Frogger vs Pac-Man Blog
1st TN by studio, 2nd 3rd & 4th are from Stars (that’s me!!!), 5th TN Monkeyboi, 6th from Creeperpasta, 7th from Aether.
“Success is never final, failure is never fatal: it is the courage to continue that counts.”
- Winston Churchill
Made by Stars!~
Frogger, the hopping hero of Firefly Swamp.
Pac-Man, the spherical savior of Pac-Land.
Back in the 80s, video games weren’t about graphics or complex stories—they were about quick reflexes, simple goals, and the thrill of chasing high scores. But inevitably, those simple games gave rise to gaming’s very first icons. And when two hero legends come face-to-face, only one can claim the title of being the true king of the joystick era. Will Pac-Man chomp his way to victory, or will Frogger leap past the competition? It’s time to find out—in a DEATH BATTLE!
Connections
- Both are the mascots of iconic early 1980s video games about running around & collecting items while avoiding enemies that kill you on contact. This popularity extended far into the future, netting both more games, reboots, tv shows, & various crossovers.
- Both are brave, cheerful, goofy heroes that are primarily known for trying to live out a simple life with their family.
- Both their ‘origins’ were about originally being upcoming heroes in training who needed to prove themselves to the experts of their craft (The Council & Pac-Master), only to impress & even surpass them in the end.
- Both end up having to save their home from people trying to destroy or take it over time and time again. This led them to travel to many different themed lands, mazes, space, and different points in time.
- Both are known for their huge appetites for fruits & their innate ability to eat their enemies through consuming power-ups.
- Yes, Dear… they both consistently fight ghosts & it’s company vs company (Konami vs Namco) ✅. Also both are associated with nature & fairies a lot teehee.
Before We Start…
Canon
This needs to be said upfront, since canon can get a little confusing with long-running characters—but for this blog, everything officially published or trademarked under the Pac-Man and Frogger names will be used. These two have such long-spanning histories that limiting them to a single ‘canon’ doesn’t really make sense. This matchup is meant to celebrate them as icons—especially since finding a definitive canon would be nearly impossible, given that most of their modern content comes from spin-offs and reboots… their original games also have little to no story to work with.
In Pac-Man’s case, most of his content is already said to be a part of his official game timeline to begin with, which includes more controversial games like both of the Pac-Man and the Ghostly Adventures games. Pac-Man 2: The New Adventures is pretty clearly based on the 1982 show’s version of the character—it even features the same villain and family members; meaning the show will also be used in this analysis. The Pac-Man: Birth of an Icon book directly references the show multiple times, and even mentions obscure titles like Pac-Man Pizza Parlor. The Birth of an Icon book is officially licensed and created by Bandai Namco. Given the very ‘open’ nature of Pac-Man—and the fact that the book emphasizes his status as a cultural ‘icon’—it pretty clearly implies that most versions of him are meant to represent the same essential character. The one possible exception & biggest elephant in the room when it comes to this ‘canonicity’, of course, is Shadow Labyrinth. It doesn’t fit the tone of the original Pac-Man, and it doesn’t feature him as the protagonist—or even really mention him—focusing instead on ‘Puck’ and ‘Number 8.’ That said, the game is still usable. Shadow Labyrinth is strongly implied to take place within the wider Pac-Man multiverse: the player remarks that the original Pac-Man sprites look familiar and come from a game they’ve played, the M.A.Z.E. is described as an alternate dimension, and the Galagans make an appearance in the game and are said to originate from a ‘parallel dimension.’ The game even presents a timeline that includes classic Namco titles like Galaxian and Mr. Driller, connecting it back to Pac-Man by extension. While Pac-Man can’t directly benefit from Puck’s lookalike abilities (since they’re separate characters), the game does expand on his broader interconnected cosmology and will therefore be considered for this blog and for the sake of having it documented. To clarify, we’ll be drawing from all of Pac-Man’s games, shows, comics, and other extraneous material.
As for Frogger, the same general rule applies, nothing is ever outright proven to be non-canon, though he also has the benefit of games having references to each other (such as literally all of Frogger’s Ancient Shadow clothing mentioning stuff like: Lost Wand, Forgotten Relic, Helmet Chaos, & Great Adventure). Even ignoring those connections, he’d be in the same boat as Pac-Man… given that most of his games don’t have any notable narrative structure to begin with (arcade character syndrome frfr), so we’ll be pulling from everything & treating it like synonymous/parallel canon—games, shows, and other extraneous material.
In short: For the purposes of this blog, any variant of a character that is meant to represent them, act as their stand-in (like Frogger Toy Trials), or is officially tied to their brand will be counted. If they are officially a SEPARATE CHARACTER (like Puck from Shadow Labyrinth) they will be disregarded for the debate.
Aside from that, this blog won’t be using direct crossover scaling for either character. Realistically, neither of their stats improve that drastically even with in-publisher crossovers like Dig Dug or Castlevania (even if they both have arguments to be canon). And while both characters have appeared in plenty of ‘crossover appearances’, trying to scale them from those appearances spirals out of control very quickly. Most of these crossovers don’t fit the tone of the original series, aren’t officially recognized as canon, or simply feature generic enemies from other franchises. By that same logic we’d get crazy occurrences in other verses, such as Samus from Metroid scaling to Kirby via him fighting and being hurt by Metroids & Little Mac would directly scale to Donkey Kong via kicking his ass—generally this sort of logic would just turn the blog into ‘whose scaling chain is more ridiculous?’ (which I’d really like to avoid, since it quickly devolves into Comp Konami vs. Comp Namco scaling 😭). The last important thing to note is that while Pac-Man and Frogger have technically crossed over already (via properties like Pixels and Wreck-It Ralph), it’s fair to assume that in those properties they have no real reason to scale to eachother & nothing really implies they’re explicitly canon to begin with. Though I digress, crossover scaling was never really a factor that mattered much for this blog in the first place. That said, we’ll use any direct feats that happen in the crossovers, any reasonable items, gear, or abilities both characters have gained from these crossovers—just not the power-scaling that comes from fighting or interacting with other franchises… as again… it doesn’t really change the verdict or stats & nothing really proves it’s outright canon or consistent with their own verses fundamentals.
As always, I really appreciate all of your support! One last thing to note: many of the videos I use for the 1982 Pac-Man Show and Ghostly Adventures come from the Internet Archive. This means a few reload attempts might be necessary, or you may need to navigate to the episode tab page below the video (for example, set it to section 2 of 4) to access a specific clip—unlike YouTube, it’s a bit less straightforward. Just putting this out there so I don’t get flooded with comments about non-working links… consider yourself warned!
Without further ado, I hope you enjoy—and watch out, because there are SPOILERS AHEAD!
All Media Used For Blog
Frogger
Games:
Frogger (1981)
Frogger (MSX) (1983)
Frogger II: ThreeeDeep! (1984)
Frogger: He's Back! (1997)
Frogger 2: Swampy's Revenge (2000)
Frogger 2 (Game Boy Color) (2000)
Frogger: The Great Quest (2001)
Frogger's Adventures: Temple of the Frog (2001)
Frogger Advance: The Great Quest (2002)
Evolution Skateboarding (2002)
Frogger Beyond (2002)
Frogger's Adventures 2: The Lost Wand (2002)
Frogger's Journey: The Forgotten Relic (2003)
Frogger's Adventures: The Rescue (2003)
Frogger: Ancient Shadow (2005)
Frogger: Helmet Chaos (2005)
My Frogger Toy Trials (2006)
Frogger Hop, Skip & Jumpin' Fun (2007)
Frogger 2 (2008)
New International Track & Field (2008)
Krazy Kart Racing (2009)
Frogger Returns (2009)
Frogger 3D (2011)
Frogger: Hyper Arcade Edition (2012)
Frogger's Crackout (2013)
Frogger in Toy Town (2019)
Frogger and the Rumbling Ruins (2022)
Movies/Shows:
Frogger (2021)
Non-Accessible Media:
Saturday Supercade (1983) - Only partially, while we did use what was available… a great deal of Frogger’s show is lost media.
Frogger Inferno (2010) - No working APKs online; got partial stuff out of it.
Frogger Decades (2011) - No working APKs online; got partial stuff out of it.
Frogger Pinball (2011) - No working APKs online; got partial stuff out of it.
Pac-Man
Movies/Shows/Commercials/Youtube:
Pac-Man (1982)
Pac-Man and the Ghostly Adventures (2013)
Pac-Man Official Channel ('We are PAC-MAN! ' Official MV, PAC-MANIAC 45, PAC-MAN: 45 Years of ImPACt, JOIN THE PAC)
Pac-Man Ghost Zone - E3 1997
Pac Man Cafe
Games:
Pac-Man (1980)
Ms. Pac-Man (1981)
Pac-Man Plus (1982)
Super Pac-Man (1982)
Pac & Pal (1983)
Professor Pac-Man (1983)
Jr. Pac-Man (1983)
Pac-Land (1984)
Pac-Mania (1987)
Pac-Attack (1993)
Pac-Man 2: The New Adventures (1994)
Pac-In-Time (1995)
Pac-Man Arrangement (1996 - Arcade Ver.)
Pac-Man World (1999)
Ms. Pac-Man Maze Madness (2000)
Pac-Man: Adventures in Time (2000)
Pac ‘N Party (2000)
Ms. Pac-Man: Quest for the Golden Maze (2001)
Fever Pac-World (2001)
Pac-Man All-Stars (2002)
Pac-Man Fever (2002)
Pac-Man World 2 (2002)
Pac-Man Vs. (2003)
Pac-Man Arrangement (2005 - PSP Ver.)
Pac-Pix (2005)
Pac-Man Pinball Advance (2005)
Pac ‘n Roll (2005)
Mario Kart Arcade GP (2005)
Pac-Man World 3 (2005)
Pac-Man World Rally (2006)
Pac-Man Championship Edition (2007)
Namco Museum Remix (2007)
Namco Arcade Golf (2007)
Minecraft x Pac-Man [2009] - Crossover was endorsed by the official twitter and publishers.
Namco Museum Megamix (2010)
PAC-MAN Pizza Parlor (2010)
Pac-Man Championship Edition DX (2010)
Pac-Man Party (2010)
Pac-Man Party Java (2010)
Pac-Man Kart Rally (2010)
Pac-Man Battle Royale (2011)
PAC-CHOMP! (2011)
Pac-Man Tilt (2011 - Pac-Man & Galaga Dimensions)
Pac ‘N Jump (2011)
Street Fighter X Tekken (2012)
Mario Kart Arcade GP DX (2013)
Pac-Man and the Ghostly Adventures (2013)
Pac-Man and the Ghostly Adventures 2 (2014)
Pac-Man Monsters (2014)
Pac-Man Friends (2014)
Pac-Man 256 (2015) and 256+ (2024)
Pac-Man Run (2015)
Pac-Man Bounce (2015)
Pac-Man Championship Edition 2 (2016)
Mega Run meets Pac-Man (2016)
Pac-Man Pop! (2016)
Pac-Tune (2016)
Trace It Pac-Man (2016)
The Sandbox Evolution (2016)
Pac-Man Hats 2 (2017)
Pac-Man Note - Escape from the Page (2017)
Pac-Man Puzzle Tour (2017)
Pac-Man Wild Edition (2017)
Pac-Man.io (2018)
Super Smash Bros. Ultimate (2018) - Only Pac-Man’s moveset was researched.
Pac-Man Party Royale (2019)
million x Pac-Man (2019)
Pac-Man Mega Tunnel Battle (2020) & Chomp Champs (2024)
Pac-Man Geo (2020)
PAC-MAN The Card Game (2020)
Pac-Man 99 (2021)
GALAGA WARS+ (2021)
Pac-Man Battle Royale CHOMPionship (2022)
Pac-Man World Re-Pac (2022)
PAC-MAN Simulator: Roblox (2024) - Crossover was endorsed by the official creators, publishers, and appeared in a tribute video by the official Pac-Man channel.
Pac-Man x Stumble Guys (2024) - Crossover was endorsed by the official creators, publishers, and appeared in a tribute video by the official Pac-Man channel.
Shadow Labyrinth (2025)
Pac-Man World 2 Re-Pac (2025)
Comics/Books:
Dig Dug Comic (ShiftyLook)
Non-Accessible Media:
Pac-Man Dash! (2013 - Ghostly Adventures) - We could kind of get stuff from this, it’s just stuff like the summons requires the full version and there’s no working APK of it online.
Pac-Man Hats (2016) - There is no working APK of this thing online, I tried like 30 of them.
Background
Frogger
Konami is a huge company with an even bigger list of IPs, but arguably one of the most important games they ever made—the one that truly boosted them into stardom—was Frogger. Believe it or not, Frogger wasn’t just an idea that appeared out of nowhere. Akira Hashimoto, one of Konami’s original designers, came up with it after one fateful day when he had to help a frog cross a busy road filled with fast traffic. From that moment, the idea for Frogger was born. Like most arcade characters, Frogger hasn’t stayed the same for long in such a fast-moving industry, and his original “story” isn’t exactly straightforward. As a youth, he nearly drowned, which left him scarred and fearful of swimming. Later, he developed his own video game, crossed plenty of roads, settled down as a sort of family-man with his girlfriend Lily, and eventually went on to bigger adventures. Games like Frogger Beyond & Forgotten Relic make it clear that Frogger is a thrill-seeker, unsatisfied with just lounging around; his constant need for adventure and helping others has made him the number-one protector of Firefly Swamp; his home. Over time, he’s done many things to prove himself: he stopped Dr. Wani from resurrecting his old tribe to take over the world, saved Firefly Swamp from total mind control, traveled through multiple points in time, went to alternate dimensions like Magic World, passed the Council’s trials to be recognized as a true hero, and, at the end of it all, he got to do what he loved best—explore. While he’s had many games and endings, none of them are truly “happy endings,” because, as Frogger himself once said, he’s happiest when spending time with the people he cares about. As long as there are people crossing roads, people still playing games and keeping that spirit of fun alive, and people who refuse to just stand still and let life drift past them, you can be sure Frogger is out there somewhere—doing much the same, always chasing new adventures in hopes of a brighter future.
Pac-Man
Pac-Man is a name known by nearly everyone, Capcom’s pizza-shaped grandfather of gaming… but “Pacster” is known by just as many names himself; over the years he’s grown into such a huge sensation that he’s pretty much done everything you can think of across every medium available. But how exactly did Pac-Man become as popular as he is today? His story was actually an awakening of sorts for gaming. He was created as an “antidote” to the overwhelming number of arcade games at the time that revolved around violence and shoot-’em-ups. Instead, Namco wanted something different—something fun, approachable, and universally appealing—and so Puck-Man was born! Of course, that name didn’t last long; when preparing for release in the U.S., concerns arose that “Puck” was one letter away from… well, you can guess… and so, to avoid any unfortunate graffiti or jokes, Pac-Man became his official name worldwide. Unlike many characters, Pac-Man doesn’t have a single “traditional” story—he’s more of an icon. In many canons he’s a family man, just trying to make a living and do his job. And what’s that job? Eating ghosts—and he does it better than anyone! Over the years Pac-Man’s legacy has expanded far beyond the arcades. He’s starred in cartoons, comics, books, even live-action appearances, but at the core, it’s always been about his games. Within those, he’s faced an incredible range of adventures: defeating Golvis and his curse that threatened to turn Pac-Land into balls, stopping Spooky who wanted to destroy Pac-Land entirely, venturing into other dimensions like the Spectral Realm to save it from collapse, and much more. But at the end of the day, Pac-Man’s story isn’t just about high-stakes adventures or saving worlds—it’s about offering an alternative. At a time when games often focused on destruction, Pac-Man showed that joy, creativity, and connection could be just as powerful. And fittingly, despite his ghostly foes, he often ends up befriending them through nothing more than his good-hearted, free-spirited nature. Because really, who could resist him? When you want to share a good time with a friend who’ll stick by you through the maze of life, you can count on Pac-Man to be there.
Intelligence, Experience, & Skill
Frogger
Frogger started his journey around 17 or 18 years old, but now he’s over 30 in-universe. In that time, he’s picked up a ridiculous amount of skill. He’s good at climbing, navigated mazes with inverted senses, memorized invisible paths, figured out pressure plates & instructional drawings, programmed a rocket-ship launch and figured out how to use ancient magical artifacts within seconds. He’s nailed advanced acrobatics, won ten jackpots in a row at a casino (the owner had no idea how), is an expert at Tennis & won a championship, competed at the highest level of the Olympics against the Ref (a so-called “Sports God”), and even caught the eye of pro basketball scouts. The Frog Council, with lifetimes of dangerous exploration behind them, were impressed too.
On top of that, he coded his own video game, trained under a master ninja, became champion of the Toy Trials, and learned lethal martial arts like Frog Fu. In battle, Frogger’s taken on gladiators, mobster cats, alligators, scorpions, dragons, centaurs, giant robots, undead spirits, ninjas, and bandits who could keep up with royal guards. He even managed to beat another version of himself (who also just so happened to be the embodiment of doom) in a fight. Outside of adventuring, he also works as an ace reporter for the Swamp Gazette in Saturday Supercade.
Pac-Man
Pac-Man is somewhere between 25 and 40 years old in-universe, with over 20 years of adventuring behind him. He’s spent years hunting for new mazes, quick on his feet, acrobatic, and sharp at reading enemy weaknesses. He’s trained under a master ghost hunter (which is reiterated in a manual), briefly studied Pac-Fu under Blinky (a Pac-Fu master) & learned some techniques, and with a Kung Fu Berry even briefly held his own against martial arts masters—though usually gets his ass handed to him in the end. Still, he’s fought things as wild as a 10,000-year-old genie and lived to tell it… so he can probably get away with it.
Outside of combat, Pac has a surprisingly broad skill set. He solved a millennium-old puzzle, mastered kart racing, is great at drawing, plays a mean game of ping pong, piloted giant mech-suits, and once refilled his vehicle by using his own gas when stranded. He’s also shown himself pretty clever—deducing plots on the fly which helped him figure out a dog was possessed & let him outwit the same ghost possessing it. In the 1982 Pac-Man cartoon, he worked with the PPS security agency, joined the Marines in multiple episodes (Ep 12 - Ep 13), and competed in the Olympics. He’s got military training FOR SOME REASON, plus a formal education, and is often seen or stated to be reading or studying. On top of that, he’s recalibrated tech like an ectoplasm sensor and regularly uses his surroundings to fight.
Equipment
Frogger
Game
Power-Ups
Being an arcade icon with over 30 years of history, Frogger’s picked up dozens of power-ups across his adventures—ranging from simple boosts like speed and invincibility to more popular abilities which let him manipulate elements, buff his stats, or outright defy death.
- Extra Life - Lives are a main-stay in the Frogger series that can bring Frogger back to life in a newly regenerated body!
- Quick Hop - Allows Frogger to move even faster.
- Slop Hop - Slows down all opponents.
- Auto Hop - Allows Frogger to perform automatic hops in quick succession as opposed to his limited one hop at a time.
- Crazy Mode - Multiplies points.
- Tongue Growth - Frogger’s tongue grows twice as long as it cycles through different colors like a rainbow.
- Dragonflies - Completely restore his energy & stamina. They even seem capable of granting Frogger extra lives.
- Reverse - Forces all enemies to move in unanticipated reverse directions.
- Speed Up - Makes Frogger way faster by around 2x.
- Feeding Frenzy - Allows Frogger to instantly defeat enemies by eating them; eating enemies makes Frogger stronger.
- Ghost Frog - Makes Frogger intangible, allowing him to pass through enemies.
- Invincibility - Creates a shield around Frogger which makes him immune to damage and obstacles.
- Stop - Stops all nearby obstacles and enemies in place.
- Ball x 2 - Duplicates Frogger 6x over.
- Growth Serum - Causes Frogger to grow.
- Fly Fever - Summons hordes of flies to eat and restore health/energy.
- Energy Magnet - Automatically sucks nearby Eco Energy on the field into Frogger.
- Bomb - Turns into a bomb that explodes once they touch an opponent.
- Multiball - Duplicates the user two times.
- Red Fly - Warps all enemy players back to the start of the course.
- Blue Fly - Freezes nearby enemies solid.
- Green Fly - Inverts the controls of all opponents.
- King Frog - Frogger obtains an aura that instantly kills enemies on contact. It can even create a trail of rainbow light that kills anyone who comes into contact with it.
Costumes
One of Frogger’s favorite pastimes is dressing up in all kinds of costumes. While most are just for show, in Frogger: Toy Trials a few of them granted him special abilities.
- Toy Trials Costumes
- Life Jacket - Prevents drowning for a certain period of time.
- Chopper - Indefinitely saves Frogger from bottomless pits without losing health.
- Chicken - Frogger can now break rocks! (wowza)
- Afro - Allows Frogger to morph into a ball.
- Heart Sweater - Doubles the amount of health Frogger restores from fruit.
- Ninja - Allows Frogger to climb walls horizontally and vertically, sticking to them.
- Fireman - Gives Frogger constant protection from Fire Damage.
- Umbrella - Allows Frogger to float and fly in mid-air.
- Invisible Suit - Turns Frogger invisible completely until damaged, and gets reapplied soon after. During this state, he can bypass defenses by ‘scaring’ the life out of opponents.
- Super Frog - Makes Frogger stronger by increasing his muscle strength, letting him push heavier boxes.
- Santa - As far as I can tell… it’s just a hat! The actual purpose of it is unknown due to its obscurity and being locked behind 100% post-game content.
- Brown Afro Wig - "Get in the groove with the afro! Maybe I can even raise a bird in this…"
- Fire Afro Wig - "My shout is gonna ring throughout Firefly Swamp!"
- Vegetarian Afro Wig - "My hair is the color of all the vegetables I eat!"
- Mohawk Wig - "Hiiiiii ya! I'm going to stop on any who defy me!"
- Eyeglasses - "Great for making yourself look smarter."
- Nerdy-Looking Glasses - "The thick lenses make the world look like it's spinning."
- Sunglasses - "I look cool with these shades on."
- Party Nose-’N’-Glasses - "I'm gonna be the life of the party!"
- The Firefly Swamp Red Vickies Cap - "Can they win the pennant this year?"
- Magician’s Cap - "The cap of Hocus Pocus, the Magician, who came from inside the mirror."
- Graduation Cap - "The hat Finnius wore when he graduated from college."
- Santa Claus Hat - "Who should I deliver a present to, dressed as Santa?"
- Cossack Hat - "Cossack, cossack, 'tis fun doing the cossack."
- Innuit’s Cap (Native Canadian) - "With this, it will be nice and warm even when it's cold out."
- Pirate’s Cap - "I'm Captain 'Tongue' Hook. Leave the swashbuckling to me!"
- Crown - "I'm already a prince, but kiss me anyway."
- Sombrero - "Amigo! Partido del partido! Jalapeno~!"
- Silk Hat - "Tap ta tap ta tap. How's my tap dancing?"
- Halloween Pumpkin - "The candy Lumpy gives out on Halloween tastes really good."
- Cheese - "I love cheese so much, I wear it on my head."
- Helmet - "Prevents injuries and saves lives. Just not in this game."
- Construction Helmet - "I'm gonna open a highway through Firefly Swamp!"
- Spelunker’s Helmet - "Cool! Now I can see in the dark! Oops, out of batteries..."
- Straw Hat - "The hat Finnius sent from another country."
- Headphones - "I can sleep without being bothered by noises with these on."
- Angel’s Wings - "I'm going to spread happiness to everyone with my pure gold heart."
- Devil’s Wings - "Aren't I a cute little devil?"
- Peacock’s Feather - "I'm the main man at the carnival!"
- Bull Horns - "Milk makes you strong as a bull!"
- Elk Antlers - "Look at my great horns! I'm gonna poke you."
- Antennae - "I'm going to work hard, just like an ant."
- Ram Horns - "Hope no one tries to fleece me."
- Penguin - "My name is Mohan! Buy everything!"
- Rabbit Ears - "I wonder if I can live in Bunnington Hollow if I wear this?"
- Lion Mane - "Maybe if I roar loud enough, I can scare the puzzles into solving themselves."
- Stylin’ Hair - "I'm going to help everyone in need with my sexy looks!"
- Samurai Hairpiece - “I'm a samurai. But I seem to have lost my sword.”
