Extinction Event: The Flying Dutchman Vs LeChuck Blog
The fifth TN is by cheese, rest are be me!~
“The sea has its moods. Sometimes it is melancholic and morose, other times fierce and feisty. But always passionate. Even when calm, one can sense the depth of the sea’s passion.”
- Jocelyn Murray
Intro Sequence by me, Stars!~
The Flying Dutchman, the feared Pirate Captain bound to claim souls for all eternity.
LeChuck, the cursed Pirate Captain reborn by his own twisted fate & desires.
Pirates are some of the most notorious, no-good scoundrels to ever walk the earth—pillaging, plundering, and taking whatever they please in their endless pursuit of treasure. But more than anything, pirates are people who believe they can claim anything they desire by force. When it comes to these two legendary pirates, they ruled the seas, struck fear into the hearts of many, and had the time of their lives doing it—becoming some of the most infamous buccaneers to ever sail the waters. But in a battle where both are out to claim what they want most, only one can stand victorious. Will the Flying Dutchman steal LeChuck’s soul, or will LeChuck turn Dutchie into his next grisly trophy?
We’re about to find out in a DEATH BATTLE!
Known for being extremely popular undead immortal ghost pirates from 1990s media.
Both are ghost pirates who haunt the seas and terrorize others.
Both of them were originally human until afflictions brought on them involving a pursuit of love led to both being cursed (Dutchman’s curse was to be a ghost eternally until he found true love; LeChuck was cursed with his ghostly form in pursuit of true love). They had 20 years how tf
Despite being extremely menacing, deceptive, and feared pirates… they’re actually a bit incompetent and goofy with a strange sense of humor and need for theatrics; which usually leads to them being constantly thwarted by just… some guy they met one day LOL (Spongebob & Guybrush).
Both of their entire crew consists of people they have kidnapped and forced into servitude.
Both of them are extremely powerful supernatural magic users who can utilize cursed energy.
I did want to correct a few things I said about this matchup in the last blog. After doing a bit more research I can’t say that I ‘made’ the matchup; apparently it’s existed for well over a year though the original maker seems to just be… gone? At Least as far as I can tell. Regardless, this matchup is a pretty amazing one to me, it has basically everything you could ever need for both… a relative matching scale, it goes into both of their backstories, and you get to see zany magic shenanigans and humorous banter that vibes really well between both of their series. There are OTHER matchups for both, though realistically- this is just their best overall; characters like Davy Jones would not only likely be same-series & have a bit of a tone gap (but he literally cannot even hold a candle to LeChucks casual scale and versatility)... meanwhile matchups like King Boo for Dutchman while funny, don’t really do as much for him storywise outside of them both hating someone (which like you kind of need connections for a character when they have a limited range of material that still manages to showcase a diverse set of stories). Anyways as always thank you all for coming to visit my blog, brings me a lot of joy to see them be spread around; it’s usually always positive attention so once again… LOVE YALL!
Before We Start…
Canon
Both canons are relatively straightforward: SpongeBob and Monkey Island both have a relatively simple canon. The only real exception is that we obviously won’t be scaling the Flying Dutchman to characters across the Nick Multiverse. It’s largely distant from SpongeBob’s usual plot and premise, is never directly acknowledged as canon, and—given the scope of the world being used—would involve cross-scaling galore, which would essentially ruin scaling chains for every verse involved (if it was canon). Thus, I’ll only be taking the moves and attacks the Flying Dutchman uses in Nickelodeon All-Star Brawl 2 rather than any direct scaling (similar to the Spike/Ethan blog using PlayStation All-Stars, as it’s largely based on the original character and everything shown should be replicable). As for Monkey Island, we’ll be using all of the mainline games, the creator interviews and commentaries, and the Sea of Thieves crossover. This is mostly because it falls within the same setting; LeChuck himself gets his own plot and story within the game with tons of references & callbacks, it literally recaps the entirety of Monkey Island up to that point; Lucasfilm and Disney the current owners of the property were heavily involved in the project- unlike Ron Gilbert the OG creator which is pretty messed up Disney; and there’s also the fact that Monkey Island has a general lack of material compared to SpongeBob. When looking at their media lists below, that becomes VERY… VERYYYYY clear, so it’s only fair to include as much as possible for Monkey Island. And finally—not really anything to do with canonicity, but it’s kind of a blog curse of mine that whenever I release a blog, that specific character gets new media announced (it’s happened 3 times now). The Dutchman is getting a game and a movie, so just a heads-up: if anyone else wants to or is thinking of making an updated Dutchman blog, just keep in mind I’ll still be updating this blog with the date it was updated, around the time that media comes out (which is the same thing I’ll do for the AoSpooky blog too when their new material comes out). For example, the name will be updated to something like “The Flying Dutchman vs. LeChuck Blog (Updated ?/?/2025)”. Just know that I will update this blog at that point under the same link, though with that out of the way I hope you enjoy the blog!
P.S. Special Thanks to the peeps behind the Squidward vs Benson blog for permission to use the info behind the cosmology section; y’all did a really good job covering cosmology, so there was no real point re-explaining it here.
All Media Used For Blog
The Flying Dutchman
Movies/Shows:
Spongebob SquarePants
Patrick Star Show
Kamp Koral
The Spongebob Movie
The SpongeBob Movie: Sponge Out of Water
The SpongeBob Movie: Sponge on the Run
Saving Bikini Bottom: The Sandy Cheeks Movie
Comics/Books:
Bottoms Up! Jokes from Bikini Bottom
The Amazing SpongeBobini
SpongeBob JokePants
Hands Off!
SpongeBob's Secret Valentine
SpongeBob's Christmas Wish
Road Trip in 3-D!
And the Winner Is…
SpongeBob and the Princess
SpongeBob Exposed! The Insider's Guide to SpongeBob SquarePants
Bubble Blowers, Beware!
Ice-Cream Dreams
The Great Snail Race
SpongeBob's Easter Parade
Good Enough to Eat!
Stop the Presses!
SpongeBob Goes to the Doctor
Lost in Time: A Medieval Adventure
Class Confusion
Adventures in Bikini Bottom
The Art Contest: No Cheating Allowed!
A Very Krusty Christmas
Hooray for Dads!
Behold, No Cavities!
Atlantis SquarePantis
Vote for SpongeBob
Spongezilla Attacks!
WhoBob WhatPants?
SpongeBob's Slap Shot
Surf's Up, SpongeBob!
Comic Crazy!
SpongeBob RoundPants
My Happy Book: SpongeBob's 10 Happiest Moments
The Great Escape
Comic Crazy... Take 2!
The Annual Big Book of SpongeBob SquarePants
GoodNight Lagoon
Grand Prize Winner!
Spongebob Comics (2011)
Spongebob Freestyle Funnies (2016)
Spongebob Comics Annual Super-Giant Swimtacular (2013)
Games:
Legend of the Lost Spatula
SuperSponge
Operation Krabby Patty
Employee of the Month
Revenge of the Flying Dutchman
Battle for Bikini Bottom
The SpongeBob SquarePants Movie
Lights, Camera, Pants!
The Yellow Avenger
Nighty Nightmare
Creature from the Krusty Krab
SpongeBob's Atlantis SquarePantis
Drawn to Life: SpongeBob SquarePants Edition
SpongeBob's Truth or Square
SpongeBob SquigglePants
SpongeBob and the Clash of Triton
Plankton's Robotic Revenge
SpongeBob HeroPants
The Cosmic Shake
The Patrick Star Game
Nickelodeon All-Star Brawl 2
SpongeBob SquarePants Krusty Cards [Card Game]
LeChuck
Games:
The Secret of Monkey Island (1990)
Monkey Island 2: LeChuck's Revenge (1991)
The Curse of Monkey Island (1997)
Escape from Monkey Island (2000)
Tales of Monkey Island (2009)
Sea of Thieves (2018) [Crossover]
Return to Monkey Island (2022)
The Mysteries of Monkey Island [2023] - This is an official book
Outside Information / Websites:
Creator Commentary / Interviews
https://www.seaofthieves.com/pirate-emporium/featured/monkey-island
Background
The Flying Dutchman
Banner by Cheese, that’s pookie!~
Deep beneath the waves, the ocean holds many mysteries. But perhaps the strangest of all is the bustling world of Bikini Bottom—a city of sentient sea creatures living lives not so different from our own. It’s a chaotic, bizarre, and often ridiculous place. Yet, for all its quirks, nothing in its waters inspires more fear than the legend of one ghostly terror. The Flying Dutchman.
Once a ruthless human pirate who ruled the seven seas, this Spooky-boy’s reign ended in a fate worse than death. Cursed by vengeful spirits, he was transformed into one himself—a ghastly, green specter doomed to sail the afterlife for eternity. His only hope of breaking the curse? Finding true love. But fate had other plans. Before he could even begin his search, he was unceremoniously trapped in a glass display case, reduced to a mere museum exhibit. Humiliation turned to fury, and when he finally shattered his prison, he wasted no time unleashing his wrath upon those who had wronged him. He resumed his role as a fearsome pirate, sailing the murky Underseas in search of love… and, more importantly, stealing souls.
But being the terror of the deep wasn’t all doom and gloom. The Dutchman took great pleasure in striking fear into the hearts of mortals, his ghostly presence becoming the stuff of legend. His very name sent chills through Bikini Bottom, his mere sightings fueling rumors and superstitions. Yet, to his horror, he soon found himself turned into something far worse than a nightmare—he became a novelty. His terrifying reputation was reduced to cheap imitations and exaggerated folklore. No one could truly capture the essence of his spectral horror. That is… until he met SpongeBob SquarePants.
At first, the Dutchman dismissed him—a puny, irritating little sponge, hardly worth his attention. But then, something impossible happened. For the first time in his afterlife, he was the one who felt fear. This ridiculous, ever-smiling fry cook had somehow unnerved him. It should have ended there, but it didn’t. That yellow menace became an unshakable fixture in the Dutchman’s undead existence. No matter the scheme, no matter the scare, SpongeBob was always there. Sometimes he was the unfortunate victim of the Dutchman’s wrath, sometimes he was the unwelcome mediator, and on rare occasions, he was even an unintentional companion. And the Dutchman had many schemes.
He once sought revenge on his treacherous former crew, hunting them down across the sea to make them pay for their betrayal. When that failed, he tried something bigger—kidnapping the entire population of Bikini Bottom to serve as his new undead crew. He turned Kamp Koral into a haunted nightmare, cursing the land with monstrous sentient objects, turning people into pins. He haunted houses for fun, terrorizing anyone foolish enough to take his ghostly presence lightly. And when the seas grew quiet, he sought more creative ways to bring fear back to the world—raising storms, unleashing supernatural curses, and proving time and time again that his reign of terror was far from over.
But no matter what he did, no matter what horror he unleashed, SpongeBob or someone in Bikini Bottom always found a way to ruin it for him. The Dutchman had faced many horrors in his time—curses, vengeful spirits, eternal unrest—but nothing, nothing was more persistent than SpongeBob SquarePants. And much to his dismay… he could never seem to get rid of him. And yet… this never deterred the Dutchman… no curse could break him. No exorcism could banish him. Again and again, he would return, forever shackled to his spectral existence and curse…for as long as there are souls to steal, the Flying Dutchman will never rest.
LeChuck
Banner by Cheese, that’s pookie!~
Beyond the far-reaching miles of sea, where crooks and pirates roam the Caribbean, lies Mêlée Island—a place of respite in a world of pillagery. At the heart of it stands the SCUMM Bar, where pirates put aside their rivalries, swap tales of adventure, and down endless pints of grog. It was a pirate’s paradise, and all thanks to one person: Governor Elaine Marley. She established the order that allowed this island’s pirates to coexist, a feat that drew the attention of one man—the most feared and powerful pirate to ever sail the seas. LeChuck.
