
  • Butterfly - Float like a butterfly.
  • Fish - Just keep swimming…
  • Cat - Meow meow, hist pffft, meow!
  • Fox - Adorably sly.
  • Mouse - Definitely stirring.
  • Cow - Goes moo.
  • Tiger - Burning bright in the forests of the night.
  • Giant Panda - Not very giant.
  • Unicorn - Not just for cereal and lunchbox designs anymore.
  • Angel - The nice one.
  • Devil - The naughty one.
  • Rabbit - Hippity hop, fluffy diva.
  • Dragon - There is no hiding in this getup.
  • Snake - Also useful as a rope or scarf.
  • Horse - Owner of one fabulous mane.
  • Sheep - All your friends get the exact same thing every year for their birthdays… wool.
  • Monkey - No shame in his game.
  • Rooster - Cockadoodledoo!
  • Dog - Everyone’s best friend!
  • Pig - This little pig went “wakka wakka wakka” all the way home.
  • Parka - What to wear to the end of the world train gala.

World Rally Gear

In World Rally, Pac-Man’s karts go beyond simple racing—they can brake slide, spin out with a brake turn, pull off hop boosts for extra speed, and chain together Power Slides to not only gain momentum but also charge up his Guardian Meter. Most importantly, though, the karts come with a wide range of variants and weapons to keep races as chaotic as they are fast.

  • Pac-Kart - A completely average vehicle that doesn’t excel at any stat, spreading them completely evenly.
  • The Dot Muncher - A step up from the standard Pac Kart, this superior model keeps the same solid handling and weight but boasts noticeably higher acceleration.
  • Yellow Lightning - The strongest kart Pac-Man can get his hands on, it matches the Dot Muncher in acceleration and handling, but with extra weight that gives him tighter control and makes it easier to shove other racers off the track.

  • Banana Ram - Sticks a large banana on the front of the kart that can be used as a battering ram.
  • Blueberry Blaster - Fires fast-moving rockets that don’t home in and can only be launched one at a time, but they explode on contact for solid impact.
  • Cherry Bombs - Drops cherry mines behind the kart, which deal massive damage if they're run over.
  • Grape Grenades - Launches multiple grape grenades that bounce off walls and surfaces before exploding after a short delay.
  • Pac-Dot Gun - Fires Pac-Dots at opponents in rapid succession.
  • Sonic Bell - Causes an AOE shockwave which strikes all karts in close proximity.
  • Strawberry Striker - Launches a single homing Strawberry missile which can hit multiple targets with splash damage when it explodes.
  • Watermelon Seed Spitter - A long-range, high-velocity railgun that fires seeds straight out of a watermelon.

  • Health Pack (Repairs) - Replenishes the life bar of your vehicle completely.
  • Pac-Shield - Shields the player from harm for 10 full seconds.

Bonus ‘Fruits’

Fruits in Pac-Man aren’t just collectibles—while each fruit serves its own unique purpose, even in general they’ve been shown to do all kinds of things. They can heal Pac-Man, boost his vision, alter the game’s animation style (most obvious on title screens), and even terraform maze structures. Some can remove enemies, send Pac-Man to entirely new mazes, temporarily solidify ghosts, increase his size, add or remove Pac-Dots from the field, grant him high jumps, restore energy, or even transform themselves into Pac-Dots.

  • Specific Bonus Fruits

P-A-C-M-A-N Letters

In Pac-Man World, sets of letters that spell out Pac-Man’s name are scattered across every level. Collecting them lets Pac-Man access a Bonus Stage he normally couldn’t reach by propelling him there, and they also multiply all points he earns by 4× until he loses a life.

Artifact

The Artifact is a mystical power-pellet said to halt the spread of evil across the planet, capable of unleashing energy beams strong enough to vaporize foes. While little is known about it, the original script differs slightly from the final product. Developers have noted that Adventures in Time was an evolution of that script—it’s still the same story of a special power-pellet, but with more clarity on its potential. The early version stated that without the Artifact, the planet’s core would cool and the entire world would have “ceased to exist” if it hadn’t been restored.

Magic Hat

A magical hat obtained from a wizard named Wandy, Pac and his friends gain access to it in both Story Mode and Grab A Hat mode, where they capture and use it. The manual details its many random abilities, including making enemies bounce off each other, forcing opponents into constant acceleration, shrinking and slowing them down, disabling sliding, causing random jumps, sticking targets to the ground, teleporting them at random, reducing score, and even multiplying score.

Magic Pen & Book

A Magic Pen that Pac-Man used to purge books of pesky Ink-Ghosts & seal them inside of a book. Despite Pac’s best efforts even while trapped within the pages, the ghosts could still fight back, & their energy was leaking out of the book. So Pac-Man’s permanent solution was to transform them back into ordinary, inanimate ink and keep them inside a bottle so they could no longer cause havoc. Aside from that, one of the Pen’s most impressive capabilities—often attributed to the player—is its ability to draw and command gestures.

  • Gestures

  • Hidden Gesture

Pac-Drone

A robot drone that follows and assists Pac-Man in his adventure searching for the five Golden Fruit and fighting through Spooky’s forces, which can hover around, fire an infinite amount of Pac-Dots at enemies to stun them, and suck up any items scattered in his surroundings, including Pac-Dots.

Gun

Pac-Man utilized a gun in Pac-Man Party to kill & stun enemies.

A Second Gun

Although it’s obviously not shown onscreen, the mini-game ‘Tiki Shootout’ has Pac-Man & Co. fire bullets at targets to knock them down. 

A Third Gun

Pac-Man uses guns to shoot enemies in a surprisingly high amount of games.

Air-Pump

Taking clear inspiration from fellow Namco icon Dig Dug, Pac-Man can wield an Air-Pump to inflate enemies until they burst.

Flute

Although its use in a fight are questionable, we have seen that it has the ability to command snakes.

Pac-Marine

A yellow submarine that Pac-Man is capable of piloting in order to traverse underwater in style. It is armed with anti-sub torpedoes for offense. While using the Pac-Marine, he can also access three power-ups: homing torpedoes that lock onto enemies, a powerful laser cannon that demolishes anything in its path, and a Smart Bomb that wipes out all foes within range of the screen.

Scooba Gear

Scooba Gear makes Pac-Man more agile while swimming, allowing him to manuever a lot easier underwater.

Ice Skates

Pac-Man was given a pair of ice skates during his trek through the icy mountains, keeping him from slipping and falling flat on his face.

Skate Shoes

A pair of in-line skates that let Pac-Man move at high speeds across rough terrain, even allowing him to partially glide along walls.

Special Boots

Special Boots that lets Pac-Man walk on the sides of walls unrestrictedly without falling due to gravity.

Wing Shoes

Granted by the Mother Fairy for returning a fairy back to Fairyland, Pac-Man was given magical Wing Boots that allow him to leap great heights by jumping repeatedly.

Hover Boots

Given only when Pac-Man is losing in Pac-Man Party, the Hover Boots temporarily let him fly through the air.

Balloon

A balloon Pac-Man strapped to himself for… uh…? It doesn’t actually do anything—so why did he even bother?

Car

Pac-Man’s main ride in the party games of Pac-Man Fever—these cars can take a beating and still keep going, perfect for ramming and knocking around the competition.

Go-Kart

The Go-Kart—a trusty little racer Pac-Man once used to race literal clowns. Really, what more needs to be said?

Kart

A basic Kart from Namco Museum Remix. While it looks like just another standard ride, it packs a few tricks—boosts for quick bursts of speed and smoke screens that send other racers spinning out.

Boat

The fabled PAC-BOAT.

Magic Carpet

A magic carpet that Pac-Man briefly rode during his adventures through time, allowing him to soar through the air.

Canoe

Big mf Boat.

Log Boat

A massive carved out log that Pac uses to row around similar to a boat.

Tea Cup Boat

Teacup Boats that can fire streams of water at enemies, though ironically their biggest weakness is water itself—too much and they’ll flood and sink.

Water Bike

A water-bike powered by fuel that lets Pac-Man burst forward with speed boosts. Once the tank runs dry, though, he’s stuck cruising at a steady pace.

Minecart

Pac-Man has ridden many minecarts, using them to speed through caves and rough terrain, letting him travel faster than he normally could on foot. For darker areas it comes equipped with a helmet that can shine light onto the environment.

Cannons

In the past, Pac-Man has used a set of three cannons simultaneously, each capable of firing cannonballs at enemies.

Grobda

The Grobda is a tank-like vehicle equipped to fire lasers, launch grenades, and generate energy shields to block or deflect incoming attacks.

Racing Car

A futuristic car that can glide along walls and accelerate by collecting Pac-Dots.

Space Surfboard

A surfboard that Pac-Man gained on his journey through time, it can be used to surf through space at high-speeds.

Ball Catcher

A vehicle Pac-Man pilots as a goalie, capable of catching and reflecting incoming projectiles.

U.F.O.

A unidentified flying object used by Pac-Man to capture enemies, it uses a tractor beam to suck people in & trap them inside.

Space Ship

A space-ship that can be used to destroy incoming projectiles like asteroids.

Rocket

A rocket Pac-Man can ride to soar above the ground, either attached to him or ridden separately.

Galaxian Ship

A Galaxian-themed ship which allows Pac to soar through the cosmos, it can fire projectiles, be powered up with power pellets, and drop bombs to wipe out enemies.

CR Fever Ship

A high-speed ship capable of striking planets with enough force to make them tremble.

Space Visor

A space visor that just looks really cool.

Darts

Throwing darts that can be launched at enemies or objects.

Bowling Ball

Bowling balls, while primarily for knocking down pins, can also serve as a heavy and effective weapon in combat.

Baseball Bat

Baseball Bats are great for smacking balls!

Javelins

Javelins are sharp, pointed weapons designed to skewer targets with a metal tip.

Hockey Stick

A standard hockey stick that can be used to reflect projectiles.

Golf Club

Golfing can take the edge off, especially when you have a target to hit things with!

Paint Cannon

Pac-Man & Co. own their own personalized cannons that can fire paint-balls capable of marking their territory and painting enemies like ghosts.

Magnet

A giant magnet that Pac-Man can use to grab anything metal and snatch it up, even if other opponents are holding onto it.

Mallet

A mallet that’s used to destroy fruit, it’s even capable of reducing ghosts down to just their eyeballs.

Fishing Rod

A fishing rod is a long-range tool used to hook and grab small enemies, such as fish.

Floaties

Aside from keeping Pac-Man above water, they come with a built-in torpedo system to fire missiles at enemies.

Trampoline

A trampoline that can be used to reflect small projectiles like gold and silver coins!

7-Up

Whenever Pac-Man needs a refreshment, he relies on his trusty 7-Up, which functions like a Power Pellet—scaring ghosts away (which implies Ghosts are deathly afraid of the amazing soda that is 7-Up).

Trophy

A trophy earned for winning in Pac-Man Fever—or, you know, just a convenient thing to smack someone with.

Pac-Man 1982 (TV)

Inflatable Dummy

An extremely accurate dummy that looks just like Pac-Man, it explodes when attacked.

Fake Beard

Even a simple beard can be used to fool his enemies, he’s got a nack for carrying around disguises.

Super Instant Cactus

Once planted, it will instantaneously sprout a fully grown cactus (what did you think it did).

Boat

Pac-Man owns a boat that he most commonly uses to go fishing.

Van

Why does Pac-Man need like 500 cars.

Car

No, I’m serious—why does he have all these cars?

Chopper-copter

It’s a helicopter that can chop and eat things while in the air; I’m starting to realize Pac-Landers are kind of aggressive.

Chomp Air Balloon

It’s an air balloon… that chomps!

Fighter Plane

A Plane that is designed for air warfare; it’s fast, mobile, and comes with a built-in Power Pellet cannon.

Magic Hat

Pac-Man used it to make Pac-Baby ‘disappear’ to somewhere before bringing her back later in the episode.

Air Pump

Pac-Man has an air-pump that he can use to grow giant inside temporarily for a short amount of time.

Sneezy Weezy Pac Powder

Anyone who inhales it starts to uncontrollably sneeze, Pac’s usual method is to blow the powder into a person's face.

Pac-Termite Ball

A ball that is literally just a Termite, it’ll eat any wood it comes into contact with near instantaneously.

Chef Boyardee

With a can of Chef Boyardee, he can do the exact same thing as a Power Pellet… I don’t know, he might lowkey be a sellout.

Cereal Box

Multiple commercials have showcased that Pac-Man can use his own cereal box to mimic the powers gained from Power Pellets, he’s even used it to summon characters like Super Pac.It is clear to mention that this is a DIFFERENT Super Pac-Man than the one in the games (See Before The Verdict); though he comes packed with a whole variety of unique abilities:

  • Super Pac

Space Ship

A vehicle for space travel that also doubles as a combat weapon; firing Power Pellets from a cannon that is capable of tearing other ships apart.

Laundry Machine

After a bit of tinkering, this ordinary household appliance was transformed into a working time machine.

Genie Bottle

This was an item Pac-Man fished up on the beach. While he initially threw it away, he recovered it and used it by the end of the episode (S2 E9). The bottle contains a genie that possesses a wide array of powers—unlike most, you can even wish for more wishes. It can make a person’s mouth disappear and reappear, allow you to ride it as it flies, send people to distant planets, petrify them into statues, or turn them into ghosts. It can create objects like tennis rackets, teeth, or Super Power Pellets, obey commands to fight or consume opponents, improve hygiene, transport you to dimensions beyond space-time, or even create duplicates of anyone you desire.

Pac-Man and the Ghostly Adventures (TV)

Power Berries Dispenser

A Pac-Man shaped container that keeps all of his Power Berries safe inside of the cylinder, clicking the button on the front opens it up to retrieve the berries.

Power Berries

Power Berries are the main power-up in Pac-Man and the Ghostly Adventures, originating from the Tree of Life and granting Pac-Man astonishing abilities. Despite their variety, they share several common traits: they’re horrible tasting, allow Pac-Man to fly, and give him the unique ability to switch his powers on and off at will. All berries run on a timer and will eventually run out, though Pac-Man can stack multiple berries at oncesomething he does several times—and even swap between them mid-use. It does have some stranger aspects as well—for instance, it allows Pac-Man to transform his tongue into a fishing rod. Interestingly, Power Berries behave unpredictably on anyone who isn’t Pac-Man, with the effects growing more unstable the less they resemble him—sometimes becoming so extreme that they can even flatten the user into a two-dimensional form.

Fire Berry

Fire Pac is one of Pac-Man’s most destructive transformations, granting him the ability to shoot fireballs and even stun enemies with his attacks. He can glide through the air, unleash a massive explosive “big fireball” attack, and create blazing tornado-like suctions that pull enemies in. He can also be more precise, engulfing only parts of his body in flames.