- Kappa - "I'm a legendary Japanese water creature! But I STILL can't swim..."
- Frankenstein’s Monster - "I'm the invincible Monster!"
- Dragon Horns - "Don't I look as strong as a dragon?"
- Lobster - "Watch out! If you come near me, I'll pinch you!"
- Bird’s Nest - "Gee, my head is itchy. Is it because I didn't wash my hair?"
- Masted Ship - "To the sea! To adventure! To the new continent!"
- Skull - "Found this in the mountains awhile ago. What kinda animal was this!?"
Elemental Icons
They are the very elements that give life to Frogger’s swamp. Once removed, the swamp began to wither—but Frogger managed to collect them all. Each Icon holds the power to terraform the environment, reshaping it based on which one is used.
- Fire Element - Can spawn platforms to walk on & summon fireballs alongside walls of fire.
- Earth Element - Can cause earthquakes & manipulate the earth and make pits.
- Water Element - Creates whirlpools & warp people away & can shoot icicles out of thin-air.
- Storm Element - Creates ‘Thunder Balls’, cages opponents in electricity, & can create storms.
Rest Stop
Restores Frogger’s ‘energy’ gauge to give him the strength he needs to keep going; it can also act as a checkpoint (spawn location) for Frogger’s extra lives.
Fruits
Frogger can eat a variety of fruits for different effects. Apples restore one heart, bananas fully heal him, pears cure ailments like Hyper Hop, small fruit restores a quarter of a heart, and large fruit restores a full heart.
OPART Relic Upgrades
The OPART is an ancient relic forged in the distant past, capable of unlocking a wide range of abilities through upgrades. It even shows signs of sentience, saving Frogger from a fatal blow at the end of the game.
- Flashlight - Lightens up dark areas so that Frogger can see.
- Grappling Hook - The inferior upgrade, Mega Claw is capable of grabbing things from far away and bring them to Frogger. The upgrade, Grappling Hook is capable of longer reach and can bring Frogger to any sturdy object.
- Rock Buster - It can be used to break down obstacles in your path.
- Time Stop - Stops time around Frogger to make everything frozen including enemies. Stops time for 6 seconds before it has to recharge.
- Push Block - Allows for the user to push objects away.
- Scuba - Allows you to breathe underwater indefinitely.
- Shield - Creates a shield that while will not stop physical attacks, will deflect & negate all projectile attacks (as shown here).
Magic Stones
Over his journey, Frogger collected a variety of stones with unique powers—one could shrink enemies small enough to toss into his bag, while others let him fire rapid-fire fireballs, shoot cold ice that freezes foes solid, smash through obstacles, or boost his own speed.
Throwing Stones
Frogger carries an unlimited supply of throwing stones that briefly paralyze enemies on impact, leaving them vulnerable to follow-up attacks.
JumpPlates
Frogger can summon a pretty handy jump pad at will which, well, lets him, y'know, jump higher.
ShotPlates
In good old yoshi fashion, Frogger can use marbles as projectiles by spitting them out from his mouth!
BombPlates
Taking a cue from a fellow Konami hero, Frogger can toss bombs to blow apart obstacles and enemies alike.
DecoyPlates
One handy gadget Frogger carries is a decoy—it makes noise to attract enemies and keep them off his back.
Magic Clover
Frogger has access to a ‘Clover’ which was capable of instantaneously curing a Fairy of a sickness.
Magic Sword
Frogger stole this sword from an Evil General after he defeated him, not only was it able to nullify spells like telekinesis, but it was able to drain the powers out of that General (stopping the spells he currently had casted). It can even fly autonomously and fight on its own.
Magic Cards
Frogger collected around 40 cards that were scattered across the separate dimension known as Magic World. Their most common purpose is unlocking sealed portals that can transport him elsewhere. However, by the end of the game, it was revealed that these cards can also be used to split someone’s power into the cards to weaken them, the cards needed to be flipped to restore their power.
Steel Skull
A treasure that Frogger found during his exploits, it’s said that whomever gazes upon it shall obey the wielder.
Toy Hammer
A hammer that can be used to destroy enemies in Frogger’s way.
Tennis Rackets
A pair of Tennis Rackets that Frogger can wear as shoes to avoid any terrain obstacles like quicksand.
Cricket Bat
Frogger’s actually a fan of cricket—the sport, not the bug (but he likes those too).
Wetsuit
A suit that allows Frogger to fight underwater indefinitely without the need for air.
Birds
Frogger often uses many different types of birds in order to fly around through the sky unimpeded.
Skateboard
Whoa guys look Frogger hitting kickflips!
Snowboard
It’s a snowboard. What do you want me to say?
Spaceship
A spaceship that Frogger found on his journey towards an Asteroid Belt, it’s great for traversal while Frogger focuses on dodging!
Jet
Frogger occasionally hitches a ride on a jet, which is far flashier than relying on birds.
Rocket Ship
A massive rocket ship that Frogger manually programmed himself, it’s capable of taking him far into the fast reaches of space.
Firefly Surfboard
A flying surfboard that glides along beams of light… how it works exactly? Honestly, nobody’s quite sure—it just does.
Saturday Supercade (TV)
Swamp Buggy
A multi-purpose vehicle Frogger uses to get around! It can transform into a boat to cross seas, a helicopter to soar through the skies, or a car to drive on roads (though fuel is limited). It even comes equipped with a built-in grappling hook for snagging other vehicles.
Invisi-Ray
An item that Frogger got from Black Viper… as the name implies, it can shoot a ray at anything to turn it invisible (including people).
Crossover
Krazy Kart Racing Items
Frogger was a part of the Konami Racing Franchise called Krazy Kart, as such he gained access to a new vehicle & a whole lot of weapons (all listed here):
Powerups | Explanation |
Speed Booster | This item is only found in blue bells and will give you a nice boost for a few seconds. |
Red Missile | The red missile is a deadly homing missile! |
Blue Missile | This item fires three missiles from different angles from the front of the kart. |
Barrier | The barrier protects you from all weapons. Except for the Pigs object. |
Bomb with Timer | This bomb is dropped from the back of the kart and explodes after a few seconds. |
Black Hole | The black hole will swallow the unsuspecting driver and spit them out again. |
Pig | This mysterious object turns all opponents into pigs for a few seconds; disables items. |
Blindfold | The blindfold will make you invisible and immune to certain weapons. |
Electric Battery | The electric battery sends an instant lightning bolt to all opponents. |
Ice | A wall of ice rises from the ground to stop your opponents and sabotage their driving. |
Super Size | Super size makes you grow to enormous proportions. This will allow you to overtake your opponent with ease. |
Bats | This item sends a flock of creepy bats to annoy the race leader and invert controls. |
Bomb | Vaporizes whoever is holding it after a certain amount of time. |
New International Track and Field Items
Frogger, having competed at the highest level in Olympic sports in New International Track & Field Items, has used a wide array of equipment and accessories that could reasonably be adapted for combat.
- Javelin - A throwable Javelin.
- Shot Put - A throwable Shot Put Ball that can be thrown far distances.
- Shotgun - A long-barrel gun used to shoot at enemies.
- Discus - A throwable disk.
- Weights - Lift some weights!
- Metal Throwing Ball - As the name implies, it’s a metal ball that can be thrown.
- Bow - A weapon used to fire arrows at foes.
- Kiyak - A boat that can be used to row yourself around.
- Pole - A massive pole that can be used to high-jump over objects.
- Bike - It’s a bike.
Pac-Man
Game
Pac-Dots
Pac-Dots are one of Pac-Man’s most common consumables, sometimes even referred to as “Cookies” in certain games. They provide a wide range of abilities: they can open doors or destroy obstacles, heal Pac-Man, allow limited flight, let him exit mazes, and be fired as auto-targeting projectiles at enemies. Consuming them also increases his speed, can make him grow larger with each dot, and raises his Snap Bar (See Abilities). Additionally, eating all the Pac-Dots in a maze boosts his speed, and consuming 256 in a row unleashes a wave of energy that instantly destroys all enemies in the area.
Pellets
Over his 45-year career, Pac-Man has made use of various Power Pellets—one of the most iconic power-ups in video game history—each granting different effects and abilities. While primarily used against ghosts, they can also affect other living creatures.
Power Pellet
Power Pellets act as a baseline, standard power-up for Pac-Man, granting him a wide array of abilities, the most notable being super powered strength. They can give him a shining aura, dramatically increase his size (multiple times over), power up machinery, restore lost energy, create shields, and stun or weaken enemies. They allow Pac-Man to dash, create Pac-Dots, steal items from others, seal enemies into the ground, and are said to induce fear, causing foes to flee in panic at slower speeds. On top of this, Power Pellets make Pac-Man completely invulnerable to ghost attacks and instantly destroy ghosts on contact.
Some of their stranger properties include altering probability— in CR Fever and Wild Edition, Pac-Man could force probabilities, even scrolling back to ones he would have otherwise missed. They can undo fusions of individuals like ghosts, though they typically only affect a limited number of targets at once. Even resistant foes like Golvis can be affected if multiple pellets are consumed consecutively, and eating chains of enemies can refill or extend the timer on pellet abilities and increase Pac-Man’s speed. Additional effects include creating giant constructs for Pac-Man to devour ghosts whole, stealing extra-lives from opponents with them, and even provoking anger in enemies. Overall, Power Pellets remain a versatile and foundational tool in Pac-Man’s arsenal.
Super Pellet
Super Pellets can transform Pac-Man into a giant Super Pac-Man, dramatically increasing his size and speed while allowing him to break through gates normally impassable. They have also been shown to cause nearby enemies to combust.
Trick Pellet
Trick Pellet produces a completely random effect such as turning the maze invisible or changing its color.
Teleport Pellet
Teleport Pellets (as the name implies) teleports Pac-Man to a different point inside of the maze, often saving him from potentially dangerous situations.
Stun Pellet
Stun Pellets cause all nearby enemies to be temporarily stunned & weakened (similar to a normal Power Pellet) for a short amount of time.
Ribbon Loop Pellet
Ribbon Loop Pellets give Pac-Man a small speed boost and leaves a light trail behind him. Making rings around enemies causes them to explode by squeezing together.
Electro Shock Pellet
Electro-Shock Pellets let Pac-Man shoot rapid-fire auto-target electric blasts at enemies, which can also charge generators.
Super Stomp Pellet
Super Stomp Pellets gives a massive damage boost to Pac-Man’s Butt Bounce ability, allowing him to summon destructive shockwaves.
Chrome Pellet
The Chrome Pellet covers Pac-Man completely in a sheet of Chrome which makes him sink in water and makes him completely invulnerable to damage. In the remake, it made Pac strong enough to defeat enemies who are normally invincible to him.
Shrinking Pellet
The Shrinking Pellet reduces Pac-Man to a smaller, more miniature size, making him weaker but allowing him to fit inside tiny spaces. In Re-Pac 2, it was clarified that while small, enemies are unable to detect him. The effect eventually wears off as the power-up expires.
Speed Up Pellet
The Speed Up Pellet makes Pac-Man faster for a certain amount of time; it appears in both the IO game & Pac-Man Mania.
Points Up Pellet
The Points Up Pellet increases the points gained by consuming Ghosts by double.
Ghost Pellet
While Pac-Man ordinarily has the ability to become a ghost after dying, the Ghost Pellet accelerates this process, transforming him into a ghost so powerful that it can defeat other Pac-Men on contact, regardless of their size.
Vortex Pellet
The Vortex Pellet, accessed in a digital space, can be used to trap enemies—such as ghosts—by sucking them into a vortex temporarily.
Power-Ups
Alongside the Power Pellets & Dots, Pac-Man has used a large collection of power-up items throughout his many decades of hunting those mischievous Ghosts, all of which will be listed here:
- Extra Lives - Pac-Man has been collecting these ever since his first appearance, they allow him to regenerate a new body.
- Health Wedges - Heals Pac-Man’s health.
- 1-Up Flags - Gives Pac-Man a free Extra Life & can even allow Pac-Man to do high-jumps.
- Fairy - Destroys all enemies in sight.
- Ice Cube - Turns all enemies into snowmen, leaving them frozen for a few seconds.
- Mirror - Creates a mirror clone of Pac-Man that duplicates his movements.
- Star - Acts similar to a Power-Pellet, giving Pac-Man the energy to consume monsters.
- Galaxian - Allows Pac-Man to shoot tractor beams from his mouth, which disorients enemies by stunning and spinning them.
- Rally-X - Summons a smokescreen, which stuns caught enemies by making them become teary-eyed.
- Trumpet - An instrument that causes anyone that hears it to bust into dance by shooting out musical notes.
- Snowman - Allows Pac-Man to fire out ice beams that temporarily freeze his enemies.
- Fireball - Allows Pac-Man to shoot balls of fire at his enemies.
- Rope - Pac-Man swings from any ceiling around him using a rope to reach other areas.
- Hammer - Utilize a hammer to break objects below and on the side of you.
- Bubbles - Pac-Man fires bubbles from his mouth to destroy enemies while swimming underwater.
- Helmet - A self-explanatory headgear that protects Pac-Man from aerial attacks, such as falling micro-ghosts dropped by the Ghosts.
- Pink Pill / Brown Pot - Seals enemies inside of a Brown Pot for a limited amount of time.
- Blue Pill - Creates a clone of Pac-Man that mirrors his movements.
- Orange Pill - Pac doesn’t suffer any slow-down from eating pellets on the field; effect lasts the entire round.
- Red Pill - Pac’s speed is doubled for 10 seconds.
- Magic Wand - Transforms all of Pac-Man’s foes into presents for a set amount of time.
- Hammers - Creates hammers on all sides of a foe to hit them with tremendous force.
- Speed Up - Increases your speed by 50%.
- Stun - Stuns all players aside from the user for five seconds.
- Magnetic Pac / Magnet - Attracts all nearby Pac-Dots to the user.
- Strong Pac - Makes you strong enough to stun opponents on contact, making them lose part of their score.
- Multiplier - Multiplies the score you receive per every Pac-Dot.
- Thief - Directly steal from other players on contact.
- Wing - Allows Pac-Man to jump over enemy attacks and obstacles.
- Knight Chocolate - Makes you invincible to projectile arrow attacks & makes you stronger, though you sink in water.
- Winged Pac-Man - Allows Pac-Man to glide through the air.
- Speed Up - Increases speed.
- Boost Pellets - Allows you to boost multiple times in a row with increased speed.
- Ghosts - Turns enemies into blue scared ghosts for a short amount of time.
- Spike Balls - Creates spiked balls that circle Pac-Man as a shield.
- Drills - Creates drills that are thrown at enemy vehicles.
- Pepper - Creates a trail of fire with every footstep you take, covering the battlefield in dangerous flames.
- Lightning - Fires out shocking bolts of electrifying lightning which constantly travels along the maze path.
- Cake - Makes you big enough to run over enemies, the user becomes temporarily invulnerable.
- Sneakers - Makes you faster for a short amount of time.
- Money Bag - Steals up to 5 Pac-Dots from each enemy player.
- Bomb Erase - An explosion erases a bunch of enemy tiles on the board.
- Hammer Erase - Destroy a single tile, including barriers.
- Arrow Erase - Destroy an entire line of enemies and tiles.
- Pac-Dora Box - Creates an evil Pac-Dora Box which causes the player chaos.
- Green Pac-Bomb - The Green Shell of robots, it will run along the ground and sprout wings to fly over gaps, exploding on whoever it hits… it is not homing.
- Red Pac-Bomb - The Red Shell of robots, it will run along the ground and sprout wings to fly over gaps, homing in and exploding on whoever it hits.
- Blue Pac-Bomb - The Blue Shell of robots, it will run along the ground and sprout wings to fly over gaps, homing in and exploding on whoever is in first place.
- Atomic Pellet - Causes the player’s kart to get a burst of speed for a short time.
- Snowman - A snowman will throw snowballs at other racers which causes them to spin out, running into the snowman will cause them to be trapped in a block of ice.
- Storm Cloud - Creates a Storm Cloud which affects all other karts in the race, raining which causes the karts to have reduced speed and slippery controls.
- Black Pac-Bomb - A beefed up version of the Green Pac-Bomb, it can be used to hit up to three targets and has an AOE detonation.
- Siria The Ice Dragon - A dragon from Dragon Spirit which breathes cold breath and creates ice blocks that land behind the kart she’s protecting; touching the block will freeze opponents solid in a block of ice.
- Sir Pac-A-Lot - He uses a large shield to deflect power-ups and flatten nearby opponents with a sword.
- Galaga Ship - Acts as an automated turret which will shoot any weapon or trap laid in your path, shoot at characters, or shoot at unused weapons on an opponent’s kart to destroy them.
- Health Pack - Replenishes your Life Bar completely.
- Pac-Shield - Creates a shield that protects the player from harm for 10 seconds.
- Variable Item - Can increase Pac-Man’s strength, jump, and charge.
- Shield - Applies a shield onto your current vehicle.
- Bomb Drop - Gets Pac-Man out of sticky situations, by launching all nearby enemies back to their starting areas.
- Guardians - Gives Pac-Man invulnerability aswell as a boost of speed.
- Balloon / Feathered Cap - Pac-Man will gently float upwards for a short period of time.
- Candle - Pac-Man will light up the surrounding brightly for a short period of time.
- Double Points - Doubles the worth of pellets.
- Dizzy Potion - Makes you spin uncontrollably.
- Bomb - Creates an AOE explosion around yourself that destroys your enemies.
- Laser - Fires a constant beam of energy that destroys anything in its path.
- Tornado - Creates a tornado that goes around trying to suck in enemies.
- Freeze - All enemies become temporarily encased in ice that slows down their movements.
- Stealth - Makes Pac-Man invisible and intangible to enemies in the area.
- Trap - Puts traps all over the field which destroys enemies on contact.
- Giant - Turns Pac-Man giant and makes him invincible for a short amount of time, similar to a Power Pellet.
- PAC-MEN - Creates several duplicates of Pac-Man which seeks out and eats enemies.
- Magnet - Automatically collects any Pac-Dots that enter into Pac-Man’s suction radius.
- Fire - Pac-Man leaves behind a trail of danger wherever he moves that kills enemies on contact.
- Shatter - A superior variant of Freeze, which slows enemies while also placing stalagmites all around the field which gives you points when shattered.
- Pyro - A superior variant of Fire, which leaves behind a trail of fire wherever you go; aswell as spreads to adjacent tiles overtime.
- Twinado - A superior variant of Tornado, creates two tornados which seek out and destroy enemies.
- Optics - A superior variant of Laser, which creates a beam of energy that curves around corners & destroys anything caught in its path.
- Regen - A superior variant of Magnet, sucks in all Pac-Dots around Pac-Man while also replenishing the eaten dots on the field.
- Boom - A superior variant of Bomb, turns Pac-Man into a bomb; the next enemy he hits will be blown up by AOE.
- Cherries - Transforms any enemies that enter Pac-Man’s radius into Cherries that can be consumed by him.
- Sonar - Emits a pulse that scare away ghosts, enemies will run away from you.
- Electric - Shoots out bolts of electricity which automatically zaps any enemies within Pac-Man’s range.
- Radar - Creates a rotating beam that instantly destroys anything that touches it.
- Beam - Creates a vertical laser that covers the entire screen and Pac-Man becomes faster.
- Time Stop - Temporarily stops time.
- Electric Field - Creates a dome of energy surrounding Pac-Man that fries enemies on contact.
- Laser - Pac-Man fires a devastating laser that kills foes on contact.
- Air Ground Missiles - Rains down dozens of missiles onto the field to hurt enemies.
- Land Mine - Places landmine traps onto the field which explode enemies.
- Jack-O-Lantern - Produces a light around Pac-Man that allows him to see in the dark.
- Dazer - Stuns all enemies for a short amount of time.
- GHOST Repel - Causes ghosts to flee from you at high speeds.
- GHOST Attract - Makes enemies fall in love with you and target you specifically, allowing you to lure them to wherever you want.
- GHOST Speed Up - Makes all ghosts faster.
- Hearts - Gives Pac-Man extra lives.
- Lock - Locks enemies in and out of the current maze for twenty seconds.
- PAC Shield - Creates a shield that bounce enemies off of the user.
- Clone Ghost - Creates another ghost on the field.
- Speed Boost - Makes Pac-Man faster and leaves behind a rainbow trail.
- Power Pellet+ - Makes more Power Pellets spawn on field.
- Fruit+ - Makes more Fruit spawn on field.
- Beach Ball - Acts as fuel for Pac-Man’s Hats.
- Repel - Sends enemies far away.
- Chili Pepper - Makes trails of fire that forces anyone caught by it to stand-still and try to put it out.
- Coffee - Makes Pac-Man faster.
- Banana - Makes a banana peel that causes you to slip forward.
- Smoke Bomb - Makes a smoke-screen.
- Dynamite - Causes an explosion that shakes the entire maze.
- Electricity - Fires off bolts of electricity that fries opponents into dust.
- Fan - Spins ghosts into nothingness.
- Rainbow Medal - Destroys multiple lines of ghosts.
- Color Explosion - Every enemy of a certain color (Red, Pink, Orange, Blue) on the field is destroyed.
- Pac-Man Attack - Summons miniature Pac-Men at enemies, munching them off for a while.
- Pac-Ball - Pac-Man summons energy to make a large power pellet that he eats to deal a great deal of damage to an enemy.
Costumes / Skins
Every so often, Pac-Man likes to don a hat or costume. While most are purely cosmetic, some in Pac-Man Hats 1 & 2 also grant him unique abilities alongside the change in appearance.
- Pac-Man Hats 1 (This game is basically lost media, but we atleast know about one hat)
- Zeus Hat - Zaps enemies and stuns them into staying in their current position.
- Pac-Man Hats 2
- Cool Hat - Cool Hat drops ice cubes that freezes enemies.
- Hacker Hat - Can hack ghosts to stun them.
- Magician Hat - Casts spells that makes ghosts ‘disappear’.
- Alien Hat - Generates green goo that disintegrates ghosts that touch it.
- Hunter - Reminiscent of clothes Pac-Man has worn in the past, these are meant for hunting.
- Street - A set of street clothes that aligns with the current fashion trends of Pac-World.
- Cowboy - Yee-HAW!
- Ushanka - A more russian-themed costume that is designed to withstand cold climates.
- Explorer - Any great explorer deserves to look the part.
- Diver - A costume that can presumably actually be used for diving!
- Magician - You can’t help feeling magical just gazing upon it.
- Spooky - Whenever Pac-Man is feeling especially spooky!
- Ghosts - A costume based off of the main four ghosts of the series: Inky, Blinky, Pinky, & Clyde.
- Pac-Knight - Makes Pac-Man look like the Pac-Knight of old… who may or may not be him.
- Pac-Wizard - A costume based on the Pac-Wizard who created the Golden Fruits… maybe you’ll start growing a beard?
- Toc-Man - One of Pac-Man’s most dangerous enemies has been turned into nothing more than a cosmetic… oi vey.
- Pac-Land - The most iconic hat that Pac-Man has ever worn, it probably smells like fairies.
- Mask - Perfect for bandits or heroes! Capes not included.
- Glasses - Makes you look smarter.
- Retro Glasses - Teachers and diner waitresses love these.
- Goofy Glasses - It’s who you are both inside and out.
- Sunglasses - Indispensable for UV protection and driving around in convertibles. Wear indoors for extra points.
- Star Glasses - For the superstar inside us all.
- Googly Glasses - Can’t…sit…still…
- Ghost Eye Patch - Everywhere you look, there’s a Ghost.
- Hypno Glasses - You are getting sleepy…
- Aviator Goggles - Feel like you’re flying even when you can only move in four directions on a flat plane.
- Cyber - Cybernetic enhancements are thew ave of the future.
- Snorkel Mask - Always fashionable. No water necessary.
- Biker Goggles - Keeps bugs out of eyes.
- Ski Goggles - Keep those giant pupils warm.
- Baseball Cap - The go-to choice for sporting events and bad hair days.
- Big Hair - Extra volume! Extra bounce!
- Pompadour - Thank you. Thank you very much.
- Headphones - Taking your jams with you.
- Crown of Daisies - Queen Victoria’s idea.
- Pirate Hat - Arrrrr…
- Cowboy Hat - Giddy up.
- Punk - We mean it, man!
- Reindeer - Where would Santa be without you?