A ruthless captain, unmatched in strength and ambition, LeChuck came to Mêlée Island on one of his many endeavors. Intrigued by its stability, he sought an audience with the governor. One meeting was all it took—he was smitten. But when he asked Elaine to be his, she refused. LeChuck was undeterred. His infatuation turned into obsession, fueling his expeditions as he returned time and again, offering grander treasures, demonstrating ever greater feats of piracy—all in a futile attempt to win her favor.
But then, he set his sights on something greater. The legendary Mystery of Monkey Island™. A place no pirate had ever returned from alive. When Elaine told him to drop dead, he did—quite literally. His ship, caught in a violent storm, sank beneath the waves. He and his crew were lost to the depths. For a time, Elaine was free of his unwanted advances. Then came the whispers—rumors of a ghostly pirate ship haunting the waters between Monkey Island and Mêlée. LeChuck had returned… but not as a man. Death had only made him worse.
No longer bound by mortality, LeChuck abandoned all pretense of charm. He would claim Elaine, by force if necessary. But his plans faced an unexpected obstacle: an unremarkable, ambitious young man named Guybrush Threepwood. A wannabe pirate seeking fame by undertaking the island’s trials, Guybrush was nothing more than an afterthought to LeChuck—until he became a thorn in his side. LeChuck kidnapped Elaine, intending to make her his undead bride. He would have succeeded, too, had Guybrush and his ragtag crew not pursued him to the ends of the sea. Their battle led to LeChuck’s defeat, his destruction… but not his end. Because death was never the end for LeChuck.
He clawed his way back from oblivion time and time again, as a ghost, a zombie, a demon—each form more horrifying than the last. But his ambitions grew beyond Elaine. The legendary treasure of Big Whoop became his next obsession, promising power beyond imagination. With it, he conjured a hellish carnival—a trap designed to lure unsuspecting souls into his grasp and transform them into his undead soldiers. But Guybrush, ever the nuisance, foiled him again.
LeChuck’s schemes only grew more bizarre. In one attempt to claim Elaine, he inadvertently turned her into a solid gold statue. In another, he harnessed dark magic to revert Guybrush and himself into helpless children… putting him into an illusion for 3 years where he may or may not have been revealed to be his long-lost brother, Chucky. And when all else failed, he sought a more drastic path—abandoning his monstrous forms to be reborn as a human once more, all for the sole purpose of finally killing Guybrush Threepwood with his own two hands… which ACTUALLY succeeded for a time. But no matter the form he took, no matter the power he seized, Guybrush always found a way to send him back to the depths. Again and again, the cycle continued. No prison could hold him. No death could claim him. Again and again, he would rise, locked in an eternal struggle with Guybrush Threepwood, cursed by fate itself. For as long as there are seas to sail, LeChuck will never rest.
Intelligence, Experience, & Skill
The Flying Dutchman
He’s stated that he’s lived and sailed (aka been a Pirate) for over 5000 years (which has been reiterated twice), giving him a ton of experience to work with. The Dutchman is really crafty picking up quite a few tricks throughout his years… like tying knots! Though to his credit he’s smart when the situation calls, like tricking crowds of people into joining his crew, he’s showcased to be extremely proficient in fighting to the point where he can turn basically anything he gets his hands on into a weapon. And while some people may point out he’s overconfident… that’s for good reason, external material like the Official Spongebob Card Game has implied that the Dutchman is NEARLY as combat smart as Sandy (as the stat is supposed to represent smartness in a fight).
LeChuck
LeChuck is pretty old, often exclaiming that he’s been a pirate for longer than people had been born, and is at least somewhere in his 40s at least; though as of recent he’s added an additional 10 years of experience to his resume (given the newest game takes a decade later). Though one of the biggest parts of LeChuck’s character is that he’s a known crafty schemer, he orchestrated Elaine’s kidnapping which had years of planning going into it. LeChuck is capable of making extremely complex mechanisms and contraptions that use fundamentals of science and physics. LeChuck is also an expert of ‘Monkey Kombat’, which is a self defense combat form; LeChuck was so good at it that he was a match for Guybrush who beat the master of Monkey Kombat. LeChuck has managed to stalemate famous pirates before, a Pirate Hunter who studied under the greatest swordsman in the Caribbean, though more impressively he’s beaten Guybrush in a swordfight, the same Guybrush who was comparable in skill to the Sword Master really early in his career… What is her job you may ask? Well… she’s… the sword master, yeah. Though most SURPRISING of all, LeChuck apparently has a formal education and actually went to college… so he’s probably smarter than most people reading this.
Equipment
The Flying Dutchman
Army
The Dutchman over the years has collected dozens of poor unfortunate souls that fill his current ranks & he’s even been capable of summoning them before in the show and games; so seems pretty straight forward that he should get his ranks.
Clams: Within the Dutchman’s underworld he houses Clams that can float through the water and try to bite anyone in sight.
Parrots: The Dutchman has hordes of birds including ghostly Parrots which he can send after enemies.
Pet Eels: Within the Dutchman’s boat there are a bunch of Eels ready to consume anything that comes their way, they tend to be vicious & aggressive.
Pirates / Undead Souls: The Dutchman is known for making Fishfolk and Ghosts alike both a part of his eternal crew; they generally do his dirty work (which works because they are incredibly sus)... and they’ve been working for him for at the very least near 300 years. The Dutchman has Ghost variants as well in his ranks which can do much of the same stuff the Dutchman can do like turning invisible, using telekinesis, phasing, immerse into objects, & detaching parts of their soul with no ill effects; he’s even taken Skeletons under his ‘wing’, these troops have the ability to regenerate and pull themself back together. And when all of these ‘Souls’ get together, they can form a massive wall to run over enemies.
Sword
A Pirate never leaves home without his sword, it’s met many other blades, but it’s the primary method Dutchie uses for attacking!
Ghost Ship
The Dutchman’s ghost ship is a flying ship that is said to appear to ships that are about to sink, sort of like a premonition… though it can also just so happen to be taking a pitstop. Though it is iconic in its own right, chalk full of all sorts of goodies, the Dutchman gained access to an Unlimited Credit supply he can use to repair and upgrade his boat near instantaneously.
Cannons
The Dutchman even has a cannon that can shoot explosive effigies of himself, sort of like firework shells.
Traps
Generally speaking the Dutchman’s Ship comes equipped with a plethora of different traps, ranging from sticky goo that can slow you down, to spike pits to impale you, pitfalls to drop you into pits, explosive barrels, and even falling erasers.
Perfume Department
The Perfume Department is a DIABOLICAL room in the ship that has Perfume Salesman trying to give you free samples of their product; they’re so volatile that it makes it hard to breathe.
Ghostly Bike
After the Dutchman got his Boating License revoked, he started riding on a bike instead; honestly quite innovative!
Beard
The Dutchman has a knack for keeping random stuff in his beard, pretty much anything could fall out of it, in fact he’s even used it to trap Ghosts before. Outside of storing stuff, it seems to be sentient, capable of shifting its shape and attacking at will.
Contracts
The Dutchman can form a contract with a person in which he’ll legally hold ownership over their soul, being able to take it for himself whenever he wants to.
Soul Bag / Fanny Pack of Despair
The Dutchman’s trademark bags are used for exactly what it sounds like, they can hold Souls inside of them with no hope of them escaping. Though his Soul Bag does have an additional feature he’s shown off before, if someone is splashed with the residue of a soul, they’ll be put into a forced sleep.
The Golden Spatula
The Prized Treasure of a destroyed civilization centered around grilling fast food, they were eventually burnt to a crisp by oil fires leaving this behind… the Dutchman being the nice considerate individual he was- took it as his own and has been hoarding it for years. The Spatula is said to make whoever holds it a Master Frycook!
Ghost Rulebook
While we don’t see much of it, the Dutchman does seem to follow a Rulebook which has standards that he upholds.
Phone
It’s a phone; what do you want me to say?
Butter Churn
The best deal he ever made in 1873.
Skull & Shoulders Shampoo
The Dutchman likes to get really thorough with cleaning, what’s wrong with a little ‘scalp’ massage after all.
Bubble Ship
Spongebob managed to get on his good side for the day after making him a Ship out of a bubble, it’s unknown what really happened to it but presumably he keeps it on his ship.
Chest Full Of Bus Tokens
One of the Dutchman’s most prized treasures is a Treasure Chest full of… worthless bus tokens! Presumably it’s the same chest from the Board Game, but the world may never know! At Least he can take the bus a few hundred times I guess.
Studio Equipment
The Dutchman, deciding to help Mr. Krabs cure Spongebob’s hiccups, sets up an entire stage display and island… though it is quite low-budget.
Dining Sock
A ghost can’t eat without his dining sock, if Dutchie was to ever lose this he’d starve… which means it’s an active detriment if anyone gets their hands on it.
The Fly Of Despair
The Fly Of Despair is some sort of magic zipper that the Dutchman can bring out of thin-air to unzip the space around him, this creates a portal between his universe & separate pocket dimensions; while the most popular one is its first appearance it’s also been shown to lead into OTHER alternative dimensions… and even presumably how he sends his underpaid lackeys into the ‘Dark Abyss’.
Spyglass
The Spyglass is a Pirate’s best friend when it comes to looking at things faraway or observing something.
Bell
The Dutchman just for some sorta unexplainable reason has a bell on his ship that is capable of temporarily banishing Ghosts, forcing them to vanish for a brief bit of time.
Davy Jones Locker
The Dutchman sorta just has this in his home, it’s located within the ocean’s ‘ocean’ deep in the abyss, the final resting place of all unruly souls… with a fate worse than death! Having to live in a small locker with endless Gym Socks (& the Dutchman’s clothes), in fact not even the Dutchman himself could escape when he went inside of it (despite being a ghost who can phase through objects).
Hypnosis Rod
The Dutchman has some sort of random Fishing Rod that can be used to forcibly put them to sleep.
LeChuck
Army
LeChuck over the years has killed and plundered dozens of crews that he’s forced THOUSANDS into his own ranks, given equivalency and the fact that he never really leaves without them it makes sense he’d get his crew… they can manifest wherever they want regardless and LeChuck has been shown capable of calling them in as support.
Dogs: Dogs are man's best friend, but when they’re in LeChuck hands you can imagine how they’d be lethal killing machines capable of fighting for him.
‘Pen’ Animals: LeChuck has a plethora of ghost animals on his ship, ranging from Rats, to Pigs, to Chickens… obviously not combat applicable- but he has them.
Pirates / Undead Souls: These hooligans make up the majority of LeChuck’s crew, they usually spend their time entertaining themselves… playing music, smoking cigars, drinking wine, fiddle with giant poles… listen to audiobooks, but when it really comes down to it they’re all experienced in swordfighting as any good pirate should!
Voodoo Experts: He has fellow Voodoo experts similar to himself, who he can use to build ‘dolls’ of his enemies while he’s fighting. These dolls can be used to not only mane people, such as cutting off their limbs; or directly reflecting damage from the doll onto the whoever the doll looks like… but it can even be used to directly control people or send people to dimensions of ‘infinite pain’... or if made with shoddy materials, just a few rooms over.
LeShip
LeChuck’s iconic means of transportation is a voodoo-infused ship that no one except for LeChuck’s crew can board. It can also turn LeChuck and his crew completely invisible and is highly resistant to lava. LeShip is chalk full of Voodoo Cannonballs, various Voodoo supplies, and its own supply of Grease. Assuming these cursed Cannonballs are comparable to the ones in the Sea of Thieves, they literally cause your flesh to fall off of your body.