Ice Berry

Ice Pac gives Pac-Man the ability to freeze enemies and entire environments—even lava itself. His frozen structures can detonate on impact, and his icy abilities allow him to consume hot enemies that would normally be dangerous. Equipped with a hose-like tongue that can fire single freezing blasts or act as a vacuum, Ice Pac can also create constructs of ice, including shields powerful enough to withstand atmospheric entry from space. Beyond combat, he uses his powers with flair, surfing across frozen trails like Frozone, crafting ice skates for himself, and leaving behind slippery paths to trip up his enemies.

Chameleon Berry

Chameleon Pac gives Pac-Man the ability to turn invisible at will, using stealth to slip past enemies and obstacles with ease. His tongue, noticeably longer than his base form, allows him to latch onto distant objects or foes for quick grabs. This power isn’t limited to himself—he can even cloak others in invisibility, making him useful for team maneuvers. To round it out, Chameleon Pac also comes equipped with night vision, letting him see perfectly in the dark and making his stealth abilities even more effective.

Rubber Berry

Rubber Pac transforms Pac-Man into a far more agile fighter, letting him bounce to incredible heights and ricochet off walls with ease. This gives him a unique, unpredictable movement style that makes him difficult to pin down and allows him to traverse areas much faster than normal.

Stretch Berry

As its name suggests, the Stretch Berry grants Pac-Man an elastic body, allowing him to stretch and extend himself in ways he normally couldn’t.

Titanium Berry / Electro Pac

Titanium Pac grants Pac-Man a host of powerful magnetic abilities. He can attract ghosts like a living magnet—even pulling them through barriers or through walls—and can also draw pellets directly to himself. His magnetic powers let him cling to surfaces, steal metal weapons, and even disable lasers. Offensively, Metal Pac can unleash devastating electromagnetic pulse waves, fire massive energy blasts reminiscent of a kamehameha, and use his tongue as a drill for close combat.

Balloon Berry

Balloon Pac-Man allows Pac-Man to inflate and float through the air, granting him unique aerial mobility. He can deflate at will to quickly descend, and even alter his size by shrinking himself before expanding back to full form.

Spin Berry

Spin Pac grants Pac-Man the ability to trace paths along the ground that automatically target enemies, disorienting them with dizzying power. He can generate massive tornadoes capable of swallowing foes whole, and has even demonstrated enough spinning force to drag a giant robot underground.

Super-Speed Berry

The Super-Speed Berry drastically boosts Pac-Man’s speed, letting him blaze past obstacles and opponents so quickly that he leaves everyone else in the dust.

Gills Berry

The Gills Berry grants Pac-Man the ability to breathe underwater by sprouting gills, allowing him to explore and survive beneath the surface with ease.

Garlic Berry

The Garlic Berry gives Pac-Man an incredibly foul breath that can stun enemies, but its most notable effect is against vampires—where it saps their energy and can even unleash sentient gas clouds to chase them down.

Rocket Berry

Honestly, the Rocket Berry doesn’t really do much that sets it apart from a standard Power Berry—it’s basically the “drip berry.” All it really adds is a superhero-style cape and boots, making Pac-Man look the part more than anything else.

Frankenstein Berry

The Frankenstein Berry is a short-lived transformation, but it does give Pac-Man a spooky new appearance along with the ability to fire electricity.

Wi-Fi Berry

The Cyber Berry digitizes Pac-Man into data, turning him into pixels within the Cyberworld. While in this form, all of his berry powers are amplified—his Fire Berry, for instance, burns so hot it can melt his own pixels. Electro Pac in cyberspace becomes especially dangerous, able to reduce enemies to “pixel dust” and even vaporize digital foes on contact.

Brain Berry

The Brainy Berry turns Pac-Man into a full-on super nerd, giving him advanced intelligence, the ability to use equations on the fly, and a knack for inventing clever ideas. The drawback, however, is that he becomes extremely clumsy in this form. Despite that, he once built the colossal Grindurr Mark 2— a robot strong enough to battle an enemy Pac-Man couldn’t even scratch. This machine was completely impervious to EMPs and powerful enough to absorb all the electricity across Pacopolis.

Fly Berry

The Fly Berry transforms Pac-Man into a literal fly, granting him insect-like vision and the ability to buzz through the air with full flight. 

Arachnid Berry

The Arachnid Berry grants Pac-Man the ability to spin sticky webs, which he can use to immobilize enemies or fire precise single shots.

Kung Fu Berry / Martial Arts Berry

Known most commonly as the Kung Fu Berry or Martial Arts Berry, this power-up enhances Pac-Man’s hand-to-hand combat skills, allowing him to briefly keep up with martial arts masters, as noted in the Skill category.

Granite Ball Berry

The Granite Berry transforms Pac-Man into an ancient, cobweb-covered granite ball, allowing him to roll and dash over enemies with ease.

Pac-Zilla Berry

Pac-Zilla transforms Pac-Man into a colossal brawler, using punches, kicks, and body slams. Towering over skyscrapers, he can consume massive objects and even fire missiles.

Wizard Berry

Wizard Pac is a magical form that allows Pac-Man to manipulate objects—even those controlled by a Genie. He can summon items like milk out of thin air, grow larger, cause gaseous effects, repel energy with his aura, and even transform his body into a fly.

Glowing Merry Berry

The Glowing Merry Berry grants Pac-Man a one-time ability to create a glowing area that wipes out all ghosts within its radius in a massive AOE before the berry power runs out.

Pac-Kong Berry

The Pac-Kong Berry, sourced from one of the oldest parts of the Tree of Life, transforms Pac-Man into a massive, hulking form. In this state, his intelligence drops significantly, and he begins fighting in a wild, Donkey Kong-style hand-to-hand brawl.

Planet Pac Berry

The Planet Pac Berry transforms Pac-Man into a colossal planetary form, complete with its own atmosphere capable of supporting life. In this state, he can swallow asteroids that can spell destruction on a global scale.

Bubble Hearts

As opposed to normal hearts, Bubble Hearts act as a non-permanent health bonus that only leaves after you take damage.

Forcefield

Creates a forcefield around Pac-Man’s body that temporarily blocks damage.

Hoverboard

Pac-Man has a hoverboard that lets him soar through the sky at high speeds. Over time, it has been upgraded multiple times, though it runs on a charge and can eventually run out of power.

Ping-Pong Equipment

While not a major combat tool, it functions just like Pac’s own hoverboard, comes with a sleek helmet for eye protection, and includes a paddle and ball that he’s used to set people on fire—making it surprisingly dangerous.

Trash Pac

Bro kill whoever made this pun right now. The Trash Pac lets Pac-Man pick up trash—because, apparently, fighting evil one garbage heap at a time is a thing.

Franken-Pac Costume

One of Pac-Man’s favorite costumes for when he’s hunting sweets is the Franken-Pac outfit.

Key

This key was temporarily given to Pac-Man by the Mayor before being returned. Unbeknownst to him, it actually unlocked Pac-World's food supply—but it’s such an innocuous item that it’s fine to let him have it anyway. Besides, the Mayor’s his homie; he’d get it back.

Playing Cards

He really brought these just to flex pre-fight.

Parachute

A parachute that Pac-Man used while at a miniature size, maybe it’s just really small.

Hologram Projector

A projector that can show off any item in their data base at a whim, it’s mostly just used for the sake of getting familiar with his many vehicles.

Communicator

A communicator that lets Pac-Man take calls from the gang, send texts, and even access a GPS.

Spacesuit

A spacesuit that allows Pac-Man to survive in space and breat—wait… it’s never really explained why he needs it (fashion maybe). It can also shoot out pellets for Pac to eat as needed similar to his Berry Dispenser.

Cherry Copter

The Cherry Copter is primarily a mode of transportation, letting Pac-Man soar through the air in comfort, and it comes equipped with a built-in claw mechanism for grabbing people.

Pac-a-chini

Pac-a-chini | Pac-Man and the Ghostly Adventures Wiki | Fandom

The Pac-a-Chini is a versatile vehicle that can shoot fruit and missiles (the same happens in the show), including fear-inducing cannons and a Fruit Gun. It can close up like armor for protection and is capable of time travel, as referenced in later episodes.

Pineapple Tank

The Pineapple Tank is a large, heavily armored vehicle that fires explosive pineapples at enemies and is equipped with jet boosters.

Watermelon Ship

The Watermelon Ship is a massive vessel the gang uses for long-distance travel. It comes equipped with a GPS, autopilot, and even has the ability to turn invisible.

Lemon Rocket

The Lemon Rocket was created using Pac-Man’s DNA and Slimetanium, giving it cruise control and climate control. It can fire rockets, operate as a submarine, and features a plasma detector for ghosts. Equipped with a periscope claw that functions as both a grabber and a camera, it also links to Pac-Man’s current power-up via the Pac-Powered Transminitube.

Crossover

Mario Kart GP Items

One of Pac-Man's most surprising appearances was his crossover with Mario for some lighthearted go-karting escapades. Mario Kart Arcade GP is perhaps one of the biggest entries in terms of item variety, and Pac-Man seriously benefits from the massive arsenal available in the game:

Powerups

Explanation

Mario Coin

Increases the speed of the vehicle which picked it up, can be stacked multiple times.

Item Seal

Prevents opponents from using items for a certain amount of time.

Ball and Chain

Prevents opponents from hopping or drifting.

Interrupting Frame

A picture of yourself will jump onto and cover the opponents screen disorienting them.

Pesky Sticker

Fire behind yourself to obstruct enemy sight for a moment.

Pesky Billboard

Drops a signboard that blocks enemies.

Magnet Mushroom

Equips a shield onto the user that steals items that were supposed to hit you (like Green Shells).

Heavy Mushroom

Turns you metal and makes you heavier and stronger for a certain amount of time.

Giant Mushroom

Turns the user gigantic for a short amount of time.

Invisi-Mushroom

Turns the user transparent making yourself invisible to enemies.

Mushroom Powder

Will choose a random ‘Mushroom Effect’ to activate.

Dizziness Virus

A virus blurs an enemy’s screen.

Time Bomb

A virus will forcibly shake your ‘wheel’ to make it harder to control your vehicles.

Super Mic

The user gains a commentator you will exclusively talk about them for a short amount of time.

Gag Mic

The commentator uses jokes that freeze all opponents.

Shield

Creates a shield that protects you against attacks.

Reflect Shield

Creates a shield for yourself that rebounds enemy attacks.

Galaga Boss

Creates a Galaga which will fly to an enemy and warp them away with a tractor beam temporarily.

Laughing Bag

Laugh at an opponent while making their steering wheel turn the wrong way.

Off-Key Speaker

Hits a player and plays a funny tune for a certain amount of time.

Time Bomb

A bomb sticks to the enemy and explodes.

Boo

Robs an item from an enemy, turns the cart transparent for a short amount of time.

Mystery Egg

Drop the egg onto the ground, when a vehicle hits this Egg… good and bad stuff pop out!

Dash Propeller

Equips a propeller to your vehicle which speeds you up, better for the water and air.

Super Star

Turns the user invincible for a short amount of time.

Urchin

Equip an Urchin to the cart which protects against damage and harms enemies.

Wild Top

Transforms the user into a Wild Top that hits other carts.

Magnet

Absorbs coins around your cart for a certain amount of time.

Energy Drink

Recover from any status anomaly you’re currently afflicted with.

Flame Pepper

Spews flames that damages carts that hit you.

Scuttlebug

Shoots spider webs onto opponents screen while affecting their steering.

Pie Kart

Transforms into a Pie Cart which attacks enemies with pie for a certain amount of time.

Pump

Sprays paint onto enemies that drenches the enemy for a certain amount of time.

Magical Ball

Turns the cart into a ball when hit.

Jumbo Gummy

 Drops a huge gummy that snaps a cart when hit.

Piranha Plant

Eats items from a cart passing by and destroys them.

Green Shell

Fires a shell that rebounds off of walls and damages enemies.

Triple Green Shell

Allows you to throw three Green Shells which rebound off of walls to damage enemies.

Red Shell

Throws a Red Shell which locks onto and chases the cart infront of you.

Black Shell

A shell that explodes when it hits a wall or enemy.

Black Shell x 3

Allows you to throw three Black Shells which explodes when it hits a wall or enemy.

Gold Shell

Chases the cart infront of you and explodes when it hits.

Triple Gold Shell

Allows you to throw three Gold Shells which chases the cart infront of you and explodes when it hits.

Spiny Shell

Chases the cart in first place, slams into them in a huge explosion that normally cannot be avoided.

Bowser Shell

Damage many enemies with a huge variant of the shell.

Tornado

Blows enemy carts away when it hits them.

Triple Tornado

Allows you to throw three tornados, blows enemy carts away when it hits them.

Tub

Drops a tub onto the cart you hit with this item.

Triple Tub

Allows you to throw three tubs, drops a tub onto the cart you hit with this item.

Gold Tub

Drops a lot of tubs on the cart you hit with this item.

Stun Stick

Hits carts with a Stun Stick which zaps enemy steering.

Extendable Glove

Attacks repeatedly dealing damage to enemy carts.

Hammer

Damages enemy carts with a Hammer.

10T Hammer

Damages enemy carts with a 10 Ton Hammer.

Slapstick Fan

Damages enemy carts repeatedly.

Frying Pan

Damages enemy carts repeatedly.

Sumo Slap Stick

Damages enemy carts repeatedly.

Power Yo-yo

Damages enemy carts around you repeatedly.

POW Block

Damages a large area around the user.

Fireball

Throws fire straight forward which damages enemies and bounces off of walls.

Car Horn

Uses a large Car Horn to attack nearby carts with high intensity sound.

Chain Chomp

Locks onto enemies and bounces around knocking around carts it hits.

Barrel

Throws a barrel that rebounds off of walls and explodes when hit.

Thunder Cloud

Throws a Thunder Cloud onto an enemy which shocks them constantly for a certain amount of time.

Snow Cloud

Throws a Snow Cloud onto an enemy which snows to freeze their cart and make controls slippery for a certain amount of time.

Rain Cloud

Throws a Rain Cloud onto an enemy which rains to make controls slippery for a certain amount of time.

Mustache Rocket

Fires a rocket at an enemy which puts a moustache on an enemy photo for awhile.

High Beam

Fires a beam which dazzles enemies for a certain amount of time.

Soft Gummy

Locks onto an enemy and makes their cart squishy for a certain amount of time.

Pie

Covers an enemy with Pie when hit.

Triple Pie

Allows you to throw three pies, which cover an enemy with Pie when hit.

Pen

Scribbles on an enemy photo for a certain amount of time when it hits an enemy.

Pen x 3

Allows you to throw three Pens, scribbles on an enemy photo for a certain amount of time when it hits an enemy.

Broken Wheel

Locks onto an enemy and damages their steering wheel for a certain amount of time when hit.

Whirling Wheel

Locks onto an enemy and makes their wheel wobble for a certain amount of time when hit.

Big-Small Tires

Changes the wheel size of an enemy when it hits them.

Square Tire

Changes the tires by making them square shaped for a certain amount of time.

Triple Square Tire

Allows you to throw three Square Tires, changes the tires by making them square shaped for a certain amount of time.