- Santa Hat - Supreme ruler of the naughty and nice list.
- Crown - Ruler of your very own copy of PAC-MAN Mega Tunnel Battle.
- Tiara - Who doesn’t want to be a pretty pretty princess?
- Moose - Mystical, magical, 100 percent!
- Bee - Sting like a bee.
- Butterfly - Float like a butterfly.
- Fish - Just keep swimming…
- Cat - Meow meow, hist pffft, meow!
- Fox - Adorably sly.
- Mouse - Definitely stirring.
- Cow - Goes moo.
- Tiger - Burning bright in the forests of the night.
- Giant Panda - Not very giant.
- Unicorn - Not just for cereal and lunchbox designs anymore.
- Angel - The nice one.
- Devil - The naughty one.
- Rabbit - Hippity hop, fluffy diva.
- Dragon - There is no hiding in this getup.
- Snake - Also useful as a rope or scarf.
- Horse - Owner of one fabulous mane.
- Sheep - All your friends get the exact same thing every year for their birthdays… wool.
- Monkey - No shame in his game.
- Rooster - Cockadoodledoo!
- Dog - Everyone’s best friend!
- Pig - This little pig went “wakka wakka wakka” all the way home.
- Parka - What to wear to the end of the world train gala.
World Rally Gear
In World Rally, Pac-Man’s karts go beyond simple racing—they can brake slide, spin out with a brake turn, pull off hop boosts for extra speed, and chain together Power Slides to not only gain momentum but also charge up his Guardian Meter. Most importantly, though, the karts come with a wide range of variants and weapons to keep races as chaotic as they are fast.
- Pac-Kart - A completely average vehicle that doesn’t excel at any stat, spreading them completely evenly.
- The Dot Muncher - A step up from the standard Pac Kart, this superior model keeps the same solid handling and weight but boasts noticeably higher acceleration.
- Yellow Lightning - The strongest kart Pac-Man can get his hands on, it matches the Dot Muncher in acceleration and handling, but with extra weight that gives him tighter control and makes it easier to shove other racers off the track.
- Banana Ram - Sticks a large banana on the front of the kart that can be used as a battering ram.
- Blueberry Blaster - Fires fast-moving rockets that don’t home in and can only be launched one at a time, but they explode on contact for solid impact.
- Cherry Bombs - Drops cherry mines behind the kart, which deal massive damage if they're run over.
- Grape Grenades - Launches multiple grape grenades that bounce off walls and surfaces before exploding after a short delay.
- Pac-Dot Gun - Fires Pac-Dots at opponents in rapid succession.
- Sonic Bell - Causes an AOE shockwave which strikes all karts in close proximity.
- Strawberry Striker - Launches a single homing Strawberry missile which can hit multiple targets with splash damage when it explodes.
- Watermelon Seed Spitter - A long-range, high-velocity railgun that fires seeds straight out of a watermelon.
- Health Pack (Repairs) - Replenishes the life bar of your vehicle completely.
- Pac-Shield - Shields the player from harm for 10 full seconds.
Bonus ‘Fruits’
Fruits in Pac-Man aren’t just collectibles—while each fruit serves its own unique purpose, even in general they’ve been shown to do all kinds of things. They can heal Pac-Man, boost his vision, alter the game’s animation style (most obvious on title screens), and even terraform maze structures. Some can remove enemies, send Pac-Man to entirely new mazes, temporarily solidify ghosts, increase his size, add or remove Pac-Dots from the field, grant him high jumps, restore energy, or even transform themselves into Pac-Dots.
- Specific Bonus Fruits
- Keys – Unlock cages and cause ghosts to explode. Can also disable barriers, making them disappear, and force opponents to skip their turn.
- Cherry – Creates an AOE that magnetically collects Pac-Dots, can make vehicles malfunction, unlock areas, turn Pac-Man invisible, and refill his energy. If Pac-Man is captured and incapacitated, cherries can save him from his predicament, let him continue, and even grant him a shield.
- Bell – In the card game, the Bell can forcibly swap your entire hand with your opponent’s (basically forced item trading). Bells have also been shown to seal enemies, like ghosts, inside them.
- Orange – Summons a pillar of light.
- Apple – Creates tornadoes.
- Galagas – Warps Pac-Man into a maze and can serve as respawn points for his lives.
- Coins – Warps Pac-Man to another world.
P-A-C-M-A-N Letters
In Pac-Man World, sets of letters that spell out Pac-Man’s name are scattered across every level. Collecting them lets Pac-Man access a Bonus Stage he normally couldn’t reach by propelling him there, and they also multiply all points he earns by 4× until he loses a life.
Artifact
The Artifact is a mystical power-pellet said to halt the spread of evil across the planet, capable of unleashing energy beams strong enough to vaporize foes. While little is known about it, the original script differs slightly from the final product. Developers have noted that Adventures in Time was an evolution of that script—it’s still the same story of a special power-pellet, but with more clarity on its potential. The early version stated that without the Artifact, the planet’s core would cool and the entire world would have “ceased to exist” if it hadn’t been restored.
Magic Hat
A magical hat obtained from a wizard named Wandy, Pac and his friends gain access to it in both Story Mode and Grab A Hat mode, where they capture and use it. The manual details its many random abilities, including making enemies bounce off each other, forcing opponents into constant acceleration, shrinking and slowing them down, disabling sliding, causing random jumps, sticking targets to the ground, teleporting them at random, reducing score, and even multiplying score.
Magic Pen & Book
A Magic Pen that Pac-Man used to purge books of pesky Ink-Ghosts & seal them inside of a book. Despite Pac’s best efforts even while trapped within the pages, the ghosts could still fight back, & their energy was leaking out of the book. So Pac-Man’s permanent solution was to transform them back into ordinary, inanimate ink and keep them inside a bottle so they could no longer cause havoc. Aside from that, one of the Pen’s most impressive capabilities—often attributed to the player—is its ability to draw and command gestures.
- Gestures
- Creation - Allows you to create sentient Pac-Men drawings & create barriers/platforms.
- Arrow - Fires paralyzing arrows at enemies.
- Bomb - Create paralyzing bombs that can be used to blow up enemies & obstacles.
- Hidden Gesture
- Cloud - Creates a storm cloud that makes rain.
- Snake - Makes a snake that slithers across the screen.
- P - The letter bounces around like a pogo stick.
- Cherry - Creates a cherry.
- Butt - Shoots a high velocity fart cloud at enemies (JP exclusive) 😭
Pac-Drone
A robot drone that follows and assists Pac-Man in his adventure searching for the five Golden Fruit and fighting through Spooky’s forces, which can hover around, fire an infinite amount of Pac-Dots at enemies to stun them, and suck up any items scattered in his surroundings, including Pac-Dots.
Gun
Pac-Man utilized a gun in Pac-Man Party to kill & stun enemies.
A Second Gun
Although it’s obviously not shown onscreen, the mini-game ‘Tiki Shootout’ has Pac-Man & Co. fire bullets at targets to knock them down.
A Third Gun
Pac-Man uses guns to shoot enemies in a surprisingly high amount of games.
Air-Pump
Taking clear inspiration from fellow Namco icon Dig Dug, Pac-Man can wield an Air-Pump to inflate enemies until they burst.
Flute
Although its use in a fight are questionable, we have seen that it has the ability to command snakes.
Pac-Marine
A yellow submarine that Pac-Man is capable of piloting in order to traverse underwater in style. It is armed with anti-sub torpedoes for offense. While using the Pac-Marine, he can also access three power-ups: homing torpedoes that lock onto enemies, a powerful laser cannon that demolishes anything in its path, and a Smart Bomb that wipes out all foes within range of the screen.
Scooba Gear
Scooba Gear makes Pac-Man more agile while swimming, allowing him to manuever a lot easier underwater.
Ice Skates
Pac-Man was given a pair of ice skates during his trek through the icy mountains, keeping him from slipping and falling flat on his face.
Skate Shoes
A pair of in-line skates that let Pac-Man move at high speeds across rough terrain, even allowing him to partially glide along walls.
Special Boots
Special Boots that lets Pac-Man walk on the sides of walls unrestrictedly without falling due to gravity.
Wing Shoes
Granted by the Mother Fairy for returning a fairy back to Fairyland, Pac-Man was given magical Wing Boots that allow him to leap great heights by jumping repeatedly.
Hover Boots
Given only when Pac-Man is losing in Pac-Man Party, the Hover Boots temporarily let him fly through the air.
Balloon
A balloon Pac-Man strapped to himself for… uh…? It doesn’t actually do anything—so why did he even bother?
Car
Pac-Man’s main ride in the party games of Pac-Man Fever—these cars can take a beating and still keep going, perfect for ramming and knocking around the competition.
Go-Kart
The Go-Kart—a trusty little racer Pac-Man once used to race literal clowns. Really, what more needs to be said?
Kart
A basic Kart from Namco Museum Remix. While it looks like just another standard ride, it packs a few tricks—boosts for quick bursts of speed and smoke screens that send other racers spinning out.
Boat
Magic Carpet
A magic carpet that Pac-Man briefly rode during his adventures through time, allowing him to soar through the air.
Canoe
Log Boat
A massive carved out log that Pac uses to row around similar to a boat.
Tea Cup Boat
Teacup Boats that can fire streams of water at enemies, though ironically their biggest weakness is water itself—too much and they’ll flood and sink.
Water Bike
A water-bike powered by fuel that lets Pac-Man burst forward with speed boosts. Once the tank runs dry, though, he’s stuck cruising at a steady pace.
Minecart
Pac-Man has ridden many minecarts, using them to speed through caves and rough terrain, letting him travel faster than he normally could on foot. For darker areas it comes equipped with a helmet that can shine light onto the environment.
Cannons
In the past, Pac-Man has used a set of three cannons simultaneously, each capable of firing cannonballs at enemies.
Grobda
The Grobda is a tank-like vehicle equipped to fire lasers, launch grenades, and generate energy shields to block or deflect incoming attacks.
Racing Car
A futuristic car that can glide along walls and accelerate by collecting Pac-Dots.
Space Surfboard
A surfboard that Pac-Man gained on his journey through time, it can be used to surf through space at high-speeds.
Ball Catcher
A vehicle Pac-Man pilots as a goalie, capable of catching and reflecting incoming projectiles.
U.F.O.
A unidentified flying object used by Pac-Man to capture enemies, it uses a tractor beam to suck people in & trap them inside.
Space Ship
A space-ship that can be used to destroy incoming projectiles like asteroids.
Rocket
A rocket Pac-Man can ride to soar above the ground, either attached to him or ridden separately.
Galaxian Ship
A Galaxian-themed ship which allows Pac to soar through the cosmos, it can fire projectiles, be powered up with power pellets, and drop bombs to wipe out enemies.
CR Fever Ship
A high-speed ship capable of striking planets with enough force to make them tremble.
Space Visor
A space visor that just looks really cool.
Darts
Throwing darts that can be launched at enemies or objects.
Bowling Ball
Bowling balls, while primarily for knocking down pins, can also serve as a heavy and effective weapon in combat.
Baseball Bat
Baseball Bats are great for smacking balls!
Javelins
Javelins are sharp, pointed weapons designed to skewer targets with a metal tip.
Hockey Stick
A standard hockey stick that can be used to reflect projectiles.
Golf Club
Golfing can take the edge off, especially when you have a target to hit things with!
Paint Cannon
Pac-Man & Co. own their own personalized cannons that can fire paint-balls capable of marking their territory and painting enemies like ghosts.
Magnet
A giant magnet that Pac-Man can use to grab anything metal and snatch it up, even if other opponents are holding onto it.
Mallet
A mallet that’s used to destroy fruit, it’s even capable of reducing ghosts down to just their eyeballs.
Fishing Rod
A fishing rod is a long-range tool used to hook and grab small enemies, such as fish.
Floaties
Aside from keeping Pac-Man above water, they come with a built-in torpedo system to fire missiles at enemies.
Trampoline
A trampoline that can be used to reflect small projectiles like gold and silver coins!
7-Up
Whenever Pac-Man needs a refreshment, he relies on his trusty 7-Up, which functions like a Power Pellet—scaring ghosts away (which implies Ghosts are deathly afraid of the amazing soda that is 7-Up).
Trophy
A trophy earned for winning in Pac-Man Fever—or, you know, just a convenient thing to smack someone with.
Pac-Man 1982 (TV)
Inflatable Dummy
An extremely accurate dummy that looks just like Pac-Man, it explodes when attacked.
Fake Beard
Even a simple beard can be used to fool his enemies, he’s got a nack for carrying around disguises.
Super Instant Cactus
Once planted, it will instantaneously sprout a fully grown cactus (what did you think it did).
Boat
Pac-Man owns a boat that he most commonly uses to go fishing.
Van
Why does Pac-Man need like 500 cars.
Car
No, I’m serious—why does he have all these cars?
Chopper-copter
It’s a helicopter that can chop and eat things while in the air; I’m starting to realize Pac-Landers are kind of aggressive.
Chomp Air Balloon
It’s an air balloon… that chomps!
Fighter Plane
A Plane that is designed for air warfare; it’s fast, mobile, and comes with a built-in Power Pellet cannon.
Magic Hat
Pac-Man used it to make Pac-Baby ‘disappear’ to somewhere before bringing her back later in the episode.
Air Pump
Pac-Man has an air-pump that he can use to grow giant inside temporarily for a short amount of time.
Sneezy Weezy Pac Powder
Anyone who inhales it starts to uncontrollably sneeze, Pac’s usual method is to blow the powder into a person's face.
Pac-Termite Ball
A ball that is literally just a Termite, it’ll eat any wood it comes into contact with near instantaneously.
Chef Boyardee
With a can of Chef Boyardee, he can do the exact same thing as a Power Pellet… I don’t know, he might lowkey be a sellout.
Cereal Box
Multiple commercials have showcased that Pac-Man can use his own cereal box to mimic the powers gained from Power Pellets, he’s even used it to summon characters like Super Pac.It is clear to mention that this is a DIFFERENT Super Pac-Man than the one in the games (See Before The Verdict); though he comes packed with a whole variety of unique abilities:
- Super Pac
- Heat Manipulation - Can shoot laser-beams from his eyes that fry enemies.
- Super Hearing - It’s a recurring gag that Super Pac just… SOMEHOW… can hear people across dimensions and will show up if someone calls for help.
- Flight - Can fly through the air with no restraints.
- Super Suction - Can inhale large amounts of food & objects.
- Super Power Pellet - Makes Super-Pac way stronger & faster, but can result in him going on a rampage he can’t control.
- Body Separation / Item Stealing - He’s shown he can just throw parts of his body like his mouth away from his body to steal items.
- Binding / N.P.I. - Has bindings shaped like numbers which constrict opponents and can destroy ghosts.
- Spatial Manipulation - Can grab space-time portals to toss them around or even rip open holes in space.
- Dimensional Travel / Time Travel / BFR - Has a ‘Super Time Warp Space Hole’ that can send you to ‘far beyond space & time’. The inside visibly has billions of different portals to choose from & can lead to anywhere across space & time. Super Pac has used these portals to BFR enemies away to fight them & could reasonably be used to remove someone from the battlefield. While he has somehow lost the portal before, it’s clear this isn’t the standard & is way less consistent than the times he can simply summon it just by pointing or whistling for it.
Space Ship
A vehicle for space travel that also doubles as a combat weapon; firing Power Pellets from a cannon that is capable of tearing other ships apart.
Laundry Machine
After a bit of tinkering, this ordinary household appliance was transformed into a working time machine.
Genie Bottle
This was an item Pac-Man fished up on the beach. While he initially threw it away, he recovered it and used it by the end of the episode (S2 E9). The bottle contains a genie that possesses a wide array of powers—unlike most, you can even wish for more wishes. It can make a person’s mouth disappear and reappear, allow you to ride it as it flies, send people to distant planets, petrify them into statues, or turn them into ghosts. It can create objects like tennis rackets, teeth, or Super Power Pellets, obey commands to fight or consume opponents, improve hygiene, transport you to dimensions beyond space-time, or even create duplicates of anyone you desire.
Pac-Man and the Ghostly Adventures (TV)
Power Berries Dispenser
A Pac-Man shaped container that keeps all of his Power Berries safe inside of the cylinder, clicking the button on the front opens it up to retrieve the berries.
Power Berries
Power Berries are the main power-up in Pac-Man and the Ghostly Adventures, originating from the Tree of Life and granting Pac-Man astonishing abilities. Despite their variety, they share several common traits: they’re horrible tasting, allow Pac-Man to fly, and give him the unique ability to switch his powers on and off at will. All berries run on a timer and will eventually run out, though Pac-Man can stack multiple berries at once—something he does several times—and even swap between them mid-use. It does have some stranger aspects as well—for instance, it allows Pac-Man to transform his tongue into a fishing rod. Interestingly, Power Berries behave unpredictably on anyone who isn’t Pac-Man, with the effects growing more unstable the less they resemble him—sometimes becoming so extreme that they can even flatten the user into a two-dimensional form.
Fire Berry
Fire Pac is one of Pac-Man’s most destructive transformations, granting him the ability to shoot fireballs and even stun enemies with his attacks. He can glide through the air, unleash a massive explosive “big fireball” attack, and create blazing tornado-like suctions that pull enemies in. He can also be more precise, engulfing only parts of his body in flames.
Ice Berry
Ice Pac gives Pac-Man the ability to freeze enemies and entire environments—even lava itself. His frozen structures can detonate on impact, and his icy abilities allow him to consume hot enemies that would normally be dangerous. Equipped with a hose-like tongue that can fire single freezing blasts or act as a vacuum, Ice Pac can also create constructs of ice, including shields powerful enough to withstand atmospheric entry from space. Beyond combat, he uses his powers with flair, surfing across frozen trails like Frozone, crafting ice skates for himself, and leaving behind slippery paths to trip up his enemies.
Chameleon Berry
Chameleon Pac gives Pac-Man the ability to turn invisible at will, using stealth to slip past enemies and obstacles with ease. His tongue, noticeably longer than his base form, allows him to latch onto distant objects or foes for quick grabs. This power isn’t limited to himself—he can even cloak others in invisibility, making him useful for team maneuvers. To round it out, Chameleon Pac also comes equipped with night vision, letting him see perfectly in the dark and making his stealth abilities even more effective.
Rubber Berry
Rubber Pac transforms Pac-Man into a far more agile fighter, letting him bounce to incredible heights and ricochet off walls with ease. This gives him a unique, unpredictable movement style that makes him difficult to pin down and allows him to traverse areas much faster than normal.
Stretch Berry
As its name suggests, the Stretch Berry grants Pac-Man an elastic body, allowing him to stretch and extend himself in ways he normally couldn’t.
Titanium Berry / Electro Pac
Titanium Pac grants Pac-Man a host of powerful magnetic abilities. He can attract ghosts like a living magnet—even pulling them through barriers or through walls—and can also draw pellets directly to himself. His magnetic powers let him cling to surfaces, steal metal weapons, and even disable lasers. Offensively, Metal Pac can unleash devastating electromagnetic pulse waves, fire massive energy blasts reminiscent of a kamehameha, and use his tongue as a drill for close combat.
Balloon Berry
Balloon Pac-Man allows Pac-Man to inflate and float through the air, granting him unique aerial mobility. He can deflate at will to quickly descend, and even alter his size by shrinking himself before expanding back to full form.
Spin Berry
Spin Pac grants Pac-Man the ability to trace paths along the ground that automatically target enemies, disorienting them with dizzying power. He can generate massive tornadoes capable of swallowing foes whole, and has even demonstrated enough spinning force to drag a giant robot underground.
Super-Speed Berry
The Super-Speed Berry drastically boosts Pac-Man’s speed, letting him blaze past obstacles and opponents so quickly that he leaves everyone else in the dust.
Gills Berry
The Gills Berry grants Pac-Man the ability to breathe underwater by sprouting gills, allowing him to explore and survive beneath the surface with ease.
Garlic Berry
The Garlic Berry gives Pac-Man an incredibly foul breath that can stun enemies, but its most notable effect is against vampires—where it saps their energy and can even unleash sentient gas clouds to chase them down.
Rocket Berry
Honestly, the Rocket Berry doesn’t really do much that sets it apart from a standard Power Berry—it’s basically the “drip berry.” All it really adds is a superhero-style cape and boots, making Pac-Man look the part more than anything else.
Frankenstein Berry
The Frankenstein Berry is a short-lived transformation, but it does give Pac-Man a spooky new appearance along with the ability to fire electricity.
Wi-Fi Berry
The Cyber Berry digitizes Pac-Man into data, turning him into pixels within the Cyberworld. While in this form, all of his berry powers are amplified—his Fire Berry, for instance, burns so hot it can melt his own pixels. Electro Pac in cyberspace becomes especially dangerous, able to reduce enemies to “pixel dust” and even vaporize digital foes on contact.
Brain Berry
The Brainy Berry turns Pac-Man into a full-on super nerd, giving him advanced intelligence, the ability to use equations on the fly, and a knack for inventing clever ideas. The drawback, however, is that he becomes extremely clumsy in this form. Despite that, he once built the colossal Grindurr Mark 2— a robot strong enough to battle an enemy Pac-Man couldn’t even scratch. This machine was completely impervious to EMPs and powerful enough to absorb all the electricity across Pacopolis.
Fly Berry
The Fly Berry transforms Pac-Man into a literal fly, granting him insect-like vision and the ability to buzz through the air with full flight.
Arachnid Berry
The Arachnid Berry grants Pac-Man the ability to spin sticky webs, which he can use to immobilize enemies or fire precise single shots.
Kung Fu Berry / Martial Arts Berry
Known most commonly as the Kung Fu Berry or Martial Arts Berry, this power-up enhances Pac-Man’s hand-to-hand combat skills, allowing him to briefly keep up with martial arts masters, as noted in the Skill category.
Granite Ball Berry
The Granite Berry transforms Pac-Man into an ancient, cobweb-covered granite ball, allowing him to roll and dash over enemies with ease.
Pac-Zilla Berry
Pac-Zilla transforms Pac-Man into a colossal brawler, using punches, kicks, and body slams. Towering over skyscrapers, he can consume massive objects and even fire missiles.
Wizard Berry
Wizard Pac is a magical form that allows Pac-Man to manipulate objects—even those controlled by a Genie. He can summon items like milk out of thin air, grow larger, cause gaseous effects, repel energy with his aura, and even transform his body into a fly.
Glowing Merry Berry
The Glowing Merry Berry grants Pac-Man a one-time ability to create a glowing area that wipes out all ghosts within its radius in a massive AOE before the berry power runs out.
Pac-Kong Berry
The Pac-Kong Berry, sourced from one of the oldest parts of the Tree of Life, transforms Pac-Man into a massive, hulking form. In this state, his intelligence drops significantly, and he begins fighting in a wild, Donkey Kong-style hand-to-hand brawl.
Planet Pac Berry
The Planet Pac Berry transforms Pac-Man into a colossal planetary form, complete with its own atmosphere capable of supporting life. In this state, he can swallow asteroids that can spell destruction on a global scale.
Bubble Hearts
As opposed to normal hearts, Bubble Hearts act as a non-permanent health bonus that only leaves after you take damage.
Forcefield
Creates a forcefield around Pac-Man’s body that temporarily blocks damage.
Hoverboard
Pac-Man has a hoverboard that lets him soar through the sky at high speeds. Over time, it has been upgraded multiple times, though it runs on a charge and can eventually run out of power.
Ping-Pong Equipment
While not a major combat tool, it functions just like Pac’s own hoverboard, comes with a sleek helmet for eye protection, and includes a paddle and ball that he’s used to set people on fire—making it surprisingly dangerous.
Trash Pac
Bro kill whoever made this pun right now. The Trash Pac lets Pac-Man pick up trash—because, apparently, fighting evil one garbage heap at a time is a thing.
Franken-Pac Costume
One of Pac-Man’s favorite costumes for when he’s hunting sweets is the Franken-Pac outfit.
Key
This key was temporarily given to Pac-Man by the Mayor before being returned. Unbeknownst to him, it actually unlocked Pac-World's food supply—but it’s such an innocuous item that it’s fine to let him have it anyway. Besides, the Mayor’s his homie; he’d get it back.
Playing Cards
He really brought these just to flex pre-fight.