LeChuck’s Fortress
LeChuck’s fortress is the home to LeChuck and his pirates, cursed to storm forever, it’s quite a somber location. It’s filled with puzzles to ward off anyone who enters, traps like: cages, torture chambers, and acid pits.
Skeletal Remains
In a definitely not messed up sort of way, LeChuck just kinda keeps the remains of his and Guybrush’s family hanging around.
Breath Mints
He just carries around Breath Mints for the sake of staying hygienic clearly; our goat would NEVER have a bad smelling breath.
Random Sock
No idea why, but just like the Flying Dutchman… this dude has his own sock just kind of held up like a souvenir.
Voodoo Root Beer
LeChuck has his own supply of Voodoo Root Beer that works the exact same as the others across the series, the Ancient Root that’s needed to make it was originally designed to ‘destroy’ LeChuck. Upon contact it can completely dissolve your spirit, reducing it into nothingness.
Grog
Grog is a very popular drink in the Monkey Island Universe which is not only extremely acidic, but also VERY poisonous; LeChuck has his very own supply of ‘Ghost Grog’. It’s made out of stuff like Sulfuric Acid, Kerosine, and Battery Acid… (which is confirmed in the WOG book) & even has anesthetic properties (which Guybrush alludes to), mmm- YUMMY! As you’d imagine it can melt through stuff like wood or metal pretty easily and can double as a very effective weapon.
Cane
LeChuck in some of the cut content from Monkey Island 2 he’s been shown numerous times to be carrying around a wooden cane (idk it just looks cool so I included it teehee).
Swords / Cutlass of Kaflu
LeChuck, like most Pirates, carries around Swords for when he needs to engage in sword-fights, it’s one of his most proficient weapons. Though eventually he obtained a very special blade, the Cutlass of Kaflu, this one not only is infused with voodoo that can destroy anything it touches, due to the energy stored up being enough to take down Gods; it also stops people who aren’t LeChuck from using it… and when sprayed with a special concoction can turn Undead into Humans.
LeChuck Bundle
In the Sea of Thieves there was a promotional sale to get many of LeChuck’s weapons, as such… it makes sense that he himself would also get these same weapons.
LeChuck's Legacy Blunderbuss: The Blunderbuss is a weapon capable of launching foes away from the user and dealing serious damage.
LeChuck's Legacy Cutlass: A blade with a beautiful engraving that makes you GLAD to be dead!
LeChuck's Legacy Eye of Reach: A rifle that doubles as a Sniper, it can be used for accurate long-range shooting.
LeChuck's Legacy Pistol: A quick and easy side-arm that can fire multiple bullets in quick succession.
Portable Cannon
Whenever LeChuck is feeling like blowing someone to smithereens, he has a small cannon he can carry around with him.
Cursed Voodoo Ring
This was an item in LeChuck’s hold that he acquired over the years & imbued voodoo into, whoever wears the ring will be turned into a solid gold statue; the voodoo curse LeChuck placed on it is so powerful that cures that could NORMALLY revert transmutation can’t do a thing to revert the person back… not even destroying the ring will revert the effects.
Burning Blade
The Burning Blade is one of the most powerful weapons in the Sea of Thieves, as it’s an upgraded variant of the Sword of Souls which LeChuck himself managed to create. This sword allows LeChuck to set enemies on fire, cause explosions, fly through the air, use telekinesis to keep people completely still, teleport people around, control multiple minds simultaneously, rip your soul from your body (using Sea of Thieves logic), its powers even work on ghosts! And given it’s an upgraded variant of the Sword of Souls, it should still be able to release spirits from object bindings.
Big Whoop
Big Whoop is a portal to Hell that turns whoever goes through it, Immortal. Though as you’d expect, it in itself should be adjoined to the afterlife… and as such can also be used as just that… a portal that LeChuck can use to warp between Hell and Earth.
La Esponja Grande
La Esponja Grande is a tiny sponge which grows the more Voodoo that it absorbs, it’s said capable of holding an ‘infinite’, ‘unlimited’, ‘limitless’ amount of Voodoo- which LeChuck can then absorb into himself; it even allowed LeChuck to siphon off energy from separate realms like the Crossroads when connected to it. The Sponge has even shown it can absorb normal objects into it and be used to direct the energy into others which at that point they’ll start listening to LeChuck.
Abilities
The Flying Dutchman
Ghost Physiology
Being a Ghost naturally means that the Dutchman can get away with a lot of things, like being capable of flying through the air, naturally it’s implied stuff passively phases right through ghosts like him (even if there may be some examples of otherwise, this is literally a ghost lore episode from the Dutchman himself), which explains why he can phase through stuff like the ground. Being a Ghost means he should also be able to fight on indefinitely, though despite being a ghost with no bodily needs… he still somehow sleeps soundly while seeing through his own eyelids.
Vocal Mimicry / Shapeshifting
The Dutchman has complete control over his body to the point where he change change into anything ranging from: pure vapor, bubbles, fishfolk like Larry the Lobster, a LITERAL NUKE… to whatever the heck these monstrosities are, he’s said himself that he can become literally anything he can think of. Ghosts on numerous occasions WHILE maintaining these forms (and even just normally) have been shown to have the ability to change their voice, the Dutchman’s henchmen have done it before, and Dutchie used it to sound like Squidward’s mother at one point.
Creation / Duplication
Ghosts can apparently just create stuff out of thin-air, he’s used this to make monsters, duplicates of himself, chests, sinks, rocks, bombs, ghosts, man-eating monsters, skeletons, barrels, jelly donuts, ears, eyeballs, skewers, fires, parrots, snakes, cobwebs, entire roller coasters, living copies of people… even down to the more simple stuff like popcorn & fountain drinks.
Invisibility
This ability is something the Dutchman quite frequently showcases the ability to do, it’s been stated numerous times that he can fade away to ‘disappear’ and turn invisible whenever he wants.
Possession
The Dutchman can enter the body of soulless vessels in order to control and take them over, but even disregarding that- his own men have been able to enter fishfolk who HAD souls inside them, meaning it should be possible for him to do the same.
Elemental Manipulation / Weather Manipulation / BFR
The Dutchman has been shown capable to have created flaming-blue floating fires on his ship, has sneezed out fire, blow gusts of fire, spat out fireballs, erupted fire around himself, set himself on fire, turn other fires green in Kamp Koral, and set his own weapons on fire with his Dash Attack. The Dutchman can also channel his fire to SOMEHOW make a Fire TV (that runs off of Wifi apparently) to throw people into fictional stories that seem to function as alternate dimensions that show off your greatest fears (though can be circumvented through snapping). Aside from just fire though, the Dutchman has shown numerous times that he can make large-scale storms just by getting angry- and it’s much more than that! He can control this weather-phenomena to such an extent that he can snap storms to his beckon call, get angry to make them get stronger (raising tides in the process), he can fire lightning from his hands that warps people around, amp his own weapons with electricity and channel lightning strikes.
Plant Manipulation
The Dutchman has a ‘GREEN-THUMB’ capable of utilizing roots underground in order to ensnare anyone he happens upon, he used it to kidnap the entire Kamp Koral cast.
Sealing
The Dutchman is capable of sealing people into Patches (it’s very clearly sealing them into it, rather than transmutation... as when Dutchman is turned into one later he is very visibly just the image on the Patch rather than the Patch itself).
Transmutation / Density Manipulation
It’s been shown numerous times that the Dutchman can change the shape of not only himself, but others as well… such as turning internals into knots, turning a person’s legs into tentacles, or even turning them into ghosts! He’s also been seen changing the density and shape of objects, changing stuff like gumballs into snakes, paddles into maces, clarinets to hooks, swords into spyglass, etc; though ontop of that it’s also been shown that Ghosts in his crew can transmute stuff into ectoplasm.
Telekinesis
The Dutchman has used his telekinesis to move small objects like keys & steering wheels, but he’s also used it on people, usually immobilizing them in the process.
Teleportation / Dimensional Travel
The Dutchman has the innate ability to teleport around or ‘flip himself away’ and even forcibly teleport other individuals with him… even to an extent where his other powers like lightning can warp people. The Dutchman has also been shown capable of making portals to maneuver around; he’s used these same portals and rifts to warp people out of his Underworld.
Fear Manipulation
The Dutchman is a pretty scary guy, it’s what he does for a living of course! Though the exact depths of that fear he can bring is absolutely horrifying, he’s been shown he can literally break you down to your very anatomy if he scares you badly enough (which would obviously induce death in a normal person).
Fourth Wall Awareness
The Dutchman has literally left the End Card in order to jumpscare the audience and has addressed the narrator on many occasions. This awareness is apparently so great that even when people are watching a pre-recording of the Dutchman, he can just pop out of your TV screen for the heck of it.
Energy Manipulation
The Dutchman can fire laser beams from his eyes & hands to harm foes & has fired out shockwaves by shouting.
Light Creation
Usually the Dutchman’s means of making a big entrance. He’s also used it to light up his own eyes red, obscure surroundings & make himself more intimidating, as well as effect the light in mirrors to show illusory images.
[Debatable] Dream Manipulation
It’s implied that the Dutchman can give nightmares to whoever he’s in contact with; though realistically this isn’t really a ‘combat applicable’ ability.
Regeneration / Immortality
The Dutchman has severed & reattached his own spiritual head with no issues, while turned into a balloon was popped with no ill effects, been hit so hard he split into dozens of tiny versions of himself only to reform seconds later, he’s even exploded himself into nothing but radioactive vapor yet he was still no worse for wear. Other Ghosts have survived their souls being charred, being splattered into paste, regenerated their original bodies from nothing but their souls… and while obviously the physical condition of a body doesn’t matter as a soul is a separate spiritual part of it- even people who have been vaporized get to turn into Ghosts. Ontop of his amazing regeneration, the Dutchman and his crew- as you’d suspect… are primarily made up of the undead and spirits! This means they don’t really ‘age’ and can’t die from natural causes. One of his henchmen pretty blatantly implies they have all eternity to goof off.
Curses
The Dutchman usually uses these curses in order to bring inanimate objects to life that can fight on his behalf (these cursed beings are just as strong as the Dutchman himself), he even seems to be capable of bringing things back to life in the same way, but he’s also used it to tamper with Fate a little bit- like when he forced a group of trick or treaters JUST SO HAPPEN to always be walking behind people slower than them when they went out anywhere- though a curse of this amplitude has been stated to take hours (on what was likely only a hundred kids). And if the Dutchman ever happens upon a curse he could do without, he’s been shown to be able to lift curses.
Wish Granting
This is one of the most popular abilities the Dutchman has, he’s capable of hearing any ‘wish’ made by someone in the world (and really any sort of peril involving someone who needs help, or anything horror themed it seems)- once he arrives, the Dutchman is capable of granting these wishes, and sometimes even his own. He’s done a lot with them, so to not get into NLF (No Limits Fallacy) territory we’ll just list the stuff he HAS done with it: He’s gathered information on stuff like locations & general schemes going on in Bikini Bottom, turnt back time, teleported people against their will, brought inanimate objects to life (like money; which he could already do lol), he’s forced people to perform actions they don’t want to, changed the medium he was in, amped strength, manipulated memories, alter lifestyle choices & personality, made people more talented through an external source,
Soul Manipulation
The Dutchman has claimed that he could steal souls as far as his first few episodes, the games, the comics, etc. He’s even claimed he can EAT souls, but it’s not all talk, because there’s been quite a few episodes where he’s either attempted to rip out a soul via contractual agreement and on one such occasion he stole the souls of all of Spongebob’s friends just because he wanted to.