Porcupuffer

Blows the tires out on a vehicle for a certain amount of time.

Triple Porcupuffer

Allows you to use three Porcupuffers, blows out the tires on a vehicle for a certain amount of time.

Tacks

Drops tacks that puncture the tires of any vehicles that run over it.

Tacks x 3

Allows you to drop 3 sets of Tacks, that punctures the tires of any vehicles that run over it.

Flower Glasses

Throws a pair of funny glasses onto an enemy and damages them.

Fake Item Box

Drops a Fake Item Box which when another opponent collects it, unleashes a toy jack-in-the-box clown to temporarily cover the screen and decrease the speed of the kart.

Flare Ball

Drops a Flare Ball onto the ground which dazzles any vehicle that runs over it with light.

Banana

Drops a Banana Peel behind you that causes cars to spin out upon touching them.

Gold Banana

Drops a Gold Banana Peel behind you that causes cars spin out and get sticky steering upon touching it.

Triple Bananas

Allows you to use three Bananas to cause cars to spin out upon touching them.

Triple Gold Bananas

Allows you to use three Gold Bananas that causes cars spin out and get sticky steering upon touching it.

Giant Banana

Drops a Giant Banana that causes enemy carts to spin out.

Smokescreen

Drops a Smokescreen, enemies that run over it get a hazy view full of smoke.

Triple Smoke

Allows you to use three Smokescreens, enemies that run over it get a hazy view full of smoke.

Firecracker

Damages carts that run over them.

Sticky Oil

Drops Sticky Oil which makes makes steering harder to control due to the stickiness.

Mouse Cracker

The cart that runs over this item will explode.

Rally X

An item that generates smoke, whoever touches the smoke will spin out.

Pie Bazooka

Fires multiple Pies at nearby enemies, covering them with Pie for a certain amount of time.

Rabbit Ear

Fires a Rabbit Ear at an enemy, the cart will be forced to hop for a certain amount of time when hit.

Thwomp

A flying creature which crushed anything that goes under it, giving the foe flat tires.

Mini Mushroom

Turns an enemy cart small for a certain amount of time when hit.

Paper Mushroom

Turns the vehicle that gets hit into a sheet of paper for a certain amount of time.

Banana Train

Equips rear bananas onto your vehicle which causes any cart that hits you to spin out.

Bob-omb

Throws a bomb that will walk around shortly before exploding.

Quack Hammer

The user will proceed to swing it around dealing damage to any other racers who draw near… causing them to lose speed.

Fairy

It will remove all bad conditions from the user's kart, the Fairy also provides a shield for a short amount of time.

Mega Run Meets Pac-Man

Mega Run is a more niche mobile game where you endlessly run through stages just for fun, and of course, Pac-Man couldn’t resist joining in on the action:

Minecraft x Pac-Man

Perhaps one of the most unexpected crossovers—and also one of the coolest—Minecraft teamed up with Pac-Man, giving him his own official map, new abilities, and a few unique moves:

  • Items / Power-Ups

Street Fighter X Tekken

Mech

While Pac-Man doesn’t get to do a whole lot in the Tekken crossover, it would be tragic not to include one of his most iconic mechs. Based on the Mokujin-styled robots from Tekken, this mechanical suit is piloted by Pac-Man himself! The mech mixes together a variety of techniques—punches, kicks, ground pounds, even body slams—and Pac-Man can tag-team opponents or even strike them directly from the cockpit. On top of that, it’s equipped with a Pac-Dot launcher, laser-eyes, and can even replicate some of Pac-Man’s own signature moves, like the Flip Kick.

Support

Frogger

Game

Frog Council

A wise council of Frogs who served as protectors of Firefly Swamp for their entire lifetime, they act as mentors of sorts for Frogger; not only can they provide wisdom, but they gave access to the Magic Gate that Frogger uses to travel to other worlds & even across time.

Pocus

Pocus is a wizard from Magic World who Frogger ended up helping to restore the Eternity Wand, an artifact which upholds all magic in his world. While Pocus was partially an antagonist in the game he appeared in, he actually supported Frogger throughout the entire adventure. In the end, after Frogger freed him from mind control, they parted on good terms. Pocus even split the power of the Eternity Wand into two separate wands so such corruption wouldn’t happen again—and he still visits Frogger from time to time. So, it’s safe to say they’re friends.

Pocus can see through Frogger’s eyes and communicate with him even from far away. The real key, however, is the core of Pocus’ magic—the Eternity Wand, which upholds magic in Magic World. It’s such an important artifact that if the wand is broken into separate pieces, magic becomes sporadic and unstable across dimensions. Random transmutations occur, mirrors suddenly turn into portals, and inevitably both worlds would be destroyed. For most of the game, the wand was depowered and had to be used to sense its fragments, known as “shards.” Pocus granted Frogger the ability to use these shards and could even warp them to Frogger’s location whenever he needed them in battle.

These shards provide a wide range of effects:

Axol

A lost fairie that Frogger helped on their way, over the course of their adventure, it proved very handy due to being able to fly around, use telekinesis to shift around puzzles & activate switches for Frogger.

Friends

The main support in Frogger 3D comes from helpful “Friends” who can be summoned to assist Frogger in combat. However, they operate on a timer and must be resummoned continuously. Frogger can ride them like mounts; some are able to harm enemies he cannot & are completely impervious to attacks that can harm Frogger, illuminate dark areas, or even cause certain foes to spontaneously explode.

Pac-Man

Game

Professor Pac-Man

The Professor is Pac-Man’s main support throughout the games, always cooking up some wild inventions to keep him going. He built the Pactrometer, a multi-tool that can send you to distant lands, destroy force-fields, work as a communicator, and even undo corruption. He’s also whipped up holograms of himself so he can still guide Pac and the gang even when he’s not around. His gadgets don’t stop there—he’s made a Radar that pinpoints the location of Dots, and even a time machine that can fling Pac-Man both backwards and forwards through time. Of course, it’s not without flaws—it can malfunction, run out of power, or, y’know… straight up kill Pac-Man. Beyond time travel, it’s even been shown to send Pac-Man directly into the Maze itself.

Orson

Formerly one of Pac-Man’s main villains as the copycat robot Toc-Man, Orson eventually reformed his ways and became a strong ally throughout the events of Pac-Man World 3. Using the Pactrometer Pac’s able to stay in constant communication with Orson, who can provide vital support during his missions. At one point he gifts Pac a Toc-Man Mech capable of carrying multiple people. His inventions and upgrades are no joke either—Orson can detect spectral activity, hack into enemy systems, and even teleport multiple people at once, though the process can be risky as the teleporter has been shown to remove parts of the body in transit. Beyond that, he was also able to fix the growing instabilities within the Spectral Realm itself, which at the time was on the verge of collapsing.

Miru

OMG MIRU HI!!!!

Miru is a ghost from the game Pac & Pal who helps Pac-Man face the hordes of specters. While she doesn’t do much aside from picking up items and bringing them over to assist him, she also has the ability to phase through barriers Pac-Man normally can’t. I wanted to add her anyway, cuz she epic.

Fairies

Fairies appear throughout the series with a surprising amount of power, capable of creating pellets for Pac-Man, teleporting, unraveling space, and opening portals. In Re-Pac 2, they granted Pac-Man immunity to damage, infinite extra lives, and even the ability to create green blocks to make obstacles easier. While the option to instantly skip boss fights also exists, that’s clearly a game mechanic that can’t be considered in an actual debate given it deliberately allows you to skip over story points & can skip into segments of the battle where Pac-Man clearly gets overwhelmed which defeats the point of ‘instantly beating bosses’ (See Before the Verdict).

Friends

Pac-Man has a variety of “Friends” who act as unique duplicates, each with their own powers. Some can turn invisible, phase through ghosts, and still interact with physical objects, while others glow brightly, or bounce around like tiny beach balls. The purple Friends grow larger the more pellets they consume, the Desert Friend can smash through barriers, and the red one functions as a magnet, pulling pellets directly to Pac-Man.

The Player

You—yes, you, the PLAYER! The Player commands an assorted collection of up to 250 Pac-Mans to pull from, and has been mentioned & used in a variety of Pac-Man adventures (See Before The Verdict). By clicking or cheering, the Player can make Pac-Man move faster, shrink enemies, transmute them into fruit or money, split souls in half, or even outright erase them from existence. The Player can also generate Bonus Fruit such as Keys, brew or buy potions to increase Pac-Man’s luck and strength, and merge multiple Pac-Mans together to create stronger versions—or delete them entirely. On occasion, the Player has wielded Pac-Man’s equipment directly, such as the Magical Pen (see Equipment section). Their control extends further: they can erase entities and bring them back, restore Pac-Man’s stamina, turn him into Super Pac-Man, or even create brand-new Pac-Mans. In gameplay, the Player also takes a more active role, sometimes armed with a gun to shoot enemies for Pac-Man (up to 4 Players at once), telekinetically throwing foes, or shaking the world itself. “Spectators” may even vote to grant power-ups during battles. The Player’s powers are often described in-game as literally “erasing” enemies, making them perhaps the most dangerous force of all. In Pac-Man POP, for example, the Player uses bubbles to pop ghosts or trap foes inside them.

Pac-Man and the Ghostly Adventures (TV)

Sir Cumference

One of the greatest scientific minds in Pac-World, Sir C serves as Pac-Man’s main support throughout Ghostly Adventures. He maintains constant intercom communication with Pac and can even teleport objects out of Pac-Man’s possession when needed. His inventions and intellect place him among the most brilliant scientists in Pac-World’s history. For instance, Sir C has created spatial portals capable of transporting people across time itself, a radar that can identify clones, and a berry powered shrink ray that works within a two-foot rangepowerful enough to shrink a kaiju or enlarge others as needed. He’s also engineered a high-frequency emitter that can eject ghosts from possession, a portal finder, and a Zapper Gun.

Among his most impressive contributions are the PSCs (Plasma-Sucking Cannons), which have gone through multiple upgrades to increase strength and storage. These devices can shock enemies out of existence, cause ghosts to explode into plasma skyrockets, and come in both automated and manual versions (the latter designed to avoid being hacked). However, they can run out of power, requiring careful use. To support Pac after battles, Sir C also invented a Deslime Station to clean up ghost residue. His ambitions go even further—he once stated he could design a universe-sucking black hole generator. Fellow scientists have noted the universe spans for infinity.

Sir C’s intelligence is often highlighted in eccentric ways: he’s manually reprogrammed technology, claimed he’s smart enough to recite the periodic table backwards while gargling mouthwash, or to build a teleporter out of nothing but a hairbrush and jellybeans. His vast list of creations includes a seismic sensor, an ectoplasm sensor, a stink bomb arsenal, a planet-wide DNA Tracker, an automatic meatloaf maker (equipped with spider legs, buzzsaws, drills, hands, a flag, and a laser, later repurposed into a super lance drill capable of breaking through Botanium, a metal Pac couldn’t damage), and even a brain transference device. He has also designed temporal inversion technology, which could rewind time in localized areas—or potentially freeze time forever.

Sir C’s systems can interface with vast informational networks, allowing him to send power-ups into Cyberspace, deliver presents that can seal bug-ghosts, and even deploy an anti-virus capable of wiping out computer viruses entirely. He’s hacked into enemy ghost computers before, though his own systems and communications have also been compromised on occasion (including communications). His computer is password protected, and his work has proven resilient against even “Mega EMP blasts,” (Electro Magnetic Pulses) as seen when Grindurr was unaffected by one. Between his inventions, tactical genius, and sheer eccentric brilliance, Sir C is easily one of the most powerful support allies Pac-Man has ever had.

Abilities

Frogger

Frog Physiology

Being a frog, you’d expect him to be more or less accurate to real frogs—and, well, in some ways, he is. Frogger has webbed feet that can keep him steady even in slippery terrain or help him scale walls, can allow him to dig, has repeatedly showcased that he’s as big as a human (and cars), and can swim underwater (including a faster swimming variant). He can store giant objects in his mouth—even ones that are oddly shaped or far larger than himself—and regenerate health by eating bugs. Naturally being a frog he has a long sticky adhesive tongue for pulling and pushing objects, though more than that it can even be used for swinging around, grabbing enemies, items, and even steal items from others; his tongue has been shown to auto-target. Though most interesting of all, internally he’s actually quite mechanical; having been rebuilt from the ground-up by doctors after he was initially killed in one of his first games.

Super Hop / Double Hop / Long Jump / Float

Frogger has the ability to double jump at will—similar to, well, pretty much every platform character ever—but with the added bonus of being able to float through the air afterward! He also has access to the Long Jump, a stronger variant that lets him leap across two tiles at once.

Vertical Hop

Exactly as the name implies, Frogger can perform an insanely high vertical hop, letting him grab items or reach places he normally couldn’t.

Power Leap

A powerful leap that will force opponents to adjacent tiles.

Leap Frog

A leap that places Frogger on the other side of the opponent from where he was originally standing.

Corner Bounce

A leap that bounces Frogger off corner walls and launches him in a new direction—fully embracing his wild, hopping nature!

Frog Tongue / Super Tongue

Frogger can lash out his tongue like a whip, striking enemies on the ground or in mid-air. An enhanced version of this move even lets him break through objects that would normally be beyond his strength.

Spit Frog Goobers

Frogger has used his own spit as an attack and can enhance it with magic to make it more powerful.

Throat Float

Frogger in his Great Quest showcased the ability to puff up his throat to float through the air temporarily.

N.P.I. (Non-Physical Interaction)

Frogger can literally hop inside clouds and stand on them as if they were solid ground. He’s even been shown capable of affecting and dispersing spectral enemieseven ghosts—yes, actual ghosts—and can land attacks on them with something as simple as his tongue lash or a spit attack.

Teleportation / BFR

Frogger has demonstrated the ability to teleport in multiple games, often warping himself—or even othersaway on contact. Data Frogger in particular has shown the power to generate portals that can send objects or individuals elsewhere, typically appearing along the edges of the screen. However, his most impressive form of battlefield removal comes from Frogger 3DS: in Forever Mode, a game mode where players race against the ghosts of other players, the StreetPass feature allows Frogger to completely remove and swap ghosts between games, effectively sending them into someone else’s world.

Echolocation

Frogger can locate targets by croaking using a sort of echolocation that is apparently unique to him.

Self-Sustenance

Has been shown that he can breathe in space numerous times & has multiple examples of being able to stay underwater indefinitely.

Fire Manipulation

One of Frogger’s more unique abilities appeared in Frogger Inferno, where a harder, more challenging version of Frogger trailed behind him wherever he went.

Water Manipulation

In the Casino Game, Frogger has been shown capable of creating massive tidal waves vast enough to cover the entire game board.

Broadway Force/Rhythm Powers

(not really)

Frogger: Beats ’n’ Bounces is a rhythm-based Frogger game where some kind of magic keeps everyone moving to the beat. Frogger is able to harness this strange power, causing enemies to literally explode just by getting close to him in rhythm. These rhythm powers are actually pretty consistent with the television game where he can force your actions and keep you moving and stop you with his commands.