Parachute
A parachute that Pac-Man used while at a miniature size, maybe it’s just really small.
Hologram Projector
A projector that can show off any item in their data base at a whim, it’s mostly just used for the sake of getting familiar with his many vehicles.
Communicator
A communicator that lets Pac-Man take calls from the gang, send texts, and even access a GPS.
Spacesuit
A spacesuit that allows Pac-Man to survive in space and breat—wait… it’s never really explained why he needs it (fashion maybe). It can also shoot out pellets for Pac to eat as needed similar to his Berry Dispenser.
Cherry Copter
The Cherry Copter is primarily a mode of transportation, letting Pac-Man soar through the air in comfort, and it comes equipped with a built-in claw mechanism for grabbing people.
Pac-a-chini
The Pac-a-Chini is a versatile vehicle that can shoot fruit and missiles (the same happens in the show), including fear-inducing cannons and a Fruit Gun. It can close up like armor for protection and is capable of time travel, as referenced in later episodes.
Pineapple Tank
The Pineapple Tank is a large, heavily armored vehicle that fires explosive pineapples at enemies and is equipped with jet boosters.
Watermelon Ship
The Watermelon Ship is a massive vessel the gang uses for long-distance travel. It comes equipped with a GPS, autopilot, and even has the ability to turn invisible.
Lemon Rocket
The Lemon Rocket was created using Pac-Man’s DNA and Slimetanium, giving it cruise control and climate control. It can fire rockets, operate as a submarine, and features a plasma detector for ghosts. Equipped with a periscope claw that functions as both a grabber and a camera, it also links to Pac-Man’s current power-up via the Pac-Powered Transminitube.
Crossover
Mario Kart GP Items
One of Pac-Man's most surprising appearances was his crossover with Mario for some lighthearted go-karting escapades. Mario Kart Arcade GP is perhaps one of the biggest entries in terms of item variety, and Pac-Man seriously benefits from the massive arsenal available in the game:
Powerups | Explanation |
Mario Coin | Increases the speed of the vehicle which picked it up, can be stacked multiple times. |
Item Seal | Prevents opponents from using items for a certain amount of time. |
Ball and Chain | Prevents opponents from hopping or drifting. |
Interrupting Frame | A picture of yourself will jump onto and cover the opponents screen disorienting them. |
Pesky Sticker | Fire behind yourself to obstruct enemy sight for a moment. |
Pesky Billboard | Drops a signboard that blocks enemies. |
Magnet Mushroom | Equips a shield onto the user that steals items that were supposed to hit you (like Green Shells). |
Heavy Mushroom | Turns you metal and makes you heavier and stronger for a certain amount of time. |
Giant Mushroom | Turns the user gigantic for a short amount of time. |
Invisi-Mushroom | Turns the user transparent making yourself invisible to enemies. |
Mushroom Powder | Will choose a random ‘Mushroom Effect’ to activate. |
Dizziness Virus | A virus blurs an enemy’s screen. |
Time Bomb | A virus will forcibly shake your ‘wheel’ to make it harder to control your vehicles. |
Super Mic | The user gains a commentator you will exclusively talk about them for a short amount of time. |
Gag Mic | The commentator uses jokes that freeze all opponents. |
Shield | Creates a shield that protects you against attacks. |
Reflect Shield | Creates a shield for yourself that rebounds enemy attacks. |
Galaga Boss | Creates a Galaga which will fly to an enemy and warp them away with a tractor beam temporarily. |
Laughing Bag | Laugh at an opponent while making their steering wheel turn the wrong way. |
Off-Key Speaker | Hits a player and plays a funny tune for a certain amount of time. |
Time Bomb | A bomb sticks to the enemy and explodes. |
Boo | Robs an item from an enemy, turns the cart transparent for a short amount of time. |
Mystery Egg | Drop the egg onto the ground, when a vehicle hits this Egg… good and bad stuff pop out! |
Dash Propeller | Equips a propeller to your vehicle which speeds you up, better for the water and air. |
Super Star | Turns the user invincible for a short amount of time. |
Urchin | Equip an Urchin to the cart which protects against damage and harms enemies. |
Wild Top | Transforms the user into a Wild Top that hits other carts. |
Magnet | Absorbs coins around your cart for a certain amount of time. |
Energy Drink | Recover from any status anomaly you’re currently afflicted with. |
Flame Pepper | Spews flames that damages carts that hit you. |
Scuttlebug | Shoots spider webs onto opponents screen while affecting their steering. |
Pie Kart | Transforms into a Pie Cart which attacks enemies with pie for a certain amount of time. |
Pump | Sprays paint onto enemies that drenches the enemy for a certain amount of time. |
Magical Ball | Turns the cart into a ball when hit. |
Jumbo Gummy | Drops a huge gummy that snaps a cart when hit. |
Piranha Plant | Eats items from a cart passing by and destroys them. |
Green Shell | Fires a shell that rebounds off of walls and damages enemies. |
Triple Green Shell | Allows you to throw three Green Shells which rebound off of walls to damage enemies. |
Red Shell | Throws a Red Shell which locks onto and chases the cart infront of you. |
Black Shell | A shell that explodes when it hits a wall or enemy. |
Black Shell x 3 | Allows you to throw three Black Shells which explodes when it hits a wall or enemy. |
Gold Shell | Chases the cart infront of you and explodes when it hits. |
Triple Gold Shell | Allows you to throw three Gold Shells which chases the cart infront of you and explodes when it hits. |
Spiny Shell | Chases the cart in first place, slams into them in a huge explosion that normally cannot be avoided. |
Bowser Shell | Damage many enemies with a huge variant of the shell. |
Tornado | Blows enemy carts away when it hits them. |
Triple Tornado | Allows you to throw three tornados, blows enemy carts away when it hits them. |
Tub | Drops a tub onto the cart you hit with this item. |
Triple Tub | Allows you to throw three tubs, drops a tub onto the cart you hit with this item. |
Gold Tub | Drops a lot of tubs on the cart you hit with this item. |
Stun Stick | Hits carts with a Stun Stick which zaps enemy steering. |
Extendable Glove | Attacks repeatedly dealing damage to enemy carts. |
Hammer | Damages enemy carts with a Hammer. |
10T Hammer | |
Slapstick Fan | Damages enemy carts repeatedly. |
Frying Pan | Damages enemy carts repeatedly. |
Sumo Slap Stick | Damages enemy carts repeatedly. |
Power Yo-yo | |
POW Block | Damages a large area around the user. |
Fireball | Throws fire straight forward which damages enemies and bounces off of walls. |
Car Horn | Uses a large Car Horn to attack nearby carts with high intensity sound. |
Chain Chomp | Locks onto enemies and bounces around knocking around carts it hits. |
Barrel | Throws a barrel that rebounds off of walls and explodes when hit. |
Thunder Cloud | Throws a Thunder Cloud onto an enemy which shocks them constantly for a certain amount of time. |
Snow Cloud | Throws a Snow Cloud onto an enemy which snows to freeze their cart and make controls slippery for a certain amount of time. |
Rain Cloud | Throws a Rain Cloud onto an enemy which rains to make controls slippery for a certain amount of time. |
Mustache Rocket | Fires a rocket at an enemy which puts a moustache on an enemy photo for awhile. |
High Beam | Fires a beam which dazzles enemies for a certain amount of time. |
Soft Gummy | Locks onto an enemy and makes their cart squishy for a certain amount of time. |
Pie | Covers an enemy with Pie when hit. |
Triple Pie | Allows you to throw three pies, which cover an enemy with Pie when hit. |
Pen | Scribbles on an enemy photo for a certain amount of time when it hits an enemy. |
Pen x 3 | Allows you to throw three Pens, scribbles on an enemy photo for a certain amount of time when it hits an enemy. |
Broken Wheel | Locks onto an enemy and damages their steering wheel for a certain amount of time when hit. |
Whirling Wheel | Locks onto an enemy and makes their wheel wobble for a certain amount of time when hit. |
Big-Small Tires | Changes the wheel size of an enemy when it hits them. |
Square Tire | Changes the tires by making them square shaped for a certain amount of time. |
Triple Square Tire | Allows you to throw three Square Tires, changes the tires by making them square shaped for a certain amount of time. |
Porcupuffer | Blows the tires out on a vehicle for a certain amount of time. |
Triple Porcupuffer | Allows you to use three Porcupuffers, blows out the tires on a vehicle for a certain amount of time. |
Tacks | Drops tacks that puncture the tires of any vehicles that run over it. |
Tacks x 3 | Allows you to drop 3 sets of Tacks, that punctures the tires of any vehicles that run over it. |
Flower Glasses | Throws a pair of funny glasses onto an enemy and damages them. |
Fake Item Box | Drops a Fake Item Box which when another opponent collects it, unleashes a toy jack-in-the-box clown to temporarily cover the screen and decrease the speed of the kart. |
Flare Ball | Drops a Flare Ball onto the ground which dazzles any vehicle that runs over it with light. |
Banana | Drops a Banana Peel behind you that causes cars to spin out upon touching them. |
Gold Banana | Drops a Gold Banana Peel behind you that causes cars spin out and get sticky steering upon touching it. |
Triple Bananas | Allows you to use three Bananas to cause cars to spin out upon touching them. |
Triple Gold Bananas | Allows you to use three Gold Bananas that causes cars spin out and get sticky steering upon touching it. |
Giant Banana | Drops a Giant Banana that causes enemy carts to spin out. |
Smokescreen | Drops a Smokescreen, enemies that run over it get a hazy view full of smoke. |
Triple Smoke | Allows you to use three Smokescreens, enemies that run over it get a hazy view full of smoke. |
Firecracker | Damages carts that run over them. |
Sticky Oil | Drops Sticky Oil which makes makes steering harder to control due to the stickiness. |
Mouse Cracker | The cart that runs over this item will explode. |
Rally X | An item that generates smoke, whoever touches the smoke will spin out. |
Pie Bazooka | Fires multiple Pies at nearby enemies, covering them with Pie for a certain amount of time. |
Rabbit Ear | Fires a Rabbit Ear at an enemy, the cart will be forced to hop for a certain amount of time when hit. |
Thwomp | A flying creature which crushed anything that goes under it, giving the foe flat tires. |
Mini Mushroom | Turns an enemy cart small for a certain amount of time when hit. |
Paper Mushroom | Turns the vehicle that gets hit into a sheet of paper for a certain amount of time. |
Banana Train | Equips rear bananas onto your vehicle which causes any cart that hits you to spin out. |
Bob-omb | Throws a bomb that will walk around shortly before exploding. |
Quack Hammer | The user will proceed to swing it around dealing damage to any other racers who draw near… causing them to lose speed. |
Fairy | It will remove all bad conditions from the user's kart, the Fairy also provides a shield for a short amount of time. |
Mega Run Meets Pac-Man
Mega Run is a more niche mobile game where you endlessly run through stages just for fun, and of course, Pac-Man couldn’t resist joining in on the action:
- Freezo - Throws balls of cold that freezes enemies on contact.
- Blazo - Turns Pac-Man into a self-made fireball that can bulldoze through enemies.
- Growth - Acts similar to a Power Pellet, allowing Pac-Man to grow in size and eat enemies.
- Orbs - Creates defensive orbs that act like a shield that surrounds Pac-Man, while also offensively seeking out and killing opponents.
- Jetpack - Allows Pac-Man to briefly fly through the air.
- Magnet - Automatically attracts nearby money towards Pac-Man.
- Stars - Revives Pac-Man after he dies and gives him a speed boost.
Minecraft x Pac-Man
Perhaps one of the most unexpected crossovers—and also one of the coolest—Minecraft teamed up with Pac-Man, giving him his own official map, new abilities, and a few unique moves:
- Items / Power-Ups
- Pac-Axe - Allows Pac-Man to break through walls and destroys what it breaks into data.
- Flash Freeze - Allows Pac-Man to freeze all enemies around him solid.
- Chorus Fruit - Teleports Pac-Man to a random location.
- Sizzling Storm - Summons lightning bolts that fry enemies.
- Terrifying TNT - Makes characters explode into data.
- Taming Touch - Makes enemies go onto your side and fight other ghosts for you.
- Burning Beam - Fires a burning laser at enemies.
- Fruity Fortune - Spawns fruit in the place of ghosts where they were eaten.
- Mining Madness - Destroys any wall that comes into contact with the player with a similar effect to the Pac-Axe.
- Golden Apples - Give you 1-UPs.
- Suspicious Stew - Makes you blind.
- Button - A literal suicide button. WHY DO YOU HAVE THIS?!
Street Fighter X Tekken
Mech
While Pac-Man doesn’t get to do a whole lot in the Tekken crossover, it would be tragic not to include one of his most iconic mechs. Based on the Mokujin-styled robots from Tekken, this mechanical suit is piloted by Pac-Man himself! The mech mixes together a variety of techniques—punches, kicks, ground pounds, even body slams—and Pac-Man can tag-team opponents or even strike them directly from the cockpit. On top of that, it’s equipped with a Pac-Dot launcher, laser-eyes, and can even replicate some of Pac-Man’s own signature moves, like the Flip Kick.
Support
Frogger
Game
Frog Council
A wise council of Frogs who served as protectors of Firefly Swamp for their entire lifetime, they act as mentors of sorts for Frogger; not only can they provide wisdom, but they gave access to the Magic Gate that Frogger uses to travel to other worlds & even across time.
Pocus
Pocus is a wizard from Magic World who Frogger ended up helping to restore the Eternity Wand, an artifact which upholds all magic in his world. While Pocus was partially an antagonist in the game he appeared in, he actually supported Frogger throughout the entire adventure. In the end, after Frogger freed him from mind control, they parted on good terms. Pocus even split the power of the Eternity Wand into two separate wands so such corruption wouldn’t happen again—and he still visits Frogger from time to time. So, it’s safe to say they’re friends.
Pocus can see through Frogger’s eyes and communicate with him even from far away. The real key, however, is the core of Pocus’ magic—the Eternity Wand, which upholds magic in Magic World. It’s such an important artifact that if the wand is broken into separate pieces, magic becomes sporadic and unstable across dimensions. Random transmutations occur, mirrors suddenly turn into portals, and inevitably both worlds would be destroyed. For most of the game, the wand was depowered and had to be used to sense its fragments, known as “shards.” Pocus granted Frogger the ability to use these shards and could even warp them to Frogger’s location whenever he needed them in battle.
These shards provide a wide range of effects:
- Summoning fire to burn enemies.
- Bringing inanimate beings, like snowmen, to life.
- Producing waves of cold that can freeze foes solid (even while they’re bathing in lava).
- Transforming tiles into crumbling ones.
- Shooting electricity.
- Firing lasers.
- Transmuting creatures.
- Inducing madness in others.
- Creating columns of light that paralyze and weaken darkness users.
- Catalogue information.
- Creating viruses and affecting data—enough to overload the Future World’s “Best Computer”.
- Can cause machine malfunctions.
- Blasting enemies with waves of darkness.
- Even teleporting people between dimensions.
- Seems capable of nullifying powers, Pocus was able to completely restrain Hocus despite his ability to teleport even without using his wand.
Axol
A lost fairie that Frogger helped on their way, over the course of their adventure, it proved very handy due to being able to fly around, use telekinesis to shift around puzzles & activate switches for Frogger.
Friends
The main support in Frogger 3D comes from helpful “Friends” who can be summoned to assist Frogger in combat. However, they operate on a timer and must be resummoned continuously. Frogger can ride them like mounts; some are able to harm enemies he cannot & are completely impervious to attacks that can harm Frogger, illuminate dark areas, or even cause certain foes to spontaneously explode.
Pac-Man
Game
Professor Pac-Man
The Professor is Pac-Man’s main support throughout the games, always cooking up some wild inventions to keep him going. He built the Pactrometer, a multi-tool that can send you to distant lands, destroy force-fields, work as a communicator, and even undo corruption. He’s also whipped up holograms of himself so he can still guide Pac and the gang even when he’s not around. His gadgets don’t stop there—he’s made a Radar that pinpoints the location of Dots, and even a time machine that can fling Pac-Man both backwards and forwards through time. Of course, it’s not without flaws—it can malfunction, run out of power, or, y’know… straight up kill Pac-Man. Beyond time travel, it’s even been shown to send Pac-Man directly into the Maze itself.
Orson
Formerly one of Pac-Man’s main villains as the copycat robot Toc-Man, Orson eventually reformed his ways and became a strong ally throughout the events of Pac-Man World 3. Using the Pactrometer Pac’s able to stay in constant communication with Orson, who can provide vital support during his missions. At one point he gifts Pac a Toc-Man Mech capable of carrying multiple people. His inventions and upgrades are no joke either—Orson can detect spectral activity, hack into enemy systems, and even teleport multiple people at once, though the process can be risky as the teleporter has been shown to remove parts of the body in transit. Beyond that, he was also able to fix the growing instabilities within the Spectral Realm itself, which at the time was on the verge of collapsing.
Miru
OMG MIRU HI!!!!
Miru is a ghost from the game Pac & Pal who helps Pac-Man face the hordes of specters. While she doesn’t do much aside from picking up items and bringing them over to assist him, she also has the ability to phase through barriers Pac-Man normally can’t. I wanted to add her anyway, cuz she epic.
Fairies
Fairies appear throughout the series with a surprising amount of power, capable of creating pellets for Pac-Man, teleporting, unraveling space, and opening portals. In Re-Pac 2, they granted Pac-Man immunity to damage, infinite extra lives, and even the ability to create green blocks to make obstacles easier. While the option to instantly skip boss fights also exists, that’s clearly a game mechanic that can’t be considered in an actual debate given it deliberately allows you to skip over story points & can skip into segments of the battle where Pac-Man clearly gets overwhelmed which defeats the point of ‘instantly beating bosses’ (See Before the Verdict).
Friends
Pac-Man has a variety of “Friends” who act as unique duplicates, each with their own powers. Some can turn invisible, phase through ghosts, and still interact with physical objects, while others glow brightly, or bounce around like tiny beach balls. The purple Friends grow larger the more pellets they consume, the Desert Friend can smash through barriers, and the red one functions as a magnet, pulling pellets directly to Pac-Man.
The Player
You—yes, you, the PLAYER! The Player commands an assorted collection of up to 250 Pac-Mans to pull from, and has been mentioned & used in a variety of Pac-Man adventures (See Before The Verdict). By clicking or cheering, the Player can make Pac-Man move faster, shrink enemies, transmute them into fruit or money, split souls in half, or even outright erase them from existence. The Player can also generate Bonus Fruit such as Keys, brew or buy potions to increase Pac-Man’s luck and strength, and merge multiple Pac-Mans together to create stronger versions—or delete them entirely. On occasion, the Player has wielded Pac-Man’s equipment directly, such as the Magical Pen (see Equipment section). Their control extends further: they can erase entities and bring them back, restore Pac-Man’s stamina, turn him into Super Pac-Man, or even create brand-new Pac-Mans. In gameplay, the Player also takes a more active role, sometimes armed with a gun to shoot enemies for Pac-Man (up to 4 Players at once), telekinetically throwing foes, or shaking the world itself. “Spectators” may even vote to grant power-ups during battles. The Player’s powers are often described in-game as literally “erasing” enemies, making them perhaps the most dangerous force of all. In Pac-Man POP, for example, the Player uses bubbles to pop ghosts or trap foes inside them.
Pac-Man and the Ghostly Adventures (TV)
Sir Cumference
One of the greatest scientific minds in Pac-World, Sir C serves as Pac-Man’s main support throughout Ghostly Adventures. He maintains constant intercom communication with Pac and can even teleport objects out of Pac-Man’s possession when needed. His inventions and intellect place him among the most brilliant scientists in Pac-World’s history. For instance, Sir C has created spatial portals capable of transporting people across time itself, a radar that can identify clones, and a berry powered shrink ray that works within a two-foot range—powerful enough to shrink a kaiju or enlarge others as needed. He’s also engineered a high-frequency emitter that can eject ghosts from possession, a portal finder, and a Zapper Gun.
Among his most impressive contributions are the PSCs (Plasma-Sucking Cannons), which have gone through multiple upgrades to increase strength and storage. These devices can shock enemies out of existence, cause ghosts to explode into plasma skyrockets, and come in both automated and manual versions (the latter designed to avoid being hacked). However, they can run out of power, requiring careful use. To support Pac after battles, Sir C also invented a Deslime Station to clean up ghost residue. His ambitions go even further—he once stated he could design a universe-sucking black hole generator. Fellow scientists have noted the universe spans for infinity.
Sir C’s intelligence is often highlighted in eccentric ways: he’s manually reprogrammed technology, claimed he’s smart enough to recite the periodic table backwards while gargling mouthwash, or to build a teleporter out of nothing but a hairbrush and jellybeans. His vast list of creations includes a seismic sensor, an ectoplasm sensor, a stink bomb arsenal, a planet-wide DNA Tracker, an automatic meatloaf maker (equipped with spider legs, buzzsaws, drills, hands, a flag, and a laser, later repurposed into a super lance drill capable of breaking through Botanium, a metal Pac couldn’t damage), and even a brain transference device. He has also designed temporal inversion technology, which could rewind time in localized areas—or potentially freeze time forever.
Sir C’s systems can interface with vast informational networks, allowing him to send power-ups into Cyberspace, deliver presents that can seal bug-ghosts, and even deploy an anti-virus capable of wiping out computer viruses entirely. He’s hacked into enemy ghost computers before, though his own systems and communications have also been compromised on occasion (including communications). His computer is password protected, and his work has proven resilient against even “Mega EMP blasts,” (Electro Magnetic Pulses) as seen when Grindurr was unaffected by one. Between his inventions, tactical genius, and sheer eccentric brilliance, Sir C is easily one of the most powerful support allies Pac-Man has ever had.
Abilities
Frogger
Frog Physiology
Being a frog, you’d expect him to be more or less accurate to real frogs—and, well, in some ways, he is. Frogger has webbed feet that can keep him steady even in slippery terrain or help him scale walls, can allow him to dig, has repeatedly showcased that he’s as big as a human (and cars), and can swim underwater (including a faster swimming variant). He can store giant objects in his mouth—even ones that are oddly shaped or far larger than himself—and regenerate health by eating bugs. Naturally being a frog he has a long sticky adhesive tongue for pulling and pushing objects, though more than that it can even be used for swinging around, grabbing enemies, items, and even steal items from others; his tongue has been shown to auto-target. Though most interesting of all, internally he’s actually quite mechanical; having been rebuilt from the ground-up by doctors after he was initially killed in one of his first games.
Super Hop / Double Hop / Long Jump / Float
Frogger has the ability to double jump at will—similar to, well, pretty much every platform character ever—but with the added bonus of being able to float through the air afterward! He also has access to the Long Jump, a stronger variant that lets him leap across two tiles at once.
Vertical Hop
Exactly as the name implies, Frogger can perform an insanely high vertical hop, letting him grab items or reach places he normally couldn’t.
Power Leap
A powerful leap that will force opponents to adjacent tiles.
Leap Frog
A leap that places Frogger on the other side of the opponent from where he was originally standing.
Corner Bounce
A leap that bounces Frogger off corner walls and launches him in a new direction—fully embracing his wild, hopping nature!
Frog Tongue / Super Tongue
Frogger can lash out his tongue like a whip, striking enemies on the ground or in mid-air. An enhanced version of this move even lets him break through objects that would normally be beyond his strength.
Spit Frog Goobers
Frogger has used his own spit as an attack and can enhance it with magic to make it more powerful.
Throat Float
Frogger in his Great Quest showcased the ability to puff up his throat to float through the air temporarily.
N.P.I. (Non-Physical Interaction)
Frogger can literally hop inside clouds and stand on them as if they were solid ground. He’s even been shown capable of affecting and dispersing spectral enemies… even ghosts—yes, actual ghosts—and can land attacks on them with something as simple as his tongue lash or a spit attack.
Teleportation / BFR
Frogger has demonstrated the ability to teleport in multiple games, often warping himself—or even others—away on contact. Data Frogger in particular has shown the power to generate portals that can send objects or individuals elsewhere, typically appearing along the edges of the screen. However, his most impressive form of battlefield removal comes from Frogger 3DS: in Forever Mode, a game mode where players race against the ghosts of other players, the StreetPass feature allows Frogger to completely remove and swap ghosts between games, effectively sending them into someone else’s world.