Size Manipulation / Potential Memory Manipulation
The Dutchman has turned himself miniature before in order to enter Spongebob’s brain, now hypothetically given he literally enters the mind itself and it has structures inside… he could very realistically mess up a person’s memories or the very brain itself.
Thumb Trick
THAT’S IMPOSSIBLE!!!
LeChuck
Vocal Mimicry / Shapeshifting / Disguise Creation
LeChuck has been shown that he’s capable of creating extremely convincing disguises with their own anatomy that he can inhabit as a sort of skin-suit… though aside from that he’s shown that he QUITE LITERALLY can shapeshift at will near instantaneously.
Immortality / Regeneration / Fate Manipulation
This one sorta just has to be talked about, it’s one of LeChuck’s most common abilities; at the end of every Monkey Island game he just sorta loses, usually with his entire body being destroyed. It’s very explicitly said that he blew up in the fireworks show (which Guybrush brings up and the Voodoo Lady says was ‘destroyed’), he was evaporated… and even disregarding that time there’s OTHER times where he’s been destroyed as a soul… not that it matters, because LeChuck can never be destroyed in the true sense. He gained Immortality from Big Whoop, LeChuck’s pox-filled body literally has the secrets to eternal life itself and has regenerated broken bones and wounds… he can even survive as a bottle of sludge. Though most crucial of all it’s explained that even if LeChuck was ACTUALLY killed, the Voodoo Lady (the apparent dealer of Fate) in the Monkey Island Universe would just resurrect and bring back LeChuck anyway (as it’d upset the balance of the universe or smth idfk she is a yapper fr); there’s that and the fact that the Crossroads (the Afterlife Spiritual Realm) will regenerate your spirit even if it is completely destroyed… despite how spirits are usually stuck there, LeChuck has a spell to leave at any time via spatial gateways.
Dream Manipulation / Sealing
Guybrush after he managed to knock himself out had a horrible dream, where LeChuck basically expositioned to him, his dead parents showed up as Skeletons, and LeChuck killed him with voodoo root to wake him up. Similar to Dutchman… It's unclear if this is clearly a byproduct of his powers or just Guybrush tripping. Though on a more certain note, using the Sea of Thieves, LeChuck was able to trap Threepwood in a dream world that was described as being ‘sealed’ in by some sort of mist separating the Spirit & Physical Realms; he managed to keep him trapped for nearly a year.
Mind Control / Memory Manipulation
LeChuck when he trapped Guybrush inside of a Dream World had been able to manipulate and control Guybrushes mind, it’s not ‘clearly’ stated, but it’s bashed into our head over the course of the playthrough until the entire town is finally free from his control (they go from admiring him to remembering he’s a fraud); their memories were literally removed and altered.
Reanimation / Pain Inducement
LeChuck has told Guybrush that he’s capable of taking his leftover bones & bringing him back to life, forcing him to live through the pain and constantly scream… with no nerve-endings mind you (which is impossible); because it would have been melted by the acid.
Telekinesis
LeChuck has used various forms of telekinesis, though his favorite usage is to throw people around like ragdolls or push them away.
Teleportation
LeChuck has made it pretty clear that he can teleport wherever he wants, not only is this evident above where he teleports to his ship which was leaving dock; but in the final act of Monkey Island 2, LeChuck somehow disappears out of a room he went into and appears behind Guybrush in the room he had just left; he also just does it a lot in Sea of Thieves im ngl.
Storm Creation
LeChuck has said it himself that he’s capable of conjuring up permanent storms that can never stop… which probably explains why there is a storm over his fortress at all times.
Lock Manipulation
LeChuck, after beating a famous Pirate, took her conjured up Voodoo spell, which was going to be used for opening up a sealed away cabinet which was repeatedly said to be indestructible.
Age Manipulation / BFR / Empathetic Manipulation / Illusion Creation / Sleep Manipulation
Monkey Island 2 had one of the most confusing and controversial endings of all time when it first came out; though there’s a lot to suggest it’s real as we’ll discuss in the QNA. Though as for what happened, during their battle it’s implied that LeChuck cast a curse onto Guybrush that not only turned him back into a child (something LeChuck outright confirms to be true in the next game and shows he can DO, making Guybrush incapable of thinking straight), but it also sent him to the ‘Carnival of the Damned’; where it made Guybrush slowly accept the baffling situation against all odds… he starts off as really confused before settling into the part of being a child again. Given the very upstanding look of the park, the very ‘alive’ parents despite having seen them dead earlier, and the fact that ‘carnival staff’ just showed up out of nowhere… It’s pretty clear a lot of illusory work is at play, as Guybrush in future games & extraneous media keeps describing it as a ‘dream’ or ‘nightmare’; though regardless LeChuck has showcased all these powers including hypnotism. And if we go by what Elaine says in the Telltale game, Guybrush got trapped here in this illusion for OVER 3 YEARS and was supposed to be inescapable.
Time Manipulation
LeChuck was capable of stopping everyone in time, everyone became incapable of moving; including objects that were in motion.
Fourth Wall Awareness
LeChuck, just like Guybrush, is known for referencing plenty of stuff involving the game medium they’re in, stuff about their studio, or previous games… though he’s also been shown to literally tear at the fourth wall when need be.
LeChuck
Forms
Lechuck is an ever-changing evil that’s been shown capable of evolving, getting stronger with each incarnation; so it’s no wonder that he has numerous forms that he can achieve given the circumstances.
Human
LeChuck, when he was freed from the curse of his pox was able to maintain a human form that functioned just as good as his original body, it even seemed to regenerate from a stab wound (though he actually seems to prefer being undead).
Ghost
As a Ghost it’s implied that LeChuck is intangible by nature, unlike normal humans who are tangible creatures; his body is capable of being severed apart and reattaching with no ill effects… though he does appear to have a skeleton underneath his ghostly frame.
Zombie
When LeChuck’s spirit was completely destroyed, his men resurrected him as a body with no spirit; not only can he channel his ‘Pox’ in this form which is a cloud of gas that he can use to infect people the entire Caribbean with his evil…it was capable of killing & possessing Guybrush’s hand and poisoning people! The Pox infected hosts actively attempt to save LeChuck from harm & has even been shown to spread to separate realms like the Crossroads (which is the Spirit Realm); the only tradeoff is that this only works on pirates (or well… until the ending where he somehow possessed the Voodoo Lady as nothing but a bottle of sludge), though most importantly of all… he also gains a resistance to Root Beer (which is one of his big weaknesses).
Demon
This is probably LeChuck’s most popular form and appearance, the Demonic appearance that he obtained in the Curse of Monkey Island. In this form he was able to regenerate from being reduced to mere vapors (he was literally just a pair of boots), before regenerating completely… he appears to be made out of pure fire in this form, it allows him to morph between fiery vapor and his normal body at will- heck he can even shoot or sneeze fire.
Statue
LeChuck obtained this form when he decided to possess a giant statue of himself, not only is he much stronger, bigger, and menacing in this form… but he can use ‘The Ultimate Insult’ to drain the ego out of pirates turning them into cowering messes, by demoralizing you entirely, it’s such a scarring experience that you don’t even have to UNDERSTAND the insults for it to work on you… it’s a forgotten language that touches your very soul itself… literally ‘crushing’ it and making someone too afraid to fight, listening to the person who used the insult in the process. It has quite a wide range, two people using these insults managed to affect an entire island of people.
Pirate God
LeChuck’s God Form was achieved when he started absorbing the Voodoo out of the Crossroads (the intersection between life and death), in this form he gains all the same benefits of his Zombie forms alongside a few extra powers… and a pretty impressive immortality! No matter what, LeChuck becomes impossible to actually permanently put down unless he’s damaged seriously in both the Spiritual Realm of the Crossroads and the Physical Plane simultaneously; aka in two separate dimensions. Upon death, LeChuck also has one last ditch effort, which is to cause an explosion using his body as a bomb… releasing all his Voodoo at once- which we see at the end of the game managed to reach and corrupt the Voodoo Lady (hence what the green glow is hinting at; it’s the same green glow and background of other corrupted Pox People. AND really if you think about it… the Pox are just LeChuck releasing his Voodoo energy regardless, which is literally what we see happen at the end of the game; especially given he doesn’t have his God Powers next time we see him combined with the hint of the Voodoo Lady being possessed being there).
Resistances
The Flying Dutchman
Empathic Manipulation - Has been shown to resist the effects of Krabby Patties (he literally hates them and spits them out) despite how they usually make hate-filled people like Squidward happy and obsessive. Games like Creature from the Krusty Krab make it pretty explicit that Krabby Patties affect your mind EVEN subconsciously in dreams.
Debatably Limited BFR - The Dutchman is unaffected by Spongebob’s Bubbles which in media (and the same game he resists it in) are shown to encase foes and send them far away.
LeChuck
Pain Manipulation - The Voodoo Dolls in the Monkey Island Universe are capable of inflicting great pain in quick succession (via stuff like stabbing the doll), yet LeChuck shrugged it off and actively asked Guybrush to keep trying… meaning he has a very high resistance to pain.
Acid Manipulation / Poison Manipulation - Grog is known for being highly corrosive and made out of stuff like Sulfuric Acid, Kerosine, and Battery Acid… (which is confirmed in the WOG book) Pirates in the Monkey Island Universe are known for drinking pints of this stuff as one of the most common drinks around; plus there’s even Ghost Grog on LeChuck’s ship & he deals out rations… so it’s very unlikely he doesn’t drink the stuff. Though if you want something more blatant Lechuck was stabbed by a Sword coated in ‘Lite Grog’ (which given the way Guybrush describes it, it’s just diet) and LeChuck was completely fine afterwards albeit changed by the sword spell. LeChuck also just apparently eats Daisies (like the literal flower), which in real life are poisonous… he also cooks his food using rotting corpses… which is also going to make the food harmful to himself.
Mind Manipulation / Empathetic Manipulation / Fear Manipulation - LeChuck was able to temporarily resist the Ultimate Insult and then eventually broke out of it entirely. This ‘Insult’ is a magical sacred one that demoralizes you, causes you to be afraid, and makes you obedient to the one who used it.
Sleep Manipulation - The Voodoo needed to get to Monkey Island is supposed to knock you out for several days; LeChuck is capable of going from Monkey Island to Melee and back in quick succession… yet it’s implied he is never knocked out once…Guybrush literally confirms you have to make the potion EVERYTIME to get there. Lechuck is shown to start traveling there, then it’s shown that he got to Monkey Island in less than 10 minutes and he’s wide awake- so it’s pretty clear he does resist it.
Soul Manipulation / Soul Erasure - Before any of the ‘Crossroads’ stuff became a thing in the Telltale Game, the first time LeChuck’s soul got destroyed… it really went POOF, it was gone, so his crew had to reanimate him as a zombie. What does this mean exactly? Well it shows that he can function without a soul in his body. He has also survived in his ghost form being sprayed by Voodoo Root Beer, which was originally designed to ‘destroy’ LeChuck. Upon contact it can completely dissolve your spirit, reducing it into nothingness… LeChuck had this sprayed on him by multiple people simultaneously for minutes with no ill effects.
Acausality - It’s shown to us that if your past self dies in the Monkey Island Universe, your current self and past self will be merged into the new present timeline; effectively canceling out the death.
Disease Manipulation / Death Manipulation / Possession - If you try to possess a body in the Monkey Island Universe, the very forces of nature across the Universe itself will rebel against you and eventually kick you out of the possessed body… so it stands to reason this kind of thing wouldn’t work on LeChuck (at least ignoring the fact that he’s a ghost and possessing other Ghosts shouldn’t be possible anyway). Outside of that LeChuck was capable of absorbing the ‘Pox’ which is a disease that can take over, kill, and control your dead tissue… the Pox are literally just his Voodoo energy which he had inside him for years at that point.