Paint Manipulation

While not particularly useful in combat, Frogger has demonstrated the ability to emit paint from his body, spreading it across the battlefield.

Limited Energy Absorption

In Frogger Pinball, Frogger can steal ‘Eco Energy’ that is dropped by dead enemies.

Body Morphing / Duplication

Frogger has shown he has perfect control over his body to the point where he can alter it to other shapes, he’s managed to create up to seven 8-Bit duplicates of himself whenever he reaches his destination. He’s even been able to make duplicates that mirror his movements like in Twin Frogger Mode.

Possession

The Frogger game-show showcases that Frogger can enter and control objects asif it were his own body.

Regeneration

Frogger has showcased the ability to regenerate even outside his game where his lives should have no longer worked! Frogger can be burnt to a crisp before repairing his skin, reappear no worse for wear after dying, regenerate from exploding into vapor, and has even showcased the ability to persist and regenerate his entire body from his spirit WITHOUT using up lives. Even in games like Konami Krazy Kart back up his regeneration, as characters can regenerate from literally just being vaporized or spaghettified by black holes.

Fourth Wall Awareness

Frogger has stated pretty clearly that he knows he’s in a game and has demonstrated the ability to talk directly to the audience, characters have responded to the narrator, the narrator has directly referenced how the player helps them, Frogger briefly took over for the narrator in a scene he wasn’t supposed to be in at all, & has showcased he can leave his own game and go to the real world (which is reinforced here & its shown his old ‘retro’ levels are just a flat 2-D game to him here). In the Track and Field crossover all characters were capable of cracking the screen the player was playing on.

Wish Manipulation [Extrasensory Perception, Hammerspace, Immortality]

On one beautiful night, Frogger made a wish on a shooting star falling from the sky, and so his Fairy Frog Mother appeared and he obtained 3 permanent Gifts from her. The first gift was the ability to see normally invisible individuals comprised of magic (even outside this game, he’s had this same vision), a magic bag that can hold ‘anything magical’ (it means this literally as it can grab magic and store it to use later), and an immortality that makes it impossible for Frogger to die for as long as he’s trying to pursue love with a princess… she has stated that the way this spell works is that ‘whenever Frogger is in danger’ he’ll restart at an earlier point. Outside of that, she’ll manifest to help him fight or give him tips.

Pac-Man

Pac-Person Physiology

Pac-Man can shift between his limbed and original 2D ball form, retracting his limbs to become a ball at will, and even removed his body from his limbs unharmed. He has been shown to stretch his limbs, survive without his arms, legs, or nose (as have other Pac-People), and even endure existing as just a brain in a jar. He possesses actual organs and has a long tongue that functions almost like an extra arm—he has used it as a lasso, as a vacuum, to swing around, restrained people, grabbed items, and it can even support the weight of five people. His tongue is capable of stretching up to five times his body size, making it a versatile tool. With it, Pac-Man can swallow non-food items without injury, including Galaxian flagships, bells, keys, cars, trumpets, diamonds, and many other objects. His appetite is so extreme it has been compared to a Quantum Field, while it COULD be hyperbole there’s a lot to suggest it’s true; ignoring the numerous times he stores objects inside of him bigger than himself, Pac-Man once drove Pacopolis into a food shortage and was on track to make both Pac-World and the Netherworld run out of food entirely. He has eaten an entire city in the Tekken crossover, inhaled enemies in a manner similar to Kirby, and even stored the eyeballs of his ghostly victims inside himself until eating a fruit. His body is often strange, being completely fine eating disgusting or slimy things, and more weirdly it’s even allowed him to close a spatial portal by covering it with his pimple juice.

Beyond his eating feats, Pac-Man has shown numerous unusual abilities. He can project light from his eyes or body to see in the dark, slow his descent while falling, retract parts of his body, and sense incoming danger (always signaled by an exclamation mark appearing above his head). He has also grown wings to fly and has flown on multiple occasions without the aid of power-ups. Similar to the Power Pellet, Pac-Man can induce fear simply by his aura alone; lingering near enemies for long enough spooks them, turning ghosts blue. In crossovers like Minecraft, Pac-Man has been granted permanent Night Vision, Resistance, Regeneration, and Mining Fatigue… and MOST IMPORTANT OF ALL… he has been explicitly stated to have 20/20 vision.

Rev-Roll

Pac-Man charges in place and then rolls forward like a ball with a ton of force while leaving afterimages, ramming into enemies and paralyzing them upon hit. He can also use this move on treadmill-like platforms to power gates or move platforms around.

Butt Bounce / Super Butt Bounce

Pac-Man performs a ground pound-like attack downwards into the ground with his body, able to break open crates and give himself a boost in height as he bounces back. Bouncing three times in a quick succession will make him summon a shockwave to knock enemies away. He also has access to the Super Butt Bounce through charging, which allows him to reach super high and creates a much more powerful, larger shockwave to hurt and stun enemies a bit away from him.

Flip Kick

Pac-Man can flip himself vertically while kicking, a move he can perform on the ground, in the air, and even underwater. This kick is versatile—it can attack or stun enemies, destroy certain objects such as bear traps, and even deflect projectiles by kicking them back at their senders.

Dolphin Kick

The Dolphin Kick is an underwater movement that sends Pac-Man forwards at high speeds, ignoring obstacles like suctions that block his path.

Pac-Dot Attack

Pac-Man is capable of charging his Pac-Dots (that he can summon into his hand at will without needing to collect) in order to throw them as projectiles at enemies. If he has at least five of them, he can charge them into a stronger Bomb Attack that explodes on-contact.

Flutter Jump

Pac-Man can briefly hover mid-air by fluttering his legs for a few seconds, preventing him from falling. This move can last up to 20 seconds in Easy Mode.

Dash Attack

Throughout Pac-Man’s many series, he’s learned a numerous amount of dash attacks that can let him boost through the air and across the ground to get past enemies.

Chomp

Pac-Man’s main attack method in Ghostly Adventures is to chomp his opponents and swallow them whole, it even comes with an auto-target feature!

Boo!

Similarly to a Power Pellet, Pac-Man can induce fear in his enemies simply by scaring them with a loud “Boo!” sound.

Pac-Man Fever

Pac-Man Fever creates multiple Pac-Mans to attack enemies and has been stated to increase the strength of Pac-Man’s attacks.

Smash Bros. Moveset

Pac-Man’s appearance in Super Smash Bros. was certainly a spectacle; he gained a wide variety of new moves inspired by his original arcade game and platformer appearances, all of which he should logically be able to use in a fight—especially considering his moveset was created in collaboration with Namco.

Neutral Attack

Pac-Man's neutral attack is a series of jabs followed up by a Flip Kick!

Forward Tilt

Pac-Man’s forward tilt is a simple side kick that can send enemies flying.

Up Tilt

Pac-Man’s up tilt has him punch straight upwards to hit opponents jumping above him. This move is the worst thing in existence and he’d be better off standing still THAT HITBOX AIN’T HITTING ANYBODY.

Down Tilt

Pac-Man’s down tilt has him retract his arms and legs, transforming into his classic ball form from the arcade games; he then chomps forward along the ground before returning to his normal state.

Dash Attack

Pac-Man’s dash attack has him retract his arms and legs, transforming into his classic ball form from the arcade games; he then runs forward in a chomping motion which hits opponents multiple times.

Forward Smash

Pac-Man’s forward smash summons Blinky from his hand with extreme force which throws opponents across stage.

Up Smash

Pac-Man’s up smash summons Inky from his hand with extreme force which sends opponents into the sky.

Down Smash

Pac-Man’s down smash summons Clyde & Pinky from his hands which covers both sides of him & sends opponents flying.

Ledge Attack

Pac-Man’s ledge attack is a retaliation to get back on stage when he’s been sent off of it, kicking his opponents off of him and sending them away.

Neutral Aerial

Pac-Man’s neutral aerial has him leap into the air and retract his limbs, spinning in his ball form to strike enemies all around him.

Forward Aerial

Pac-Man’s forward aerial is a forwards kick in the air which can be chained together to continue long strings of combos.

Back Aerial

Pac-Man’s back-air is a drop kick of sorts which kicks behind him & sends opponents away with extreme force.

Up Aerial

Pac-Man’s up aerial is inspired by the Flip Kick from his platformer games, doing a full arc which can send enemies away.

Down Aerial

Pac-Man’s down aerial is a multi-purpose tool which can be used to combo or as a finisher to launch opponents.

Pummel

Pac-Man’s pummel fires a tractor beam—the very same used by Galagas—pulling enemies in before he headbutts them or follows up with a throw.

Forward Throw

Pac-Man shoves his grabbed opponent using his palm, sending them forwards with surprising force.

Back Throw

His back throw is a spinning throw reminiscent of Mario, sending enemies behind Pac-Man at high speeds.

Up Throw

Pac-Man’s up throw is a toss which can be used as combo starters to juggle opponents and keep them stuck in the air.

Down Throw

A down throw is a low momentum throw which is usually used for follow-ups, so Pac-Man can stay close on their trail.

Bonus Fruit

The Bonus Fruit draws from Pac-Man’s classic fruit items, allowing him to generate a variety of projectiles that travel in different patterns. A cherry bounces a short distance, a strawberry travels slightly farther, and an orange crosses most of the stage. An apple bounces at mid-range and can finish off opponents, while a melon provides strong kill power. The Galaga ship can juggle and combo enemies, the bell temporarily paralyzes foes, and the key delivers high kill potential.

Freaky Fruit

Freaky Fruit is a variant of the Bonus Fruit which makes the fruit bounce in way more confusing patterns than before.

Lazy Fruit

Lazy Fruit is a variant of the Bonus Fruit which makes the fruit travel way slower & less far than they usually would, making them an active lingering issue for enemies on the battlefield.

Power Pellet

The Power Pellet ability has Pac-Man throw out a trail of Pac-Dots followed by the Pellet itself. He then follows the trail, eating each Pac-Dot until reaching the Pellet, which grants him a sudden burst of speed and temporary super armor that negates knockback.

Distant Power Pellet

The Distant Power Pellet is a variant of the Power Pellet lets Pac-Man travel farther across the stage. It still grants him super armor after consuming the Pellet, though the effect lasts for a shorter duration than the standard version.

Enticing Power Pellet

The Enticing Power Pellet is a shorter-ranged variant of the Power Pellet that trades distance for utility, sucking in nearby enemies to guarantee Pac-Man lands the hit. Like the other versions, it still grants him super armor.

Pac-Jump

Pac-Jump summons a trampoline beneath Pac-Man, launching him high into the air to reach higher locations or recover when launched off stage. Once the trampoline turns red, anyone who touches it becomes unable to jump and is forced into helpless freefall until they land—or die.

Power Pac-Jump

Power Pac-Jump is a variant of the Pac-Jump which only uses the trampoline once, but gives Pac-Man a MUCH higher jump than before.

Meteor Trampoline

The Meteor Trampoline is a variant of Pac-Jump that launches Pac-Man a shorter distance than usual, but any opponent who touches the red portion will be slammed into the ground and temporarily embedded, leaving them vulnerable.

Fire Hydrant

Pac-Man places a Fire Hydrant on the ground that sprays water to its sides and upward, pushing opponents away. He can also strike the hydrant itself, turning it into a heavy bouncing projectile to deal damage and control space.

On-Fire Hydrant

The On-Fire Hydrant is a variant of the Fire Hydrant that spews fire instead of water, burning and damaging enemies while still functioning as a heavy projectile when struck.

Dire Hydrant

The Dire Hydrant is a variant of the Fire Hydrant that explodes on impact, detonating whenever it hits the ground or an enemy.

Final Smash: Super Pac-Man

Pac-Man’s Final Smash transforms him into a giant version of himself, allowing him to consume the bodies of his opponents—leaving only their eyes—before spitting them out. Each time he eats and spits, he grows faster and stronger, continuing this rampage until the power-up runs out.

Shield / Parry

Every character in Smash Bros is equipped with a shield that appears around their body to block attacks. The shield shrinks the longer it is held, but if released just as an attack is about to hit, it performs a parry that completely negates the damage and can lead into follow-up attacks.

Taunts

Taunts are a feature every character in Smash Bros has, allowing them to perform poses or actions to mock opponents for fun. Pac-Man can lay on the ground to relax with fairies, hold out his hand to summon various characters from the Namco library, or transform into his classic ball form while idling with sound effects from his original game.

Snap Abilities

Million X Pac-Man grants Pac-Man a variety of unique abilities linked to a 'Snap Bar,' which he can use even without a Power Pellet.

N.P.I. (Non-Physical Interaction)

Despite usually avoiding ghosts throughout his whole life, Pac-Man is capable of interacting with them just fine, stood ontop of them, can interact with sound-waves, and even walk and jump on clouds in multiple different games.

Transmutation

Believe it or not, but whenever Pac-Man scares an individual he completely changes their shape, this is shown most prominently when he altered a Ghost pixel by pixel to turn blue via scaring them (which is exactly what the manual describes) aswell as energizers which upon running out ‘bring him back to Pac-Man shape’. Pac-Man has even done more blatant stuff, like turning bombs into Pac-Dots, and while he has done this in numerous games and titles perhaps his most impressive instance is when he turned his entire Maze into a cereal box. 

Subjective Reality Warping / Toon Force

In his TV show, Pac-Man has demonstrated remarkable reality-altering abilities. He can manipulate environments and locations using paintbrushes, enter paintings, and even drop enemies into them. He has been shown to warp reality subjectively, removing or completely changing backgrounds—sometimes even turning them into a Maze. At one point, he took control of the Earth by replacing it with his own body, and like most toons, he can recover from being flattened like a pancake and temporarily ignore gravity for gags.

Pac-Man consistently generates, interacts with, and communicates with ideas—both his own and others’—just like a cartoon character in Ghostly Adventures. Even when completely frozen solid, he can use these thoughts telepathically to communicate, and these ideas themselves are sentient, often questioning the logic of their own existence. Pac-Worlders can witness flashbacks repeatedly, and characters can ignore plot constraints entirely like the closing window. Pac can freeze himself mid-air, and these sentient thoughts can even manifest objects into reality, like eggs. Notably, while possessed, Pac-Man has even “popped” his own thoughts.

Spatial Manipulation / Dimensional Travel

Pac-Man has been visibly shown capable of consuming space and reducing it into a black void, flip space around, turn his mouth into a portal, or even just tear space away. PAC-MANIAC 45 showed us that Pac-Man can create spatial portals to travel into other universes and mediums… and even… the REAL WORLD? In the 1982 cartoon, Pac-Man was able to close portals with his bare hands.

Gravity Manipulation

He’s been shown capable of creating his own orbit as Planet Pac-Man.

Fire Manipulation

Pac-Man has numerous fire-based forms in Pac-Man Simulator where he’s either set on fire or capable of utilizing fire that hovers around his body.