Echolocation
Frogger can locate targets by croaking using a sort of echolocation that is apparently unique to him.
Self-Sustenance
Has been shown that he can breathe in space numerous times & has multiple examples of being able to stay underwater indefinitely.
Fire Manipulation
One of Frogger’s more unique abilities appeared in Frogger Inferno, where a harder, more challenging version of Frogger trailed behind him wherever he went.
Water Manipulation
In the Casino Game, Frogger has been shown capable of creating massive tidal waves vast enough to cover the entire game board.
Broadway Force/Rhythm Powers
(not really)
Frogger: Beats ’n’ Bounces is a rhythm-based Frogger game where some kind of magic keeps everyone moving to the beat. Frogger is able to harness this strange power, causing enemies to literally explode just by getting close to him in rhythm. These rhythm powers are actually pretty consistent with the television game where he can force your actions and keep you moving and stop you with his commands.
Paint Manipulation
While not particularly useful in combat, Frogger has demonstrated the ability to emit paint from his body, spreading it across the battlefield.
Limited Energy Absorption
In Frogger Pinball, Frogger can steal ‘Eco Energy’ that is dropped by dead enemies.
Body Morphing / Duplication
Frogger has shown he has perfect control over his body to the point where he can alter it to other shapes, he’s managed to create up to seven 8-Bit duplicates of himself whenever he reaches his destination. He’s even been able to make duplicates that mirror his movements like in Twin Frogger Mode.
Possession
The Frogger game-show showcases that Frogger can enter and control objects asif it were his own body.
Regeneration
Frogger has showcased the ability to regenerate even outside his game where his lives should have no longer worked! Frogger can be burnt to a crisp before repairing his skin, reappear no worse for wear after dying, regenerate from exploding into vapor, and has even showcased the ability to persist and regenerate his entire body from his spirit WITHOUT using up lives. Even in games like Konami Krazy Kart back up his regeneration, as characters can regenerate from literally just being vaporized or spaghettified by black holes.
Fourth Wall Awareness
Frogger has stated pretty clearly that he knows he’s in a game and has demonstrated the ability to talk directly to the audience, characters have responded to the narrator, the narrator has directly referenced how the player helps them, Frogger briefly took over for the narrator in a scene he wasn’t supposed to be in at all, & has showcased he can leave his own game and go to the real world (which is reinforced here & its shown his old ‘retro’ levels are just a flat 2-D game to him here). In the Track and Field crossover all characters were capable of cracking the screen the player was playing on.
Wish Manipulation [Extrasensory Perception, Hammerspace, Immortality]
On one beautiful night, Frogger made a wish on a shooting star falling from the sky, and so his Fairy Frog Mother appeared and he obtained 3 permanent Gifts from her. The first gift was the ability to see normally invisible individuals comprised of magic (even outside this game, he’s had this same vision), a magic bag that can hold ‘anything magical’ (it means this literally as it can grab magic and store it to use later), and an immortality that makes it impossible for Frogger to die for as long as he’s trying to pursue love with a princess… she has stated that the way this spell works is that ‘whenever Frogger is in danger’ he’ll restart at an earlier point. Outside of that, she’ll manifest to help him fight or give him tips.
Pac-Man
Pac-Person Physiology
Pac-Man can shift between his limbed and original 2D ball form, retracting his limbs to become a ball at will, and even removed his body from his limbs unharmed. He has been shown to stretch his limbs, survive without his arms, legs, or nose (as have other Pac-People), and even endure existing as just a brain in a jar. He possesses actual organs and has a long tongue that functions almost like an extra arm—he has used it as a lasso, as a vacuum, to swing around, restrained people, grabbed items, and it can even support the weight of five people. His tongue is capable of stretching up to five times his body size, making it a versatile tool. With it, Pac-Man can swallow non-food items without injury, including Galaxian flagships, bells, keys, cars, trumpets, diamonds, and many other objects. His appetite is so extreme it has been compared to a Quantum Field, while it COULD be hyperbole there’s a lot to suggest it’s true; ignoring the numerous times he stores objects inside of him bigger than himself, Pac-Man once drove Pacopolis into a food shortage and was on track to make both Pac-World and the Netherworld run out of food entirely. He has eaten an entire city in the Tekken crossover, inhaled enemies in a manner similar to Kirby, and even stored the eyeballs of his ghostly victims inside himself until eating a fruit. His body is often strange, being completely fine eating disgusting or slimy things, and more weirdly it’s even allowed him to close a spatial portal by covering it with his pimple juice.
Beyond his eating feats, Pac-Man has shown numerous unusual abilities. He can project light from his eyes or body to see in the dark, slow his descent while falling, retract parts of his body, and sense incoming danger (always signaled by an exclamation mark appearing above his head). He has also grown wings to fly and has flown on multiple occasions without the aid of power-ups. Similar to the Power Pellet, Pac-Man can induce fear simply by his aura alone; lingering near enemies for long enough spooks them, turning ghosts blue. In crossovers like Minecraft, Pac-Man has been granted permanent Night Vision, Resistance, Regeneration, and Mining Fatigue… and MOST IMPORTANT OF ALL… he has been explicitly stated to have 20/20 vision.
Rev-Roll
Pac-Man charges in place and then rolls forward like a ball with a ton of force while leaving afterimages, ramming into enemies and paralyzing them upon hit. He can also use this move on treadmill-like platforms to power gates or move platforms around.
Butt Bounce / Super Butt Bounce
Pac-Man performs a ground pound-like attack downwards into the ground with his body, able to break open crates and give himself a boost in height as he bounces back. Bouncing three times in a quick succession will make him summon a shockwave to knock enemies away. He also has access to the Super Butt Bounce through charging, which allows him to reach super high and creates a much more powerful, larger shockwave to hurt and stun enemies a bit away from him.
Flip Kick
Pac-Man can flip himself vertically while kicking, a move he can perform on the ground, in the air, and even underwater. This kick is versatile—it can attack or stun enemies, destroy certain objects such as bear traps, and even deflect projectiles by kicking them back at their senders.
Dolphin Kick
The Dolphin Kick is an underwater movement that sends Pac-Man forwards at high speeds, ignoring obstacles like suctions that block his path.
Pac-Dot Attack
Pac-Man is capable of charging his Pac-Dots (that he can summon into his hand at will without needing to collect) in order to throw them as projectiles at enemies. If he has at least five of them, he can charge them into a stronger Bomb Attack that explodes on-contact.
Flutter Jump
Pac-Man can briefly hover mid-air by fluttering his legs for a few seconds, preventing him from falling. This move can last up to 20 seconds in Easy Mode.
Dash Attack
Throughout Pac-Man’s many series, he’s learned a numerous amount of dash attacks that can let him boost through the air and across the ground to get past enemies.
Chomp
Pac-Man’s main attack method in Ghostly Adventures is to chomp his opponents and swallow them whole, it even comes with an auto-target feature!
Boo!
Similarly to a Power Pellet, Pac-Man can induce fear in his enemies simply by scaring them with a loud “Boo!” sound.
Pac-Man Fever
Pac-Man Fever creates multiple Pac-Mans to attack enemies and has been stated to increase the strength of Pac-Man’s attacks.
Smash Bros. Moveset
Pac-Man’s appearance in Super Smash Bros. was certainly a spectacle; he gained a wide variety of new moves inspired by his original arcade game and platformer appearances, all of which he should logically be able to use in a fight—especially considering his moveset was created in collaboration with Namco.
Neutral Attack
Pac-Man's neutral attack is a series of jabs followed up by a Flip Kick!
Forward Tilt
Pac-Man’s forward tilt is a simple side kick that can send enemies flying.
Up Tilt
Pac-Man’s up tilt has him punch straight upwards to hit opponents jumping above him. This move is the worst thing in existence and he’d be better off standing still THAT HITBOX AIN’T HITTING ANYBODY.
Down Tilt
Pac-Man’s down tilt has him retract his arms and legs, transforming into his classic ball form from the arcade games; he then chomps forward along the ground before returning to his normal state.
Dash Attack
Pac-Man’s dash attack has him retract his arms and legs, transforming into his classic ball form from the arcade games; he then runs forward in a chomping motion which hits opponents multiple times.
Forward Smash
Pac-Man’s forward smash summons Blinky from his hand with extreme force which throws opponents across stage.
Up Smash
Pac-Man’s up smash summons Inky from his hand with extreme force which sends opponents into the sky.
Down Smash
Pac-Man’s down smash summons Clyde & Pinky from his hands which covers both sides of him & sends opponents flying.
Ledge Attack
Pac-Man’s ledge attack is a retaliation to get back on stage when he’s been sent off of it, kicking his opponents off of him and sending them away.
Neutral Aerial
Pac-Man’s neutral aerial has him leap into the air and retract his limbs, spinning in his ball form to strike enemies all around him.
Forward Aerial
Pac-Man’s forward aerial is a forwards kick in the air which can be chained together to continue long strings of combos.
Back Aerial
Pac-Man’s back-air is a drop kick of sorts which kicks behind him & sends opponents away with extreme force.
Up Aerial
Pac-Man’s up aerial is inspired by the Flip Kick from his platformer games, doing a full arc which can send enemies away.
Down Aerial
Pac-Man’s down aerial is a multi-purpose tool which can be used to combo or as a finisher to launch opponents.
Pummel
Pac-Man’s pummel fires a tractor beam—the very same used by Galagas—pulling enemies in before he headbutts them or follows up with a throw.
Forward Throw
Pac-Man shoves his grabbed opponent using his palm, sending them forwards with surprising force.
Back Throw
His back throw is a spinning throw reminiscent of Mario, sending enemies behind Pac-Man at high speeds.
Up Throw
Pac-Man’s up throw is a toss which can be used as combo starters to juggle opponents and keep them stuck in the air.
Down Throw
A down throw is a low momentum throw which is usually used for follow-ups, so Pac-Man can stay close on their trail.
Bonus Fruit
The Bonus Fruit draws from Pac-Man’s classic fruit items, allowing him to generate a variety of projectiles that travel in different patterns. A cherry bounces a short distance, a strawberry travels slightly farther, and an orange crosses most of the stage. An apple bounces at mid-range and can finish off opponents, while a melon provides strong kill power. The Galaga ship can juggle and combo enemies, the bell temporarily paralyzes foes, and the key delivers high kill potential.
Freaky Fruit
Freaky Fruit is a variant of the Bonus Fruit which makes the fruit bounce in way more confusing patterns than before.
Lazy Fruit
Lazy Fruit is a variant of the Bonus Fruit which makes the fruit travel way slower & less far than they usually would, making them an active lingering issue for enemies on the battlefield.
Power Pellet
The Power Pellet ability has Pac-Man throw out a trail of Pac-Dots followed by the Pellet itself. He then follows the trail, eating each Pac-Dot until reaching the Pellet, which grants him a sudden burst of speed and temporary super armor that negates knockback.
Distant Power Pellet
The Distant Power Pellet is a variant of the Power Pellet lets Pac-Man travel farther across the stage. It still grants him super armor after consuming the Pellet, though the effect lasts for a shorter duration than the standard version.
Enticing Power Pellet
The Enticing Power Pellet is a shorter-ranged variant of the Power Pellet that trades distance for utility, sucking in nearby enemies to guarantee Pac-Man lands the hit. Like the other versions, it still grants him super armor.
Pac-Jump
Pac-Jump summons a trampoline beneath Pac-Man, launching him high into the air to reach higher locations or recover when launched off stage. Once the trampoline turns red, anyone who touches it becomes unable to jump and is forced into helpless freefall until they land—or die.
Power Pac-Jump
Power Pac-Jump is a variant of the Pac-Jump which only uses the trampoline once, but gives Pac-Man a MUCH higher jump than before.
Meteor Trampoline
The Meteor Trampoline is a variant of Pac-Jump that launches Pac-Man a shorter distance than usual, but any opponent who touches the red portion will be slammed into the ground and temporarily embedded, leaving them vulnerable.
Fire Hydrant
Pac-Man places a Fire Hydrant on the ground that sprays water to its sides and upward, pushing opponents away. He can also strike the hydrant itself, turning it into a heavy bouncing projectile to deal damage and control space.
On-Fire Hydrant
The On-Fire Hydrant is a variant of the Fire Hydrant that spews fire instead of water, burning and damaging enemies while still functioning as a heavy projectile when struck.
Dire Hydrant
The Dire Hydrant is a variant of the Fire Hydrant that explodes on impact, detonating whenever it hits the ground or an enemy.
Final Smash: Super Pac-Man
Pac-Man’s Final Smash transforms him into a giant version of himself, allowing him to consume the bodies of his opponents—leaving only their eyes—before spitting them out. Each time he eats and spits, he grows faster and stronger, continuing this rampage until the power-up runs out.
Shield / Parry
Every character in Smash Bros is equipped with a shield that appears around their body to block attacks. The shield shrinks the longer it is held, but if released just as an attack is about to hit, it performs a parry that completely negates the damage and can lead into follow-up attacks.
Taunts
Taunts are a feature every character in Smash Bros has, allowing them to perform poses or actions to mock opponents for fun. Pac-Man can lay on the ground to relax with fairies, hold out his hand to summon various characters from the Namco library, or transform into his classic ball form while idling with sound effects from his original game.
Snap Abilities
Million X Pac-Man grants Pac-Man a variety of unique abilities linked to a 'Snap Bar,' which he can use even without a Power Pellet.
- Invulnerability - Makes Pac-Man completely invulnerable to enemies.
- Double Score - Everything score related is temporarily doubled.
- Lava - Molten hot magma spreads and covers the outside of the Maze.
- Hazard - Makes an electrical hazard on the field which can kill on contact.
- Ghost - Adds an additional ghost onto the field that hunts down anyone in view.
- Fog - Creates a layer of fog that makes it harder to see in certain areas.
- Slow - Slows down all enemies.
- No-Clip - Allows Pac-Man to phase through walls of the Maze.
- Barricades - Creates walls in the maze that seal off areas.
- HP+ - Gives Pac-Man an additional life.
- Bomb - Creates an AOE explosion that travels an entire line in the Maze.
N.P.I. (Non-Physical Interaction)
Despite usually avoiding ghosts throughout his whole life, Pac-Man is capable of interacting with them just fine, stood ontop of them, can interact with sound-waves, and even walk and jump on clouds in multiple different games.
Transmutation
Believe it or not, but whenever Pac-Man scares an individual he completely changes their shape, this is shown most prominently when he altered a Ghost pixel by pixel to turn blue via scaring them (which is exactly what the manual describes) aswell as energizers which upon running out ‘bring him back to Pac-Man shape’. Pac-Man has even done more blatant stuff, like turning bombs into Pac-Dots, and while he has done this in numerous games and titles perhaps his most impressive instance is when he turned his entire Maze into a cereal box.
Subjective Reality Warping / Toon Force
In his TV show, Pac-Man has demonstrated remarkable reality-altering abilities. He can manipulate environments and locations using paintbrushes, enter paintings, and even drop enemies into them. He has been shown to warp reality subjectively, removing or completely changing backgrounds—sometimes even turning them into a Maze. At one point, he took control of the Earth by replacing it with his own body, and like most toons, he can recover from being flattened like a pancake and temporarily ignore gravity for gags.
Pac-Man consistently generates, interacts with, and communicates with ideas—both his own and others’—just like a cartoon character in Ghostly Adventures. Even when completely frozen solid, he can use these thoughts telepathically to communicate, and these ideas themselves are sentient, often questioning the logic of their own existence. Pac-Worlders can witness flashbacks repeatedly, and characters can ignore plot constraints entirely like the closing window. Pac can freeze himself mid-air, and these sentient thoughts can even manifest objects into reality, like eggs. Notably, while possessed, Pac-Man has even “popped” his own thoughts.
Spatial Manipulation / Dimensional Travel
Pac-Man has been visibly shown capable of consuming space and reducing it into a black void, flip space around, turn his mouth into a portal, or even just tear space away. PAC-MANIAC 45 showed us that Pac-Man can create spatial portals to travel into other universes and mediums… and even… the REAL WORLD? In the 1982 cartoon, Pac-Man was able to close portals with his bare hands.
Gravity Manipulation
He’s been shown capable of creating his own orbit as Planet Pac-Man.
Fire Manipulation
Pac-Man has numerous fire-based forms in Pac-Man Simulator where he’s either set on fire or capable of utilizing fire that hovers around his body.
Electricity Manipulation
Lightning Pac-Man sits upon a bolt of lightning that was seemingly produced by his body, as you’d imagine it’d be quite electrifying to touch.
Light Manipulation
Pac-Men such as Cloud 9 Pac-Man has been capable of creating light and even rainbows.
Weather Manipulation
Pac-Man has many weather-based forms such as Rain Cloud Pac-Man which can create weather phenomenon above his body that follows him such as rain storms.
Sound Manipulation
Pac’s singing voice is so loud and horrendous that windows crack, it causes pain to anyone around, and plants literally die.
Luck Manipulation
In an entire episode of Ghostly Adventures, Pac-Man was cursed with terrible luck. After being freed, he felt extraordinarily lucky, and later in the episode it becomes clear that he retained this good fortune: when he wished for his sandwich to be cooked longer, a rogue lightning bolt spontaneously appeared in clear weather and cooked it perfectly.
Time Dilation
Pac-Man is able to dilate his own perception of time when enemies get close to hitting him, reacting almost as if by instinct alone. He demonstrates this ability as well in Ghostly Adventures.
Limited Energy Absorption
Pac-Man can absorb energy from enemies immediately after defeating them, replenishing his own strength.
Empathic Manipulation
Pac-Man can make rude or impatient people more happy by devouring food, directly affecting their emotions & increasing their patience.
Teleportation / BFR
Pac-Man has shown to be capable of teleporting to get himself away from harm’s way, and then reappear somewhere else to surprise-attack his enemies. Pac-Man has used similar teleportation to warp people around or even forcibly pull them inside of his game.
Duplication
If Pac-Man ever feels cornered by his opponent, he’s capable of controlling multiple of himself at once and can duplicate himself up to 32 identical duplicates; he’s even made ones that are completely intangible to ghosts. In Pac-Man Championship 2, he was able to transform every single one of his lives into a new Pac-Man duplicate. In Pac-Man 99, Pac-Man could send ‘Jammers’ to other Mazes which were miniature Pacs that could slow down players and were so strong they one-shot enemies. Pac-Man has also been stated capable of sending enemies like ghosts to other mazes by eating them.
Size Manipulation
Pac-Man has shown numerous times that he can change his size at will, very blatantly even without pellets. Eating food also very consistently allows him to grow his size. Most prominently Pac-Man has used this power to both become earth sized and star sized.
Super Breathe
Pac-Man’s breath is so powerful that it can be used to blow away objects at high-speeds.
Self-Sustenance
Pac-Man’s been shown numerous times to be completely fine in the vacuum of space & even underwater without the need for air.
Stat Enhancement
Pac-Man has numerous ways to enhance his own physical stats, including attack, health, & speed by continously moving. The official PAC-MAN SIMULATOR game has you raising Pac-Man’s strength by eating pellets, which directly increases his battle power and speed to take on stronger enemies with higher battle power. As Pac-Man keeps eating, his strength continues to rise indefinitely. Pac-Man is 20% faster when not impeded by dots & at the end of each round of a Maze he’ll get faster.
Regeneration / Immortality
Shown the ability to regenerate from being popped like a balloon, come back from being completely vaporized, & he can also instantly regenerate his body after dying (0:16).
Invisibility / Intangibility
Information Destruction
Pac-Man has been shown capable of directly eating Glitch Code in the Pac-Man MV, ate computer bugs in the Tamagotchi game, destroyed Glitch infected code in Pac 256+ by eating it & enemies he eats explode into binary.
Immersion
Pac-Man has showcased multiple times that he can both enter and exit objects such as cereal boxes, pictures, computers, or consoles themselves whenever he pleases.
Fourth Wall Awareness / Fourth Wall Manipulation
Pac-Man has a pretty deep understanding of the fourth wall, many of the games (such as Pac-World & Adventures In Time) show that Pac-Man explicitly knows he exists in a fictional world; though more than there are variants of him who exist outside the game and even Pac himself is capable of manifesting into real life or just jumping right out his console whenever he pleases, despite how his world is a self-contained ‘universe’... he’s walked right out of the television, computer, or even the commercial he was being watched on and has been shown capable of turning off the medium all together.
He’s been shown capable of directly acknowledging the player, there are numerous games where the entire plot is Pac-Man working with the player; such as Pac-Man 2: The New Adventures. Pac often calls upon their help to assist in fighting his enemies (See Before the Verdict).
Unique Forms
Frogger
Game
Super Frogger
After collecting 100 rainbow beans, Frogger gets bigger and starts glowing, becoming the completely invincible Super Frogger for a short amount of time.
Binary Frogger
After consuming binary code, Frogger gained the ability to alter his own information and code, allowing him to fly and manipulate reality itself like binary data. He was even capable of sealing a variant of himself inside an arcade machine after defeating it. Additionally, by simply moving, he could travel forwards and backwards in time by multiple years (See Before The Verdict).
8-Bit Frogger
This giant digital version of Frogger is based on his original world & arcade appearances, it was capable of turning people into inanimate drawings on the ground by using lasers that emit binary code.
Pac-Man
Game
Super Pac-Man (The New Adventures)
Upon eating a Power Pellet shot by the player, Pac-Man will turn into Super Pac-Man as he now dons a superhero mask and cape, giving him the ability to fly, boost up his speed and being able to effortlessly chomp down his opponents.
Golden Fruits
A very long time ago, a potion was used to create five Golden Fruit, which were instrumental in imprisoning a mighty ghost named Spooky. After collecting all of these fruits, Pac-Man transformed into a golden version of himself, implying that the fruits grant a significant boost in strength—enough for him to fight on par with Spooky—and even the power to seal away his spirit upon his defeat. The Golden Fruit have vast capabilities: they can instill and uphold life, destroy it, and has even been shown to recover health for enemies like ghosts when brought to zero HP, suggesting that Pac-Man should be able to benefit from these effects as well. The Golden Fruit Tree itself was able to sap Wormwood’s power dry, and stealing the fruit undone this effect, indicating that their sealing ability should involve power absorption aswell. Beyond combat, the Golden Fruit grant Pac-Man the ability to fly, revert any damage inflicted upon Pac-Land, and create portals leading across time. Although this power is great, taking enough damage has been shown to eject the Golden Fruit from the user in the past.
Pac-Mobile
After collecting enough Power Pellets, Pac-Man can transform into the wheeled Pac-Mobile. In this form, he transforms all of his opponents into blue Ghosts while turning their vehicles to a unicycle, running into them will consume their soul. Though this form only lasts for 8 seconds.
Ghost Form
Pac-Man only ever becomes a ghost in the games, so we’ll ONLY be giving him abilities & powers that have been shown in the games; Ghostly Adventures & the 1982 show are excluded as he never becomes a ghost in those shows. Whenever anyone dies in the Pac-Man verse, they are transformed into a spirit that can continue on fighting and even regenerate their physical body via killing another player. They are most prevalently known for their ability to regenerate their body from just their eyeballs (there are numerous examples of this) and they’ve done this even without ‘safe areas’ (& the same in crossovers), although given the showings of how many times they’ve come back from their shadow or even nothingness– it’s much more likely they have full soul regeneration (See Before the Verdict). As for abilities: Ghosts can phase through objects, hit other ghosts with similar intangibility to themselves, create bombs that can forcibly be planted onto enemy heads, steal items from players (in multiple games) or force them to drop items, disguise themselves in a number of ways, duplicate themselves, can teleport, emanate light from their body, absorb the life-force from others just by touching, fire sonic blasts that obliterate enemies, use telekinesis to lift objects or pull them closer, possess others (including other ghosts), can swap bodies with the people they kill, can turn other ghosts into allies on contact, can fuse together with other ghosts to become bigger, absorb the life-force of others, create lasers, see things that are normally invisible to Pac-Man, solidify matter, create loud sounds to scare enemies, increase speed overtime, can directly stop enemies from increasing their stats and summon extra-lives.
Resistances
Frogger
- Game
- Fire / Heat - Can survive being in a superheated magma chamber, can jump & stay on blocks that had just been in the magma, and can jump on volcanic reservoirs. Frogger has even tanked ‘bug fire’ & blue fire to the face with relatively no issues.