Sealing / Power Nullification - LeChuck’s Burning Blade is pretty explicitly an upgraded variant of the Sword of Souls which can release spirits from object bindings. Aside from that, people who mess with the Sea of Thieves and upset the pirate order are thrown into a spiritual cell for eternity upon death… something LeChuck would have had to get out of. LeChuck’s Pirate God powers were so powerful that he could upset the fundamental order of the Crossroads, which literally keeps Spirits inside even if a Dimensional Portal is summoned inside of it, despite this he could literally cross the barriers between physical and spiritual whenever he wanted.
Spatial Manipulation - When tears in space were forming between the Crossroads and Physical World, Guybrush closed it by using his ‘Shred of Life’. LeChuck’s body was capable of stopping it when realistically a normal person would have been torn in half.
Feats
The Flying Dutchman
Overall
The Dutchman became famous to such a degree, that he became an Urban Legend.
Haunted everyone in Bikini Bottom for thousands of years.
Once turned all the patrons of the Krusty Krab into a part of his crew.
Stole treasure from the Ancient ‘Grease’ Civilizations.
Getting his own game soon!
Has only ever cleaned his jacket…TWICE!
Power & Durability
Dutchman is often depicted as one of the ‘top dogs’ of the verse, though ironically he probably has one of the lowest stat comparisons out of any Spongebob characters- regardless that’s not to say that he’s a pushover!
Survived his boat crushing him.
Capable of flipping the entire Krusty Krab.
Dutchman was able to turn himself into a literal nuke and explode, the footage used is of the RDS-6 Nuke. (400 Kilotons of TNT) [Large Town]
Created a Pocket Dimension.
Speed
Yeah I’m not gonna lie… Dutchie is pretty carried by the rest of the verse when it comes to speed, he doesn’t really have anything ‘super’ impressive without comparing him to other characters.
Was blitzed by a lawn mower. 🙊
Outpaced his ‘date’ who dwarfed buildings and rock structures.
Dutchman’s ship can move so fast that it catches on fire in Kamp Koral. (694.44 m/s) [Supersonic]
Stamina
Being a ghost usually means that you have an indefinite amount of stamina- though… Dutchman is a really rare case, because he’s actually seen needing human needs at like… multiple intervals. So it’s sorta up in the air whether or not he functions like a real ghost in that regard.
He uh… spent a few hours kidnapping Spongebob’s friends one time (idk man this dude does like nothing impressive stamina-wise, he’s actively been shown to get tired before quite easily).
LeChuck
Overall
"I'll destroy any man who dares to get in my way, suffering sailors… it is GOOD to be DEAD!"
Maintained his status as the mightiest pirate to ever roam the seas for over a decade.
One of the most iconic villains to ever appear in a Point n’ Click game (for GOOD reason).
Managed to eventually kill Guybrush Threepwood.
Somehow came back from being destroyed 7 times.
Invaded the Sea of Thieves and stole the Burning Blade.
Power & Durability
LeChuck is the heaviest hitter in all of Monkey Island, meaning a lot of the verse’ best feats come from the man himself… though aside from physical feats, LeChuck is also known for a bunch of Voodoo feats. Does LeChuck scale to his own Voodoo you might be wondering? Well ignoring the fact that people tank it all the time including LeChuck himself… he stores his Voodoo energy inside of him (that’s literally the plot of the Telltale game) and gaining Voodoo from the Crossroads for example… made him exponentially stronger, so yeah his body would obviously scale.
Activated a dormant volcano using explosives.
Breaks a stone column.
Can throw people into the sky with one arm.
LeChuck can uppercut people across entire islands. (2747.33 Kilojoules) [Wall]
Capable of vaporizing his own ‘human skinsuit’ he created with his powers by ripping it apart. (0.08 Tons of TNT) [Small Building]
LeChuck’s defeat releases a massive explosion comparable to a carnival; it’s confirmed this was just him getting angry. (346.85 Tons of TNT) [Multi-City Block]
Fired a laser strong enough to propel a giant stone statue at high speeds. (2.17 Kilotons of TNT) [Small Town]
LeChuck has Voodoo Spells so powerful that it took an equivalent spell which was capable of shaking up most of the Caribbean to such a degree that buildings and structures on Mêlée fell apart, this included the long stretch of land from Monkey Island to Mêlée which is a consistently two to three day journey. (3.61 Exatons of TNT - 4.99 Exatons of TNT) [Multi-Continental]
LeChuck in his Pirate God form had absorbed enough Voodoo energy to weaken the fabric between realms and was going to imminently unravel them completely; both being two separate planes of existence; which are shown to be equal in size… aswell as destroy the entire Carribean. (High Uni - 4x Universal) [High Uni - Low Multiversal] (See Before the Verdict)
Speed
LeChuck isn’t really known for his ‘speed’, at least in comparison to Guybrush… but that’s definitely not to say that he’s slow. Over the course of the Monkey Island Series he’s managed to achieve a plethora of speedy feats!
After he came back to life in the Telltale game, he tracked down all the people who hurt or betrayed him on a random assortment of islands just by sailing around randomly.
Flied across an Island to chase down Guybrush. (246.23 m/s) [Subsonic+]
Ship sailed from Melee to Monkey Island in a very short timeframe, which is around a two - three day journey. (Mach 11.52 - Mach 17.23) [Hypersonic+]
LeChuck’s Pox Cloud was spread across the entire Caribbean, which included the Lake of Tyme, and spread to separate planes closed off from the real world like the Crossroads. [Immeasurable] (See Before the Verdict)
Stamina
This is probably one of the most unique perks of being an Undead Pirate, across his various forms, EVEN WHEN HE WAS HUMAN… he’s shown to have insane inhuman stamina that even puts Guybrush himself to shame. And similar to Dutchman, while LeChuck himself has never SLEPT on screen… Other Ghost Pirates on his crew have, so it’s likely that LeChuck DOES have limits to his stamina.
Got into multiple scuffles and went around killing dozens of Pirates after he got his God Powers; with no rest.
Felt completely fine after getting his body vaporized and mutilated multiple times.
Waited for 3 Days for Guybrush to fall with presumably no sleep or breaks.
LeChuck in his human form with no breaks swam for 3 straight days.
Scaling
The Flying Dutchman
Spongebob & Co.
Obviously Dutchman is one of the most feared in Bikini Bottom, that’s a fact… but he’s ALSO pretty well equated to the rest of Bikini Bottom’s main cast physically. It’s been shown that his magic is capable of physically incapacitating the main cast on multiple occasions; he’s matched the Spongebob cast in plenty of games, and fellow spirits Dutchman had kept up with like Plankton and Lord Poltergeist could physically match characters like Squidward and Mr. Krabs. As for speed it’s more or less the same deal of the Sponge cast usually be shown on par, Plankton in his ghost form managed to catch Squidward as he was trying to run away, Dutchman is capable of tagging and keeping up with the cast in the games, and if I’m being completely honest even normal fish can keep up with the cast, obviously Dutchman scales.
Spongebob
Stole and picked up every single building in Bikini Bottom when he was the ‘Sneaky Hermit’ including massive stadiums & massive towers (it’s staged as Mermaid Man but it was Spongebob) and then sneezed them all back into place.
Sucked up the entirety of the Ocean and had it explode in his face. (21 Yottatons of TNT) [Large Planet]
Replaced the Moon one time. (415.16 Yottatons of TNT) [Large Planet]
Spongebob has somehow carried an infinitely sized supply of bubbles on–hand before (it’s pretty explicit that the ‘total’ is the amount of an item he has on hand given his counter goes down for every use on other items). Obviously this implies Spongebob has infinitely sized pockets, but it also means any instance of destroying Spongebob would be destroying his pockets.
Spongebob has dodged electricity from Jellyfish while underwater.
Was able to move around, scream, and vaguely react while a time machine was going forward in time.
Using Imagination Spongebob was able to create multiple Galaxies inside his mind.
Somehow put 3 entire Galaxies inside the Krusty Krab. (183.56 zettaFOE) [Galaxy]
Spongebob unraveled the entire universe using a string. (Nonillion x Universal / 3.39 Quattuorvigintillion c) [Multiversal - Multi+ / MFTL+]
Spongebob flipped a patty so fast that it left his dimensional plane. [Immeasurable]
Squidward
Capable of piloting a vehicle that traveled Light Years away. (26 Trillion c) [MFTL+]
Patrick
Ran to the Sun and back. (99.80 c) [FTL+]
Created a parallel universe inside a mirror.
Created two Universes simultaneously inside his mind in the Patrick Star Show; which would include the ‘epochs’ spawned from the Spongebob Universe. [Low Multiversal - Multi+]
Plankton
Kicked a Pirate so hard that he flew to another island. (19.8 Kilotons of TNT / Mach 4773) [Town / MHS+]
Split an atom and survived its detonation. (825.69 Megatons of TNT) [Mountain]
Via Imagination was capable of making Stars & Planets.
Random Fodder
It’s been stated that Sea Folk are capable of literally CONSUMING entire Kingdoms.
LeChuck
Threepwood & Co.
LeChuck is pretty clearly the top dog of the verse and it’s not really even close, Guybrush literally admits that LeChuck is stronger than him, and when Guybrush asked to be the mightiest pirate EVER to a wishing well, he literally turned into LeChuck. This ‘strength’ statement would also be proportional to magic capabilities as well, as LeChuck is only as strong as the amount of Voodoo Magic he has inside of him- and in each game & form he pretty explicitly gets stronger… meaning he’d likely scale to feats performed by the Ancients as well (as they exist in the same universe as Monkey Island, there’s also the fact that you can fight the Ancient remnants ingame). As for speed, LeChuck keeps up with Guybrush in close combat and just sorta ragdolls him (which erm 99% of the feats in the series come from Threepwood), so it’s safe to say he upscales the verse by a wide margin.
Guybrush
Capable of rowing across an island really fast.
Casually survives freefalls from off cliffs.
Can be shot out of a cannon.
Guybrush chucks boulders.
Tanks a ship explosion.
Guybrush moves a statue.
Destroyed a metal door using sponges.
Guybrush and another pirate were able to pull a string fast enough to hit a cannonball out of the air with another cannonball.
Cannonfire from Guybrush’s ship can cause mass destruction to other ships.
Using a giant Monkey Mech he shook a portion of an island.
The Monkey Mech could react to and outmove electricity… LeChuck in his stone form could keep up with the mech so… yeah!
Capable of traveling around vast parts of an island in seconds. (416.94 m/s) [Supersonic]
Capable of reacting & moving in tandem with a spitwad that was going so fast everything was in slow-motion. (Mach 1438.11) [MHS+]
Capable of turning before a beam of light could fire out of a lens, it was so fast that the light was completely motionless. (29615.37 c) [MFTL+]
Launched by an explosion so powerful that it destroyed a portion of LeChuck’s fortress & Guybrush was sent through the air for literal HOURS at minimum. It’s actually implied it could have been much longer though, an explosion detonated on the island Guybrush was sent to was within earshot of an island that Guybrush originally took a ‘5 day’ trip to LeChuck’s fortress from; meaning it’s within earshot from one another. So in short, Guybrush was launched with enough force to maintain flight anywhere from 3 Hours to 5 Days. (30.39 Tons of TNT - 48.52 Kilotons of TNT) [City Block - Town]
Survived a Volcanic Eruption to the face; an average volcano we use for reference on these types of feats is Mount St. Helens eruption. (26 Megatons of TNT) [City]
Guybrush reacted to and moved in tandem with light from a camera. (0.66 c) [Rela+]
Random Fodder
Some Monkeys can move in tandem with electricity.