Electricity Manipulation

Lightning Pac-Man sits upon a bolt of lightning that was seemingly produced by his body, as you’d imagine it’d be quite electrifying to touch.

Light Manipulation

Pac-Men such as Cloud 9 Pac-Man has been capable of creating light and even rainbows.

Weather Manipulation

Pac-Man has many weather-based forms such as Rain Cloud Pac-Man which can create weather phenomenon above his body that follows him such as rain storms.

Sound Manipulation

Pac’s singing voice is so loud and horrendous that windows crack, it causes pain to anyone around, and plants literally die.

Luck Manipulation

In an entire episode of Ghostly Adventures, Pac-Man was cursed with terrible luck. After being freed, he felt extraordinarily lucky, and later in the episode it becomes clear that he retained this good fortune: when he wished for his sandwich to be cooked longer, a rogue lightning bolt spontaneously appeared in clear weather and cooked it perfectly.


Time Dilation

Pac-Man is able to dilate his own perception of time when enemies get close to hitting him, reacting almost as if by instinct alone. He demonstrates this ability as well in Ghostly Adventures.


Limited Energy Absorption

Pac-Man can absorb energy from enemies immediately after defeating them, replenishing his own strength.

Empathic Manipulation

Pac-Man can make rude or impatient people more happy by devouring food, directly affecting their emotions & increasing their patience.

Teleportation / BFR

Pac-Man has shown to be capable of teleporting to get himself away from harm’s way, and then reappear somewhere else to surprise-attack his enemies. Pac-Man has used similar teleportation to warp people around or even forcibly pull them inside of his game.

Duplication

If Pac-Man ever feels cornered by his opponent, he’s capable of controlling multiple of himself at once and can duplicate himself up to 32 identical duplicates; he’s even made ones that are completely intangible to ghosts. In Pac-Man Championship 2, he was able to transform every single one of his lives into a new Pac-Man duplicate. In Pac-Man 99, Pac-Man could send ‘Jammers’ to other Mazes which were miniature Pacs that could slow down players and were so strong they one-shot enemies. Pac-Man has also been stated capable of sending enemies like ghosts to other mazes by eating them.

Size Manipulation

Pac-Man has shown numerous times that he can change his size at will, very blatantly even without pellets. Eating food also very consistently allows him to grow his size. Most prominently Pac-Man has used this power to both become earth sized and star sized.

Super Breathe

Pac-Man’s breath is so powerful that it can be used to blow away objects at high-speeds.

Self-Sustenance

Pac-Man’s been shown numerous times to be completely fine in the vacuum of space & even underwater without the need for air.

Stat Enhancement

Pac-Man has numerous ways to enhance his own physical stats, including attack, health, & speed by continously moving. The official PAC-MAN SIMULATOR game has you raising Pac-Man’s strength by eating pellets, which directly increases his battle power and speed to take on stronger enemies with higher battle power. As Pac-Man keeps eating, his strength continues to rise indefinitely. Pac-Man is 20% faster when not impeded by dots & at the end of each round of a Maze he’ll get faster.

Regeneration / Immortality

Shown the ability to regenerate from being popped like a balloon, come back from being completely vaporized, & he can also instantly regenerate his body after dying (0:16).

Invisibility / Intangibility

Pac-Man is capable of turning himself invisible, making himself unable to be harmed by enemies and obstacles temporarily.

Information Destruction

Pac-Man has been shown capable of directly eating Glitch Code in the Pac-Man MV, ate computer bugs in the Tamagotchi game, destroyed Glitch infected code in Pac 256+ by eating it & enemies he eats explode into binary.

Immersion

Pac-Man has showcased multiple times that he can both enter and exit objects such as cereal boxes, pictures, computers, or consoles themselves whenever he pleases.

Fourth Wall Awareness / Fourth Wall Manipulation

Pac-Man has a pretty deep understanding of the fourth wall, many of the games (such as Pac-World & Adventures In Time) show that Pac-Man explicitly knows he exists in a fictional world; though more than there are variants of him who exist outside the game and even Pac himself is capable of manifesting into real life or just jumping right out his console whenever he pleases, despite how his world is a self-contained ‘universe’... he’s walked right out of the television, computer, or even the commercial he was being watched on and has been shown capable of turning off the medium all together.

He’s been shown capable of directly acknowledging the player, there are numerous games where the entire plot is Pac-Man working with the player; such as Pac-Man 2: The New Adventures. Pac often calls upon their help to assist in fighting his enemies (See Before the Verdict). 

Unique Forms

Frogger

Game

Super Frogger

After collecting 100 rainbow beans, Frogger gets bigger and starts glowing, becoming the completely invincible Super Frogger for a short amount of time.

Binary Frogger

After consuming binary code, Frogger gained the ability to alter his own information and code, allowing him to fly and manipulate reality itself like binary data. He was even capable of sealing a variant of himself inside an arcade machine after defeating it. Additionally, by simply moving, he could travel forwards and backwards in time by multiple years (See Before The Verdict).

8-Bit Frogger

This giant digital version of Frogger is based on his original world & arcade appearances, it was capable of turning people into inanimate drawings on the ground by using lasers that emit binary code.

Pac-Man

Game

Super Pac-Man (The New Adventures)

Upon eating a Power Pellet shot by the player, Pac-Man will turn into Super Pac-Man as he now dons a superhero mask and cape, giving him the ability to fly, boost up his speed and being able to effortlessly chomp down his opponents.


Golden Fruits

A very long time ago, a potion was used to create five Golden Fruit, which were instrumental in imprisoning a mighty ghost named Spooky. After collecting all of these fruits, Pac-Man transformed into a golden version of himself, implying that the fruits grant a significant boost in strength—enough for him to fight on par with Spooky—and even the power to seal away his spirit upon his defeat. The Golden Fruit have vast capabilities: they can instill and uphold life, destroy it, and has even been shown to recover health for enemies like ghosts when brought to zero HP, suggesting that Pac-Man should be able to benefit from these effects as well. The Golden Fruit Tree itself was able to sap Wormwood’s power dry, and stealing the fruit undone this effect, indicating that their sealing ability should involve power absorption aswell. Beyond combat, the Golden Fruit grant Pac-Man the ability to fly, revert any damage inflicted upon Pac-Land, and create portals leading across time. Although this power is great, taking enough damage has been shown to eject the Golden Fruit from the user in the past.

Pac-Mobile

After collecting enough Power Pellets, Pac-Man can transform into the wheeled Pac-Mobile. In this form, he transforms all of his opponents into blue Ghosts while turning their vehicles to a unicycle, running into them will consume their soul. Though this form only lasts for 8 seconds.

Ghost Form

Pac-Man only ever becomes a ghost in the games, so we’ll ONLY be giving him abilities & powers that have been shown in the games; Ghostly Adventures & the 1982 show are excluded as he never becomes a ghost in those shows. Whenever anyone dies in the Pac-Man verse, they are transformed into a spirit that can continue on fighting and even regenerate their physical body via killing another player. They are most prevalently known for their ability to regenerate their body from just their eyeballs (there are numerous examples of this) and they’ve done this even without ‘safe areas’ (& the same in crossovers), although given the showings of how many times they’ve come back from their shadow or even nothingness– it’s much more likely they have full soul regeneration (See Before the Verdict). As for abilities: Ghosts can phase through objects, hit other ghosts with similar intangibility to themselves, create bombs that can forcibly be planted onto enemy heads, steal items from players (in multiple games) or force them to drop items, disguise themselves in a number of ways, duplicate themselves, can teleport, emanate light from their body, absorb the life-force from others just by touching, fire sonic blasts that obliterate enemies, use telekinesis to lift objects or pull them closer, possess others (including other ghosts), can swap bodies with the people they kill, can turn other ghosts into allies on contact, can fuse together with other ghosts to become bigger, absorb the life-force of others, create lasers, see things that are normally invisible to Pac-Man, solidify matter, create loud sounds to scare enemies, increase speed overtime, can directly stop enemies from increasing their stats and summon extra-lives.

Resistances

Frogger

  • Game

  • Saturday Supercade

Pac-Man

  • Game

  • 1982 Show

  • Ghostly Adventures

Feats

Frogger

Overall

“I'm just a frog!”

  • One of the most iconic arcade game characters to ever exist!
  • Saved Firefly Swamp multiple times, including other worlds and realms.
  • Defeated the embodiment of Death & Impending Doom known as Mr. D.
  • Inducted into the F.I.R.S.T. (Frog International Rescue Support Team) Agency.
  • Kissed a Princess & turned into a Prince.

Power & Durability

  • Game

  • Saturday Supercade

Speed

  • Game

Stamina

  • Game 
  • Survived being crushed flat.
  • Frogger’s entire game is based on non-stop indefinite action where he never gets tired, this even applies to the ‘Forever Mode’ where Frogger is able to move non-stop forever without showing any fatigue.
  • Without taking any rest in a single adventure, traveled across the entire planet, separate realities, and different time periods.
  • Competed in a bunch of Olympic Events in ‘New International Track & Field’ without breaking a sweat.

Pac-Man

Overall

“Can't go adventuring hungry. How about a quick snack?”

  • One of the most iconic arcade game characters to ever exist!
  • Saved the Pac-World multiple times, including other worlds and realms.
  • Inducted into the P.P.S. (Power Pellet Security) Agency.
  • Traveled through time to various different eras.
  • Helped Santa to save Christmas.

Power & Durability

  • Game
  • He can also rotate the Earth while in this form.
  • Pac-Man can also move and open his mouth as a giant planet.

  • Pac-Man 1982

  • Ghostly Adventures

Speed

  • Game
  • Pac-Man very clearly tumbles out unexpectedly as he has to regain his barrings & recognize his situation afterwards, we never see an ability get used… just fly forwards, so this is a reasonable speed-feat to give him.

  • Pac-Man 1982

  • Ghostly Adventures

Stamina

  • Game

  • Ghostly Adventures

Scaling

Frogger

Critters

“Great... I'm dealing with morons here.”

When it comes to scaling, Frogger is really the centerpiece of his verse. He’s the one responsible for nearly all of the “big feats” that exist. Over the course of his games, he’s managed to defeat every major opponent he’s faced—including Pocus while he was wielding the Eternity Wand. Beyond just that, there are several instances where Frogger takes on powerful monsters directly. In those fights, he’s consistently shown the ability to withstand both physical and magical blows, while also demonstrating enough agility to dodge their attacks outright.

  • Critters
  • Game

Pac-Man

Inhabitants of Pac-World

“Yeah... First they chase me, then I chase them, then they chase me... Tracking 'em down will be just like old times.”

Pac-Man was capable of outmoving & reacting/dodging attacks from a powered up Super-Pac (as he ate a Super Power Pellet) in the TV show. He can also keep up with his wife, Ms. Pac-Man in the games. He was able to contend with Spooky after he was amped by all five Golden Fruits. And honestly given his status as top dog of the verse, it makes sense that pretty much everyone is below him in terms of physicals.

  • Ghosts
  • Game
  • 1982 Show
  • Ghostly Adventures

  • Misc. Characters
  • Game
  • Ghostly Adventures

  • Pac-Family
  • Game
  • 1982 Show

Weaknesses

Frogger

One of the more notable aspects of Frogger’s character is the long-running idea that he “can’t swim.” This comes from an accident in his past where he nearly drowned, which left him with a deep fear of the water. However, games like Great Adventure, Forgotten Relic, and Threedeep clearly show that Frogger is capable of swimming when necessary, so… it’s a lot more likely a self-imposed weakness by Frogger himself. In terms of combat style, Frogger isn’t really a straightforward brawler in most appearances. His power-ups typically run on a timer and only last for a few seconds, meaning he can’t rely on them indefinitely. Frogger is used to his opponents being stronger than him & having to evade for his life—dodging through enemy attacks, redirecting their moves, and taking advantage of the environment to turn the tide of battle is usually his game-plan in a fight.

Pac-Man

Pac-Man has shown no real resistance to power nullification, as seen with the Ghosts’ sealing in Pac-Pix, the effects of Gold Pills, and the large-scale draining of the Spectral Realm’s power in Pac All-Stars and Pac-Man World 3—which weakened nearly every ghost in existence, leaving only two unaffected. Similarly, shrinking directly reduces Pac-Man’s physical strength, while preventing him from eating disables the majority of his arsenal, including Pac-Dots, Power Pellets, and power berries, it’s the reason “Muzzle” is such a good status against Pac-Man. On top of this, extreme heat has been shown multiple times to drain power berries of their energy, rendering them useless, making it a consistent environmental weakness.

Before the Verdict

Frogger 2 UFO Feat

The feat in itself is pretty straight forward, Pico’s ship is capable of traversing between planets & to distant solar systems in a very short amount of time. Now while the framing of the feat may seem a bit weird, there’s a LOT of signs we can use to show that this is scalable to Frogger.

1: Frogger is capable of moving in tandem with the ship. This is the simplest thing to prove, at the beginning of the game Frogger is just minding his own business until a ‘sudden loud noise’ is heard in the Swamp in which case Frogger hops away to avoid the impact. Now while the ship had obviously breached the water due to the ‘splash’ effect aswell as ‘made a sudden loud noise’, we can also VERY clearly see the movement lines on the ship are still present during this point:

As seen above it’s even MORE clear, because by the time it actually crashed it is further submerged, half of the metal plating is also no longer visible, and it had yet to fall forward onto the land as seen in the panel. Given that fact and how the speedlines indicate that the UFO was still in motion during Frogger’s movement & the fact that there was a ‘sudden loud noise’ as opposed to the text saying it crashed… it’s a lot more likely that was the sound of the UFO coming into earshot, it makes the most sense to say that Frogger moved in tandem with it.

2: Frogger, Pico, & the Sky Guardian can react to the vehicle in & outside of it. This one is the most evident aspect of the game, Pico was very capable of piloting between planets… was following other spaceships just like his own, and was able to see objects & land while traveling at these speeds… ignoring the fact that the beginning could be a Frogger reaction feat, he actually goes inside the ship later with Pico and is capable of seeing landscape while flying around. The Sky Guardian looks up and acknowledges the ship flying through the sky (this guy just sorta being a rando) and lastly Frogger is capable of waving and seeing him off as Pico starts flying off mid-travel. Given how many different people are capable of reacting to the ship mid motion & reacting inside the ship while it’s moving; that’d be reactionary scaling.

3: Frogger has kept up with Future Space Vehicles where technology was much more advanced and intergalactic travel was more accessible. This is basically the final nail in the coffin in terms of Frogger scaling… Frogger Beyond & Lost Wand both have Frogger travel to a future world, one where "space travel is common-place and creatures from many different planets are able to migrate in and out". From a logical standpoint it wouldn’t make much sense for a highly advanced future society where practically HUNDREDS of ‘Picos’ are flying around wouldn’t have faster if not relative ships… and Frogger is very blatantly able to keep up with these vehicles (we know these are the vehicles as we see them flying through space later). 