- Cold - Has been completely fine traversing through frozen over caves & has survived his head being completely frozen solid. At lots of points he’s been shown capable of diving into cold water that was stated capable of freezing him solid.
- Electricity - Has survived being shocked multiple times and been in contact with electric slimes.
- Adhesive - Frogger has showcased that he can get out of sticky human-sized webbing.
- Poison - Is completely fine after being stung by a massive human-sized scorpion, wasps, pufferfish, and even bees. Frogger is also capable of eating food so old and spoiled that it literally damages you.
- Dizziness / Vision Impairment - Can shake off crystal effects that make you dizzy & his vision is completely fine in sandstorms with no protective gear.
- Transmutation / Petrification - Frogger has control over his body to the point where he can morph it on command, he wasn’t changed by ‘shard’ power, which was able to change a remote into flowers & a Salamander into a Dragon upon coming into contact with it. It’s very clearly an instantaneous effect as when a Snowman was hit by it, it transformed and ‘the next thing he knew’, it captured him; we’re also visibly shown that these transformations revert once it stops being held. Can maneuver around as an inanimate object, such as bombs, or as animals like pigs. He’s even shown the ability to change his DNA, such as transforming from pixels into a real frog (including power-ups that literally make him 8-bit) or changing back from a spirit into a physical body. Though the funniest option for a resistance while EXTREMELY situational, Frogger is also capable of altering his form through Fairy Magic; like how he was able to transform from a Frog into a Human Prince. Extra Lives can bring back Frogger from being transmuted onto the floor as an inanimate drawing/sprite. As for Petrification, Yellow Frogs (which are just normal frogs) have shown the ability to undo petrification.
- Mind Control / Mental Manipulation / Madness Manipulation / Possession - The power of the shards can drive a person mad or amplify the darkness in their heart simply through contact. When all the shards combined, they formed the Eternity Wand, which was capable of influencing or even controlling the actions of others. However, Frogger remained unaffected when in contact with these shards and went on to gather all of the shards without suffering from these effects. It was also said that the shards could control people in a way that was compared to possession.
- Sealing - After Data Frogger was sealed into the arcade machine alongside Frogger, Frogger was able to get out just… SOMEHOW. And in the post-game with no explanation whatsoever, Data Frogger was able to break out once more and needs to be resealed again.
- Debatably Fear Manipulation - Frogger in many of his promotional material is often labeled & associated as being a ‘fearless frog’ which could imply he has a higher tolerance than most to stuff that afflicts fear.
- Spatial Manipulation - Frogger & Co. can survive being sucked by a Black Hole (it stretches characters and is explicitly called a black hole).
- Saturday Supercade
- Possibly Precognition - A Fortune Teller foretold using a Crystal Ball that Frogger would meet his end if he kept pursuing a case involving them… and he didn’t.
Pac-Man
- Game
- Fire / Heat - Has been shown to be able to tank the heat from steam with no burns. Unaffected by being in close proximity to lava, and even magma while running around in active volcanoes; Pac-Man has also been unfazed by being set indefinitely on fire and was stuck in lava for over a minute with no lasting injuries. Was unfazed by large flames standing inches away from each other & been burnt to a crisp only to recover in seconds. With the use of the Metal Dot, Pac-Man can casually walk on lava.
- Cold - Withstood the cold temperatures of the icy tundra without feeling anything and has broken out of giant snowballs which immobilized him. Has survived falling in freezing cold water & being frozen solid, easily breaking out and has even been permanently frozen and could still move like normal. Pac-Man has resisted the freezing cold temperatures of space.
- Electricity - Has been shocked by electricity without any serious injury. Has tanked being struck by lightning with no negative effects. Electricity that is NORMALLY enough to fry Pac-Man is negated by Power Pellets.
- Wind - Has shrugged off tornados with little to no effort multiple times.
- Paralysis / Confusion / Dizziness / Stickiness - The Pac-Man Fever cast can shake off being made confused and dizzied to the point of being unable to move. King Galaxian has an attack that can paralyze and suck you in, but Pac-Man can shake it off entirely. Pac has been covered in sticky substances like juice, only to remove it in seconds; and been covered in slime only to not be hindered in any meaningful ways.
- Poison - Is fine after being bitten by a cobra snake, only being momentarily stunned. The venom is enough to kill 20 people or even an elephant. Pac-Man is also capable of eating an item called a Perfume Bottle, which would be poison due to the chemicals involved.
- Radiation - Has survived being in space on numerous occasions, and has also survived dipping in toxic waste. Toru Iwatani even claims Pac-Man can eat nuclear weapons and the Spectral Realm seems to emanate radiation.
- Transmutation / Petrification - Generally seems to have control over his body; such as when he reverted from being turned into a pool ball, a beam of light (twice), a drawing, or even a clock. The Player can revert Pac-Man by shooting him when he’s been transformed into a ghost (plus even by himself, after the screen-transition is capable of undoing it). Outside of that, Pac-Man has been completely petrified and was still capable of moving around.
- Age Manipulation - While Pac-Man is inherently vulnerable to the process of forcible aging, he has shown he simply has the ability to undo it SOMEHOW??? We literally see him change from his Child Design to his Pac & Roll design by the end of the clip, so it seems pretty safe to say he can just undo it.
- Information Destruction - Ghosts harming Pac-Man have very clearly caused damage to the game itself yet Pac-Man is just fine. Pac-Man & Ghosts have survived being eaten by other Pac-Mans despite their abilities to destroy glitches and data. Ghosts have also survived explosions that explicitly destroy data, multiple times in a row.
- Motor Function Manipulation - Power-Pellets makes Pac-Man immune to the effects of Itchy who can invert your controls.
- Light Manipulation - Itchy has the ability to dampen your light, but Power-Pellets can negate his abilities entirely.
- Fear Manipulation / Empathic Manipulation - Ghosts & Pac-Man have been shown brave enough to continue to chase other Pac-Men when under the effects of Power-Pellets and have even shown capable of undoing it early. Power Pellets can forcibly make you scared or even make you angry.
- Stat Manipulation - Ghosts have the ability to stop you from increasing your stats, but a Power Pellet can be used to negate this. Itchy has the ability to slow you down, but Power Pellets negate this.
- Curse Manipulation - Itchy’s abilities that he can use on you are classified as curses, Power Pellets allow you to negate his affects entirely.
- Partial Life Absorption - Ghosts can absorb life-force directly, but Pac-Man is able to stop the affect mid-process.
- Debatably Acasuality - An old legend states that Spooky was sealed by a Pac-Knight long ago, but in the ending of Re-Pac 2, Pac-Man assumes that role (See Before the Verdict).
- 1982 Show
- Mind Control - Power Pellets have been shown to break users free from mind control.
- Transmutation - Capable of transforming back to normal after being turned into a gravestone.
- Fragrance Manipulation / Biological Manipulation - Pac-Man ran through ‘Sneeze Grass’ without sneezing, despite it having properties that force you to sneeze.
- Ghostly Adventures
- Fire / Heat - Is completely fine despite standing ontop of a giant skillet. Has set his body on fire while using Fire-Pac with no real consequences. Titanium Pac completely no-sells laser beams.
- Cold - Was completely unaffected by the Frigidigitator, which could freeze cannons solid.
- Poison - Inhaled an entire room’s worth of smoke without being made seriously sick or knocked unconscious. Pac-Man also ate an entire world’s worth of food which was seasoned with stuff such as ‘Sewage, Back-Wash, Spit, & Muck’ and enjoyed it thoroughly. 😭 Berries protect Pac-Man from the affects of the Netherworld, the poison smog there was so bad that an alien who could ‘assimilate the most toxic gasses from the most hostile environments in 19 galaxies’.
- Plasma - Could tank a hit from the PSCs (Plasma Sucking Cannons) without much issue, despite how they could literally shock objects into nothingness.
- Spatial - Isn’t torn apart or sliced in half by a spatial portal that was closing around him. Pac-Man has also been sucked into both an inter-dimensional black hole inside of a worm & a random black hole in space.
- Size Manipulation - Berries protect Pac-Man from the affects of the Netherworld, which caused them to start shrinking constantly over the course of an episode. It’s explicitly referred to as shrinking in a later episode.
- Energy Absorption - Berries protect Pac-Man from the affects of the Netherworld, which constantly absorbs your energy overtime.
- Pain / Sickness / Infection / Disease - Berries protect Pac-Man from the affects of the Netherworld, which seems to cause sickness in individuals to the point where they’ll even struggle to move and have a hard time breathing. When Pac-Man was infected and turned into Were-Pac by a ‘contagion’ a Berry was able to cure him.
- Mind Control - Count Pacula could send out hypnosis waves to control people’s minds, yet Chameleon Pac could block them out.
- Debatably Possession - It was stated anyone that consumed ‘ghost infected milk’ would be possessed, yet Pac was just fine eating several bottles of the stuff. Albeit he was also taken over by magic dentures which were said to possess people.
- Dizziness - Spin Berries make normal people who use them extremely dizzy unlike Pac-Man.
- Information Manipulation / Hacking - The Wi-Fi Berry was covered in an immunity formula that made it immune to any alterations from Ghost Bugs inside of Cyberspace who were capable of eating fire-walls & where everything was made of pixels. Was also capable of eating the Virus Ghosts without suffering any negative effects.
Feats
Frogger
Overall
- One of the most iconic arcade game characters to ever exist!
- Saved Firefly Swamp multiple times, including other worlds and realms.
- Defeated the embodiment of Death & Impending Doom known as Mr. D.
- Inducted into the F.I.R.S.T. (Frog International Rescue Support Team) Agency.
- Kissed a Princess & turned into a Prince.
Power & Durability
- Game
- Overpowered an Alligator.
- Can lift fridges with one hand.
- Survived being hit by a car.
- Can survive large falls.
- Can break barrels.
- Can break walls with the Rock Buster.
- Can shake large boulders underwater with his tongue.
- Can shatter boulders.
- Launched by a Car into the middle of a desert.
- Was launched from Firefly Swamp to a random island. (0.0179 Tons of TNT) [Small Building]
- Can shatter frogs on impact like glass.
- One such ‘shatter’ caused an entire temple to shake.
- Frogger survived this massive explosion that erupted from an underground base to the surface; it’s shown to be extremely deep to the point where lava/magma is visible. (10 Tons of TNT - 10 Megatons of TNT) [Large Building - City]
- Frogger & Co. can survive being sucked into a black hole; multiple external sources calls it a black hole multiple times. (3.25 Yottatons of TNT) [Planet]
- Data Frogger’s sheer existence upheld ‘Pseudo Dimension’ & Frogger survived it exploding in his face. (Uni+ - 2x Universal) [Uni+ - Low Multi] (See Before The Verdict).
- Saturday Supercade
- Even when restrained, his tongue was capable of lassoing & flinging grown adults around like it was nothing.
- Frogger & Co. survived an explosion that destroyed a massive tree.
Speed
- Game
- Outraces Cars, very blatantly so.
- Can keep up with planes.
- Can keep up with storks.
- Can catch up to a yacht.
- Outran a train.
- Can move in tandem with cannonballs.
- Can dodge fireballs.
- Can peddle so fast that the bike starts leaving a trail of fire.
- Dodge missiles.
- Can outjump an explosion, multiple times.
- Can dodge sound waves.
- Can move in tandem with electricity (multiple times)
- His tongue is faster than a Jet.
- Outraced a Dragon.
- Can outrun missiles.
- Dodged magic attacks.
- Can go from ground to cloud level in less than a second & even go to high-level clouds where airplanes are visible.
- Frogger could dodge and react to a projectile which moves in straight lines, fires out of a lens, and is referred to as a ‘laser’. (0.11 c) [Rela]
- Can move in tandem with electricity traveling through a wire. (0.79 c) [Rela+]
- Was capable of dodging and reacting to projectiles while atop a ship that could fly through the entirety of an Asteroid Belt. (94.44 c) [FTL+]
- Similarly he does the same thing in Frogger Beyond himself without a ship & flies through its entirety.
- Frogger’s Ship can fly deep into space, past multiple planets.
- Frogger moves in tandem with a spaceship which can travel between solar systems. (8408.86 c - 1051108.26 c) [MFTL+] (See Before the Verdict)
- Frogger outflies the explosive debris of a planet containing a ‘pseudo dimension’ which moved in tandem with a dimension spanning shock-wave. (978.45 Quadrillion c) [MFTL+ - Infinite] (See Before the Verdict)
- After merging with binary data, Frogger was capable of physically traveling forwards and backwards in time through movement. [Immeasurable] (See Before the Verdict)
Stamina
- Game
- Survived being crushed flat.
- Frogger’s entire game is based on non-stop indefinite action where he never gets tired, this even applies to the ‘Forever Mode’ where Frogger is able to move non-stop forever without showing any fatigue.
- Without taking any rest in a single adventure, traveled across the entire planet, separate realities, and different time periods.
- Competed in a bunch of Olympic Events in ‘New International Track & Field’ without breaking a sweat.
Pac-Man
Overall
“Can't go adventuring hungry. How about a quick snack?”
- One of the most iconic arcade game characters to ever exist!
- Saved the Pac-World multiple times, including other worlds and realms.
- Inducted into the P.P.S. (Power Pellet Security) Agency.
- Traveled through time to various different eras.
- Helped Santa to save Christmas.
Power & Durability
- Game
- Capable of carrying a basket full of gold and silver with ease.
- Hit a baseball so hard that it exploded into vapor.
- Can destroy giant robots.
- Can tank asteroids, which can also fragment metal crates.
- Pushed a stone block and slab.
- Characters in Mario Kart GP can pick up 10 Ton Hammers.
- Powered up an entire city with a treadmill.
- Can be launched around the moon at high-speeds with no consequences.
- Survived a giant space station exploding.
- As Golden Pac-Man, destroyed a large meteorite.
- Destroyed a mountain.
- With his Space Board, can pulverize large asteroids.
- With the Ship from CR Fever, was able to shake a planet and survive the crash.
- Can grow as large as the planet, twice. Has even become the planet Earth. (59.44 Zettatons of TNT) [Planet]
- He can also rotate the Earth while in this form.
- Pac-Man can also move and open his mouth as a giant planet.
- Turned into the Sun. (136.066 Quettatons of TNT) [Star]
- Destroyed Erwin’s Mech, which was stated to be capable of surviving a collapse that would have atomically destroyed the entirety of the Spectral Realm, Pac-Land, the rest of the world, & ‘everything else’ which presumably includes Pac-Man’s universe. [High Universal - Debatably Low Multi]
- The Spectral Realm’s collapse would have breached into the real world & was a result of both realms ‘coming close together’. The stakes were so high that Erwin scoffed at Pac-Man thinking he ONLY wanted to take over the universe.
- This is further supported by the fact that Pac’s entire realm would have been cast into darkness, devoid of the sunlight that stars provide—implying that even the stars themselves would have been destroyed.
- Pac-Man 1982
- Casually survives a plane crash.
- Was sent flying through a ceiling.
- After eating the Power Pellet, ripped open a cage.
- Survived being in the epicenter of a ‘quake-maker’ which could shake an entire mountain.
- Cut down a large beanstalk by chomping it.
- Ghostly Adventures
- Stopped a moving car.
- Hit a ping-pong ball so fast it caught fire.
- Smacked a building-sized carnival octopus ride with his tongue.
- With Super Speed Berry, base Pac-Man lifted up the top of a building to use it as a landing pad.
- Survived this massive explosion.
- PacZilla was able to launch a monster he compared to as being ‘heavier than a 10 ton monster truck’.
- Pac Kong headbutts a building to a nearby mountain.
- Burped so hard that he shook Pacopolis.
- His burps are very consistently comparable to earthquakes visually and have set off car-alarms in the past.
- Planet Pac-Man ate the Ghosteroid, which could destroy both the Pac-World and Netherworld. (1.55 Zettatons of TNT) [Small Planet]
- After gobbling enough Ghosts, Pac-Man’s burp was powerful enough to cause a shockwave that overpowers the Space-Worm, who functions like an inter-dimensional black hole that can easily suck multiple planets in its sleep. (237.7 Quettatons of TNT) [Star]
Speed
- Game
- Has dodged arrows.
- Dodges a projectile referred to as electricity.
- Avoided cannonballs.
- Moved in tandem with torpedoes.
- Can fly hundreds of miles in a few seconds.
- Consistently dodges asteroids.
- Went from cloud level to far into the sky that he reached the point where gravity allowed cast members to fly away.
- Dodged lightning that came directly from clouds. (Mach 167.17 - Mach 750.57) [MHS]
- Can circle the Earth in 4 seconds. (0.033 c) [Sub Rela]
- Rolled past Saturn in a second. (0.40 c) [Rela]
- Moved in tandem with rays of light. (0.68 c) [Rela+]
- Piloted and reacted with the Space Board, which seemingly zooms past stars.
- Maneuvered an asteroid, which could traverse an entire asteroid belt.
- Can outrun The Glitch which can consume mazes that seem to contain stars. (Debatably 252.17 Billion c) [Debatably MFTL+] (See Before The Verdict)
- Pac-Man is capable of flying past multiple stars & can even jump to black holes in Galaga Wars+. (61.57 Billion c) [MFTL+]
- Mazes are very blatantly meant to be endless structures, yet with the entire thing in view Pac-Man can freely fly in and out of them. In earlier games, he’s even flown straight into new mazes or out of one entirely to reach other ‘worlds’. [Infinite]
- Using a ‘launch-pad’, Pac-Man was capable of launching to a nearby galaxy in seconds. Similarly in Namco Museum Megamix, Pac-Man is launched to a nearby galaxy by another ‘launch-pad’. [Inapplicable] (See Before The Verdict)
- Super Pac was capable of flying so far that he eventually left the game medium all together. (366.92 Quadrillion c) [MFTL+]
- Pac-Man very clearly tumbles out unexpectedly as he has to regain his barrings & recognize his situation afterwards, we never see an ability get used… just fly forwards, so this is a reasonable speed-feat to give him.
- Pac-Man 1982
- Can outrun cars.
- Can run so fast he becomes a tornado.
- Keeps up with P.J.’s motorcycle.
- After an earthquake hit which knocked loose the Pellets from a bunch of trees, in the timespan of 1 minute & 16 seconds, Pac-Man managed to collect & reattach 4003024 Power Pellets to the spread out trees of Pac-Forest.
- Climbed down Jack’s beanstalk in 16 seconds.
- Ghostly Adventures
- Dodged multiple streams of fire.
- Flew away from a city really fast using his Hoverboard.
- Pac-Man moves faster than eyesight.
- Flew faster than eyesight as Chameleon Pac.
- Pac stated that a Spin Berry let him move at Supersonic speeds.
- Spin Pac could spin a giant robot so fast that it drilled back to the Netherworld.
- Can seemingly move in tandem with a spotlight described as a camera.
- Dodges electricity while underwater.
- Capable of eating so much that he drove Pacopolis into a Food Shortage and was going to drive all of Pac-World and the Netherworld into one as well.
- Pac could react to & dodge ‘alien lasers-beams’ that are shown to burn, can be refracted, & reflect off of metallic objects.
- Lemon Rocket could fly into space past planets like Saturn.
- Kept up with & reacted to projectiles mid-flight while chasing a alien robot that flew atleast a Light-Year away.
- After Sir C & Co. heard on the news that Pac was being taken somewhere far into space, he was able to make it to the race track by the end of the episode; despite how it was right next to a Black Hole.
- A single booster pack was able to send a genie bottle to ‘the far side of the galaxy’.
- Pilots the Pac-a-chini, which is capable of traveling back a million years and forward in a few seconds using sheer speed. [Immeasurable]
- Later episodes also clarify that it DID travel through time.
Stamina
- Game
- Can run prolonged distances in a competitive race and climb up long ropes without a break.
- Traversed through hundreds of mazes without breaking a sweat.
- Without taking any rest, fought against Ghosts and Spectral Monsters across different terrains, realities and time periods.
- Can survive being crushed flat like a pancake.
- Pac-Man, while heavily restricted by power nullification, was able to utilize his energy & convert it into INFINITE gestures (the attacks of the game).
- Ghostly Adventures
- Was chased around by & evading Pinky for an entire day.
Scaling
Frogger
Critters
“Great... I'm dealing with morons here.”
When it comes to scaling, Frogger is really the centerpiece of his verse. He’s the one responsible for nearly all of the “big feats” that exist. Over the course of his games, he’s managed to defeat every major opponent he’s faced—including Pocus while he was wielding the Eternity Wand. Beyond just that, there are several instances where Frogger takes on powerful monsters directly. In those fights, he’s consistently shown the ability to withstand both physical and magical blows, while also demonstrating enough agility to dodge their attacks outright.
- Critters
- Game
- Random Frogs survived being thrown away by a tornado.
- Could harm & take hits from a Leviathan whose presence instantaneously made a thunderstorm over a town, and based on the legend, it had the power to create a million clouds with just its arrival. (49.53 Kilotons of TNT) [Town]
- Could take hits from a giant bear who was capable of shaking part of an island so hard that it was compared to earthquakes, ground was very visibly collapsing, and people claimed their homes were falling apart. (1.21 Gigatons of TNT) [Large Mountain]
- An amulet was capable of making large beams of energy and lowering/raising a temple out of a lake. [Inapplicable] (See Before The Verdict)
- Pocus created a realm that was visibly full of stars. (19.93 FOE) [Large Star]
- The Eternity Wand was affecting both Magic World which is an entire dimension that exists inside of a mirror & Frogger’s own world, given the context is talking about both dimensions & it was extending to Frogger’s ‘World’, it likely was affecting Frogger’s universe. [Universal]
Pac-Man
Inhabitants of Pac-World
Pac-Man was capable of outmoving & reacting/dodging attacks from a powered up Super-Pac (as he ate a Super Power Pellet) in the TV show. He can also keep up with his wife, Ms. Pac-Man in the games. He was able to contend with Spooky after he was amped by all five Golden Fruits. And honestly given his status as top dog of the verse, it makes sense that pretty much everyone is below him in terms of physicals.
- Ghosts
- Game
- Can break the maze by ramming into it.
- Their mechs are directly empowered by the Golden Fruits, one of which instantly summoned a storm.
- Spooky created a storm that covered Pac-Village.
- 1982 Show
- Travel through wires as electricity.
- Helped pull Santa’s sleigh during Christmas.
- Pinky lifted up the Yellow House by inflating himself like a balloon.
- As Super Ghosts, Inky shattered a building by punching it a dozen times and Pinky shook a bridge.
- Ghostly Adventures
- A group of ghosts could carry the Tree of Life.
- The power of a Berry allows Pac & Co. to carry it single-handedly.
- The arrival of ghost armies can cause massive storms.
- Ghosts were capable of producing large-scale explosions visible from space.
- Three dragons were capable of heating up the entirety of Pac-World from the Netherworld with just their flame breath which is described as ‘hot enough to melt plasma’.
- Made tornados through sheer movement.
- A slingshot fired some ghosts towards the Ghosteroid and they arrive shortly after.
- A ghost ship was able to fly past multiple stars, planets, & black holes. After flying past multiple Ghosteroids & shooting stars, the Ghost army fly back to their planet.
- A few ghosts were used to drill a hole through the planet & upset the atmospheric pressure of Pac-World… inevitably it was going to be sucked into the Netherworld.
- Misc. Characters
- Game
- Toc-Man flew into deep outer space in a short time frame.
- Captain Tentacle’s arrival triggered a massive storm and flood, and was going to destroy Greenwood Grove.
- Arachne destroyed and sinked a pyramid, aswell as shaked a desert.
- Ghostly Adventures
- Betrayus shakes a mountain range by getting angry.
- Ghost eyes were capable of moving in tandem with lightning.
- An Alien could react to & dodge ‘alien lasers-beams’ that are shown to burn, can be refracted, & reflect off of metallic objects. Pac was able to blitz the same alien.
- A random soldier was capable of reacting to & moving in tandem with a ‘Mega EMP blast’ electro-magnetic pulse that knocked out all power in a city.
- Similarly in a later episode they slo-mo dodge a refracting laser-beam.
- Clones of Pac-Man’s parents that had their implanted memories claim that they’ve visited other galaxies.