Stan can move really fast across a dock.
Random Birds were capable of surviving a giant contraption that was controlling the wind of an entire island, could molecularly blast humans apart, & atomized a small gold parrot statue. (0.006 Tons of TNT) [Small Building]
Guybrush’s crew tanked a rock that could travel miles away in seconds. (0.455 Tons of TNT) [Building]
Largo (his lackey) was able to go on a journey that takes 5 days in around a minute…somehow. As he was at LeChuck’s fortress and then made his way to get Wally who was in his shop… then when Guybrush returns to see Wally he’s been kidnapped (meaning Largo was there). (Mach 83.6) [High Hypersonic+]
Voodoo Lady created the ‘mountain of ice’ seen in the Carnival of the Damned. (6.67 Kilotons of TNT) [Town]
A random dog swam across the Crossroads, which is described as a realm that overlaps over the physical one.
Sea of Thieves
Davy Jones creates a massive storm over the Sea of Thieves.
The Ancients had magic capable of connecting lines between the stars in the sky, which we see at multiple intervals during quests.
Cursed Pirates in the Caribbean were capable of destroying the boundaries between the Spirit Realm and Main Realm; with both pretty explicitly being separate worlds with their own Celestial Bodies (like Stars and Moons) & had a different flow of time.
Weaknesses
The Flying Dutchman
“Next stop, Davy Jones' locker!”
The Dutchman is very overconfident and prone to leaving himself open, it’s gotten so bad that he literally taunts during battles (really channeling his inner Shao Kahn). If the Dutchman loses his sock he becomes REALLY self conscious and unmotivated to the point where he’ll lose the drive and will to fight; this can get really bad if you get all his socks, as that severely weakens him and hampens his powers. The Dutchman can have his curse and ghostly form removed if he finds true love, presumably causing the loss of all of his notable powers… which would be awful for him in a versus scenario. He’s been affected by abilities like Paralysis, Age Manip, & Sealing leaving him completely helpless- & when someone is somehow SCARIER than him he’ll run for the hills, both overindulgent happiness & gore legitimately scare the Dutchman.
LeChuck
"That guy steals all my best ideas, have him killed!"
LeChuck is one of the mightiest pirates around, which makes him a really overconfident and careless opponent at times… and quick to anger if he doesn’t get his way. Whenever his plans don’t come to fruition he often blows fits and scrambles to try to piece it back together; it’s the same reason why whenever he has the upperhand against Guybrush he still SOMEHOW manages to fumble the bag time and time again. He thinks that strength in most situations can make up for that lack of foresight, but he couldn’t be further from the truth. Though ironically… his most stupid weakness is probably that of… ROOTBEER; spray enough and he’ll eventually explode (albeit it only works on his ghost form).
Before the Verdict
How Big Is The Spongebob Cosmology? Does Anyone Even Scale It?
Short answer, yes… just not to the entire thing; though I would like to list out how BIG the cosmology could be. Especially since there’s a lot you can do with a cosmology like this, including a lot of fun stuff; for example, the comics seem to REALLY beat in the point that the Ocean is potentially its own Universe. The Ocean has visibly shown to have clouds, it’s shown to have stars and planets, and it’s even been CALLED an Undersea Universe… would this buff Spongebob’s cosmology much if real? Not really, but it’s just a really funny detail I found.
Arguments for Scaling Uni and Above
Magic Pages: The Magic Pages have pretty explicitly been stated capable of wiping out reality, but obviously it doesn’t tell us HOW MUCH of reality (aka if it’s spreading outside the main universe)… so without getting into wanking territory, we can only really attribute it to Universal.
Cosmic Jelly: The Cosmic Jelly obviously has a wider cosmological scope than the Magic Pages, it’s the substance of the Universe & holds it together… Though it’s only ever been said to rip apart alternate universes, the plot of the game generally reinforces the main conflict being the destruction of the main universe by ripping it apart (something reinforced by game descriptions). It can also tamper with the Space and Time between alternate universes; though it’s important to recognize that it never refers to explicit Space or Time dimensions themselves (and similar feats in media of merging ‘Space Times’ together have not yielded any sort of ‘higher dimensional’ standing, only Uni+ - Low Multi, so it stands to reason it’d be the same here), yet given the epochs in a normal Spongebob Universe it could yield as high as Multi+. Spongebob would very obviously scale as the main bad guy reinforced she nearly had enough power to control, fix, alter, or destroy these worlds that were affected- and he took hits from her and won in the end.
Imagination: This one is pretty simple, but imagination in the SpongeBob universe is a tangible force; plenty of characters are able to create things or alter reality by imagining it as such; Plankton literally found an entire world with a Sun that he could physically move through in Spongebob’s head. As for how the characters would actually scale- the easiest way that we gauged would be AT MINIMUM that the characters in the show are physically strong enough to hold these constructed physical dimensions inside their minds… though if we wanna go by another method- then by blowing up a character would work, since the objects created exist physically inside their brain or is at least made by their brain. Destroying characters in Spongebob completely would, of course, also include their mind—pretty straightforward. The most prominent example of something impressive being made by imagination would be in The Patrick Star Show, where Patrick's mind contains two entire universes; which we did end up buying the cast scaling to (hell Patrick literally tanks it, via Imagination it’d be just as ‘legitimate’ as the real one tanking it).
Nick All-Stars 2: There are a few issues with using the Universe-Busting Machine in this game. First, the only real proof we’re given is that Clockwork saw it, which people have taken to mean he was physically present for the explosion. However, he was never actually shown to be there—not even once—as we are always saved before the explosion occurs… even the one time Vlad was in the explosion- it’s not stated he survived (infact Clockwork implies the characters are usually defeated)… and while Clockwork was initially there he very clearly had a lot of time to escape (look how fucking long the explosion usually takes; the portal is Clockwork using his power lmfao)... even if you WANTED to argue he did tank it- we have no idea if he survived it because his ‘Time Medalions’ would passively save him if he did. Because of this, there’s no real way to scale anything from it; the majority of the game he’s safe in a pocket dimension. His ability to see the event that everyone likes to use as evidence of him surviving… is likely just due to his dimensional projection, as he can observe what we’re doing at the time while remaining safe from the explosion itself (even without portals). There’s no indication that anyone else survived the blast, so no one scales to it. Even considering the machine itself, there’s no reason to assume IT survived the explosion either… This feat overall is just really weird to use.
If we look a bit deeper into the Cosmology, things get really interesting… when we look at the potential DT Requirements most verses need for higher dimension- there’s actually a lot supplementing it here for Spongebob (which is crazy to say).
DT Stuff
Implied Spatial Dimensions & Numbered Dimensions:
It’s pretty explicitly implied through stuff like the Patrick Star Show that the world of Spongebob has Spatial Dimensions. It’s said by this alternate dimension Plankton that the inhabitants of the Patrick Star Show are 2D, while they are 3D… and in order to enter the realm they use a ‘2-Dimensionalizer’ to become FLAT (obviously in terms of their physical dimensions) in order to enter. To be clear people might try to point out the Patrick Star Show is in Patrick’s mind, but not only are imaginative things in the verse very clearly real & tangible in physical reality, but this Plankton was in an alternate universe watching the show itself before being called in to get his award.
Quantum Physics:
It’s important to note that the Comics imply that Quantum Physics exist in Spongebob and they even have a X,Y direction chart which is another example of Spatial Dimensions… and when you associate it with other stuff on the chart it becomes even more blatantly about dimensions. We see a very visible diagram of Minkowski/Euclid Space which is a diagram which illustrates 3-Dimensional Space (about a x,y,z, plane) and Time that forms into a 4 Dimensional Manifold. All on the same board, we literally see a chart which represents X,Y spatial coordinates, a 3D diagram, and a 4D construct (as this is a diagram of Space Time)- seems pretty straight forward.
Special Jelly (Dimensional Planes = Spatial Dimensions):
This one is just pretty clear cut, dimensional planes are a synonymous term for different spatial dimensions.
Now what does this all mean you may be asking? Well it does mean at the very least that a 4D cosmology, maybe 9D cosmology (though obviously this requires assumptions)… DT in general for Spongebob is pretty solid, though as you could imagine… Spongebob doesn’t really have any ways to scale to it; regardless he does have a lot of arguments for a huge cosmology even without DT due to Multi+ arguments. The Multi+ side of Spongebob probably doesn’t need too much explanation, the Squidward vs Benson blog covers it extremely well; so honestly I’ll just link to their section, I highly recommend a read.
The basic gist is that there’s lots of infinitely spanning paradoxes in Spongebob, there’s extraneous stuff like the Spongebob Youtube channel that claims that Spongebob has infinite timelines, and it’s said that all of these timelines branch continuously. It might not seem like there’s really any way to scale to this part of the cosmology from the outside; though given its interconnected nature & how the Spongebob universe is often attributed to as one big fused merge of these universes and timelines… it’s very likely that destroying the Spongebob Universe could actually be equivalent to destroying infinite universes! Which sounds crazy- but honestly holds a decent bit of weight… and thus will be used as a high-end for this blog.
Immeasurable & Universal Monkey Island?
This is probably one of the funnier things we found during research; first off we’ll bring up the argument we DIDN’T end up buying. So in the Curse of Monkey Island, there is an easter egg where Guybrush is able to literally enter the pond and find a version of himself that drowned in the first game. This ‘drowned Guybrush’ is an easter egg from the first game, where if you take too long to save yourself, Guybrush drowns and the game is soft locked. Realistically what all this means is that Guybrush just SOMEHOW… not only moved to a separate game medium, but it also means that he literally went to another timeline where he died; the game makes it pretty clear that these separate timelines being connected is not a one off, as he does the same thing by sticking his head in a portal later in the game… which would obviously confirm the existence of the timeline. It can’t really be passed off as a joke, because Monkey Island as a series is very inherently fourth wall brakey & goofy; Guybrush brings up separate games, previous games, the medium he’s in (multiple times), mentions cutscenes, NPCS call it a game, Guybrush stops the endgame sequence, he calls his own game studio, mentions the screen, NPCs recognize his inventory, namedrops plot holes, mentions his own creator, cracks the fourth wall screen, there’s even simpler stuff like how people trademark the name of the game & locations in conversation. Though the big issue is that Guybrush just sorta stumbles there somehow by entering the Lake, reasonably the easiest explanation is that the Lake somehow functioned as a portal that warped him between universes… yeah ‘simple’, but I digress.
The second Immeasurable argument is the one that we DID end up buying, it’s decently solid all things considered. So LeChuck’s Pox believe it or not is a pretty good way to get Immeasurable, first though we need to set up some prerequisites. It’s explained that everyone who practices Voodoo or magic needs to make sacrifices to the Crossroads in order to draw that power out, it's said that unlike most LeChuck HOARDS this voodoo, and when he was purified it was literally released out of his body (aka his Voodoo attack speed scales to the Pox)... why does that matter you ask? Well… the Voodoo Pox were such a FORCE of nature, that it somehow reached the Crossroads. The Crossroads is a place that can’t be reached or exited normally even by ghosts, literally keeping out dimensional attempts at entering, and a place that LeChuck CONFIRMED that he couldn’t enter under normal circumstances (aka without his God Powers)… the Pox were being spread at the beginning of the game while the the Crossroads were closed at the end of the game (meaning he clearly didn’t use portals)... as for what the Crossroads are aside from the connection between the after-life and physical world, they’re stated to be a separate realm, separate place of existence. The Pox even spread across the entire Caribbean… (this is very blatant) which would also include the Mysts of Thyme which has non-linear time (the time in the Lake literally goes backwards & forwards without any rhyme or reason), the gimmick here is pretty clearly time as Guybrush meets his future self here; so in summary… LeChuck literally sent his Pox through Time and Space… to separate planes of existence and places with non-linear time… without the usage of portals- and that’s not even mentioning how the Crossroads are a place that LITERALLY normally can’t be entered… all this because he got a little sick (hachoo). This argument we did end up buying for terms of the actual research; obviously people have different opinions on what ‘Immeasurable’ is or if it’s even a tier, but when faced with equal scrutiny to the Immeasurable Patty Flipping feat from Spongebob and the fact that this is basically Monkey Island’s variant of the ‘Fused Zamasu’ feat from Dragon Ball, about some dude spreading his essence across different Universes and Timelines… it should be considered an equivalently acceptable feat as it’s the exact same argument of smth leaving our plane of existence.