That being said, we found it solid enough to be usable as a MFTL+ feat that Frogger can pull from given how much is supporting the idea.

Frogger 3D’s ‘Pseudo-Dimension’ & Speed Feats

This feat is pretty straightforward for scaling—Frogger is literally at the epicenter of the explosion as it goes off, An 8-Bit Frogger was sustaining the dimension, this is pretty clear since it only explodes after he dies, and Frogger recreates the dimension in the ending. The explosion destroyed the entire planet and, by extension, the physical dimension it encompasses. It’s clear that this was Frogger’s game dimension, old setpieces are present within the world, the world itself literally emits binary from the outside, & official Konami developers call it ‘Frogger’s Home World’. It is depicted as a parallel replica of the real-world dimension with pieces of the original earth and SPACE floating inside of it and even Data Frogger makes an appearance. The most damning piece of evidence for it being his original world is that the leftover code from the dimensional explosion of that world is able to recreate Frogger’s game world inside an arcade machine, with Data Frogger still inside. The series generally has made it pretty clear over the course of its run that Frogger’s World is digital (the plot of ‘Frogger is Back’ is literally about Frogger going into the real world) and while you may think this would call into question whether Frogger’s game world is truly universal in size; Konami generally considers each of its series as a separate universe to begin with, but even ignoring that there’s a LOT more to suggest Frogger’s data world is a universe.

For one, there is explicit mention of space within this world. In Frogger’s solar system alone, we can see at least 20 planets, along with stars in the background. In Frogger Beyond, entire galaxies and nebulae are visible. Lore pieces state that constellations exist & most blatant of all Frogger’s world has been called a ‘universe’. Additionally, his world has a distinct flow of time separate from the real world, which is based on the early 1900s to 2000s era, whereas Frogger’s world is set in the distant past and has separate timelines like the future are shown to be inside of it & are referred to as planes of existence. And to top all of this off, it’s implied that Frogger’s Dimension could be much bigger… as the producer of Frogger 3D, Tak Fujii, while explaining the ‘Forever Mode’ quite literally says that the world stretches continuing on forever— the only thing they changed was ‘removing goal points’ which would pretty explicitly imply his world is infinite in size.

As for a more straight-forward list of points:

  1. ‘Pseudo-Dimension’ is shown off as a parallel world that is supposed to replicate Earth and the space around it.
  2. Frogger’s world contains planets, nebulaes, galaxies, is stated to go on ‘forever’ which would classify as infinite and has it’s own flow of time within it… which that alone should be applicable for universal in size.
  3. In-Game lore statements & WOG states that Frogger’s world is a universe or that he is at the very least a ‘part’ of a universe.

At the very least with OR without that supplement, it should be arguable that Frogger could reach Uni+ - Low Multi levels of AP. Ontop of that it’s literally a plot-point in the game that Frogger destroys this dimension, so like… we can’t really call it an outlier either teehee!

The other question when it comes to the 'Pseudo-Dimension' is: how fast did Frogger fly across it in such a short time frame? Well, that’s a little bit of an issue—there’s never really a clear answer on how far he went inside. We don’t actually know WHERE Frogger traveled inside the dimension. Even if we assume he started at the edge, there’s no statement confirming that he reached the center of the universe or traversed a significant portion of it. He just kind of flew through a vague section, blew it up, and called it a day. He does escape the dimension after it explodes, but that’s the second problem: it had already exploded. Luckily, that doesn’t mean he doesn’t scale to the explosion. There’s one way that most people I asked seemed to agree with: Frogger doesn’t move in tandem with the explosion itself, but the exploding pieces of the dimension do move in tandem with the shockwave. It’s very clearly moving at comparable or even HIGHER speeds—and Frogger literally outspeeds them. Realistically, no matter the interpretation, I do believe the pieces should be moving at around the speed of the dimension’s explosion, since the planet symbolizes the dimension. Outside of that, there’s a second way to scale him to the explosion: the ending. Frogger was literally able to remake his game world through the movement of binary code (8-Bit Frogger’s primary method of attack). Frogger in the ending sends out a wave of binary, it engulfs the original dimension, Frogger flies inside, and then the binary scrolls until everything is fixed. Reasonably, either way, it gives Frogger a method of scaling to the full speed of the explosion. It very clearly took time and was not an instantaneous AOE code fix—Frogger’s binary had to spread into the machine itself in order to repair and recreate everything.

Outside of that there’s actually a pretty neat feat in the same game that CAN meet the qualifications for Immeasurable speed. Yes… you heard that right—Immeasurable Frogger is arguable. This one’s actually pretty simple and straightforward; we’re mostly just clarifying it for better understanding.

In Frogger 3D, Frogger’s binary form grants him the ability to physically fly across stellar distances without any visible consequences. The first thing he does with this new power is fly into space and orbit the Earth. As he does this, he causes the planet to spin at extremely high speeds, advancing time by several years. This is further supported by Frogger’s in-between world animation when entering the ‘Pseudo-Dimension’  Frogger’s forwarding of time during World 5 is simply achieved by flying towards ‘Pseudo-Dimension’, it’s literally all we see him do and time is forwarded simply by flying at high speeds. He can even reverse the effect by moving in the opposite direction, effectively rewinding time. While the exact year in which the Pseudo-Dimension (Frogger’s Dimension) takes place is unclear, every level leading up to it progresses through multiple years (and considering it’s Frogger’s virtual world as discussed earlier, it would be around the year 500). Reasonably it should be fine to argue as Immeasurable, though I know everyone has different views on that tiering… so take it with a grain of salt.

Should Pac-Man Get ‘You’?

Now, I’ve definitely seen some hesitancy around including the Player, understandably so, because that’s such a massive deal compared to Pac-Man’s other supports… but, fuck… IT’S YOU! Maybe you’re some absolute chad with BIG MUSCLES, which is obviously broken. That said, there’s really not much to argue against Pac-Man having access to the Player. They’re said to be great friends, they’ve directly communicated as the plot-point of multiple games. The Player has outright helped Pac-Man before (Pac-Pix & The New Adventures), and Pac-Man has even called out directly to them (in Pac-Man Party). It’s consistent enough to say that Pac-Man can rely on the Player in a combat scenario. Other characters in similar situations—like Indie RPG protagonists such as Batter from OFF—have the exact same type of consistency and reasoning for getting the Player in their battles: the Player directly interacts with the world, controls or helps the main character, can communicate consistently as a plot point (for example, the entirety of Pac-Pix revolves around the Player saving and assisting Pac-Man), and naturally wants to see the main character succeed. There’s no real reason not to use the Player here, so I am lol.

Who TF is Super Pac-Man?

I know it’s extremely confusing, but I wanted to at least clarify that the 1982 version of Super Pac-Man is a completely separate character from the power-up we see in The New Adventures. He’s basically just a random superhero who shows up when you need help in your world with a problem, while the game has Super Pac-Man as a power-up. Did I really need a Q&A for this? Probably not, lol.

Pac-Man Galaxy Crossing Feats

This one is relatively straightforward. Believe me, I pushed both of these feats at one point and tried really hard to get them to work, but they literally just can’t. Pac-Man only ever reaches these speeds by using random launch-pads that he never uses again—they’re obviously not portable and aren’t taken by him. In both cases, there’s no evidence he actually reacted to anything, so it’s simple: Pac-Man and his vehicles don’t scale here because an outside force produced the feat in both instances.

Can Pac-Man Completely Destroy Ghosts?

I’ll just rip the band-aid off: yes, Pac-Man can very obviously eat a ghost’s entire soul. There has never been a single case stating he cannot fully destroy one—it would make no narrative sense. In fact, at this point he might as well be both rivals and sort of friends with the main four ghosts (which would make it really weird if Pac-Man was trying to intentionally kill them); the official Twitter account & other extraneous material reinforces this idea, as do games like Pac-World 3. Beyond that, there are numerous—far too many to count—instances of Pac-Man completely destroying souls. So, let’s list them all out:

Pac-Man World: Eyes that Pac-Man spits out vaporize after a few seconds.

Ms. Pac-Man Maze Madness: Ghosts are completely destroyed attacks.

Pac-Man Arrangement: Ghosts are destroyed after being eaten.

Pac-Man 99: Pac-Man completely destroys the souls of multiple different ghosts in a row.

Championship Edition 2: Pac-Man eats tons of ghosts without spitting out eyes and reduces them into nothing.

Pac-Man Run: Ghosts that are eaten completely disappear.

Pac-Man Note: Ghosts are completely devoured along with their eyeballs. 

Pac-Man Bounce: Every single ghost in the game is devoured whole without spitting out eyes.

The Sandbox Evolution: Ghosts poof into nothingness after Pac-Man eats them.

Simulator: Ghosts that are eaten poof into nothingness.

Puzzle Tour: It’s literally stated that the enemies that are destroyed in this game are ‘erased’.

Pac-Chomp: Any enemy that Pac-Man eats is completely destroyed.

Pac-Tune: Eaten ghosts are completely vaporized.

Galaga Wars: Ghosts that are shot explode into bits and reduce to nothingness.

Pac-Man Windows: Pac-Man completely consumes a ghost without leaving the eyes.

Pac-Man World 2 Re-PAC: Spooky was completely destroyed without even leaving his eyeballs behind.

Misconceptions About Pac-Man

Now, obviously, with how long Pac-Man has been around, there have been a lot of things said, argued, or accepted by the general community. I’m not claiming that much of what people have brought up about Pac-Man is wrong, but I do want to address some inconsistencies or fallacies I’ve noticed in certain arguments.

Do Ghosts Have Instant Death Hax?

Now, while a lot of people already don’t buy this, it’s something that should probably just be addressed for the sake of it. Ignoring the humongous game-mechanics shaped elephant in the room, not only has Pac-Man survived their hits in multiple games (Pac-Man Jump, Ghostly Adventures, & every single World game), but it’s also very consistently stated across several manuals that the ghosts are eating Pac-Man on contact—just as he does to them with a Power Pellet. It’s a pretty open and shut case, it’s never really stated in any of the games that they cause anything close to instantaneous death on contact.

The only figure this could reasonably be attributed to is Wandy, since he removes lives simply by touching you. Even this, however, is inconsistent—not only because of manual statements showing that ghosts eating Pac-Man don’t always instantly kill him, but also because Wandy is a one-off wizard ghost who never appears again. In his case, Pac and company literally die on contact, so it’s difficult to infer any resistance or special ability from that encounter. Another potential argument comes from Ghostly Adventures, where Pac-Man survives hits from a “Ghost Ray” that is stated to have the power to turn the living into the dead. Yet there’s a major issue: the gun’s main function requires a special piece that isn’t installed, we literally see isn’t installed, and when Betrayus finally gets it… he THROWS IT AWAY FOR SOME REASON (???) right before fighting Pac-Man. Essentially, Pac-Man was tanking a gun that didn’t actually have the capability to use its intended effect. Overall, it’s safe to conclude that Pac-Man doesn’t resist Death Manipulation & that Ghost Pac doesn’t inherently possess such an ability.

Where is Pac-Man Monsters & Summons?

There are actually far more problems with this than just the fact that the game went out of commission. The main issue is that, even within the context of the game, Pac-Man isn’t the one directly doing the summoning—it’s a separate character or entity using a machine to summon characters, and it only happens outside of battle when Pac-Man is in safe territory. It’s completely unrealistic to assume he would attempt this mid-combat, especially since he never has. On top of that, despite these being “the same characters,” this is similar to the reboots I mentioned earlier (the game literally starts with a different story): they act as stand-ins but only have select abilities unique to the game itself, unlike their complete counterparts, meaning they wouldn’t actually be much help in a fight. The only thing Pac-Man could realistically gain from summoning would be ghost abilities or physiology—but he can literally become a ghost himself in multiple ways. This makes summoning practically the most worthless ability possible. If he truly needs more allies on the field, every single one of his lives can become a new Pac-Man—he does not need additional support. 😭

Golden Fruit Abilities & Re-Pac 2 Stuff

It’s only natural, given that Re-Pac 2 is a brand-new title, that there hasn’t been much pushback against what people have argued or what the game has shown. However, I believe there are quite a few problems with the current standard for these abilities & arguments:

Did Spooky die at the end of Re-Pac 2? The main argument that I’ve seen argued recently is since we don’t see Spooky after he vaporizes that he just straight up died & that Pac-Man negated his regeneration… and like… NO LOL Pac-Man definitely didn’t, Spooky literally shows up in Pac-Man World Rally which takes place after Pac World 3 (as Erwin is in the game & it’s a later release date order) so it’s very obvious that Spooky survived and that Pac-Man didn’t just negate his regeneration somehow… it wasn’t even stated Spooky died to begin with so I have no idea how this became a population interpretation.

What’s wrong with Fairy Abilities? Now, don’t get me wrong—I’m fine with using the majority of the fairy abilities, at least the ones that don’t blatantly skip or negate sections of the story for convenience. There’s no reasonable way to interpret the instant boss-skipping ability that Fairy Mode gives you; it’s a huge NLF that shouldn’t be taken at face value, as it literally undermines story points and essentially just skips to the end of the interaction rather than literally instantly defeating bosses (it literally just skips to the ending cutscene); at best it’s just a mechanic that is unquantifiable in a real fight.

Is Pac-Man the Pac-Knight from legend? Well… we don’t really know. The problem is that the details are vague, and it’s unclear whether the Pac-Knight of legend was always Pac-Man or someone else. As a result, whether this represents some form of retcon or a-casuality resistance via potential past-altering is uncertain. I do think you can make an argument for it, given that Pac-Knight appears as an item in World Rally, but since Pac-Man has literally created clones of himself before—and Namco loves references—it’s ultimately kind of up in the air.

Can Pac-Man use all of the abilities shown by the Tree that holds the Golden Fruits? I think it’s pretty straightforward that Pac-Man should gain all of the Golden Fruit abilities. It’s evident that the Tree itself isn’t special—the fruits are what grant all these powers. The fruits seem to just use the tree as a medium to channel itself through, given Pac-Man was able to accomplish the same thing using the fruits & that the fruits could simply do these things through channeling (like making time portals simply by attaching to said trees). It’s pretty clear he should get the same abilities or atleast be able to mimic what the tree & fruits have done.

Pac-Man Sealing Resistances Are Kinda Bad

There are so many different arguments about Pac-Man resisting sealing nowadays, which is obviously because Luigi is one of his most popular matchups—I can understand that. But to be honest, after going through the entire media list for Pac-Man, I can pretty safely say that he does not resist sealing in ANY canon.

Pac-Man Arrangement: There’s really not much to argue here. The Ghosts do get trapped, and literally every piece of media I’ve explored indicates that the sealing runs on a fixed timer, rather than some “ghosts break out” mechanic. Even more tellingly, if you try to leave the stage or end a level—which usually lets everyone exit—Pac-Man can fly away, yet the ghosts remain trapped until the timer runs out.