- Pac-Family
- Game
- Ms. Pac-Man defeated Mesmerelda, who’s magic was strong enough to need the Gems of Virtue to dispel, which can sustain and power entire countries.
- Professor Pac-Man flew from deep space back to Earth in a short timeframe.
- 1982 Show
- Ms. Pac-Man dodged a camera laser.
- Pac-Baby built a sand castle in 5 seconds.
- Sour Puss survived Chomp-Chomp falling on him inside a pumpkin from the plane.
- Super-Pac kicked a football around the Earth multiple times.
- Super-Pac threw a Power Pellet past multiple planets in a few seconds.
Weaknesses
Frogger
One of the more notable aspects of Frogger’s character is the long-running idea that he “can’t swim.” This comes from an accident in his past where he nearly drowned, which left him with a deep fear of the water. However, games like Great Adventure, Forgotten Relic, and Threedeep clearly show that Frogger is capable of swimming when necessary, so… it’s a lot more likely a self-imposed weakness by Frogger himself. In terms of combat style, Frogger isn’t really a straightforward brawler in most appearances. His power-ups typically run on a timer and only last for a few seconds, meaning he can’t rely on them indefinitely. Frogger is used to his opponents being stronger than him & having to evade for his life—dodging through enemy attacks, redirecting their moves, and taking advantage of the environment to turn the tide of battle is usually his game-plan in a fight.
Pac-Man
Pac-Man has shown no real resistance to power nullification, as seen with the Ghosts’ sealing in Pac-Pix, the effects of Gold Pills, and the large-scale draining of the Spectral Realm’s power in Pac All-Stars and Pac-Man World 3—which weakened nearly every ghost in existence, leaving only two unaffected. Similarly, shrinking directly reduces Pac-Man’s physical strength, while preventing him from eating disables the majority of his arsenal, including Pac-Dots, Power Pellets, and power berries, it’s the reason “Muzzle” is such a good status against Pac-Man. On top of this, extreme heat has been shown multiple times to drain power berries of their energy, rendering them useless, making it a consistent environmental weakness.
Before the Verdict
Frogger 2 UFO Feat
The feat in itself is pretty straight forward, Pico’s ship is capable of traversing between planets & to distant solar systems in a very short amount of time. Now while the framing of the feat may seem a bit weird, there’s a LOT of signs we can use to show that this is scalable to Frogger.
1: Frogger is capable of moving in tandem with the ship. This is the simplest thing to prove, at the beginning of the game Frogger is just minding his own business until a ‘sudden loud noise’ is heard in the Swamp in which case Frogger hops away to avoid the impact. Now while the ship had obviously breached the water due to the ‘splash’ effect aswell as ‘made a sudden loud noise’, we can also VERY clearly see the movement lines on the ship are still present during this point:
As seen above it’s even MORE clear, because by the time it actually crashed it is further submerged, half of the metal plating is also no longer visible, and it had yet to fall forward onto the land as seen in the panel. Given that fact and how the speedlines indicate that the UFO was still in motion during Frogger’s movement & the fact that there was a ‘sudden loud noise’ as opposed to the text saying it crashed… it’s a lot more likely that was the sound of the UFO coming into earshot, it makes the most sense to say that Frogger moved in tandem with it.
2: Frogger, Pico, & the Sky Guardian can react to the vehicle in & outside of it. This one is the most evident aspect of the game, Pico was very capable of piloting between planets… was following other spaceships just like his own, and was able to see objects & land while traveling at these speeds… ignoring the fact that the beginning could be a Frogger reaction feat, he actually goes inside the ship later with Pico and is capable of seeing landscape while flying around. The Sky Guardian looks up and acknowledges the ship flying through the sky (this guy just sorta being a rando) and lastly Frogger is capable of waving and seeing him off as Pico starts flying off mid-travel. Given how many different people are capable of reacting to the ship mid motion & reacting inside the ship while it’s moving; that’d be reactionary scaling.
3: Frogger has kept up with Future Space Vehicles where technology was much more advanced and intergalactic travel was more accessible. This is basically the final nail in the coffin in terms of Frogger scaling… Frogger Beyond & Lost Wand both have Frogger travel to a future world, one where "space travel is common-place and creatures from many different planets are able to migrate in and out". From a logical standpoint it wouldn’t make much sense for a highly advanced future society where practically HUNDREDS of ‘Picos’ are flying around wouldn’t have faster if not relative ships… and Frogger is very blatantly able to keep up with these vehicles (we know these are the vehicles as we see them flying through space later).
That being said, we found it solid enough to be usable as a MFTL+ feat that Frogger can pull from given how much is supporting the idea.
Frogger 3D’s ‘Pseudo-Dimension’ & Speed Feats
This feat is pretty straightforward for scaling—Frogger is literally at the epicenter of the explosion as it goes off, An 8-Bit Frogger was sustaining the dimension, this is pretty clear since it only explodes after he dies, and Frogger recreates the dimension in the ending. The explosion destroyed the entire planet and, by extension, the physical dimension it encompasses. It’s clear that this was Frogger’s game dimension, old setpieces are present within the world, the world itself literally emits binary from the outside, & official Konami developers call it ‘Frogger’s Home World’. It is depicted as a parallel replica of the real-world dimension with pieces of the original earth and SPACE floating inside of it and even Data Frogger makes an appearance. The most damning piece of evidence for it being his original world is that the leftover code from the dimensional explosion of that world is able to recreate Frogger’s game world inside an arcade machine, with Data Frogger still inside. The series generally has made it pretty clear over the course of its run that Frogger’s World is digital (the plot of ‘Frogger is Back’ is literally about Frogger going into the real world) and while you may think this would call into question whether Frogger’s game world is truly universal in size; Konami generally considers each of its series as a separate universe to begin with, but even ignoring that there’s a LOT more to suggest Frogger’s data world is a universe.
For one, there is explicit mention of space within this world. In Frogger’s solar system alone, we can see at least 20 planets, along with stars in the background. In Frogger Beyond, entire galaxies and nebulae are visible. Lore pieces state that constellations exist & most blatant of all Frogger’s world has been called a ‘universe’. Additionally, his world has a distinct flow of time separate from the real world, which is based on the early 1900s to 2000s era, whereas Frogger’s world is set in the distant past and has separate timelines like the future are shown to be inside of it & are referred to as planes of existence. And to top all of this off, it’s implied that Frogger’s Dimension could be much bigger… as the producer of Frogger 3D, Tak Fujii, while explaining the ‘Forever Mode’ quite literally says that the world stretches continuing on forever— the only thing they changed was ‘removing goal points’ which would pretty explicitly imply his world is infinite in size.
As for a more straight-forward list of points:
- ‘Pseudo-Dimension’ is shown off as a parallel world that is supposed to replicate Earth and the space around it.
- Frogger’s world contains planets, nebulaes, galaxies, is stated to go on ‘forever’ which would classify as infinite and has it’s own flow of time within it… which that alone should be applicable for universal in size.
- In-Game lore statements & WOG states that Frogger’s world is a universe or that he is at the very least a ‘part’ of a universe.
At the very least with OR without that supplement, it should be arguable that Frogger could reach Uni+ - Low Multi levels of AP. Ontop of that it’s literally a plot-point in the game that Frogger destroys this dimension, so like… we can’t really call it an outlier either teehee!
The other question when it comes to the 'Pseudo-Dimension' is: how fast did Frogger fly across it in such a short time frame? Well, that’s a little bit of an issue—there’s never really a clear answer on how far he went inside. We don’t actually know WHERE Frogger traveled inside the dimension. Even if we assume he started at the edge, there’s no statement confirming that he reached the center of the universe or traversed a significant portion of it. He just kind of flew through a vague section, blew it up, and called it a day. He does escape the dimension after it explodes, but that’s the second problem: it had already exploded. Luckily, that doesn’t mean he doesn’t scale to the explosion. There’s one way that most people I asked seemed to agree with: Frogger doesn’t move in tandem with the explosion itself, but the exploding pieces of the dimension do move in tandem with the shockwave. It’s very clearly moving at comparable or even HIGHER speeds—and Frogger literally outspeeds them. Realistically, no matter the interpretation, I do believe the pieces should be moving at around the speed of the dimension’s explosion, since the planet symbolizes the dimension. Outside of that, there’s a second way to scale him to the explosion: the ending. Frogger was literally able to remake his game world through the movement of binary code (8-Bit Frogger’s primary method of attack). Frogger in the ending sends out a wave of binary, it engulfs the original dimension, Frogger flies inside, and then the binary scrolls until everything is fixed. Reasonably, either way, it gives Frogger a method of scaling to the full speed of the explosion. It very clearly took time and was not an instantaneous AOE code fix—Frogger’s binary had to spread into the machine itself in order to repair and recreate everything.
Outside of that there’s actually a pretty neat feat in the same game that CAN meet the qualifications for Immeasurable speed. Yes… you heard that right—Immeasurable Frogger is arguable. This one’s actually pretty simple and straightforward; we’re mostly just clarifying it for better understanding.
In Frogger 3D, Frogger’s binary form grants him the ability to physically fly across stellar distances without any visible consequences. The first thing he does with this new power is fly into space and orbit the Earth. As he does this, he causes the planet to spin at extremely high speeds, advancing time by several years. This is further supported by Frogger’s in-between world animation when entering the ‘Pseudo-Dimension’ Frogger’s forwarding of time during World 5 is simply achieved by flying towards ‘Pseudo-Dimension’, it’s literally all we see him do and time is forwarded simply by flying at high speeds. He can even reverse the effect by moving in the opposite direction, effectively rewinding time. While the exact year in which the Pseudo-Dimension (Frogger’s Dimension) takes place is unclear, every level leading up to it progresses through multiple years (and considering it’s Frogger’s virtual world as discussed earlier, it would be around the year 500). Reasonably it should be fine to argue as Immeasurable, though I know everyone has different views on that tiering… so take it with a grain of salt.
Should Pac-Man Get ‘You’?
Now, I’ve definitely seen some hesitancy around including the Player, understandably so, because that’s such a massive deal compared to Pac-Man’s other supports… but, fuck… IT’S YOU! Maybe you’re some absolute chad with BIG MUSCLES, which is obviously broken. That said, there’s really not much to argue against Pac-Man having access to the Player. They’re said to be great friends, they’ve directly communicated as the plot-point of multiple games. The Player has outright helped Pac-Man before (Pac-Pix & The New Adventures), and Pac-Man has even called out directly to them (in Pac-Man Party). It’s consistent enough to say that Pac-Man can rely on the Player in a combat scenario. Other characters in similar situations—like Indie RPG protagonists such as Batter from OFF—have the exact same type of consistency and reasoning for getting the Player in their battles: the Player directly interacts with the world, controls or helps the main character, can communicate consistently as a plot point (for example, the entirety of Pac-Pix revolves around the Player saving and assisting Pac-Man), and naturally wants to see the main character succeed. There’s no real reason not to use the Player here, so I am lol.
Who TF is Super Pac-Man?
I know it’s extremely confusing, but I wanted to at least clarify that the 1982 version of Super Pac-Man is a completely separate character from the power-up we see in The New Adventures. He’s basically just a random superhero who shows up when you need help in your world with a problem, while the game has Super Pac-Man as a power-up. Did I really need a Q&A for this? Probably not, lol.
Pac-Man Galaxy Crossing Feats
This one is relatively straightforward. Believe me, I pushed both of these feats at one point and tried really hard to get them to work, but they literally just can’t. Pac-Man only ever reaches these speeds by using random launch-pads that he never uses again—they’re obviously not portable and aren’t taken by him. In both cases, there’s no evidence he actually reacted to anything, so it’s simple: Pac-Man and his vehicles don’t scale here because an outside force produced the feat in both instances.
Can Pac-Man Completely Destroy Ghosts?
I’ll just rip the band-aid off: yes, Pac-Man can very obviously eat a ghost’s entire soul. There has never been a single case stating he cannot fully destroy one—it would make no narrative sense. In fact, at this point he might as well be both rivals and sort of friends with the main four ghosts (which would make it really weird if Pac-Man was trying to intentionally kill them); the official Twitter account & other extraneous material reinforces this idea, as do games like Pac-World 3. Beyond that, there are numerous—far too many to count—instances of Pac-Man completely destroying souls. So, let’s list them all out:
Pac-Man World: Eyes that Pac-Man spits out vaporize after a few seconds.
Ms. Pac-Man Maze Madness: Ghosts are completely destroyed attacks.
Pac-Man Arrangement: Ghosts are destroyed after being eaten.
Pac-Man 99: Pac-Man completely destroys the souls of multiple different ghosts in a row.
Championship Edition 2: Pac-Man eats tons of ghosts without spitting out eyes and reduces them into nothing.
Pac-Man Run: Ghosts that are eaten completely disappear.
Pac-Man Note: Ghosts are completely devoured along with their eyeballs.
Pac-Man Bounce: Every single ghost in the game is devoured whole without spitting out eyes.
The Sandbox Evolution: Ghosts poof into nothingness after Pac-Man eats them.
Simulator: Ghosts that are eaten poof into nothingness.
Puzzle Tour: It’s literally stated that the enemies that are destroyed in this game are ‘erased’.
Pac-Chomp: Any enemy that Pac-Man eats is completely destroyed.
Pac-Tune: Eaten ghosts are completely vaporized.
Galaga Wars: Ghosts that are shot explode into bits and reduce to nothingness.
Pac-Man Windows: Pac-Man completely consumes a ghost without leaving the eyes.
Pac-Man World 2 Re-PAC: Spooky was completely destroyed without even leaving his eyeballs behind.
Misconceptions About Pac-Man
Now, obviously, with how long Pac-Man has been around, there have been a lot of things said, argued, or accepted by the general community. I’m not claiming that much of what people have brought up about Pac-Man is wrong, but I do want to address some inconsistencies or fallacies I’ve noticed in certain arguments.
Do Ghosts Have Instant Death Hax?
Now, while a lot of people already don’t buy this, it’s something that should probably just be addressed for the sake of it. Ignoring the humongous game-mechanics shaped elephant in the room, not only has Pac-Man survived their hits in multiple games (Pac-Man Jump, Ghostly Adventures, & every single World game), but it’s also very consistently stated across several manuals that the ghosts are eating Pac-Man on contact—just as he does to them with a Power Pellet. It’s a pretty open and shut case, it’s never really stated in any of the games that they cause anything close to instantaneous death on contact.
The only figure this could reasonably be attributed to is Wandy, since he removes lives simply by touching you. Even this, however, is inconsistent—not only because of manual statements showing that ghosts eating Pac-Man don’t always instantly kill him, but also because Wandy is a one-off wizard ghost who never appears again. In his case, Pac and company literally die on contact, so it’s difficult to infer any resistance or special ability from that encounter. Another potential argument comes from Ghostly Adventures, where Pac-Man survives hits from a “Ghost Ray” that is stated to have the power to turn the living into the dead. Yet there’s a major issue: the gun’s main function requires a special piece that isn’t installed, we literally see isn’t installed, and when Betrayus finally gets it… he THROWS IT AWAY FOR SOME REASON (???) right before fighting Pac-Man. Essentially, Pac-Man was tanking a gun that didn’t actually have the capability to use its intended effect. Overall, it’s safe to conclude that Pac-Man doesn’t resist Death Manipulation & that Ghost Pac doesn’t inherently possess such an ability.
Where is Pac-Man Monsters & Summons?
There are actually far more problems with this than just the fact that the game went out of commission. The main issue is that, even within the context of the game, Pac-Man isn’t the one directly doing the summoning—it’s a separate character or entity using a machine to summon characters, and it only happens outside of battle when Pac-Man is in safe territory. It’s completely unrealistic to assume he would attempt this mid-combat, especially since he never has. On top of that, despite these being “the same characters,” this is similar to the reboots I mentioned earlier (the game literally starts with a different story): they act as stand-ins but only have select abilities unique to the game itself, unlike their complete counterparts, meaning they wouldn’t actually be much help in a fight. The only thing Pac-Man could realistically gain from summoning would be ghost abilities or physiology—but he can literally become a ghost himself in multiple ways. This makes summoning practically the most worthless ability possible. If he truly needs more allies on the field, every single one of his lives can become a new Pac-Man—he does not need additional support. 😭
Golden Fruit Abilities & Re-Pac 2 Stuff
It’s only natural, given that Re-Pac 2 is a brand-new title, that there hasn’t been much pushback against what people have argued or what the game has shown. However, I believe there are quite a few problems with the current standard for these abilities & arguments:
Did Spooky die at the end of Re-Pac 2? The main argument that I’ve seen argued recently is since we don’t see Spooky after he vaporizes that he just straight up died & that Pac-Man negated his regeneration… and like… NO LOL Pac-Man definitely didn’t, Spooky literally shows up in Pac-Man World Rally which takes place after Pac World 3 (as Erwin is in the game & it’s a later release date order) so it’s very obvious that Spooky survived and that Pac-Man didn’t just negate his regeneration somehow… it wasn’t even stated Spooky died to begin with so I have no idea how this became a population interpretation.
What’s wrong with Fairy Abilities? Now, don’t get me wrong—I’m fine with using the majority of the fairy abilities, at least the ones that don’t blatantly skip or negate sections of the story for convenience. There’s no reasonable way to interpret the instant boss-skipping ability that Fairy Mode gives you; it’s a huge NLF that shouldn’t be taken at face value, as it literally undermines story points and essentially just skips to the end of the interaction rather than literally instantly defeating bosses (it literally just skips to the ending cutscene); at best it’s just a mechanic that is unquantifiable in a real fight.
Is Pac-Man the Pac-Knight from legend? Well… we don’t really know. The problem is that the details are vague, and it’s unclear whether the Pac-Knight of legend was always Pac-Man or someone else. As a result, whether this represents some form of retcon or a-casuality resistance via potential past-altering is uncertain. I do think you can make an argument for it, given that Pac-Knight appears as an item in World Rally, but since Pac-Man has literally created clones of himself before—and Namco loves references—it’s ultimately kind of up in the air.
Can Pac-Man use all of the abilities shown by the Tree that holds the Golden Fruits? I think it’s pretty straightforward that Pac-Man should gain all of the Golden Fruit abilities. It’s evident that the Tree itself isn’t special—the fruits are what grant all these powers. The fruits seem to just use the tree as a medium to channel itself through, given Pac-Man was able to accomplish the same thing using the fruits & that the fruits could simply do these things through channeling (like making time portals simply by attaching to said trees). It’s pretty clear he should get the same abilities or atleast be able to mimic what the tree & fruits have done.
Pac-Man Sealing Resistances Are Kinda Bad
There are so many different arguments about Pac-Man resisting sealing nowadays, which is obviously because Luigi is one of his most popular matchups—I can understand that. But to be honest, after going through the entire media list for Pac-Man, I can pretty safely say that he does not resist sealing in ANY canon.
Pac-Man Arrangement: There’s really not much to argue here. The Ghosts do get trapped, and literally every piece of media I’ve explored indicates that the sealing runs on a fixed timer, rather than some “ghosts break out” mechanic. Even more tellingly, if you try to leave the stage or end a level—which usually lets everyone exit—Pac-Man can fly away, yet the ghosts remain trapped until the timer runs out.
Pac-Man World 2 / Pac-Man World Rally: The main arguments I see for sealing resistances come from Pac-Man World 2 and World Rally, so let’s address both. The Pac-Man World 2 argument is that Pac-Man wasn’t pulled in by the suction that sealed Spooky into the tree. First off… this is a pretty weak argument, because IT’S LITERALLY PAC-MAN’S OWN ATTACK AND ABILITY. But even ignoring that, the suction itself isn’t the sealing—the sealing is getting trapped inside the tree. Pac-Man never actually gets sealed in the tree, so claiming he resists it is ludicrous. The second argument comes from Pac-Man World Rally, where Spooky is somehow unsealed. Honestly, I have no clear idea how he managed this, but there are two major problems: one, we don’t know if the Golden Fruits were still on the tree to keep him sealed (because there’s literally no level showing it), and two, EVEN IF HE SOMEHOW DID BREAK OUT… he was sealed for at least an entire day before escaping, which clearly shows he was incapacitated by the sealing. Even if he eventually broke out, it still counts as incap & would mean this could stop Pac-Man in a fight long enough for him to lose.
Pac-Pix: This is probably the most problematic of all Pac-Man’s sealing arguments. The main claim is that he was trapped in the book as a piece of paper and couldn’t use any of his powers while inside—but there’s a lot wrong with this. It wasn’t the book itself nullifying him; it’s repeatedly stated that Ghost Paint is what limits your abilities inside the book. The ghosts could still clearly use their powers while inside—their energy was still overflowing out of it—and they were even able to cast a spell from inside to trap Pac-Man who was OUTSIDE. Yes, they ended up trapped in a bottle, but that’s because they were literally made inanimate—they were turned back into ink, not nullified (IT’S LITERALLY WHAT IS SAID), that’s the plot of the game… turning all the pesky ghosts back into ink. The worst part of this argument is that Pac-Man is stuck in the book for roughly two hours at MINIMUM; which is definitely long enough to be considered incapacitation. Beyond that, if Pac-Man truly could leave the book at any time, he wouldn’t have had to reach the end and defeat the final boss to escape. Think about it—he was cursed and shoved into the book, and the curse only ends AFTER he beats the big bad boss ghost inside & not even the player was able to rip him out that entire time by using the pen that could put ghosts in there to begin with. It’s very clear that Pac-Man doesn’t resist sealing in this game; he simply broke the spell by defeating the source of ghosts inside.
Ghostly Adventures: There is a single example in Ghostly Adventures of ghosts being sealed inside a Plasma Sucking Cannon (PSC) that “captures ghosts” before seemingly breaking out. However, not only is this one of the canons where Pac-Man NEVER gets a ghost form… but it’s also easily the biggest outlier of all time. The PSCs are explicitly stated to have a storage capacity, which very likely means the ghosts simply exceeded it and escaped that way. Even ignoring that, there are no other instances in the entire show of ghosts breaking out of the PSCs… quite literally EVERY OTHER EPISODE IT WORKS ON THEM, believe me I looked EXTENSIVELY. Ontop of that Pac-Man has been sealed in a genie bottle in this canon ontop of needing outside help to escape & ghosts have been successfully sealed by other means as well, such as magic eggs, so honestly even in this canon the sealing resistant arguments are way too inconsistent to actually function as such.
Live Action ‘Froggers’
I don’t even know where to start, big dawg—hell, I’m not even sure I want to talk about the levels of insanity I considered going through during this blog.
The main takeaway from the live-action Frogger show is that all of the players who appear function as stand-ins for Frogger (they are literally called Froggers & stated to be as such), which is exactly the criteria we established at the beginning of the blog—they’re supposed to represent Frogger. This could theoretically give Frogger a lot of skill and experience, as the players mention their jobs, hobbies, and accomplishments, including things like forensic specialists, scientists, athletes, and martial arts masters. While this could be arguable, it’s such a random and out-there concept that I think it’s outright unfair to Pac-Man, who has no real equivalent across his medias. On top of that, the more I think about it, it seems more like the players are being turned into Frogger rather than Frogger literally gaining all of their skills and experience (like if I was turned into Pac-Man I wouldn’t REALLY be Pac-Man… I’d just be a lookalike). So honestly, this Q&A section is just me yapping and spiraling into insanity. Thanks for reading :3
Why The Fuck Is Frogger Not Car Level?
Now, I know a lot of people won’t seriously argue this—hopefully the community is sane enough not to try to anti-feat characters into oblivion—but obviously this is just a game mechanic, similar to how characters like Cuphead only have three HP and die in three hits no matter how hard or weakly they’re struck. Frogger has numerous games where he can take multiple hits (Ancient Relic, Toy Town, Great Quest, etc), so this should simply be considered a gameplay restriction that takes no precedence over the research that’s been done. OH MY GOD FROGGER LOOK OUT FOR THAT CAR!!! Oh nvm guys he’s fine.
What’s Wrong With The Temple Moving Feat?
It’s as simple as it was done via sealing, it’s a hax-based method that can’t really be quantified for stats.
What’s Up With The Glitch?