The Universal to Low Multi argument we found is a pretty simple one; God LeChuck using his voodoo powers was actively weakening the fabric of the Physical and Spiritual realms themselves, causing ripples all across them. The realms are pretty explicitly said to be different planes of existence that are shown as comparable in size. And this ‘infinite’, ‘unlimited’, ‘limitless’ amount of Voodoo that LeChuck was siphoning was so strong, that both realms were going to unravel out of existence from the sheer output LeChuck was accumulating. There’s pretty clearly a Universe interconnected to the main universe, due to the first immeasurable feat we discussed earlier with an alternate timeline; meaning that the Voodoo power LeChuck had collected was going to destroy three universes; it also gives the ‘infinite power’ statement a lot more validity… outside of that when using the Sea of Thieves (given it exists in the same verse), it’d mean the Sea of the Damned was also being effected… the same sea that has Moons, Stars, is supposed to be a replica of the world, and has a different flow of time- everyone in Sea of Thieves who dies has one of these 'Damned Worlds', meaning at absolute minimum LeChuck could output enough force to destroy four universes! This we also ended up buying for LeChuck’s power output.
The Ending of Monkey Island 2 (WTF)
The ending of Monkey Island 2 is one of the most controversial video game endings of all time, some people love it, some hate it; but the one thing everyone can agree on the most… is that they CAN’T AGREE ON IT, because it’s so confusing. Though TODAY I’m going to explain in great detail, why the Monkey Island 2 ending, REALLY DID happen… though there’s some prerequisites I have to get out of the way first.
Let’s start by explaining the ending.
After Guybrush finally ran out of strength—having clung to a cliff face for three entire days—he fell into a hole, triggering the beginning of the infamous ending sequence of the game. The room he falls into is pitch black, and when Guybrush turns on the light, LeChuck appears. They exchange words for a few minutes before LeChuck claims that Guybrush is his brother. He then attempts to use a voodoo doll to send Guybrush to another dimension.
Of course, this doesn’t work, and Guybrush is only teleported a few rooms away. This leads into the final puzzle of the game, where Threepwood must navigate an underground maze, searching for a way to stop LeChuck. After gathering the necessary ingredients and taking an elevator up to what appears to be a carnival, Guybrush creates a voodoo doll and rips off LeChuck’s leg.
LeChuck then tells him to "remove his mask," revealing that he really was his brother all along—Chucky. Out of nowhere, a carnival staff member arrives and tells the boys it’s time to leave. We then jump-cut to a scene of Guybrush and Chucky as children at the carnival, alongside their parents. Guybrush looks noticeably confused but eventually accepts the situation and walks off with his brother. However, just before the scene ends, Chucky turns toward the screen with a menacing expression as thunder roars in the background.
The credits roll.
Now, you may be asking, what does any of this mean? Well, I’m glad you asked. Let’s go through the potential explanations people have proposed over the years.
Explanation 1: All of the events of Monkey Island aren’t real and made up by the fantasy of Guybrush and Chucky in the real world. This one is pretty interesting, though for versus specifically… that wouldn’t really change anything. We have nothing else to go off of for LeChuck so it’d literally mean that their wild interpretation is the only one usable, so… yeah- LeChuck would just get everything if you bought this approach. Explanation 1.5: Another thing people like to bring up is that in the start of ‘Return to Monkey Island’ has Guybrush and his kids re-enacting the same scene as a callout to Monkey Island 2… meaning it’s likely the same scene from Monkey Island 2 and actually just his future kids making up shit… there’s a LOT wrong with this, because the argument STILL hinges on this confirming the theory that MI2’s ending really is made up. First off it’s his kids in the new game, while Guybrush in Monkey Island 2 is pretty clearly still supposed to be himself, he literally mentions this in his own memoir that this is his own recollection of what happened… (the Mysteries of Monkey Island book came out after every other game and is WOG from the authors themself… so it’s pretty obvious this is canon) there’s even differing details like how characters such as ‘Chucky’ are wearing different clothes… and how it plays out differently than what we saw previously. You can’t really say that this ‘explains’ Monkey Island 2 or use it to discredit using it… because of what we’re diving into in the SECOND explanation, which seems to be the most popular interpretation.
Explanation 2: The entirety of Monkey Island 2’s Ending is a Dream. Now I can get this one because like- it’s literally not explained WHATSOEVER what happened to Guybrush for the 3 years he was M.I.A., next time we see him he’s literally is just on a rollercoaster car in the middle of the ocean… and they sorta carry on like nothing ever happened. Now while you’d think that this might be true given the extraneous info like Guybrush claiming that this felt like a dream… Guybrush himself actually wasn’t too sure, and said that it potentially DID happen. The main problem is how everything after the fall felt pretty out of pocket, obviously though there’s a lot going on here to suggest that this stuff REALLY did happen. First off Guybrush said that while his memory was a little hazy, he DID find Big Whoop despite his foggy memory… in the Telltale game he OUTRIGHT states that he remembered fighting LeChuck when he had the Voodoo Doll which was at the literal end of the game AFTER the fall. Though if we continue ONWARD even more damningly, LeChuck literally says that everything that happened in Monkey Island 2, the same stuff that Guybrush thought was a ‘dream’ (the place known as the Carnival of the Damned)... REALLY DID happen. It’s actually implied that the Carnival is on Monkey Island, Guybrush just sorta made his way through the underground paths and eventually ended up there as it seemed… there’s not really much debate here like- Guybrush remembers it and explains events that happened, LeChuck confirmed that it really happened, Elaine assumes it’s a curse of some kind, EVEN STUFF that was mentioned during the ending like LeChuck being his creepy brother named Chucky- HELL HIS NAME IS LITERALLY CHUCKY, that’s his real name.
The most obvious interpretation given the previous explanations is that REGARDLESS of what you want to think of the ending, it almost certainly DID happen for these characters; and we can’t really prove otherwise given the extraneous and in-universe evidence we’ve been given across all these games… meaning for a lack of a better word, Monkey Island 2’s ending really DID happen, and LeChuck gets a lot of powers because of it. P.S. I HATE LOVE MONKEY ISLAND 2.
Bonus Art
Art by gizmo01 on Deviantart; Commissioned by ToaDJacara
Got permission from both to use in blog, thanks y’all :D
Verdicts & Closing Thoughts
This battle honestly has a lot to talk about, with both having so much of the same stat args, arsenal, abilities, and skill…we’ll try to keep it as condensed to the main points as possible- because there’s a LOT going on here for our favorite Undead Pirates. Once again I thank you all for making it this far, I couldn’t do these blogs without your support!~ Same as always, for anyone interested, here’s a fight script! Now let’s get right into our categories!
Stats
This is perhaps the easiest section to address throughout the entire debate, but let’s begin by discussing their lesser feats first! Looking at the Dutchman’s direct feats, he’s capable of unleashing a destructive output of 400 kilotons of TNT, enough to destroy most of a mountain. Ironically, LeChuck had ways to match and exceed this—just the ejection feat of his statue alone could put him in the 2 kiloton TNT range. His more powerful spells, as previously stated, were shown to shake apart the entire Caribbean Sea, an act of power equivalent to 3.61 to 4.99 exatons of TNT—enough to shift or destroy most of the Moon entirely. And this was in just his base form! Pirate God LeChuck had arguments for destroying part of the Monkey Island Cosmology, potentially at around 3-4x Universal scale. So, when looking solely at direct feats for attack power, it was clearly a stomp in favor of LeChuck.
However, when scaling chains come into play, it starts to tilt in the Dutchman’s favor. LeChuck’s scaling to Guybrush, with his 48 kiloton explosion and 26 megaton feats, could match Dutchman’s nuke argument. LeChuck was also capable of moving multiple continents. But characters like Spongebob still had the ability to destroy planets, with feats that could tank forces equivalent to at least 21 to 415 yottatons of TNT. Imagination in the Spongebob universe was capable of creating and terraforming reality, manipulating stars much like LeChuck’s Sea of Thieves feats. But beyond that, Spongebob could create galaxies and even unravel the entirety of the Spongebob Universe—a feat requiring him to destroy a nonillion amount of universes at minimum. This was completely incomprehensibly larger in scale compared to LeChuck’s cosmology-busting feat, and at its peak, was infinitely stronger than anything LeChuck had ever done. This meant that, in terms of pure AP, the Dutchman safely took the category, regardless of the specific feat-ends used.
In terms of speed, the comparison is also relatively similar. The Dutchman’s best feat was his ship moving fast enough to catch fire at 694.44 m/s. LeChuck, without any gear, could fly at 246.23 m/s, and with his ship, he could outspeed the Dutchman’s at speeds ranging from Mach 11 to Mach 17. However, LeChuck had another advantage: the Pox Cloud, which scaled to both his physicals and magic. At his peak, this cloud would allow him to attack at immeasurable speeds—something that would infinitely blitz the Dutchman, if we were considering just direct feats. Realistically, though, like with AP, this would never come into play. Even when using the absolute highest finite ends for Monkey Island, such as Guybrush dodging camera shots at 0.66c, outspeeding light at around 29,615c, or even the ghost dog swimming at 48.78 quadrillion c to 487.83 quadrillion c... characters like Squidward still had reactionary feats of 26 trillion c, and Spongebob had a direct 3.39 quattuorvigintillion c movement feat (what EVEN is that number). LeChuck would literally be incapable of moving for years in comparison if we went by finite ends. However, as previously mentioned, LeChuck had immeasurable speed arguments, which, while you might think would give him the edge, Spongebob comes in clutch again, with the same immeasurable speed argument, having sent a Krabby Patty zipping out of his dimensional plane. Thus, while the Dutchman takes speed on the low-to mid-end, on the high-end, it’s a tie when using immeasurable speed arguments!
Arsenal & Abilities
Both LeChuck and the Dutchman are masters of their craft, each commanding massive armies, possessing extremely versatile ships, and being capable of virtually anything they set their minds to. However, the Dutchman has one huge problem: most of what he can do, LeChuck simply resists. This includes many of the same abilities—illusions, mind control, hypnosis, soul removal, transformation, possession, elemental manipulation, storm control, memory manipulation, and regeneration. While the Dutchman could arguably seal LeChuck away in a pin/bag or manipulate his mind, LeChuck not only had resistances to both, but also possessed those very same abilities. In fact, LeChuck could essentially replicate anything the Dutchman could do, and more.
LeChuck had plenty of options to actually end the fight… he could bind his soul to an object, bypass the Dutchman's durability with voodoo dolls, use the Ultimate Insult to make him too afraid to fight, trap him in the Carnival of the Damned as a child, stop him in time, and—most damningly—infect him with the Pox of LeChuck. No matter what the Dutchman did, this would always be the one thing he'd have to overcome. Not only did killing God LeChuck release his Pox… but they have interdimensional and continental-level ranges at a minimum, meaning it could reach the Dutchman no matter where he went, based on what we've seen, the Dutchman has only been shown to have access to 3-4 dimensions—around the same number as Monkey Island with the Sea of the Damned estimate… and REGARDLESS he’d have no idea that his smoke cloud was an actual attack (especially given his ship is already constantly surrounded by fog). Given how far the Pox spreads, it would eventually catch up with him regardless of the stats you buy for both.