Pac-Man World 2 / Pac-Man World Rally: The main arguments I see for sealing resistances come from Pac-Man World 2 and World Rally, so let’s address both. The Pac-Man World 2 argument is that Pac-Man wasn’t pulled in by the suction that sealed Spooky into the tree. First off… this is a pretty weak argument, because IT’S LITERALLY PAC-MAN’S OWN ATTACK AND ABILITY. But even ignoring that, the suction itself isn’t the sealing—the sealing is getting trapped inside the tree. Pac-Man never actually gets sealed in the tree, so claiming he resists it is ludicrous. The second argument comes from Pac-Man World Rally, where Spooky is somehow unsealed. Honestly, I have no clear idea how he managed this, but there are two major problems: one, we don’t know if the Golden Fruits were still on the tree to keep him sealed (because there’s literally no level showing it), and two, EVEN IF HE SOMEHOW DID BREAK OUT… he was sealed for at least an entire day before escaping, which clearly shows he was incapacitated by the sealing. Even if he eventually broke out, it still counts as incap & would mean this could stop Pac-Man in a fight long enough for him to lose.

Pac-Pix:  This is probably the most problematic of all Pac-Man’s sealing arguments. The main claim is that he was trapped in the book as a piece of paper and couldn’t use any of his powers while inside—but there’s a lot wrong with this. It wasn’t the book itself nullifying him; it’s repeatedly stated that Ghost Paint is what limits your abilities inside the book. The ghosts could still clearly use their powers while inside—their energy was still overflowing out of it—and they were even able to cast a spell from inside to trap Pac-Man who was OUTSIDE. Yes, they ended up trapped in a bottle, but that’s because they were literally made inanimate—they were turned back into ink, not nullified (IT’S LITERALLY WHAT IS SAID), that’s the plot of the game… turning all the pesky ghosts back into ink. The worst part of this argument is that Pac-Man is stuck in the book for roughly two hours at MINIMUM; which is definitely long enough to be considered incapacitation. Beyond that, if Pac-Man truly could leave the book at any time, he wouldn’t have had to reach the end and defeat the final boss to escape. Think about it—he was cursed and shoved into the book, and the curse only ends AFTER he beats the big bad boss ghost inside & not even the player was able to rip him out that entire time by using the pen that could put ghosts in there to begin with. It’s very clear that Pac-Man doesn’t resist sealing in this game; he simply broke the spell by defeating the source of ghosts inside.

Ghostly Adventures: There is a single example in Ghostly Adventures of ghosts being sealed inside a Plasma Sucking Cannon (PSC) that “captures ghosts” before seemingly breaking out. However, not only is this one of the canons where Pac-Man NEVER gets a ghost form… but it’s also easily the biggest outlier of all time. The PSCs are explicitly stated to have a storage capacity, which very likely means the ghosts simply exceeded it and escaped that way. Even ignoring that, there are no other instances in the entire show of ghosts breaking out of the PSCs… quite literally EVERY OTHER EPISODE IT WORKS ON THEM, believe me I looked EXTENSIVELY. Ontop of that Pac-Man has been sealed in a genie bottle in this canon ontop of needing outside help to escape & ghosts have been successfully sealed by other means as well, such as magic eggs, so honestly even in this canon the sealing resistant arguments are way too inconsistent to actually function as such.

Live Action ‘Froggers’

Real-Life Frogger Is Here As a Game Show!! ‪@peacock‬ - YouTube

I don’t even know where to start, big dawg—hell, I’m not even sure I want to talk about the levels of insanity I considered going through during this blog.

The main takeaway from the live-action Frogger show is that all of the players who appear function as stand-ins for Frogger (they are literally called Froggers & stated to be as such), which is exactly the criteria we established at the beginning of the blog—they’re supposed to represent Frogger. This could theoretically give Frogger a lot of skill and experience, as the players mention their jobs, hobbies, and accomplishments, including things like forensic specialists, scientists, athletes, and martial arts masters. While this could be arguable, it’s such a random and out-there concept that I think it’s outright unfair to Pac-Man, who has no real equivalent across his medias. On top of that, the more I think about it, it seems more like the players are being turned into Frogger rather than Frogger literally gaining all of their skills and experience (like if I was turned into Pac-Man I wouldn’t REALLY be Pac-Man… I’d just be a lookalike). So honestly, this Q&A section is just me yapping and spiraling into insanity. Thanks for reading :3

Why The Fuck Is Frogger Not Car Level?

Now, I know a lot of people won’t seriously argue this—hopefully the community is sane enough not to try to anti-feat characters into oblivion—but obviously this is just a game mechanic, similar to how characters like Cuphead only have three HP and die in three hits no matter how hard or weakly they’re struck. Frogger has numerous games where he can take multiple hits (Ancient Relic, Toy Town, Great Quest, etc), so this should simply be considered a gameplay restriction that takes no precedence over the research that’s been done. OH MY GOD FROGGER LOOK OUT FOR THAT CAR!!! Oh nvm guys he’s fine.

What’s Wrong With The Temple Moving Feat?

It’s as simple as it was done via sealing, it’s a hax-based method that can’t really be quantified for stats.

What’s Up With The Glitch?

The Glitch is a very vague concept in Pac-Man games. It’s existed for as long as the Kill Screen has been around in the original game, and it even shows up as an official villain in Pac-Man 256/256+, so its inclusion is perfectly valid. The main problem lies in the arguments used to claim it is incredibly fast. Pac-Man has been shown outrunning The Glitch, which can consume entire mazes—but unlike the other feat referenced in this blog, where the entirety of the maze construct is visible from outside, in Maze Tunnel Battle we are only in a small portion of many interconnected maze sections. On top of that, the evidence for these sections being large enough to hold stars relies solely on themes, such as the Galaga Maze or Mr Driller, which are obviously just cosmetic maze skins. Nothing implies the stars are real or tangible; it’s essentially just an animated background. Again, The Glitch itself is fine for Pac-Man to scale to, but the arguments for the size of the maze sections it consumes are vague at best… even with INFINITE structures you need proof that you traversed a sizeable portion of them.

Explaining Shadow Labyrinth

Shadow Labyrinth gets pretty wild near the end, so I’ll try to summarize what I’ve found and connect it to Pac-Man as clearly as possible. The game is very clearly part of the wider multiverse, which is why parallel universes and alternate dimensions are a central theme. Even the game’s survey asks if you’ve played UGSF before, showing the connection. Both games serve similar functions, their timelines include past Namco titles, and UGSF’s official site lists Shadow Labyrinth as part of its timeline. There are also smaller connections: Dig Dug enemies in the game are described as ‘something from another world,’ & Galaga enemies are said to live in a parallel dimension.

Pac-Man’s original world & series are described as a flat plane & a video-game (multiple times throughout Shadow Labyrinth), the main villain of the game Gamp is able to produce ‘extra-dimensional vibrations’, & it’s established that there is a link between him and the M.A.Z.E. The G-Hosts are cosmic entities formed by the ‘fission’ of Gamp’s existence & similar enemies like the ‘Glitch Ghosts’ that emanate from these M.A.Z.E are explained as the result of phasing in and out of reality. Number 8’s power which could rival & harm Gamp is described as a force ‘unbound by the laws of the world’ multiple times in a row. The Secret Levels shows describes the M.A.Z.E. as an ‘endless labyrinth’ & the game even explicitly calls the M.A.Z.E. an extra-dimensional space. This is very clearly the intention as the final maze prize is described as extradimensional ESP capable of warping reality. Though most blatantly of these realms created by Gamp is Astral Field, a higher-dimensional space created by Gamp that is said to be a part of his very consciousness & being.  It’s said that Gamp takes a physical three-dimensional form to interact with players. In the Shadow Labyrinth universe, six different Gamp exist, meaning there is upwards of six 4-D higher dimensional planes in the cosmology… the dimension could be higher, but we have no proof as of now.

Does Pac-Man scale? Well… no, lol. Pac-Man’s only cosmology-busting feat was limited to affecting just two realms (his Universe & the Ghost Realm) and is never implied to even come close to reaching Gamp’s dimension within the larger cosmology. There’s also no argument to be made for him scaling to Number 8. Number 8 was amped at the time, wasn’t the one to kill Gamp, and Gamp and the gang were fairly certain they’d DIE before they got saved by outside help they had never interacted with previously and obviously have argument to scale to. And yes, I know some people might bring up the one Twitter post of Pac-Man holding back Puck—but be for real guys 😭, it’s promotional material & very obviously can’t be proven as canon–Puck doesn’t even scale to Gamp anyway… bro got fodderized by PRE-HIGHER DIMENSIONAL, 3-D GAMP, LIKE BRO… even ignoring how it’d be an outlier, how the cast thought they’d die, how they were amped, & how they needed to be saved… Pac-Man obviously doesn’t scale.

Regeneration & Extra Lives

This is just generally very straight forward, they’re video-game characters… it had to come up eventually. Both Pac-Man and Frogger have shown that their worlds are virtual, but how valid are using either? Glad you asked.        

Frogger

Evidence for canonicity: Frogger manual statements mention Extra Lives, Frogger himself mentions extra-lives in official comics, characters mention extra-lives in-game, they can be found on the overworld, & can be bought directly from shops.

What have they brought Frogger back from?

Frogger: As explained previously in the QNA, Frogger’s original world & body were digital… meaning that WHENEVER he exploded in his old games, it was literally just his binary EXPLODING.

Frogger 1997: They save Frogger from drowning & being blown into bits. Frogger’s digital body exploded into nothingness before he regenerated in the real world.

Frogger 2 Swampy’s Revenge: Brings Frogger back from being crushed flat & being shocked into vapor. Frogger whom went back into his original simulation was literally vaporized among the data & was brought back in seconds.

Frogger Adventures Temple of the Frog: Frogger is saved from being disintegrated into dust (quite literally).

Frogger Hyper Arcade: Frogger regenerates from just being goo on the ground, his holo-light body crumbling like glass, & even exploding into data ‘bits’ that fade into nothingness which is very blatant as this is the ‘8-Bit Mode’.

Frogger Returns: Frogger is brought back after losing his soul to the point where it fades away and disappears; which implies he spawns with a new one each time.

Frogger 3D: Frogger is brought back from being turned inanimate & 8-Bit Frogger’s digital form literally explodes yet he’s fine in the ending. ‘Ghosts’ represent your data that can be extracted and traded with one another; taking this literally it means that data in Frogger would not only encompass spirits (which is obviously the case given we’ve seen Frogger has a soul despite being a data creature).

Frogger Cross The Road: Brought back by a beam of light after being killed.

How Many Lives Does Frogger Have? Frogger has shown he can carry 999 extra lives on hand or even an infinite amount… though that’s kind of irrelevant because it’s been stated even if he runs out of lives (like the time he EXPLICITLY ran out and met his end, ran out of lives, and DIED), he still came back seconds later with EVEN more lives as shown in the first level of the game which takes place right after this.

Reasonably this should mean that Frogger has an indefinite amount of chances to come back & has the ability to regenerate from full bodily, soul, or informational destruction; aswell as a ton of incap options.

Pac-Man

Evidence for canonicity: The Professor literally mentions extra lives, bestiary cards mention them as an item, WOG mentions lives, they can be found as an item on the overworld, & manuals mention them constantly.

What have they brought Pac-Man back from?

Pac-Attack: Ghosts in Pac-Attack are able to be completely destroyed by fairies, only to reappear in seconds on the opponents’ side.

Pac-Man Arrangement: Pac-Man has been completely destroyed physically & come back without using any lives.

Pac-Man Arrangement CS: Ghosts that are completely destroyed by Pac-Man are still able to regenerate and come back in very short amounts of time.

Pac ‘n Roll: Pac-Man completely eats the main ghosts’ eyeballs and all, yet they’re back again moments later. Similarly the same exact thing happens to Golvis and he is back in seconds.

Pac-Man Championship Edition DX: When he was vaporized he was able to pull himself back together using extra lives; even when his very pixels are destroyed he is able to regenerate using lives.

Pac-Man Party Royale - Ghosts can regenerate from being splattered into Goo. Ghosts like Itchy can be COMPLETELY destroyed by ‘The Glitch’ only to come back seconds later.

Pac-Man Puzzle Tour - Ghosts can regenerate from small chunks on the ground. 

Pac-Man POP - Ghosts that are ‘popped’ regenerate at the top of the screen after a few seconds.

Pac-Man World 2 Re-Pac: Despite how Spooky’s soul was destroyed at the end of Re-Pac 2, he appeared in Kart Rally meaning he survived and regenerated… this is very clearly the case as it’d chronologically take place after Pac-World 3 given Erwin is here.

How Many Lives Does Pac-Man Have?

Pac-Attack: Whenever Pac-Man completes a line in this game, his body is destroyed in the exact same death animation as the original arcade game. Pac dies at the very least 100 times (100 stages) without consequences (in main story) to potentially even an indefinite amount of times (versus mode).

Pac-Man World: Pac gets 3 lives in sub-mazes, if he loses them all and dies he comes back to life anyway outside the maze.

Pac-Man 2 - The New Adventures: Even if Pac-Man dies or becomes incapcitated it doesn’t matter, because the player gets ‘unlimited chances’ to help Pac-Man. 

CR Fever Pac-World SP: It’s been stated that whenever Pac-Man dies, he has a chance of coming back anyways.

Pac-Man Arrangement: Even if you are to lose all of your lives in Pac-Man Arrangement, you are given the opportunity to continue which refills your lost lives. You can do this an indefinite amount of times & pick up right where you left off in the maze, though your total score will be reset every time.

Pac-Man World 2 Re-Pac: Fairy Mode gives Pac-Man infinite lives without the possibility of getting a game over.

Pac-Man All-Stars - Even if Pac-Man completely runs out of lives he can use points to continue and get more lives.

Pac-Man Championship Edition DX: Pac-Man has up to 99 lives in total.

Pac-Man Hats 2 - Pac-Man can retry a level even when he runs out of lives by spending currency.

Pac-Man Bounce: Pac-Man has indefinite retries; as the game allows him to retry levels indefinitely as long as he has energy remaining.

Pac-Man Puzzle Tour - Pac-Man can continue even after he loses.

Pac-Man Pizza Parlor: Pac-Man can die an endless amount of times, even using the original death effect as the original game; yet no matter what he never runs out of lives.

Dig Dug Killscreen Comic: It’s shown that characters like Pac-Man and Dig Dug can completely run out of lives & achieve a GAME OVER… yet can come back completely fine with no consequences.

Reasonably this should mean that Pac-Man has an indefinite amount of chances to come back & has the ability to regenerate from full bodily, soul, or informational destruction; aswell as a ton of incap options.

Aren’t Both Missing Some Stuff?

Item Destruction (Pac Land) - The main problem with arguing this as hax is that it could just be Pac-Man putting the item away—and that’s literally the case. We see Pinky with her UFO get eaten only to appear again with it in seconds. Graphical Limits probably play a big part & given no other game showcases that Power-Pellets can do this, I ultimately decided to leave it out.