The Glitch is a very vague concept in Pac-Man games. It’s existed for as long as the Kill Screen has been around in the original game, and it even shows up as an official villain in Pac-Man 256/256+, so its inclusion is perfectly valid. The main problem lies in the arguments used to claim it is incredibly fast. Pac-Man has been shown outrunning The Glitch, which can consume entire mazes—but unlike the other feat referenced in this blog, where the entirety of the maze construct is visible from outside, in Maze Tunnel Battle we are only in a small portion of many interconnected maze sections. On top of that, the evidence for these sections being large enough to hold stars relies solely on themes, such as the Galaga Maze or Mr Driller, which are obviously just cosmetic maze skins. Nothing implies the stars are real or tangible; it’s essentially just an animated background. Again, The Glitch itself is fine for Pac-Man to scale to, but the arguments for the size of the maze sections it consumes are vague at best… even with INFINITE structures you need proof that you traversed a sizeable portion of them.
Explaining Shadow Labyrinth
Shadow Labyrinth gets pretty wild near the end, so I’ll try to summarize what I’ve found and connect it to Pac-Man as clearly as possible. The game is very clearly part of the wider multiverse, which is why parallel universes and alternate dimensions are a central theme. Even the game’s survey asks if you’ve played UGSF before, showing the connection. Both games serve similar functions, their timelines include past Namco titles, and UGSF’s official site lists Shadow Labyrinth as part of its timeline. There are also smaller connections: Dig Dug enemies in the game are described as ‘something from another world,’ & Galaga enemies are said to live in a parallel dimension.
Pac-Man’s original world & series are described as a flat plane & a video-game (multiple times throughout Shadow Labyrinth), the main villain of the game Gamp is able to produce ‘extra-dimensional vibrations’, & it’s established that there is a link between him and the M.A.Z.E. The G-Hosts are cosmic entities formed by the ‘fission’ of Gamp’s existence & similar enemies like the ‘Glitch Ghosts’ that emanate from these M.A.Z.E are explained as the result of phasing in and out of reality. Number 8’s power which could rival & harm Gamp is described as a force ‘unbound by the laws of the world’ multiple times in a row. The Secret Levels shows describes the M.A.Z.E. as an ‘endless labyrinth’ & the game even explicitly calls the M.A.Z.E. an extra-dimensional space. This is very clearly the intention as the final maze prize is described as extradimensional ESP capable of warping reality. Though most blatantly of these realms created by Gamp is Astral Field, a higher-dimensional space created by Gamp that is said to be a part of his very consciousness & being. It’s said that Gamp takes a physical three-dimensional form to interact with players. In the Shadow Labyrinth universe, six different Gamp exist, meaning there is upwards of six 4-D higher dimensional planes in the cosmology… the dimension could be higher, but we have no proof as of now.
Does Pac-Man scale? Well… no, lol. Pac-Man’s only cosmology-busting feat was limited to affecting just two realms (his Universe & the Ghost Realm) and is never implied to even come close to reaching Gamp’s dimension within the larger cosmology. There’s also no argument to be made for him scaling to Number 8. Number 8 was amped at the time, wasn’t the one to kill Gamp, and Gamp and the gang were fairly certain they’d DIE before they got saved by outside help they had never interacted with previously and obviously have argument to scale to. And yes, I know some people might bring up the one Twitter post of Pac-Man holding back Puck—but be for real guys 😭, it’s promotional material & very obviously can’t be proven as canon–Puck doesn’t even scale to Gamp anyway… bro got fodderized by PRE-HIGHER DIMENSIONAL, 3-D GAMP, LIKE BRO… even ignoring how it’d be an outlier, how the cast thought they’d die, how they were amped, & how they needed to be saved… Pac-Man obviously doesn’t scale.
Regeneration & Extra Lives
This is just generally very straight forward, they’re video-game characters… it had to come up eventually. Both Pac-Man and Frogger have shown that their worlds are virtual, but how valid are using either? Glad you asked.
Frogger
Evidence for canonicity: Frogger manual statements mention Extra Lives, Frogger himself mentions extra-lives in official comics, characters mention extra-lives in-game, they can be found on the overworld, & can be bought directly from shops.
What have they brought Frogger back from?
Frogger: As explained previously in the QNA, Frogger’s original world & body were digital… meaning that WHENEVER he exploded in his old games, it was literally just his binary EXPLODING.
Frogger 1997: They save Frogger from drowning & being blown into bits. Frogger’s digital body exploded into nothingness before he regenerated in the real world.
Frogger 2 Swampy’s Revenge: Brings Frogger back from being crushed flat & being shocked into vapor. Frogger whom went back into his original simulation was literally vaporized among the data & was brought back in seconds.
Frogger Adventures Temple of the Frog: Frogger is saved from being disintegrated into dust (quite literally).
Frogger Hyper Arcade: Frogger regenerates from just being goo on the ground, his holo-light body crumbling like glass, & even exploding into data ‘bits’ that fade into nothingness which is very blatant as this is the ‘8-Bit Mode’.
Frogger Returns: Frogger is brought back after losing his soul to the point where it fades away and disappears; which implies he spawns with a new one each time.
Frogger 3D: Frogger is brought back from being turned inanimate & 8-Bit Frogger’s digital form literally explodes yet he’s fine in the ending. ‘Ghosts’ represent your data that can be extracted and traded with one another; taking this literally it means that data in Frogger would not only encompass spirits (which is obviously the case given we’ve seen Frogger has a soul despite being a data creature).
Frogger Cross The Road: Brought back by a beam of light after being killed.
How Many Lives Does Frogger Have? Frogger has shown he can carry 999 extra lives on hand or even an infinite amount… though that’s kind of irrelevant because it’s been stated even if he runs out of lives (like the time he EXPLICITLY ran out and met his end, ran out of lives, and DIED), he still came back seconds later with EVEN more lives as shown in the first level of the game which takes place right after this.
Reasonably this should mean that Frogger has an indefinite amount of chances to come back & has the ability to regenerate from full bodily, soul, or informational destruction; aswell as a ton of incap options.
Pac-Man
Evidence for canonicity: The Professor literally mentions extra lives, bestiary cards mention them as an item, WOG mentions lives, they can be found as an item on the overworld, & manuals mention them constantly.
What have they brought Pac-Man back from?
Pac-Attack: Ghosts in Pac-Attack are able to be completely destroyed by fairies, only to reappear in seconds on the opponents’ side.
Pac-Man Arrangement: Pac-Man has been completely destroyed physically & come back without using any lives.
Pac-Man Arrangement CS: Ghosts that are completely destroyed by Pac-Man are still able to regenerate and come back in very short amounts of time.
Pac ‘n Roll: Pac-Man completely eats the main ghosts’ eyeballs and all, yet they’re back again moments later. Similarly the same exact thing happens to Golvis and he is back in seconds.
Pac-Man Championship Edition DX: When he was vaporized he was able to pull himself back together using extra lives; even when his very pixels are destroyed he is able to regenerate using lives.
Pac-Man Party Royale - Ghosts can regenerate from being splattered into Goo. Ghosts like Itchy can be COMPLETELY destroyed by ‘The Glitch’ only to come back seconds later.
Pac-Man Puzzle Tour - Ghosts can regenerate from small chunks on the ground.
Pac-Man POP - Ghosts that are ‘popped’ regenerate at the top of the screen after a few seconds.
Pac-Man World 2 Re-Pac: Despite how Spooky’s soul was destroyed at the end of Re-Pac 2, he appeared in Kart Rally meaning he survived and regenerated… this is very clearly the case as it’d chronologically take place after Pac-World 3 given Erwin is here.
How Many Lives Does Pac-Man Have?
Pac-Attack: Whenever Pac-Man completes a line in this game, his body is destroyed in the exact same death animation as the original arcade game. Pac dies at the very least 100 times (100 stages) without consequences (in main story) to potentially even an indefinite amount of times (versus mode).
Pac-Man World: Pac gets 3 lives in sub-mazes, if he loses them all and dies he comes back to life anyway outside the maze.
Pac-Man 2 - The New Adventures: Even if Pac-Man dies or becomes incapcitated it doesn’t matter, because the player gets ‘unlimited chances’ to help Pac-Man.
CR Fever Pac-World SP: It’s been stated that whenever Pac-Man dies, he has a chance of coming back anyways.
Pac-Man Arrangement: Even if you are to lose all of your lives in Pac-Man Arrangement, you are given the opportunity to continue which refills your lost lives. You can do this an indefinite amount of times & pick up right where you left off in the maze, though your total score will be reset every time.
Pac-Man World 2 Re-Pac: Fairy Mode gives Pac-Man infinite lives without the possibility of getting a game over.
Pac-Man All-Stars - Even if Pac-Man completely runs out of lives he can use points to continue and get more lives.
Pac-Man Championship Edition DX: Pac-Man has up to 99 lives in total.
Pac-Man Hats 2 - Pac-Man can retry a level even when he runs out of lives by spending currency.
Pac-Man Bounce: Pac-Man has indefinite retries; as the game allows him to retry levels indefinitely as long as he has energy remaining.
Pac-Man Puzzle Tour - Pac-Man can continue even after he loses.
Pac-Man Pizza Parlor: Pac-Man can die an endless amount of times, even using the original death effect as the original game; yet no matter what he never runs out of lives.
Dig Dug Killscreen Comic: It’s shown that characters like Pac-Man and Dig Dug can completely run out of lives & achieve a GAME OVER… yet can come back completely fine with no consequences.
Reasonably this should mean that Pac-Man has an indefinite amount of chances to come back & has the ability to regenerate from full bodily, soul, or informational destruction; aswell as a ton of incap options.
Aren’t Both Missing Some Stuff?
Item Destruction (Pac Land) - The main problem with arguing this as hax is that it could just be Pac-Man putting the item away—and that’s literally the case. We see Pinky with her UFO get eaten only to appear again with it in seconds. Graphical Limits probably play a big part & given no other game showcases that Power-Pellets can do this, I ultimately decided to leave it out.
Gold Pac-Man & Other Abilities (Pac World 2 Re-Pac) As mentioned in the previous Q&A, some of Pac’s so-called “abilities”—like Regen Negation—aren’t real abilities and clearly don’t function that way in context. Aside from that, certain things are just game mechanics, such as the fairy that lets you skip ahead to instantly win fights. That’s pure NLF, has no relevance to the actual story, and obviously isn’t meant to be interpreted as legitimate hax—so it’ll be disregarded.
The ‘Spaces’ from Pac-Man Party & Pac-Man Fever -They’re board spaces—he doesn’t just carry them around. They only work because the opponent is literally playing along; in the context of the story, they’re all participating in a game. It’s the same deal in Pac-Man Fever. What can be taken seriously is the item-stealing, since the Ghosts visibly swipe your money and there’s no implication that’s tied to board spaces. But beyond that? I mean… do you really want Pac-Man to bust out Monopoly mid-battle? Nothing implies he can and if he could then like… uh… GO FISH!
Ghostly Adventures - I did initially consider giving Pac-Man the genie from Ghostly Adventures, but by the end of the episode she was sent to the other side of the galaxy, BRO is not getting that.
Ancient Shadow - Frogger’s developer in this game directly sends him a message about how he could help code in some features for him. Now, obviously, having the literal developer of your game on your side would be insanely overpowered—but that’s where the idea ends. Beyond that one statement, Frogger never actually receives assistance from the developer & it’s implied the stuff he does needs to be approved first (as he literally got his ninja idea denied). So, there’s really no reason to count the developer’s support as something Frogger has access to.
The Actual Missing Stuff - Both Pac-Man and Frogger have over 30 years of media under their belts, and with that comes a ton of games with “temporary” life spans—mostly mobile titles and live services that can no longer be accessed. I’ve tried somewhere around the range of 40 APKs to get some of the inactive ones working, but at this point it’s pretty much lost media. So, if you notice anything missing from this blog, it’s safe to assume it falls into that category—or feel free to bring it to my attention, since there’s always the chance I could’ve overlooked something. That said, I do genuinely think this is one of the most in-depth breakdowns you’ll find for characters like these.
Bonus Art
Art by Lofty from Death Battle Judgement Discord!~
Art by Stars, that’s me!~
Verdicts & Closing Thoughts
With both characters having such long-spanning histories, vast arsenals, and a wide range of bizarre abilities, this matchup ultimately comes down to which one can make better use of those tools in the heat of battle. It’s definitely one of the more unique and interesting fights to break down!
Stats
When comparing raw Attack Potency, Frogger proves to be far more than the “glass cannon” reputation many assume. His resume is stacked with feats that put him well above the average mascot platformer hero. On the lower side, he’s shattered boulders and even survived being launched across islands with energies measured at 0.0179 Tons of TNT. His striking has shaken temples, and he’s tanked explosions scaling anywhere from 10 Tons to 10 Megatons of TNT. Things escalate dramatically from there—Frogger defeated the Leviathan, a beast capable of generating storms worth 49.53 Kilotons of TNT, and bested a bear whose shockwaves could rattle an entire island at 1.21 Gigatons of TNT. Even more impressively, he’s survived being hurled into a black hole, an endurance feat translating to roughly 3.25 Yottatons of TNT. At his peak, Frogger’s clashes with Hocus and the Eternity Wand—an artifact capable of forging stars and manipulating the universe itself—push him into the Universal tier, capped by the explosion of the Pseudo Dimension, which he withstood directly (Uni+ to 2x Universal range).
Pac-Man, however, is no slouch in this category either. Beyond his classic arcade image, Pac has racked up an equally wild array of feats across his adventures. He’s effortlessly vaporized baseballs, destroyed colossal robots and metal crates, powered entire cities through sheer stamina, and even been flung around the Moon at speeds requiring immense durability. His destructive capacity skyrockets when he obliterates meteors outright, and grows further when he embodies cosmic forces—becoming the Earth itself, which equates to 59.44 Zettatons of TNT, and later the Sun, which reaches 136.066 Quettatons of TNT. At his absolute peak, Pac-Man toppled Erwin’s mech, a construct stated to withstand a crash that would annihilate the majority of Pac-Man’s world and plunge it into eternal darkness, placing him firmly in the High Universal to possibly 2x Universal range.
On paper, their Attack Potency showings are shockingly comparable, with both sides carrying arguments that scale them into Universal brackets. However, the difference lies in consistency and measurement—while Pac-Man’s Spectral Realm scaling is powerful, it lacks the clear for being universal in size unlike Pseudo Dimension. So realistically, Frogger edges out Pac-Man ever so slightly in the Attack Potency category.
When it comes to speed, both Frogger and Pac-Man have built up surprisingly vast resumes, with each showing feats that stretch from grounded reflexes to outright cosmic velocities. Frogger, known for his agility and ability to dodge rather than brute force, has consistently demonstrated top-tier movement and reaction speed. He’s nimbly evaded cars, cannonballs, and airplanes, and even dodged attacks as fast as sound waves and electricity. His feats scale dramatically higher as well—dodging laser beams clocking in at 0.11c, reacting to electricity traveling through wires at 0.79c, and flying through an asteroid belt at 94.44c. From there, his speed takes astronomical leaps, as he’s flown past multiple planets, outmaneuvered spacecraft capable of interstellar travel (8408.86c – 1,051,108.26c), and even outpaced the detonation of the Pseudo Dimension at speeds ranging from 978.45 Quadrillion c up to outright Infinite Speed. At his absolute peak, Frogger has even been argued to reach Immeasurable speeds by flying directly through time itself.
Pac-Man’s track record, while different in scale, is equally staggering. He’s shown the ability to dodge arrows, cannonballs, and bursts of electricity, and can fly hundreds of miles in mere seconds. He’s outrun natural lightning at speeds between Mach 167.17 – 750.57, circled the planet at 0.033c, and rolled past Saturn at 0.40c. Pac has also matched light itself (0.68c), and his cosmic outings push his speed into the same lofty territory as Frogger’s—flying to distant black holes and in and out of the maze at 61.57 Billion c up to Infinite Speed, potentially surpassing 252.17 Billion c when outrunning the Glitch. His most extreme feat comes from piloting the Pacachini, a vehicle that outright traverses time through sheer speed, which gives him his own argument for Immeasurable velocity.
Direct comparison shows that, in finite terms, Frogger holds a notable edge—roughly 2.6x faster on consistent feats. However, both characters push into the realm of Infinite Speed, with credible cases for Immeasurable on either side. While Pac-Man’s immeasurable scaling hinges largely on the Pacachini, Frogger has his own standalone arguments via the Pseudo Dimension and temporal travel. Realistically, this makes speed too close to call: either Frogger takes the finite advantage, or both tie outright when their Infinite and Immeasurable showings are factored in.
Arsenal & Abilities
This was by far the closest category in the entire debate, and easily the one that took the most time to settle. Despite Pac-Man carrying the larger arsenal overall, both characters effectively shared the same core abilities: control over elements, transmutation, dimensional and temporal travel, long-ranged projectiles, invisibility, energy absorption, possession, item stealing / item destruction, a wide variety of vehicles, stat amplification, access to wish-granting entities, ways to negate durability, and—most troublesome of all—forms of immortality & regeneration. With so much overlap, the real question became less about who had “more abilities” and more about how either could bypass the other’s ability to keep coming back.
Pac-Man’s biggest advantages came from his resistance to statistical manipulation, allowing him to steadily weaken Frogger while enhancing himself. This gave him a more reliable path to land win conditions despite being slower and weaker on raw stats. His first major win-con came from Sir C’s brain transference device, which could implant Frogger’s consciousness into another vessel, like a disembodied brain. Ghostly Adventures showed that once a consciousness is implanted in this way, it cannot leave—even ghosts that normally could abandon their hosts were trapped by being sealed in something like another body before—meaning Frogger, who has never shown the ability to leave his own body, would be stuck regardless. The second came from Super Pac-Man’s Super Time-Space Warp Hole, a technique that could BFR Frogger beyond the confines of space-time. Stranded outside of time itself, Frogger would have no way back, and conventional time travel wouldn’t save him… because he’s somewhere that time wouldn’t exist… the biggest problem with that being they’d have to specifically send Frogger to that portal (& there’s millions to choose from, so it’s kind of a game of RNG with that).
Frogger’s win-cons, however, leaned into abilities Pac-Man had few reliable counters for. Binary Frogger could forcibly seal Pac-Man inside an arcade machine, Pac-Man has showcased that he can leave the medium before, but he’s never been forcibly placed and bound there—making this a realistic trap he couldn’t break. More dangerous was Frogger’s Information Manipulation, which Pac-Man has only resisted with a specific berry, the Wi-Fi berry—an item not tied to his strongest forms, and one that can run out mid-battle anyways. By altering Pac-Man at a fundamental, informational level, Frogger could realistically warp his abilities, resistances, and even his very nature into something unrecognizable. On top of this, Pocus served as Frogger’s ace support: capable of shutting down most of Pac-Man’s arsenal through viruses (which was a HUGE deal given a majority of Pac-Man’s support were tech-based) and had a leg-up via power nullification + restraining, both of which Pac-Man has canonically succumbed to in games like the New Adventures. Unlike Pac’s item-based powers that could be stolen or destroyed, Frogger’s key win-cons came from innate abilities—making them far more reliable in a drawn-out fight. And while Pac-Man might hope to rely on “the Player” as a trump card, Frogger has repeatedly demonstrated awareness of his game world and had methods to reach the IRL players directly, making even that angle unreliable… like… nothing at all was stopping Frogger from just KILLING the player at any point.
In the end, although both fighters could theoretically “out-immortal” the other in some circumstances, Frogger had the more consistent and innate paths to victory. His sealing, information manipulation, and his support gave him more counters, ways to shut down Pac-Man’s support + wincons, & reliable ways to stop Pac-Man permanently, making him the more dangerous opponent in the long run.
Tertiary Factors
Perhaps the most surprising comparison between Frogger and Pac-Man comes in the realm of tertiary stats, since on the surface, they’ve accomplished many of the same things. Both have proven themselves skilled across a variety of sports, both have demonstrated sharp intelligence and tactical deduction in pinpointing enemy weaknesses, and each has shown the technical know-how to reprogram advanced machinery. They’ve also each earned the respect of a master figure, practiced martial arts, and endured for remarkably long lifespans—showing that neither hero is simply a “dumb mascot.”
Where Pac-Man gains the edge, however, is in sheer breadth of experience. Not only is he canonically a decade older than Frogger, but he’s been on far more adventures across radically different environments, encountering a wider range of powers and enemies. Pac’s reputation as a bookworm and his formal education in Ghostly Adventures push his intelligence even further, and when enhanced by the Brain Berry, his intellect skyrockets to levels that let him outright “IQ stomp” Frogger. With those factors considered, the only tertiary categories that can be fairly called a tie between them are Stamina and Skill, as both have virtually identical skill statements and each has a solid argument for possessing infinite energy reserves. Pac-Man takes Intelligence decisively due to Brain Berry boosts & experience due to his age and more diverse adventures, while Stamina and Skill remain tied.
CLICK LINK ABOVE
Summary
Frogger
“Taking it easy and relaxing is nice, but it's getting kinda old. I wanna go on another adventure!”
Advantages:
- Frogger takes the stat trinity…
- Frogger had methods to seal Pac-Man & arguments to resist sealing.
- Pocus could shut-down a majority of Pac-Man’s support & tech-based items.
- Pocus could nullify Pac-Man’s powers & restrain him.
- Information Manipulation would be an instant-win against Pac-Man…
- Nothing was really stopping Frogger from just staying invisible for the entire fight.
- Extrasensory Perception allowed Frogger to see Pac-Man even when he went invisible.
- Possession could arguably work on Pac-Man.
- Pac-Man's arsenal is so much larger to the point where he's going to take a lot longer to stumble upon a win-con.
- Frogger’s win-cons were all innate abilities that he had, while Pac-Man’s were LITERALLY all item-based & could be taken away.
- Got a Seinfeld Episode.
- GBA & Gamecube were a Golden Era for Frogger games.
Neutral:
- Both had a majority of the same abilities.
- Relative Skill.
- Relative Stamina.
- Most of their methods of getting an advantage over eachother were only temporary.
- Neither really had a ton of ways to keep eachother down.
Disadvantages:
- …but his lack of resistances to stat lowering & Pac’s ability to raise his own stats will change that very fast.
- …but he can resist it if he’s using the Wi-Fi Berry.
- Doesn’t resist Statistics Manipulation.
- Lower IQ.
- Being BFR’d beyond Space-Time would incapacitate Frogger.
- Brain Transference Device would incapacitate Frogger.
- Worse battlefield control.
- Frogger: The Great Quest
- Konami lowkey forgot this mf exists
Pac-Man
“But wait, you don't understand! I'm not doing this for me.”
Advantages:
- Can eventually take the stat trinity.
- Has a much wider arsenal.
- More experienced than Frogger.
- Better IQ.
- Had much better battlefield control via traps & reality warping.
- Numbers advantage via more clones.
- Brain Transference Device would incapacitate Frogger…
- BFRing Frogger beyond Space-Time would incapacitate him…
- The Wi-Fi berry protected him from Frogger’s Information Manipulation…
- Friends layered intangibility would be a pain for Frogger to deal with.
- Could possibly see Frogger’s upcoming wincons by seeing his thought bubbles.
- Pac Boogie.
- Ghostly Adventures was lowk the best part of research.
Neutral:
- Both had a majority of the same abilities.
- Relative Skill.
- Relative Stamina.
- Most of their methods of getting an advantage over eachother were only temporary.
- Neither really had a ton of ways to keep eachother down.
Disadvantages:
- …but a majority of Pac-Man’s tech-based support (including Sir Cumference) can be shut-down by Pocus’ viruses.
- …but it’d require getting Frogger into one very specific portal out of billions of choices.
- …but only until it runs out.
- Pac-Man’s arsenal is so much bigger that finding a specific win-con will be hard.
- Frogger’s win-cons were all innate abilities that he had, while Pac-Man’s were LITERALLY all item-based & could be taken away.
- Sealing would incapacitate Pac-Man.
- Power Nullification would work on Pac-Man.
- Billy Mitchell
- Whatever the fuck this commercial was.
Final Tally
Frogger [3] -
Pac-Man [0]
The winner is Frogger.
No real new updates obviously, but just a heads-up for those still waiting—the next blog will 100% be Kaiba vs. Gemn… I promise… I’ll do it, ahhh. 😭 I just need a little extra motivational support this time so I’m not absolutely soloing like the usual chad I am. Hm… I did get some help on this blog though, so… ALRIGHT, GET OVER HERE CHEESE. 🧀🔥
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