On top of that, LeChuck had far superior regeneration. The Dutchman had never regenerated from his entire soul being destroyed, as LeChuck had. Instead, his soul was merely dispersed into vapor. This meant LeChuck had a way to infinitely retry the fight, no matter what happened. He also had spells that could literally leave the Crossroads, with relative characters like Guybrush escaping in under 10 minutes with LeChuck’s own spells (and he had to LITERALLY look around for where he hid them first). In comparison, while LeChuck had over eight options to finish the fight, the Dutchman only had potentially two, which were questionable to begin with. Which meant that LeChuck clearly takes the Arsenal and Abilities category!
Tertiary Factors
This section essentially decided everything. We’ll discuss three separate categories here: intelligence, experience/skill, and stamina.
Intelligence is definitely the Flying Dutchman’s weakest trait across the board. Many of his more versatile hax require him to think about using them, despite the fact that he would most likely just try to slice LeChuck to ribbons with his sword. The Dutchman’s strategy was fairly straightforward: wait for someone to give him an idea or keep attacking and using random abilities until something finally worked. Meanwhile, LeChuck not only had a formal education, but he was also a strategist at heart. In his first appearance, he orchestrated a year-long deception and kidnapping plot just to get close to Elaine while posing as someone who never existed. Nobody realized it until Guybrush came along. LeChuck even showed he was smart enough to set up Tom and Jerry-level traps single handedly. Clearly, LeChuck easily takes the Intelligence category.
Experience/Skill was a bit of a different story. When it comes to experience, the Dutchman easily takes the lead. He has lived over 5,000 years, giving him 100 times more experience than LeChuck, who has about 50 years at best. As a result, the Dutchman has had a lot of experience dealing with the kinds of things LeChuck can throw at him, mostly because LeChuck uses many of the same moves as the Dutchman, giving him plenty of leeway. On the other hand, when it comes to skill, the Dutchman, while lacking in some showings, had extraneous material backing up his combat prowess. He’s even comparable to Sandy in terms of combat ranking. LeChuck, while having more varied skill showings, didn’t always utilize them in battle. Though he was a veteran of Monkey Kombat, he mostly used it in one form (the statue), and while he was as skilled as Guybrush, who is a sword master, the same could be said for the Dutchman (hell YOU BETTER be a sword master after 5000 years LOL). This means while they were more or less equivalently matched when it came to skill, the Dutchman still had the advantage in experience.
Stamina is a VERY, VERRRRRY big problem for the Dutchman. Not only does he have zero actual showings of stamina without ‘stretching’ what’s shown, but in most of his appearances, he’s shown to get tired, demotivated, and winded. This suggests that in a long, drawn-out fight, he would pretty clearly not last long. On the other hand, LeChuck has been blatantly showcased to have inhuman levels of stamina. He’s swum for three days straight, stayed awake for multiple days just to wait for Guybrush, tracked down everyone who betrayed or hurt him in a day with no rest, and killed all of them without looking any worse for wear… it was QUESTIONABLE if LeChuck even had a stamina gap till it was shown ghosts do infact sleep in Monkey Island. Regardless of interpretation, this meant LeChuck would outlast the Dutchman 10 out of 10 times, easily taking the Stamina category.
Summary
The Flying Dutchman
Advantages:
Insanely stronger to the point of one-shotting.
Faster by an infinite margin (without Immeasurable arguments for LeChuck)
Could throw LeChuck into an alternate universe story to potentially incapacitate him (isekai win-con).
Could POTENTIALLY incapacitate LeChuck using Vines…
He could use his memory alteration to incapacitate lechuck….
Could destroy LeChuck’s Burning Blade (his best argument for breaking out of sealing) & then shove him in Davy Jones Locker…
Could try to make a contract with LeChuck…
Could attempt to suck in and absorb LeChuck’s essence….
Neutral:
Speed is relative if immeasurable is bought.
Skills should be relatively similar.
Similar weather manipulation.
Similar illusion versatility.
Their similar personalities would lead them to not start off with their best moves and instead bicker/mess around for the beginning of the fight.
Both of their ships are equally versatile/functional.
Their armies end up being useless in the long run.
They were both bested by actual morons. Constantly.
Disadvantages:
…though his Demon Powers would still let him turn into fire and fly out of the constraints or he could simply teleport out of them.
…however he wouldn’t have enough time to realistically think about it.
…but it's not the only argument for LeChuck getting out and he could potentially get out with Voodoo.
…though he wouldn’t really know what LeChuck wants at first, making finding a deal he’d like pretty hard- especially mid-battle.
…but that would inevitably lead to him getting corrupted by Lechuck’s Pox.
Literally none of Dutchman’s main hax affects LeChuck.
Incapable of entering the Crossroads to try and spawn camp LeChuck and wouldn’t know about the Crossroads regardless.
Awful Stamina (gonna make Sans blush).
HE’S DUMB.
LeChuck can just steal his sock and replace it with his… (well he wouldn’t know to) but it’d be really funny.
This dude has tried to date high schoolers on two separate occasions & each time it has to do with Mr Krabs bloodline. Lock this dude up already.
LeChuck
“Aye, she'll be the death o' me yet... I mean again. HAHAHA!”
Advantages:
Way more versatile.
Could end the battle with Transmutation.
Mind Control via stuff like the Ultimate Insult would work on the Dutchman.
Carnival of the Damned we know would work on Dutchman as when Spongebob accidently turned him into a child it took him an entire day to turn back, meaning he’d be stuck there.
Time Stopping would incapacitate the Dutchman.
If LeChuck manages to make a Dutchman Doll he could negate his durability and regeneration completely by destroying the doll.
LeChuck dying at ALL in the fight before Dutchman uses any of his fatal hax would result in a win for LeChuck… as it would release LeChuck’s Pox, which would work on Dutchman & inevitably hit Dutchie regardless of stats or location; he really had… zero counters for it (and it’s likely he wouldn’t even know it’s an attack).
Crossroads makes it so the Dutchman can't even touch him (not that he’d know about them to begin with).
Way better stamina.
Smarter.
Bro has more aura.
TAOISM SAVE ME!!!! - Monkey Island Verse or smth idk
Resists most of the haxs Dutchman has against him.
Neutral:
Speed is relative if immeasurable is bought.
Skills should be relatively similar.
Similar weather manipulation.
Similar illusion versatility.
Their similar personalities would lead them to not start off with their best moves and instead bicker/mess around for the beginning of the fight.
Both of their ships are equally versatile/functional.
Their armies end up being useless in the long run.
They were both bested by actual morons. Constantly.
Disadvantages:
Insanely Weaker regardless of what stat-ends you use for Spongebob’s Verse
Slower without Immeasurable arguments by over a trillion x gap to an infinite margin.
Way less experienced by thousands of years.
Could have his memory wiped giving the Dutchman a win.
Could throw LeChuck into a fictional story.
Could fall prey to one of Dutchman’s double end contracts. (The simp energy is strong in this one)
Could be possessed for a while by the Dutchman.
Heavily relies on his voodoo magic; without it not only would he die for a bit, but he’d be incapable of a lot of abilities till he recharges.
LeChuck was kind of clumsy when it came to short-term planning, meaning if he was stumped he’d probably be out of luck.
… yet the Dutchman could still affect his army even if he himself resists most of the stuff.
Keeps getting cockblocked by Threepwood.
Final Tally
Dutchman (0): 💀
Nosferatu (1):
LeChuck (3):
NEXT TIME
Trailer by cheese from DBJ (Death Battle Judgement)
To those of you who are unaware, the next few matchups are going to be a lot different than my previous ones, these you guys voted for in the DBJ (Death Battle Judgement server); everyone rallied a bunch of support, but in the end there could only be 4 winners:
In their respective brackets these were the most popular matchups collectively across the board:
Kaiba vs Gemn (Yu-Gi-Oh vs Kamen Rider) - 76 Total Votes
Battle Cats vs Cookie Clicker (... vs …) - 80 Total Votes
Skul vs Beheaded (Skul: The Hero Slayer vs Dead Cells) - 85 Total Votes
Arakune vs Merkava (Blazblue vs Under Night in Birth) - 107 Total Votes
These are the officially voted upon matchups that I’ll be working on next with a bunch of help from the people who voted & people in the DBJ community who want to hop onboard. Again if I can help it, I’m not reaching out; y’all need to reach out to me, so for anyone who wants to help out, send me a message… but… ONLY if you can help out. I’ve had a lot of experience with people who are just kinda there to see what goes on, but that’s the type of thing people can wait for- like when the blog actually releases.
Outside of that I’ll be working on a massive list of ‘sub-blogs’ for people to enjoy while they wait for the four larger blogs; that’s not to say that they’ll be less effort, infact they’ll get just as much as a normal blog- it’s just that by comparison they are way smaller and easier to get out in quick succession. So I’d appreciate any support you guys can give me, whether it be viewership, sharing the blog with others, assisting me, or just cheering me on; it’s nice to have you guys behind me and it’s like a little mini family over here in the DBJ, so everything is much appreciated!
As for what you can expect from me in terms of sub-blogs, I likely WILL add onto it, but as it stands... it will be as follows:
Rust Vs Ark Survival (... Vs …)
Yi Vs Raziel (Nine Sols Vs Legacy of Kain)
Frogger Vs Pac-Man (... Vs …)
Bruce Wayne Vs Daisuke Kambe (Telltale Vs The Millionaire Detective Balance: Unlimited)
Alice Vs Ellen (Mario The Music Box Vs The Witch’s House)
Army Men Vs Small Soldiers Vs Mushroom Men Vs Worms [Collab with BioGator Blogs]
Cosmos Vs Aleph (MLP Vs Cassette Beasts)
Connor Vs Gesicht (Detroit Become Human Vs Pluto)
The Knight Vs The Penitent One (Sworn Vs Blasphemous)
Ghostface Vs Kickass (Scream Vs …)
Sergey Vs Kyle (Atomic Heart Vs Dying Light)
Marnie Cromwell Vs Harry Potter (Halloweentown vs ...)
I do usually elaborate on the ‘gist’ of a blog before I actually start working on it, though I’ve come to realize that I usually end up making way better connections by the END of the blog process; rather than just at the start… and the last thing I want people spreading are a mismatch of incomplete set of connections! So just stay tuned & know that just as always I’ll be putting 110% into these blogs.
And an extra special thanks to Cheese for many of the banners that were found in the blog, aswell as the Next Time trailer which is RAW ASFFFFFF; and thank you for Hollow for actually sticking through to the end of Monkey Island research! (It was really fun) Now obviously I don’t know WHEN they’re all going to be coming out, but hopefully with the help I’m getting; I’ll be able to get atleast one blog out every single month as an end goal. Outside of that I hope you all have a really good few months, enjoy yourself; because we’re finally… READY TO SAIL INTO WAVE 2 & PRESENT THE NEXT BATCH OF BLOGS!
….
Oh also some guy is making a chicken little vs flint lockwood blog…. Don't ask, peak tbh.
This was a fantastic blog and well worth the wait. Just be careful with some cartoon clips. A lot of my favorite blogs have been getting copyright strikes because of that.
ReplyDeleteThank you for the headsup, don't worry too much; I've had my fair share of runins with copyright strikes. If it does happen, expect the blog to be reuploaded within a few days of privating.
Delete