Gold Pac-Man & Other Abilities (Pac World 2 Re-Pac) As mentioned in the previous Q&A, some of Pac’s so-called “abilities”—like Regen Negation—aren’t real abilities and clearly don’t function that way in context. Aside from that, certain things are just game mechanics, such as the fairy that lets you skip ahead to instantly win fights. That’s pure NLF, has no relevance to the actual story, and obviously isn’t meant to be interpreted as legitimate hax—so it’ll be disregarded.

The ‘Spaces’ from Pac-Man Party & Pac-Man Fever -They’re board spaces—he doesn’t just carry them around. They only work because the opponent is literally playing along; in the context of the story, they’re all participating in a game. It’s the same deal in Pac-Man Fever. What can be taken seriously is the item-stealing, since the Ghosts visibly swipe your money and there’s no implication that’s tied to board spaces. But beyond that? I mean… do you really want Pac-Man to bust out Monopoly mid-battle? Nothing implies he can and if he could then like… uh… GO FISH!

Ghostly Adventures - I did initially consider giving Pac-Man the genie from Ghostly Adventures, but by the end of the episode she was sent to the other side of the galaxy, BRO is not getting that.

Ancient Shadow - Frogger’s developer in this game directly sends him a message about how he could help code in some features for him. Now, obviously, having the literal developer of your game on your side would be insanely overpowered—but that’s where the idea ends. Beyond that one statement, Frogger never actually receives assistance from the developer & it’s implied the stuff he does needs to be approved first (as he literally got his ninja idea denied). So, there’s really no reason to count the developer’s support as something Frogger has access to.

The Actual Missing Stuff - Both Pac-Man and Frogger have over 30 years of media under their belts, and with that comes a ton of games with “temporary” life spans—mostly mobile titles and live services that can no longer be accessed. I’ve tried somewhere around the range of 40 APKs to get some of the inactive ones working, but at this point it’s pretty much lost media. So, if you notice anything missing from this blog, it’s safe to assume it falls into that category—or feel free to bring it to my attention, since there’s always the chance I could’ve overlooked something. That said, I do genuinely think this is one of the most in-depth breakdowns you’ll find for characters like these.

Bonus Art

Art by Lofty from Death Battle Judgement Discord!~

Art by Stars, that’s me!~

Verdicts & Closing Thoughts

With both characters having such long-spanning histories, vast arsenals, and a wide range of bizarre abilities, this matchup ultimately comes down to which one can make better use of those tools in the heat of battle. It’s definitely one of the more unique and interesting fights to break down!

Stats

When comparing raw Attack Potency, Frogger proves to be far more than the “glass cannon” reputation many assume. His resume is stacked with feats that put him well above the average mascot platformer hero. On the lower side, he’s shattered boulders and even survived being launched across islands with energies measured at 0.0179 Tons of TNT. His striking has shaken temples, and he’s tanked explosions scaling anywhere from 10 Tons to 10 Megatons of TNT. Things escalate dramatically from there—Frogger defeated the Leviathan, a beast capable of generating storms worth 49.53 Kilotons of TNT, and bested a bear whose shockwaves could rattle an entire island at 1.21 Gigatons of TNT. Even more impressively, he’s survived being hurled into a black hole, an endurance feat translating to roughly 3.25 Yottatons of TNT. At his peak, Frogger’s clashes with Hocus and the Eternity Wand—an artifact capable of forging stars and manipulating the universe itself—push him into the Universal tier, capped by the explosion of the Pseudo Dimension, which he withstood directly (Uni+ to 2x Universal range).

Pac-Man, however, is no slouch in this category either. Beyond his classic arcade image, Pac has racked up an equally wild array of feats across his adventures. He’s effortlessly vaporized baseballs, destroyed colossal robots and metal crates, powered entire cities through sheer stamina, and even been flung around the Moon at speeds requiring immense durability. His destructive capacity skyrockets when he obliterates meteors outright, and grows further when he embodies cosmic forces—becoming the Earth itself, which equates to 59.44 Zettatons of TNT, and later the Sun, which reaches 136.066 Quettatons of TNT. At his absolute peak, Pac-Man toppled Erwin’s mech, a construct stated to withstand a crash that would annihilate the majority of Pac-Man’s world and plunge it into eternal darkness, placing him firmly in the High Universal to possibly 2x Universal range.

On paper, their Attack Potency showings are shockingly comparable, with both sides carrying arguments that scale them into Universal brackets. However, the difference lies in consistency and measurement—while Pac-Man’s Spectral Realm scaling is powerful, it lacks the clear for being universal in size unlike Pseudo Dimension. So realistically, Frogger edges out Pac-Man ever so slightly in the Attack Potency category.

When it comes to speed, both Frogger and Pac-Man have built up surprisingly vast resumes, with each showing feats that stretch from grounded reflexes to outright cosmic velocities. Frogger, known for his agility and ability to dodge rather than brute force, has consistently demonstrated top-tier movement and reaction speed. He’s nimbly evaded cars, cannonballs, and airplanes, and even dodged attacks as fast as sound waves and electricity. His feats scale dramatically higher as well—dodging laser beams clocking in at 0.11c, reacting to electricity traveling through wires at 0.79c, and flying through an asteroid belt at 94.44c. From there, his speed takes astronomical leaps, as he’s flown past multiple planets, outmaneuvered spacecraft capable of interstellar travel (8408.86c – 1,051,108.26c), and even outpaced the detonation of the Pseudo Dimension at speeds ranging from 978.45 Quadrillion c up to outright Infinite Speed. At his absolute peak, Frogger has even been argued to reach Immeasurable speeds by flying directly through time itself.

Pac-Man’s track record, while different in scale, is equally staggering. He’s shown the ability to dodge arrows, cannonballs, and bursts of electricity, and can fly hundreds of miles in mere seconds. He’s outrun natural lightning at speeds between Mach 167.17 – 750.57, circled the planet at 0.033c, and rolled past Saturn at 0.40c. Pac has also matched light itself (0.68c), and his cosmic outings push his speed into the same lofty territory as Frogger’s—flying to distant black holes and in and out of the maze at 61.57 Billion c up to Infinite Speed, potentially surpassing 252.17 Billion c when outrunning the Glitch. His most extreme feat comes from piloting the Pacachini, a vehicle that outright traverses time through sheer speed, which gives him his own argument for Immeasurable velocity.

Direct comparison shows that, in finite terms, Frogger holds a notable edge—roughly 2.6x faster on consistent feats. However, both characters push into the realm of Infinite Speed, with credible cases for Immeasurable on either side. While Pac-Man’s immeasurable scaling hinges largely on the Pacachini, Frogger has his own standalone arguments via the Pseudo Dimension and temporal travel. Realistically, this makes speed too close to call: either Frogger takes the finite advantage, or both tie outright when their Infinite and Immeasurable showings are factored in.

Arsenal & Abilities

This was by far the closest category in the entire debate, and easily the one that took the most time to settle. Despite Pac-Man carrying the larger arsenal overall, both characters effectively shared the same core abilities: control over elements, transmutation, dimensional and temporal travel, long-ranged projectiles, invisibility, energy absorption, possession, item stealing / item destruction, a wide variety of vehicles, stat amplification, access to wish-granting entities, ways to negate durability, and—most troublesome of all—forms of immortality & regeneration. With so much overlap, the real question became less about who had “more abilities” and more about how either could bypass the other’s ability to keep coming back.

Pac-Man’s biggest advantages came from his resistance to statistical manipulation, allowing him to steadily weaken Frogger while enhancing himself. This gave him a more reliable path to land win conditions despite being slower and weaker on raw stats. His first major win-con came from Sir C’s brain transference device, which could implant Frogger’s consciousness into another vessel, like a disembodied brain. Ghostly Adventures showed that once a consciousness is implanted in this way, it cannot leave—even ghosts that normally could abandon their hosts were trapped by being sealed in something like another body before—meaning Frogger, who has never shown the ability to leave his own body, would be stuck regardless. The second came from Super Pac-Man’s Super Time-Space Warp Hole, a technique that could BFR Frogger beyond the confines of space-time. Stranded outside of time itself, Frogger would have no way back, and conventional time travel wouldn’t save him… because he’s somewhere that time wouldn’t exist… the biggest problem with that being they’d have to specifically send Frogger to that portal (& there’s millions to choose from, so it’s kind of a game of RNG with that).

Frogger’s win-cons, however, leaned into abilities Pac-Man had few reliable counters for. Binary Frogger could forcibly seal Pac-Man inside an arcade machine, Pac-Man has showcased that he can leave the medium before, but he’s never been forcibly placed and bound there—making this a realistic trap he couldn’t break. More dangerous was Frogger’s Information Manipulation, which Pac-Man has only resisted with a specific berry, the Wi-Fi berry—an item not tied to his strongest forms, and one that can run out mid-battle anyways. By altering Pac-Man at a fundamental, informational level, Frogger could realistically warp his abilities, resistances, and even his very nature into something unrecognizable. On top of this, Pocus served as Frogger’s ace support: capable of shutting down most of Pac-Man’s arsenal through viruses (which was a HUGE deal given a majority of Pac-Man’s support were tech-based) and had a leg-up via power nullification + restraining, both of which Pac-Man has canonically succumbed to in games like the New Adventures. Unlike Pac’s item-based powers that could be stolen or destroyed, Frogger’s key win-cons came from innate abilities—making them far more reliable in a drawn-out fight. And while Pac-Man might hope to rely on “the Player” as a trump card, Frogger has repeatedly demonstrated awareness of his game world and had methods to reach the IRL players directly, making even that angle unreliable… like… nothing at all was stopping Frogger from just KILLING the player at any point.

In the end, although both fighters could theoretically “out-immortal” the other in some circumstances, Frogger had the more consistent and innate paths to victory. His sealing, information manipulation, and his support gave him more counters, ways to shut down Pac-Man’s support + wincons, & reliable ways to stop Pac-Man permanently, making him the more dangerous opponent in the long run.

Tertiary Factors

Perhaps the most surprising comparison between Frogger and Pac-Man comes in the realm of tertiary stats, since on the surface, they’ve accomplished many of the same things. Both have proven themselves skilled across a variety of sports, both have demonstrated sharp intelligence and tactical deduction in pinpointing enemy weaknesses, and each has shown the technical know-how to reprogram advanced machinery. They’ve also each earned the respect of a master figure, practiced martial arts, and endured for remarkably long lifespans—showing that neither hero is simply a “dumb mascot.”

Where Pac-Man gains the edge, however, is in sheer breadth of experience. Not only is he canonically a decade older than Frogger, but he’s been on far more adventures across radically different environments, encountering a wider range of powers and enemies. Pac’s reputation as a bookworm and his formal education in Ghostly Adventures push his intelligence even further, and when enhanced by the Brain Berry, his intellect skyrockets to levels that let him outright “IQ stomp” Frogger. With those factors considered, the only tertiary categories that can be fairly called a tie between them are Stamina and Skill, as both have virtually identical skill statements and each has a solid argument for possessing infinite energy reserves. Pac-Man takes Intelligence decisively due to Brain Berry boosts & experience due to his age and more diverse adventures, while Stamina and Skill remain tied.

The winner is…

CLICK LINK ABOVE

Summary

Frogger

“Taking it easy and relaxing is nice, but it's getting kinda old. I wanna go on another adventure!”

Advantages:

  • Frogger takes the stat trinity…
  • Frogger had methods to seal Pac-Man & arguments to resist sealing.
  • Pocus could shut-down a majority of Pac-Man’s support & tech-based items.
  • Pocus could nullify Pac-Man’s powers & restrain him.
  • Information Manipulation would be an instant-win against Pac-Man…
  • Nothing was really stopping Frogger from just staying invisible for the entire fight.
  • Extrasensory Perception allowed Frogger to see Pac-Man even when he went invisible.
  • Possession could arguably work on Pac-Man.
  • Pac-Man's arsenal is so much larger to the point where he's going to take a lot longer to stumble upon a win-con.
  • Frogger’s win-cons were all innate abilities that he had, while Pac-Man’s were LITERALLY all item-based & could be taken away.
  • Got a Seinfeld Episode.
  • GBA & Gamecube were a Golden Era for Frogger games.

Neutral:

  • Both had a majority of the same abilities.
  • Relative Skill.
  • Relative Stamina.
  • Most of their methods of getting an advantage over eachother were only temporary.
  • Neither really had a ton of ways to keep eachother down.

Disadvantages:

  • …but his lack of resistances to stat lowering & Pac’s ability to raise his own stats will change that very fast.
  • …but he can resist it if he’s using the Wi-Fi Berry.
  • Doesn’t resist Statistics Manipulation.
  • Lower IQ.
  • Being BFR’d beyond Space-Time would incapacitate Frogger.
  • Brain Transference Device would incapacitate Frogger.
  • Worse battlefield control.
  • Frogger: The Great Quest
  • Konami lowkey forgot this mf exists

Pac-Man

“But wait, you don't understand! I'm not doing this for me.”

Advantages:

  • Can eventually take the stat trinity.
  • Has a much wider arsenal.
  • More experienced than Frogger.
  • Better IQ.
  • Had much better battlefield control via traps & reality warping.
  • Numbers advantage via more clones.
  • Brain Transference Device would incapacitate Frogger…
  • BFRing Frogger beyond Space-Time would incapacitate him…
  • The Wi-Fi berry protected him from Frogger’s Information Manipulation…
  • Friends layered intangibility would be a pain for Frogger to deal with.
  • Could possibly see Frogger’s upcoming wincons by seeing his thought bubbles.
  • Pac Boogie.
  • Ghostly Adventures was lowk the best part of research.

Neutral:

  • Both had a majority of the same abilities.
  • Relative Skill.
  • Relative Stamina.
  • Most of their methods of getting an advantage over eachother were only temporary.
  • Neither really had a ton of ways to keep eachother down.

Disadvantages:

  • …but a majority of Pac-Man’s tech-based support (including Sir Cumference) can be shut-down by Pocus’ viruses.
  • …but it’d require getting Frogger into one very specific portal out of billions of choices.
  • …but only until it runs out.
  • Pac-Man’s arsenal is so much bigger that finding a specific win-con will be hard.
  • Frogger’s win-cons were all innate abilities that he had, while Pac-Man’s were LITERALLY all item-based & could be taken away.
  • Sealing would incapacitate Pac-Man.
  • Power Nullification would work on Pac-Man.
  • Billy Mitchell
  • Whatever the fuck this commercial was.

Final Tally

Frogger [3] -

Pac-Man [0]

The winner is Frogger.

No real new updates obviously, but just a heads-up for those still waiting—the next blog will 100% be Kaiba vs. Gemn… I promise… I’ll do it, ahhh. 😭 I just need a little extra motivational support this time so I’m not absolutely soloing like the usual chad I am. Hm… I did get some help on this blog though, so… ALRIGHT, GET OVER HERE CHEESE. 🧀🔥

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